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CCP! Please clarify the future plans for WiS!

First post
Author
oldbutfeelingyoung
Perkone
Caldari State
#2181 - 2012-01-05 15:00:11 UTC
oldbutfeelingyoung wrote:
Taiwanistan wrote:
heh look at you trying to troll me about PI, pitiful

whereas you are only a troll (the useless kind) i am actually going help yall and contribute a pro-wis idea:

the profession of nano-surgery

you buy a bunch of corpses off contracts (or pod ppl yourself), you cut off the heads (hold right click and push your mouse up and down) and you walk to a seedy part of the station into an illegal lab (operated by players i guess) with your bag of heads, you pay the fee and engage in a sort of minigame
you scan the head, god damn this scrub, no implants, you continue with the next head you see a full set of +4s, woot!
then you go to a console and operate nano-needles and try to get the implants out intact (sort of like lock-picking in skyrim) your heart is pounding as you ease your mouse pixel by pixel to control the nano-needles cus if you botch it the head goes splat and you get nuthin. there will be a "nano-surgery" skill book that increases success rate/ access level like salvaging.

it serves 2 purposes
1. a new profession is created
2. with implants added to pod killmails you know how much a corpse is worth, and corpses will become a highly sought after commodity.

but i dunno the whole thing is pretty macabre ccp will never do it



for once you amaze me ,so i have to say +1



can be done with more stuff like the broken salvageparts
i like it thank you very much

R.S.I2014

Disdaine
#2182 - 2012-01-05 15:30:02 UTC
Taiwanistan wrote:

the profession of nano-surgery

you buy a bunch of corpses off contracts (or pod ppl yourself), you cut off the heads (hold right click and push your mouse up and down) and you walk to a seedy part of the station into an illegal lab (operated by players i guess) with your bag of heads, you pay the fee and engage in a sort of minigame
you scan the head, god damn this scrub, no implants, you continue with the next head you see a full set of +4s, woot!
then you go to a console and operate nano-needles and try to get the implants out intact (sort of like lock-picking in skyrim) your heart is pounding as you ease your mouse pixel by pixel to control the nano-needles cus if you botch it the head goes splat and you get nuthin. there will be a "nano-surgery" skill book that increases success rate/ access level like salvaging.

Now that's a more constructive leap from:
Taiwanistan wrote:
you just want straight up social gaming faggotry
so stop spouting your goddamn korean agenda

Add that to CCP's future vision of WiS and we're getting somewhere.
http://www.eveonline.com/download/videos/Default.asp?a=download&vid=277
http://www.eveonline.com/download/videos/?type=2

Station based eve / dust interfaces and assassinations.

Groovy.

Rek Seven
University of Caille
Gallente Federation
#2183 - 2012-01-05 16:50:57 UTC  |  Edited by: Rek Seven
Xuko Nuki wrote:

I think it would add a level of depth and immersion. It would be a better backdrop than spreadsheets and only spreadsheets. In my opinion.


Oh i agree with you there. I want CCP to develop Incarna more but there needs to be some meaningful optional gameplay.

In this thread, we've discussed the pros and cons, and possible gameplay additions for incarna for 2 months now and nobody is saying anything that hasn't already been discussed anymore. The ball is in CCP's court now and we will just have to wait and see if they're kind enough to shed some light on their plans.

It would be nice if CCP did a devblog similar to the one they did on the POCO's, where the players left feedback and helped CCP design part of the game. Blink
Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#2184 - 2012-01-05 21:59:38 UTC
Rek Seven wrote:
Xuko Nuki wrote:

I think it would add a level of depth and immersion. It would be a better backdrop than spreadsheets and only spreadsheets. In my opinion.


Oh i agree with you there. I want CCP to develop Incarna more but there needs to be some meaningful optional gameplay.

In this thread, we've discussed the pros and cons, and possible gameplay additions for incarna for 2 months now and nobody is saying anything that hasn't already been discussed anymore. The ball is in CCP's court now and we will just have to wait and see if they're kind enough to shed some light on their plans.

It would be nice if CCP did a devblog similar to the one they did on the POCO's, where the players left feedback and helped CCP design part of the game. Blink



CCP, are you listening, Rek layed it out for you. You have the ball CCP, now do something with it!
Flamespar
WarRavens
#2185 - 2012-01-05 22:13:16 UTC
There are so many good ideas on how Incarna can be utilised (war room ftw). I really wish CCP would stop ignoring us and actually engage with us, to make Incarna an amazing experience.
Ladie Harlot
Viziam
Amarr Empire
#2186 - 2012-01-05 22:48:10 UTC
Flamespar wrote:
There are so many good ideas on how Incarna can be utilised (war room ftw). I really wish CCP would stop ignoring us and actually engage with us, to make Incarna an amazing experience.

CCP isn't ignoring anybody. If I was a CCP dev I'd be offended that you guys keep telling lies like that.

The artist formerly known as Ladie Scarlet.

Flamespar
WarRavens
#2187 - 2012-01-06 00:28:30 UTC
Issler Dainze wrote:
Rek Seven wrote:
Xuko Nuki wrote:

I think it would add a level of depth and immersion. It would be a better backdrop than spreadsheets and only spreadsheets. In my opinion.


Oh i agree with you there. I want CCP to develop Incarna more but there needs to be some meaningful optional gameplay.

In this thread, we've discussed the pros and cons, and possible gameplay additions for incarna for 2 months now and nobody is saying anything that hasn't already been discussed anymore. The ball is in CCP's court now and we will just have to wait and see if they're kind enough to shed some light on their plans.

It would be nice if CCP did a devblog similar to the one they did on the POCO's, where the players left feedback and helped CCP design part of the game. Blink



CCP, are you listening, Rek layed it out for you. You have the ball CCP, now do something with it!


+1 (except for the waiting part, I'm ******* sick of waiting).
Doc Fury
Furious Enterprises
#2188 - 2012-01-06 00:50:02 UTC
Flamespar wrote:
There are so many good ideas on how Incarna can be utilised (war room ftw). I really wish CCP would stop ignoring us and actually engage with us, to make Incarna an amazing experience.


CCP gave you all an answer, you just don't like what you got. Fair enough, but to keep droning-on and on about it is just going to push any dialog you will get from them out even further.

Maybe if you guys started posting in the relevant forum area CCP would take you more seriously and you could also avoid being trolled?

All I see here are some ideas of what could be (good bad or otherwise), and some pie-in-the-sky expectations, mixed between a lot of crying and foot-stamping that CCP is ignoring you. Maybe if you used the tools at your disposal instead of crying like 10 year olds that you want your candy (answers) now, you'd get some results?

If you are sick of waiting, you should do what other players did when they got sick of CCP mostly abandoning EVE core game features. But lets also be realistic here. How many players do you think you can rally, and what trade publications or media do you think will lend you any press?









There's a million angry citizens looking down their tubes..at me.

Flamespar
WarRavens
#2189 - 2012-01-06 00:59:03 UTC  |  Edited by: Flamespar
Doc Fury wrote:
Flamespar wrote:
There are so many good ideas on how Incarna can be utilised (war room ftw). I really wish CCP would stop ignoring us and actually engage with us, to make Incarna an amazing experience.


CCP gave you all an answer, you just don't like what you got. Fair enough, but to keep droning-on and on about it is just going to push any dialog you will get from them out even further.

Maybe if you guys started posting in the relevant forum area CCP would take you more seriously and you could also avoid being trolled?

All I see here are some ideas of what could be (good bad or otherwise), and some pie-in-the-sky expectations, mixed between a lot of crying and foot-stamping that CCP is ignoring you. Maybe if you used the tools at your disposal instead of crying like 10 year olds that you want your candy (answers) now, you'd get some results?

If you are sick of waiting, you should do what other players did when they got sick of CCP mostly abandoning EVE core game features. But lets also be realistic here. How many players do you think you can rally, and what trade publications or media do you think will lend you any press?

Tools. You mean email the CSM, raise the issue in the assembly hall, participate in this thread in general discussion, post suggestions in features and ideas.


It's all been done noob.
Ai Shun
#2190 - 2012-01-06 01:05:33 UTC
Flamespar wrote:
Tools. You mean email the CSM, raise the issue in the assembly hall, participate in this thread in general discussion, post suggestions in features and ideas.

It's all been done noob.


Then you wait? And if you don't get the response you want; you decide what to do with your money / time / gameplay.
Brujo Loco
Brujeria Teologica
#2191 - 2012-01-06 01:27:45 UTC
I want to be able to eat apple pies in Incarna, why evil CCP is not BAKING MY DAMN APPLE PIES??? WHYYYYYY????

TLDR of this 110 page thread.

(also 10 million ways to make apple pies some of them contradicting each other)

meh

Inner Sayings of BrujoLoco: http://eve-files.com/sig/brujoloco

Fondon
State War Academy
Caldari State
#2192 - 2012-01-06 01:42:33 UTC
To me, WiS is all about smuggling and gambling: Texas hold'em.
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#2193 - 2012-01-06 03:10:04 UTC
Reduce quality by 75%. Make characters and environment 50% smaller. Remove roof. Zoom camera way out. Add playable content and multiplayer mode. No?

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Taiwanistan
#2194 - 2012-01-06 04:15:28 UTC
wow disdain nice selective quoting i bet you had to dig real hard
this is from the bottom of page 50

Taiwanistan wrote:
Issler Dainze wrote:

If CCP had come out and said "WIS is on hold till we totally revamp mining and the moon mineral mess (One word comets!) and then we'll get back to the stations stuff" I'd be doing the "happy miner dance!". But I still believe WiS is key to the long term health of Eve and the sooner they get some part of it done the sooner they break a million subscribers. If they never get back to it I'm predicting 350K subscribers this time next year and 250K in 2013 no matter how many new ships they introduce.

Issler



i agree

but don't be pushing out wis for the immediate surge of subs, the only way wis is going to work for me there must be wis-only "New Suff" to do,
and not doing existing stuff but i am forced to walk to do it, like buying pirate ships, why would i walk when i can browse contracts?

by "New Stuff" i mean careers in eve, professions you can make living with eg mining/trading/combat etc with associated skills
why i am opposed to wis is that people seem to want immersion for immersion's sake alone and that is just not compelling enough

if the "New Stuff" comes out tomorrow i would do a complete 180 and start wis-ing, but i just can't fathom what that "New Stuff" would be


since that post i thought for a long time before i came up with my idea of the "new stuff" - the nano surgery thing
my argument is that if wis has only social faggotry gameplay and dressup, it will be useless and crap, and nobody should call that progress, because EVE is better than that
and apart from a few posters that posted ideas, most only indicate "yeah i would love to hang out in a bar with my m8s and chat with my avatar oh and i want a new skirt" without realizing how frivolous they are.

meanwhile they call me ignorant and close-minded because of my stance,
many of you still clinging on to the war room idea, lol given current sov mechanics, what the hell you need to plan about? unless they change sov mechanics like you control a whole constellation if you hit 3 control points simultaneously and within 12 hours you need knock out a HQ system or something like that (hell i heard perpentum online has a better sov system)
also war room for dust, unless dust maps are procedurally generated (different every time) what the hell do you need to plan it, think back to battlefield 2,
also in your war room you would be in first-person view all the time cus your stupid head is blocking the strategic map, what we need is a more powerful F10 that is so good we don't even need to look at dotlan anymore in-game
the problem is that you pro-wis are over-thinking things, always needing to find poor excuses to ramrod an avatar to any function that frankly is cumbersome that after about 5 minutes you would just use the god damn hot-key or neocom buttons.

so more ideas and less crying about dress up /emoting useless crap with no merit like a bunch of runts.

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

Taiwanistan
#2195 - 2012-01-06 04:18:16 UTC
Fondon wrote:
To me, WiS is all about smuggling and gambling: Texas hold'em.

see look at this guy, just use this http://www.eohpoker.com/
is it about the avatar or the poker?

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

Kuronaga
The Dead Parrot Shoppe Inc.
The Chicken Coop
#2196 - 2012-01-06 05:50:40 UTC  |  Edited by: Kuronaga
Here's my shorter, greatly flawed concept because the more detailed one got eaten by these idiotic forums.

This concept basically feeds into the idea that new, unique items with a substantial benefit over many existing ones can be made in WiS and smuggled out into FiS. Or perhaps they are equivalent items that are cheaper to make for whatever reason. Such items could include illegal implants, boosters, modules, and blueprints for either new ships, or modified existing ones (custom torp naga, anyone?). These items basically cannot be created at a pos and for whatever lore reason require the facilities of an entire dockable station.

Some of these items may not even be any better than the ones currently in the game, but perhaps are different enough in some aspect that they are desirable. The tweaking of this would be another matter for another day.

The top level of the station is the capsuleer citadel as described in Burning Life. it is a higher security area of the station and the default "safe" area which has similar rules to highsec. You can open normal legal establishments here. This area is basically home to carebears, roleplayers, socializers, gamblers, and most of the people the anti-wis crowd seems to hate.

Going down a few levels you get to lower security/no security areas. At this point you are basically playing Eve with a Mass Effect-like control scheme for combat. This gives CCP an excuse to put in jogging/sprinting mechanics as well, so you can avoid being shot in the ass.

In the more ghetto areas of the station, your establishment opportunities broaden to chem labs, module/weapons dealing (perhaps creating modified small arms equipment to sell to dust players as well?), illegal research facilities (for blueprints/implants), etc. You could hire NPC or even players to guard your business, and install security systems. It would of course be possible to raid each others establishments, through either brute force or assassination, and cause damage to your opposition. This creates the similar "Eve" feel for pvp people are already used to, but makes it a third person shooter of sorts and changes the setting enough to make it different.

There are probably a million different concepts and ways to smuggle things from the crap sector of the station back up to the Citadel, but i'll cite the one mentioned in Burning Life as using the maintenance area on the outer hull of the station where the scanners are somewhat fuzzy to avoid most of the checkpoints. This also creates a place for peeveepee to happen if you want to play the thug attempting to jump some folks trying to smuggle stuff in/out, similar to how lowsec piracy is.

Another way might be to "backdoor it" through a higher security establishment. If it is done in the open promenade you can be spotted by security and face Consequences(tm). This actually gives the otherwise mostly fluffy carebears something to actually do, even if their part in it is very small. Kind of like how they are in Eve today.

The nice thing about this is once CCP does the ground work for the combat system they can also do things like add dockable combat sequences to missions or exploration sites like they were talking about last fanfest. This can integrate it better to the game without making WiS itself completely irrelevant.

Anyway there are some random ideas, they've got plenty of holes in them but it's a hell of a lot better than some of the barbie concepts out there and it's got plenty of violence and eve mechanics to it.
Taiwanistan
#2197 - 2012-01-06 06:24:00 UTC
i like your idea, the production of weapons to be sold to dust dudes is right on the money
smuggling- interesting i always thought smuggling was from low/null to hi sec but you are talking about inter-station smuggling, and that a hisec station can have a "lawless floor or section"
i should also go read Burning Life to get a better idea.

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

Kuronaga
The Dead Parrot Shoppe Inc.
The Chicken Coop
#2198 - 2012-01-06 06:39:55 UTC  |  Edited by: Kuronaga
Burning life doesn't really focus on the area of smuggling much, outside of one guy who basically sells drugs to agents and other people of importance. There is also another guy who is pretty much a gun runner, though i think he is mentioned in all of one page of the book. It does mention the different security levels of stations to pretty significant detail though, with the citadel being the highest security area. just a basis to work with, really.

It's not that any areas of a station are lawless persay, it's just that nobody really gives a **** if it doesn't directly involve important people (capsuleers, agents, officials, etc.) Certain areas like the outer hull are not even monitored at all, and the characters in the book use it specifically to jump someone. Since capsuleers are not expected to be outside the citadel, well...

When an agent is suspected of murder, for example, the authorities won't even try to touch them for a day or two until they can cover all of their bases legally and move forward. That's just how much power they have.

And Capsuleers have more power than agents. So unless they did something blatently, right in front of security... well you get the idea.

Stations are primarily described as corporation owned cities-in-space. And all cities, regardless of how nice they are, have rough areas.
oldbutfeelingyoung
Perkone
Caldari State
#2199 - 2012-01-06 08:33:53 UTC
liking the above ideas so far.
in addition give the big screen some use
You know that somebody is in station and you suspect or know he is doing illegal activities
you could use it to sweep the station the with cameras ,looking if somebody is sitting on his couch
or get a glimpse of him walking somewhere in station
highsecurity lvl cameras are easy to watch
cameras at lower sec lvl should have some mechanic to make it just a little bit harder to acces
So won,t have to search a station on foot to find somebody,s location

R.S.I2014

Kuronaga
The Dead Parrot Shoppe Inc.
The Chicken Coop
#2200 - 2012-01-06 08:40:51 UTC  |  Edited by: Kuronaga
Yea, I just wanna reiterate that I don't really want barbies in stations although i have nothing against it persay as long as its done in the fulfillment of the kind of design I just posted.

I want eve in stations, ya know? Same kind of gameplay, but different enough it's fun in its own right and relevant enough its affecting all aspects of eve.

Hence when I get the "lol u wanna emote and play with barbies" its just like.... no man. that's not even close.