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All BPs, Reactions, and Datacore Calculator - EVE Isk per Hour! (w/Crucible)

Author
Zifrian
The Frog Pond
Ribbit.
#101 - 2011-12-31 15:10:29 UTC
Lord FunkyMunky wrote:
Any chance that you can add to the price list the ability to do modifiers on the price import, like i could select all minerals and import the prices +10% , and import all modules and enter -10% sell price...

Basically just a box for a percentage thats normally disabled that will import as normal but when enabled, it will multiply the imported price by that percentage before setting the item price....

This would allow us to set a bit of sway in the prices that we can deal with...


I'll see what I can come up with but it'll be a bit before I can get to it. I'll put it on the list.

Lord FunkyMunky wrote:

One other Request...

Is it possible to modify the reactions table, to instead of having hourly fuel costs manually, you select the tower your running and just show the cost and use it for calculating? Especially with the fuel block changes about to go live.

This is something I've had on the list for awhile but haven't implemented it. The cost box is just a easy way to do it now. I'm thinking of doing something else with towers so I might be able to do it sooner.

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Joahna Gramer
Federal Navy Academy
Gallente Federation
#102 - 2012-01-01 17:13:07 UTC
Zifrian wrote:
Joahna Gramer wrote:
Awesome tool, just started using it and i am amazed by its possibilities.

Just one tiny bug i found, Electronic Parts seem to be missing in the update prices list. Thus they won't get updated via eve central and you cant update them manually. Didn't take a deeper look into it, but maybe because the electronic parts are still in the "industrial goods" category you have overlooked them. Don't know if the same is true for other minor components.

Regards,
Joahna

Thanks for checking. I don't know of an item that takes Electronic Parts to build. The only items that show up in the update prices tab is for items used in blueprints or invention/re. I may plan on adding a PI tab at some point, but that's a ways off.

Edit: Actually, just checked again and I do include a lot of random items for PI already (No BP uses Chiral Structures either). I'll look into it and make sure they are all in the next update. I don't intend on using them for a bit but I would like to get that fixed now. Thanks for letting me know.


Ice Harvester

Ameron Phinard
#103 - 2012-01-03 05:25:45 UTC
Zifrian wrote:
Ameron Phinard wrote:
I'm not able to calculate invention profitability in the 'Manufacturing List' tab if the blueprint filter is set to 'Owned BPs'. I have 'Use BPs I own' checked and even tried selecting various decryptors. No matter what I do the list only returns T1 items.

I think you've noticed something I've been going back and forth on with changing. Basically Owned blueprints will be all that are marked owned. That won't include T2 blueprints. So to get those, just select T2 items, and check 'Use BPs I own'. This will only show T2 items that you can build from those BP's you own. I didn't consider owning copies an option so that's why they don't show up. The option there now is for invention purposes only.


See the part that I bolded -- that's exactly where I was getting hung up. To me it made perfect sense that you'd calculate T2 BPCs by first selecting 'Owned BPs' to prevent loading the entire list and then checking 'For Invention' so that the program would consider the profitability of inventing from BPOs I own.

Zifrian wrote:
What I think you want to do though is show all T1 and T2 items that use BP's you own. I think what I might do is change it so when you check BP's you own, it will only use those BP's for the types you have selected (T1, T2, etc). If this sounds right, let me know what you think and I can make some changes.


Getting better but I still think it could be a bit more intuitive. Would it help to remove the separate 'invention' checkbox and, instead, add a third radio button the 'Load' section for 'Owned BPs + Invention'? Because that's really what the objective is.
Jas Dor
Republic University
Minmatar Republic
#104 - 2012-01-03 16:18:05 UTC
Program needs a pricing option for buy minerals/raw materials from highest buy order and sell finished goods as lowest sell order. While I see the point of not having such a setting (you're presumably doing an inferior trade) some items, normally minerals, are only rarely purchased from buy orders.
Zifrian
The Frog Pond
Ribbit.
#105 - 2012-01-03 23:10:41 UTC
Ameron Phinard wrote:
Getting better but I still think it could be a bit more intuitive. Would it help to remove the separate 'invention' checkbox and, instead, add a third radio button the 'Load' section for 'Owned BPs + Invention'? Because that's really what the objective is.

Yeah, this is what I was going for. Probably just a result of idea overload heh. Smile

I'll make an update that allows you to do owned bps and one that adds the invention blueprints.

Jas Dor wrote:
Program needs a pricing option for buy minerals/raw materials from highest buy order and sell finished goods as lowest sell order. While I see the point of not having such a setting (you're presumably doing an inferior trade) some items, normally minerals, are only rarely purchased from buy orders.

This has been requested a few times in various forms. You can do this now, but you have to check all the components separately then choose the top buy option, then switch for the components.

I have some ideas on how to make it better and hopefully will get them in the next update. Lot of stuff is hung up on my current work to the program but I'll try include it as it's pretty easy to do.

Thanks for the suggestion.

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Ezua
The Northerners
Pandemic Horde
#106 - 2012-01-06 00:07:24 UTC
First of all, GREAT TOOL!

However there are some points i'd like to point out that kinda needs to be fixed or implemented in the future.

1. Blueprint Manager - Currently you have to deselect everything and then click the BPO you want to edit the ME/PE on and then click update blueprints then do the process over and over. This is a tedious job if you have loads of BP's you want to edit the ME/PE on and it would have been much easier if you could just double click on the ME or PE on the desired BP and edit the numbers. As far as i can see have you implemented it in a way to only display the SQL data as a "view " without any interaction, and to update the data you need to submit a new SQL query with the update data.

2. Shopping List - Make it possible to alter the amounts or delete entries. Atm you can only clear the whole shopping list which is a little bit frustrating. Sometimes you want to reduce the quantity of some items cause you have spare parts over which you can use.

3. Blueprint - On the blueprint tab it displays how much of each material you need to manufacture a certain item for 1 run or more. However if you already got some of those items there is no way to add that info to see how much that is remaining and what you have to buy and for what costs. Now you gotta do it manually by calculator.

To clarify what i meant by that: Let's say a blueprint with 10 runs requires 500 Superconductors with a total cost of 5,000,000 ISK and you already have 200 Superconductors then there should be an option to fill it in to reduce the cost so it will say that you need 300 Superconductors for 10 runs instead and total cost is 3,000,000 ISK.

I'll drop some iskies into your wallet cause i see some great potential in this software!

/Ez
Zifrian
The Frog Pond
Ribbit.
#107 - 2012-01-06 01:39:49 UTC  |  Edited by: Zifrian
Ezua wrote:
First of all, GREAT TOOL!

However there are some points i'd like to point out that kinda needs to be fixed or implemented in the future.

1. Blueprint Manager - Currently you have to deselect everything and then click the BPO you want to edit the ME/PE on and then click update blueprints then do the process over and over. This is a tedious job if you have loads of BP's you want to edit the ME/PE on and it would have been much easier if you could just double click on the ME or PE on the desired BP and edit the numbers. As far as i can see have you implemented it in a way to only display the SQL data as a "view " without any interaction, and to update the data you need to submit a new SQL query with the update data.

2. Shopping List - Make it possible to alter the amounts or delete entries. Atm you can only clear the whole shopping list which is a little bit frustrating. Sometimes you want to reduce the quantity of some items cause you have spare parts over which you can use.

3. Blueprint - On the blueprint tab it displays how much of each material you need to manufacture a certain item for 1 run or more. However if you already got some of those items there is no way to add that info to see how much that is remaining and what you have to buy and for what costs. Now you gotta do it manually by calculator.

To clarify what i meant by that: Let's say a blueprint with 10 runs requires 500 Superconductors with a total cost of 5,000,000 ISK and you already have 200 Superconductors then there should be an option to fill it in to reduce the cost so it will say that you need 300 Superconductors for 10 runs instead and total cost is 3,000,000 ISK.

I'll drop some iskies into your wallet cause i see some great potential in this software!

/Ez

Thanks for the feedback. Glad you like the program.

I have all those requests on my list already. So I do intend on doing them soon. The deleting items from the shopping list I should get to soon because I quickly realized I needed it for my own use but just never implemented it. It'll probably be the first of those 3 I get to.

Appreciate the comments and I hope I can get an update soon but lot of RL stuff taking precedent right now.

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Ezua
The Northerners
Pandemic Horde
#108 - 2012-01-06 07:58:53 UTC
Zifrian wrote:
Ezua wrote:
First of all, GREAT TOOL!

However there are some points i'd like to point out that kinda needs to be fixed or implemented in the future.

1. Blueprint Manager - Currently you have to deselect everything and then click the BPO you want to edit the ME/PE on and then click update blueprints then do the process over and over. This is a tedious job if you have loads of BP's you want to edit the ME/PE on and it would have been much easier if you could just double click on the ME or PE on the desired BP and edit the numbers. As far as i can see have you implemented it in a way to only display the SQL data as a "view " without any interaction, and to update the data you need to submit a new SQL query with the update data.

2. Shopping List - Make it possible to alter the amounts or delete entries. Atm you can only clear the whole shopping list which is a little bit frustrating. Sometimes you want to reduce the quantity of some items cause you have spare parts over which you can use.

3. Blueprint - On the blueprint tab it displays how much of each material you need to manufacture a certain item for 1 run or more. However if you already got some of those items there is no way to add that info to see how much that is remaining and what you have to buy and for what costs. Now you gotta do it manually by calculator.

To clarify what i meant by that: Let's say a blueprint with 10 runs requires 500 Superconductors with a total cost of 5,000,000 ISK and you already have 200 Superconductors then there should be an option to fill it in to reduce the cost so it will say that you need 300 Superconductors for 10 runs instead and total cost is 3,000,000 ISK.

I'll drop some iskies into your wallet cause i see some great potential in this software!

/Ez

Thanks for the feedback. Glad you like the program.

I have all those requests on my list already. So I do intend on doing them soon. The deleting items from the shopping list I should get to soon because I quickly realized I needed it for my own use but just never implemented it. It'll probably be the first of those 3 I get to.

Appreciate the comments and I hope I can get an update soon but lot of RL stuff taking precedent right now.



No problem mate! If you need some help with the coding i'll gladly help out!

Adding the remove/add option to the shopping list would actually create a temporary solution for the blueprint tab and i see the shopping list as a top priority thing to update!

/Ez
Jas Dor
Republic University
Minmatar Republic
#109 - 2012-01-09 03:15:58 UTC  |  Edited by: Jas Dor
Prices for fuel blocks are not importing properly. Also can you please document the meaning of build/buy, components and raw materials? Also is there some way to input the cost of a BPC for t2/t3 items?
Zifrian
The Frog Pond
Ribbit.
#110 - 2012-01-09 11:53:16 UTC
Jas Dor wrote:
Prices for fuel blocks are not importing properly. Also can you please document the meaning of build/buy, components and raw materials? Also is there some way to input the cost of a BPC for t2/t3 items?

Yeah, fuel blocks will update in next release. I didn't have much flexibility in updating crucible.

BPC costs for T2 will be estimated in the next release. You can enter a price for BPC's in the settings but it works as the same for all. T3 items don't have that option yet.

Build/buy is a comparison of what is cheaper to do, build the item or buy it from the market. If it's not checked, then the grids show the cost to buy all the components and the other would be all raw materials to build the components. When build/buy is selected, the component grid will highlight the build and buy components and show the raw mats for the stuff you should build and the main components for the stuff you should buy in the raw grid. This only affects T2/T3 items.

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Jas Dor
Republic University
Minmatar Republic
#111 - 2012-01-09 16:47:16 UTC  |  Edited by: Jas Dor
Zifrian wrote:
Jas Dor wrote:
Prices for fuel blocks are not importing properly. Also can you please document the meaning of build/buy, components and raw materials? Also is there some way to input the cost of a BPC for t2/t3 items?

Yeah, fuel blocks will update in next release. I didn't have much flexibility in updating crucible.

BPC costs for T2 will be estimated in the next release. You can enter a price for BPC's in the settings but it works as the same for all. T3 items don't have that option yet.

Build/buy is a comparison of what is cheaper to do, build the item or buy it from the market. If it's not checked, then the grids show the cost to buy all the components and the other would be all raw materials to build the components. When build/buy is selected, the component grid will highlight the build and buy components and show the raw mats for the stuff you should build and the main components for the stuff you should buy in the raw grid. This only affects T2/T3 items.


Um how would I enter the cost of a T3 BPC that I bought off contracts instead of inventing myself? Also how are the ME levels for components being estimated (especially an issue with capital components). (Edit- speaking of which I just bought two BPOs off contracts with different ME/PE levels. Owned blueprints only seems able to keep one set of data for each BPO type.)
Zifrian
The Frog Pond
Ribbit.
#112 - 2012-01-09 22:13:36 UTC
Jas Dor wrote:
Um how would I enter the cost of a T3 BPC that I bought off contracts instead of inventing myself? Also how are the ME levels for components being estimated (especially an issue with capital components). (Edit- speaking of which I just bought two BPOs off contracts with different ME/PE levels. Owned blueprints only seems able to keep one set of data for each BPO type.)


You can't (yet) enter a price for a cost of a BPC you buy on contracts or other places. I have that on my list but I just need to find a place to put it on the Blueprint Screen. This will eventually apply to all BP's.

I don't estimate ME levels for components. I only use the levels you save in the Blueprint Management screen. I suggest updating the capital blueprints with what you think the ME/PE should be. If they are copies you bought and different numbers, then you need to decide what number to enter. I will use that number in the processing. I can't even begin to think of how complicated it would be to allow you to use multiple BPO's with different ME levels to build something. I know this is reality but the program is already pretty complicated so adding something like that probably isn't something that will happen although I'm open to suggestions.

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Juang Haichi
Perkone
Caldari State
#113 - 2012-01-31 07:15:06 UTC  |  Edited by: Juang Haichi
Hi there,

I've been using your program for 2 months now and I have to say it's really saving me a lot of time and work I would have to do otherwise. After beating the crap out of excel sheets and thinking about putting together a similar project I came across yours and I'm really happy that I didn't have to do it myself ;-) I think there will be some isk left within the next couple of days after paying for the game time which will go to your wallet then, really appreciate your work.

This said, I got some bugs bothering me since 2.0 came out yesterday. It's almost always crashing the program with this message: "Object reference not set to an instance of an object." I'm working with windows 7 professional, 64bit.

The first one which I could identify can be reproduced as follows:

1. Get a price update (if you haven't already earlier)
2. Select any blueprint in the "Blueprint" tab
3. Click the "Add to shopping list" button
4. Go back to the "Update Price" tab
5. Import prices again
6. Program crashes

Hope this can get fixed anyhow, I really like to check prices in different regions and look how much I can save buying there. The need to rebuild the shopping list after each price update is really annoying.

Cheers mate
Zifrian
The Frog Pond
Ribbit.
#114 - 2012-01-31 11:35:40 UTC
Thanks for the report. I'll move this to the new thread I started.


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