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Relic / Data Mini Game Lag

Author
Cpt Armarlio
Scary Ships On D-Scan
#1 - 2015-10-19 20:56:52 UTC  |  Edited by: Cpt Armarlio
Why does the relic/data hacking mini game seriously lag sometimes? Even if you have all graphics set to low/disabled and still it only seems to affect one client when running two. 70% of the time its perfect but then it just flops on you.....

I’m running a GTX 770
16 GB Ram
i7 Core
Internet connection is no problem.
Cleared all my caches'

What gives?

Edit :: It only seems to affect the mini game; everything else runs at normal pace.....
Sapheni
Black Moon Mining
#2 - 2015-10-19 21:53:03 UTC
Yeah I've noticed this. Completely unpredictable and unrelated to the number of people in the system or the time dilation thing.

It's not a huge problem - apart from making my heart go faster - the lag makes me thing a massive fleet just jumped in and is warping to my position... I truly must be carebear.
Godess Superior
School of Applied Knowledge
Caldari State
#3 - 2015-10-19 23:49:43 UTC
Seems like that is recipe for disaster. But the only lag i have had is during the initial pop up / first couple of nodes.
Davis TetrisKing
The Vendunari
End of Life
#4 - 2015-10-20 05:57:03 UTC
Cpt Armarlio wrote:
Why does the relic/data hacking mini game seriously lag sometimes? Even if you have all graphics set to low/disabled and still it only seems to affect one client when running two. 70% of the time its perfect but then it just flops on you.....

I’m running a GTX 770
16 GB Ram
i7 Core
Internet connection is no problem.
Cleared all my caches'

What gives?

Edit :: It only seems to affect the mini game; everything else runs at normal pace.....


Could you explain the issue you are having a bit more?

The only lag I notice on the mini-game is server lag. If my housemate is downloading something I notice the minigame can become really laggy, but this is due to a delay in the response times to the server, nothing to do with graphics. When I click an icon nothing changes until the server responds, so what you're experiencing could be caused by server lag. Remember that the server ticks are pretty far apart too, so even if your internet connection is ok you might notice a bit of 'lag'.


But yeah, if you could explain the issue a bit more that'd be good, because everything I've just said could be completely irrelevant.
Tristan Agion
Royal Amarr Institute
Amarr Empire
#5 - 2015-10-20 13:47:32 UTC
Now that you have mentioned it, I think that the hack mini-game indeed has seemed more laggy of late. Mostly in the sense of "unresponsive", which could be server lag, I guess. However, ever since I have learned how to use the little numbers to improve my hacks, I have actually slowed down in click speed (because I'm thinking more about what I'm doing). Yet I have been noticing lag more in recent times. So that suggest that the lag is real, and not just caused by clicking too rapidly.

However, this could all be a matter of selection bias falsifying my memory. I will try to pay attention to lag in future hacks, perhaps there is something systematic going on that I can pinpoint...
Brutus Utama
State War Academy
Caldari State
#6 - 2015-10-20 14:27:04 UTC
I have also had this issue over the last few days...

click a node and the minigame just freezes for a second or 2...sometimes even longer... kinda sucks...
Forrae Deren
Schneckt
#7 - 2015-10-20 17:02:30 UTC
ive had quite a bit of interface lag with it as well. it doesnt last for too long usually, as someone else mentioned, usually for the first couple nodes. though it does seem susceptible to network lag, more so than other things.
Shiloh Templeton
Cheyenne HET Co
#8 - 2015-10-20 22:16:09 UTC
I attribute it to lag with my connection.
Tristan Agion
Royal Amarr Institute
Amarr Empire
#9 - 2015-10-21 08:31:27 UTC
Well, I didn't have any issues yesterday in a few hours of play. So it's not really reproducible for me.

I wonder though, why is the hack game not completely client side anyhow? It seems easy enough to send the hack network to the client completely (should be a few hundred bytes), let the client interact with the player concerning the hack game, and then simply send a "success" or "fail" back to the server once the player finishes. Instead of sending clicks and results back and forth, if that is what they are doing...

Simples?
Samsara Toldya
Academy of Contradictory Behaviour
#10 - 2015-10-21 08:58:09 UTC
Tristan Agion wrote:
I wonder though, why is the hack game not completely client side anyhow?

It would take less then 5 minutes until someone published a tool analyzing the incoming transmission showing you the exact path to solve the puzzle.


Tristan Agion
Royal Amarr Institute
Amarr Empire
#11 - 2015-10-21 10:38:21 UTC
Samsara Toldya wrote:
Tristan Agion wrote:
I wonder though, why is the hack game not completely client side anyhow?

It would take less then 5 minutes until someone published a tool analyzing the incoming transmission showing you the exact path to solve the puzzle.

Encryption should solve that issue? Actually, is the client - server communication generally unencrypted in EVE? That would seem ... unwise.