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The web team is killing it.

First post
Author
Ashterothi
The Order of Thelemic Ascension
The Invited
#1 - 2015-10-20 18:32:05 UTC
I just want to make sure everyone is aware of all the beautiful work the web team has been cranking out.

They have been putting many of them out without much fanfair, so I figure I would collect them together.

http://updates.eveonline.com/
https://www.eve.com/
https://evevalkyrie.com/
http://www.gunjack.com/
https://www.eveonline.com/
https://secure.eveonline.com/reactivate/?utm_source=community&utm_medium=banner&utm_content=event1_en&utm_campaign=crimsonharvest
Marsha Mallow
#2 - 2015-10-20 20:22:28 UTC
Even from people I never got to actually play, they always remarked upon how visually stunning the game is and the artwork.

♥ the art team. Even though all Caldari ships are hideous to me (except the scorp mebe) some people seem to like them.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Bumblefck
Kerensky Initiatives
#3 - 2015-10-21 15:37:45 UTC
Fewer pretty pictures, more developed games, please

Perfection is a dish best served like wasabi .

Bumble's Space Log

Adaris
#4 - 2015-10-21 15:51:31 UTC  |  Edited by: Adaris
Bumblefck wrote:
Fewer pretty pictures, more developed games, please


We can't have both? Web devs are not necessarily game devs or content devs.

 

Kinete Jenius
Republic Military School
Minmatar Republic
#5 - 2015-10-21 20:46:00 UTC
Adaris wrote:
Bumblefck wrote:
Fewer pretty pictures, more developed games, please


We can't have both? Web devs are not necessarily game devs or content devs.

Because HERR DERRRRR PEOPLE WHO DO ARTWORK SHOULD BE POGRAMMING!!!!


It's clear there's a subset of the gaming population that really has no clue how complex projects like a triple A games are produced. They don't really understand the concept of departments and separation of jobs. They honestly believe the people in the art department are fully capable programmers and should be programming instead of doing artsy things...
Bumblefck
Kerensky Initiatives
#6 - 2015-10-21 22:51:45 UTC
Kinete Jenius wrote:
Adaris wrote:
Bumblefck wrote:
Fewer pretty pictures, more developed games, please


We can't have both? Web devs are not necessarily game devs or content devs.

Because HERR DERRRRR PEOPLE WHO DO ARTWORK SHOULD BE POGRAMMING!!!!


It's clear there's a subset of the gaming population that really has no clue how complex projects like a triple A games are produced. They don't really understand the concept of departments and separation of jobs. They honestly believe the people in the art department are fully capable programmers and should be programming instead of doing artsy things...




No, not at all.


Resources expended on pretty artwork and design mean fewer resources expended on things like (oh what a lovely idea!) QA and GM staffing. Hell, even improving something as basic as the customer support experience would be wonderful.

Perfection is a dish best served like wasabi .

Bumble's Space Log

Mr Epeen
It's All About Me
#7 - 2015-10-21 23:02:54 UTC
Bumblefck wrote:
Kinete Jenius wrote:
Adaris wrote:
Bumblefck wrote:
Fewer pretty pictures, more developed games, please


We can't have both? Web devs are not necessarily game devs or content devs.

Because HERR DERRRRR PEOPLE WHO DO ARTWORK SHOULD BE POGRAMMING!!!!


It's clear there's a subset of the gaming population that really has no clue how complex projects like a triple A games are produced. They don't really understand the concept of departments and separation of jobs. They honestly believe the people in the art department are fully capable programmers and should be programming instead of doing artsy things...




No, not at all.


Resources expended on pretty artwork and design mean fewer resources expended on things like (oh what a lovely idea!) QA and GM staffing. Hell, even improving something as basic as the customer support experience would be wonderful.
My thinking is that those resources expended on pretty artwork and design is one of the most cost effective ways to make the game attractive to someone checking it out for the first time.

And if the game looks attractive, people my take a shot at signing up for a trial.

And if they play the trial, they may like the game and sub.

And if they sub, they may stick around long enough to become a bitter forum regular.

See now why it's so important to allocate resources for stuff other than things like QA and GM staffing? Attracting a new stream of potential subscribers is the lifeblood of an MMO.

Mr Epeen Cool
Kinete Jenius
Republic Military School
Minmatar Republic
#8 - 2015-10-22 03:31:23 UTC  |  Edited by: Kinete Jenius
Mr Epeen wrote:
Bumblefck wrote:
Kinete Jenius wrote:
Adaris wrote:
Bumblefck wrote:
Fewer pretty pictures, more developed games, please


We can't have both? Web devs are not necessarily game devs or content devs.

Because HERR DERRRRR PEOPLE WHO DO ARTWORK SHOULD BE POGRAMMING!!!!


It's clear there's a subset of the gaming population that really has no clue how complex projects like a triple A games are produced. They don't really understand the concept of departments and separation of jobs. They honestly believe the people in the art department are fully capable programmers and should be programming instead of doing artsy things...




No, not at all.


Resources expended on pretty artwork and design mean fewer resources expended on things like (oh what a lovely idea!) QA and GM staffing. Hell, even improving something as basic as the customer support experience would be wonderful.
My thinking is that those resources expended on pretty artwork and design is one of the most cost effective ways to make the game attractive to someone checking it out for the first time.

And if the game looks attractive, people my take a shot at signing up for a trial.

And if they play the trial, they may like the game and sub.

And if they sub, they may stick around long enough to become a bitter forum regular.

See now why it's so important to allocate resources for stuff other than things like QA and GM staffing? Attracting a new stream of potential subscribers is the lifeblood of an MMO.

Mr Epeen Cool

How dare you think big picture with your logic and stuff.. Everyone knows that all the resources are being wasted on pretty things and there's none left over for anything else!!!!! Cause you know CCP hires art department people for only one project and then they are terminated. It's not like the art department is always there regardless or anything!!!!!


/stupid

Seriously though the art department isn't something that magically disappears as a financial/resource cost when not being used. Companies are more than capable of multitasking..
Tiberius Heth
Doomheim
#9 - 2015-10-22 16:19:40 UTC  |  Edited by: Tiberius Heth
Mr Epeen wrote:
Bumblefck wrote:
Kinete Jenius wrote:
Adaris wrote:
Bumblefck wrote:
Fewer pretty pictures, more developed games, please


We can't have both? Web devs are not necessarily game devs or content devs.

Because HERR DERRRRR PEOPLE WHO DO ARTWORK SHOULD BE POGRAMMING!!!!


It's clear there's a subset of the gaming population that really has no clue how complex projects like a triple A games are produced. They don't really understand the concept of departments and separation of jobs. They honestly believe the people in the art department are fully capable programmers and should be programming instead of doing artsy things...




No, not at all.


Resources expended on pretty artwork and design mean fewer resources expended on things like (oh what a lovely idea!) QA and GM staffing. Hell, even improving something as basic as the customer support experience would be wonderful.
My thinking is that those resources expended on pretty artwork and design is one of the most cost effective ways to make the game attractive to someone checking it out for the first time.

And if the game looks attractive, people my take a shot at signing up for a trial.

And if they play the trial, they may like the game and sub.

And if they sub, they may stick around long enough to become a bitter forum regular.

See now why it's so important to allocate resources for stuff other than things like QA and GM staffing? Attracting a new stream of potential subscribers is the lifeblood of an MMO.

Mr Epeen Cool




Sounds like Old CCP's "new features instead of iteration" concept they used for years which ultimately resulted in Incarnage, yeah that didn't work too well. CCP's BEST advertising has always been word of mouth because us players had something to boast about and we did stuff that was newsworthy.

If someone wants cool videos with zero gameplay I would suggest Star Citizen, I heard they're looking for more idiots to buy their $1000 space pixels.
Lelira Cirim
Doomheim
#10 - 2015-10-22 18:40:48 UTC
Bumblefck wrote:
Blarg.


The "Run your company right" peanut gallery is pretty much the most revolting breed of MMO feces flinger.

Blocked.

Do not actively tank my patience.

CCP raRaRa
C C P
C C P Alliance
#11 - 2015-10-22 20:37:00 UTC
Ashterothi wrote:
I just want to make sure everyone is aware of all the beautiful work the web team has been cranking out.

They have been putting many of them out without much fanfair, so I figure I would collect them together.

http://updates.eveonline.com/
https://www.eve.com/
https://evevalkyrie.com/
http://www.gunjack.com/
https://www.eveonline.com/
https://secure.eveonline.com/reactivate/?utm_source=community&utm_medium=banner&utm_content=event1_en&utm_campaign=crimsonharvest


I want to thank you for the kind words on behalf of Team Webster. We really appreciate the positive feedback on our recent work. There's been a lot of changes on our websites lately, and we're just getting started :)

P.s. check out the new awesome ccpgames.com! ;)

CCP raRaRa // Web Developer // Team Webster

Bumblefck
Kerensky Initiatives
#12 - 2015-10-22 20:40:02 UTC
Lelira Cirim wrote:
Bumblefck wrote:
Blarg.


The "Run your company right" peanut gallery is pretty much the most revolting breed of MMO feces flinger.

Blocked.



Oh no, being blocked by you - my day is broken.


/me goes to bed in tears

Perfection is a dish best served like wasabi .

Bumble's Space Log