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Crime & Punishment

 
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Hyperdunking nerf on sisi, to the battlements!

First post First post
Author
Mag's
Azn Empire
#501 - 2015-10-19 18:56:42 UTC
admiral root wrote:
Dracvlad wrote:
First of all the using of disposable alts for ganking is a bannable offense but it is not really policed, much as sharing account is not policed.


$100 says he can't provide any proof at all that CCP don't police gank alt recycling.
I have a solution. He should create a gank alt, get it to -10, then biomass it. Rinse and repeat this a few times and let us know how he gets on.

All on the same account as Drac of course. After all, what could possibly go wrong?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Valterra Craven
#502 - 2015-10-19 19:39:24 UTC
admiral root wrote:
Valterra Craven wrote:
Here are some of the proposed changes I'd like to make.

GOALS: To give AG fleets better rewards and tools to stop gankers and to make ganking have more risks assoicated without adding additional automatic responses by concord.

If a ship is repeatedly bumping another ship, then they get an aggression timer and lose sec status (but are not attacked by Faction police or Concord)
A warning could be added with something like (Your course is set to yet again collide with another ship, Hit ok to continue or cancel for an emergency stop) (this warning would be disabled with sec settings set to yellow or red.)
(keep in mind that just like CCP can track people using "assists" it is also able for them to tell the difference between ships continually hitting others at jita undock because its crowded and ships that are being intentionally piloted into others)

Tags for sec no longer works for people shooting hi sec targets, or at the very least stops working once -3.0 is reached.

Concord now adds an extensive LP bounty for every ship killed in a high sec system that is piloted by a -2 sec status pilot and in a system that maintains a high crime rate. Bounties are tabulated based on the rate of crime for a system (aka systems that see a lot of crime have the highest payouts while it decrease in systems that don't to near)


Guys, given that our one more nerf strategy has been working so well it's time to up our game. Let's get highsec nerfed into the ground once and for all. Multiple more nerfs!


Except, if you notice, nothing I mentioned actually nerfs ganking. It gives an avenue to reward AG, aka player made content. Big difference.
Mag's
Azn Empire
#503 - 2015-10-19 19:42:04 UTC
D for disingenuous.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Philipa
Doomheim
#504 - 2015-10-19 19:55:53 UTC
Dear ISD,

This thread has derailed so far from it's original topic and has ended in a circle of callouts of why X's view of high-sec MUST be the future of high-sec.

ISD/DEV I feel a lock is needed.
Gankers, Anti-Gankers and Delusional Sociopaths leave the decision making on the future of high-sec to the developers.

For the time being...

All your freighters are belong to us.
Jonah Gravenstein
Machiavellian Space Bastards
#505 - 2015-10-19 20:45:18 UTC  |  Edited by: Jonah Gravenstein
Dracvlad wrote:
First of all the using of disposable alts for ganking is a bannable offense but it is not really policed, much as sharing account is not policed.
A bold claim sir, would you be able to prove it?

Quote:
They will tell you about how much easier ganking is, because before CCP used to give insurance payouts to gankers, so now its super expensive except it is not. CODE are funded by donations by Goon players among many, while Miniluv is funded by the Goons. They are awash with ISK from funding and from the looting they do.
The isk to replace ships used to spew forth from NPC's, it quite literally was money generated out of thin air. Ganking is now funded by players, as such it is effectively more expensive than it was when you could gank in a Battleship, for free, because the money that you got back was generated out of thin air.

Quote:
They will accuse you of asking for ISK tanking, but many Goons run around in Titans that cannot be killed by a couple of Catalysts, unlike a freighter..., so much for ISK tanking as a throw in comment...
Goons in Titans generally don't run around without support fleets, unlike some hisec capital ship owners.

Quote:
They will make statements such as Eve is a PvP game, deal with it, but Eve is more than a PvP game in a number of ways even if that content is not exactly setting your pulse going. I am in a mission someone comes in and does not find an MTU to shoot, pity that, also my drones are not set to aggressive, oh dear, I won twice there, he loots a wreck and I ignore him because I don't salvage or loot the wrecks, I have won my PvP tussle, I won Eve.
Do you know how highsec aggression mechanics work? Because this isn't it, especially in relation to drones.

Unless you do something silly to circumvent the drone engagement rules they won't do anything that will put you in a limited engagement unless you expressly tell them to; they'll ignore looters, MTU shooters, etc, even on aggressive. They will engage legitimate targets such as people that have already directly aggressed you.

Quote:
Players can make it as unfair as they want, but CCP has to be careful with doing just that, they have failed in terms of hisec, oh dear a ganker lost his catalyst and a noob ship and some sec status, I bet he has nightmares for months afterwards.

The joys of the ganker themepark known as hisec...
Repeating it doesn't make it true.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Leto Thule
Caldari Provisions
Caldari State
#506 - 2015-10-19 21:01:22 UTC
CCP Explorer wrote:
T-SQL


I threw up in my mouth a little.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Leto Thule
Caldari Provisions
Caldari State
#507 - 2015-10-19 21:09:49 UTC  |  Edited by: Leto Thule
Ok, this is going nowhere. Last post from me in this thread, barring any personal jabs ill have to respond to in kind.

Drav and friends,

You wont see my point of view no matter what. The bottom line is that when you fly large targets of high worth, thats exactly what other players see. Fly it safely, and you wont have a problem. You know the countermeasures, but instead want the game to change to suit your needs. We may lose the hyperdunk mechanic, but the guys who brainstorm tactics will always come up with new tools to get the job done. And you should HOPE they do.

Content man. Its all about content.

Oh... and to respond to your earlier comment about BAW dunking a 50 man fleet....

If you fight a tiger in its den, its likely not going to go well for you. RVB engaging BAW on their own terms is a terrible idea.

Edit: READ THIS IF YOU DONT UNDERSTAND HOW TO EVE

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Toxic Yaken
Slavers Union
Something Really Pretentious
#508 - 2015-10-19 23:48:59 UTC
I thought this thread was about hyperdunking.

All this banter about how hard it is for anti-gankers and easy for gankers... Hey, maybe they should just replace dunking with hyperdunking so that AG gets their content and we no longer have it "easy"

Curator of the Wardec Project - Join our Discord to join the discussions about Wardecs

Philipa
Doomheim
#509 - 2015-10-20 01:15:07 UTC
Leto Thule wrote:
CCP Explorer wrote:
T-SQL


I threw up in my mouth a little.

I threw up everywhere a lot of how ignorant one can be.
Leto Thule
Caldari Provisions
Caldari State
#510 - 2015-10-20 03:43:45 UTC
Philipa wrote:
Leto Thule wrote:
CCP Explorer wrote:
T-SQL


I threw up in my mouth a little.

I threw up everywhere a lot of how ignorant one can be.


Wat? That I have to use SQL at work and dont like it? Uh, I guess.Question

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Faylee Freir
Abusing Game Mechanics
#511 - 2015-10-20 04:42:11 UTC
Just to end all the arguments.

https://wiki.eveonline.com/en/wiki/Golden_Rules#Consent_to_PvP

So what's the counter-argument now? GTFO of my C&P
Faylee Freir
Abusing Game Mechanics
#512 - 2015-10-20 04:49:06 UTC
CCP Explorer wrote:
Quote is still accurate; it's Stackless Python, T-SQL and C++. Unless you re-define EVE Online to include the websites, which are in C#. We've also been experimenting a bit with Go and a few other languages, but not used them in production code yet.
Thats cool. Instead of helping derail the thread, why don't you tell us if this change is going to his TQ?
Dracvlad
Taishi Combine
Astral Alliance
#513 - 2015-10-20 06:15:05 UTC
Jonah Gravenstein wrote:
Too many quotes.


How do you prove its a disposable alt made just for ganking, do CCP have the resources to even check it, it is called insufficient resources to check it, perhaps if you had a screen shot and all that rubbish, you jest if you think this is policed at all?

The insurance payment thing was one of the major reasons that ganking got nerfed in a gankers brain, not realising that it made no sense at all in terms of the game design, so a dim wit setup by CCP that should never have been allowed in gets removed and ganking gets nerfed, yeah right. I would suggest that you guys had the advantage from lazy game design for years when you should not have...

Goons made a lot of ISK out of another crass design fault of CCP in terms of moon goo, this is one of the reasons the game is in such a mess as it enabled certain groups to monopolise income and thus become dominant. This moon Goo created such massive war chests that it totally unbalanced the game, so that whelping a fleet had no impact to the people who had those moons making combat at a strategic level worthless. That same distortion enables the Goons to fund CODE and Miniluv, if that had never been set up like that then certain groups would not have such freaking massive war chests.

Titans do drive by DD shootings, some CFC ones were caught in the past doing just that, think again...

I contemplated whether to put that thing in about the drones because it is a good example of baiter mentality of the can flip school, yes CCP have changed it so that the drones do not shoot people who shoot the MTU with the drones set to aggressive, but it was for me an example of not being stupid at that point, if you operate in an area where people bait you set your drones to passive, you can never be certain whether there is a new trick that baiters have found to get you to aggress. Are you telling me that the MTU never had automatic aggro when the MTU was shot, no you are not. Think about it...

The direct aggression reaction of drones is something I pointed out recently to one of my allies, he had put his drones out and I told him to set them to passive, he missed that and of course got aggro which almost cost him a ship. Of course I know how this works, I felt that CCP were dumb for letting the MTU thing getting the drones to aggro, it is another example of ganker advantage...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#514 - 2015-10-20 06:29:49 UTC
Leto Thule wrote:
Ok, this is going nowhere. Last post from me in this thread, barring any personal jabs ill have to respond to in kind.

Drav and friends,

You wont see my point of view no matter what. The bottom line is that when you fly large targets of high worth, thats exactly what other players see. Fly it safely, and you wont have a problem. You know the countermeasures, but instead want the game to change to suit your needs. We may lose the hyperdunk mechanic, but the guys who brainstorm tactics will always come up with new tools to get the job done. And you should HOPE they do.

Content man. Its all about content.

Oh... and to respond to your earlier comment about BAW dunking a 50 man fleet....

If you fight a tiger in its den, its likely not going to go well for you. RVB engaging BAW on their own terms is a terrible idea.

Edit: READ THIS IF YOU DONT UNDERSTAND HOW TO EVE


This is where I have to laugh, of course I know the counter-measures and apply them myself which is why I have not lost a ship to gankers, I do however have multiple accounts. I repeat that I am not against ganking as such and think it has a role in teh game, my focus is purely on adjusting the mechanics in the hisec sandbox so that people who want to engage gankers have the ability to do so in a fun way, not the complete pile of poo that it is now.

To be honest, which gankers have an inability to be honest from my conversations here, the Anti Ganking players have the most unappealing difficult gameplay in this game, it is a wonder that any people even bother, and CCP should look at that and cringe inside at just how bad they have designed this. I have total respect for those people who do AG stuff because its just too damn difficult to have fun gameplay from it.

CCP, note here that this ganker said they will find ways to get the job done, perfect, look at my suggestions and think about it

In terms of the BAW comment, that rather says hmmm go and fight someone like BAW and just throw your ships away for their enjoyment, why should they. If you get a war dec in hisec the most fun thing to do is go and play Witcher 3 from start to finish, then play Eve again. The war dec entity will have wasted their ISK and you will have had fun in Eve doing what the Goons have done, making Eve a chore for the war dec groups., its simple, the worse thing you can do with any hisec war dec group is fight them to give them kills.

I got war dec'd by Deadly Fingertips when it wqas just me, so I went and played with them on the Jita undock, but made sure not to give them any kills, result no war dec. I had a corp join us and we got war dec'd by Marmite, this other corp gave easy kills, next thing we get loads of war decs, with the leader of POH telling me that he saw my guys trying to fight when I pointed out he had wasted his ISK.

Of course I understand Eve, the entire point of the game at a strategic level is to stop your enemy from enjoying the game!

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Edriahn
The Scope
Gallente Federation
#515 - 2015-10-20 07:26:01 UTC  |  Edited by: Edriahn
Dracvlad wrote:


To be honest, which gankers have an inability to be honest from my conversations here, the Anti Ganking players have the most unappealing difficult gameplay in this game, it is a wonder that any people even bother, and CCP should look at that and cringe inside at just how bad they have designed this. I have total respect for those people who do AG stuff because its just too damn difficult to have fun gameplay from it.

Of course I understand Eve, the entire point of the game at a strategic level is to stop your enemy from enjoying the game!

Of course this is a ridiculous statement, considering the significant community of people doing AG. Less people do hyperdunking, which is obvious when seeing the killboards, because it is a lot difficult to arrange and execute.

Waiting in a channel for someone to ask for help, then hop into a T1 frigate and go help the poor fellow, while ruining the gankers' fun, for which they've been waiting for hours is not difficult at all.

If this seems difficult for you, I really doubt you understand or know EVE at all.

[20:46:05] Komahal > pl is cancer

Dracvlad
Taishi Combine
Astral Alliance
#516 - 2015-10-20 07:35:44 UTC  |  Edited by: Dracvlad
Edriahn wrote:
Dracvlad wrote:


To be honest, which gankers have an inability to be honest from my conversations here, the Anti Ganking players have the most unappealing difficult gameplay in this game, it is a wonder that any people even bother, and CCP should look at that and cringe inside at just how bad they have designed this. I have total respect for those people who do AG stuff because its just too damn difficult to have fun gameplay from it.

Of course I understand Eve, the entire point of the game at a strategic level is to stop your enemy from enjoying the game!

Of course this is a ridiculous statement, considering the significant community of people doing AG. Less people do hyperdunking, which is obvious when seeing the killboards, because it is a lot difficult to arrange and execute.

Waiting in a channel for someone to ask for help, then hop into a T1 frigate and go help the poor fellow, while ruining the gankers' fun, for which they've been waiting for hours is not difficult at all.

If this seems difficult for you, I really doubt you understand or know EVE at all.


Really, so the Goons don't play to win by doing that, seriously, no wonder you spend most of your time in Fountain NPC if you don't understand that fact.

Have you actually stopped a Hyperdunk? I have multiple times, the trick is more than just killing the catalysts, because they can drop the catalysts and get shots in before you can kill the catalyst in a T1 frigate, also they might well just gank and pod you, there was normally two Catalysts by the way. So actually its something to alpha the catalysts and rep the freighter up.

Have you then seen the Macherial continue to bump them and then a gank fleet comes in and kills it anyway, I have.

Seems so easy doesn't it, until you actually do it... T1 frigate idiotic...

And while there are large numbers in the channel, very few actually do anything!

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Ima Wreckyou
The Conference Elite
Safety.
#517 - 2015-10-20 07:48:32 UTC
Dracvlad wrote:
Edriahn wrote:
Dracvlad wrote:


To be honest, which gankers have an inability to be honest from my conversations here, the Anti Ganking players have the most unappealing difficult gameplay in this game, it is a wonder that any people even bother, and CCP should look at that and cringe inside at just how bad they have designed this. I have total respect for those people who do AG stuff because its just too damn difficult to have fun gameplay from it.

Of course I understand Eve, the entire point of the game at a strategic level is to stop your enemy from enjoying the game!

Of course this is a ridiculous statement, considering the significant community of people doing AG. Less people do hyperdunking, which is obvious when seeing the killboards, because it is a lot difficult to arrange and execute.

Waiting in a channel for someone to ask for help, then hop into a T1 frigate and go help the poor fellow, while ruining the gankers' fun, for which they've been waiting for hours is not difficult at all.

If this seems difficult for you, I really doubt you understand or know EVE at all.


Really, so the Goons don't play to win by doing that, seriously, no wonder you spend most of your time in Fountain NPC if you don't understand that fact.

Have you actually stopped a Hyperdunk? I have multiple times, the trick is more than just killing the catalysts, because they can drop the catalysts and get shots in before you can kill the catalyst in a T1 frigate, also they might well just gank and pod you, there was normally two Catalysts by the way. So actually its something to alpha the catalysts and rep the freighter up.

Have you then seen the Macherial continue to bump them and then a gank fleet comes in and kills it anyway, I have.

Seems so easy doesn't it, until you actually do it... T1 frigate idiotic...

And while there are large numbers in the channel, very few actually do anything!

You are just bad at EVE, it's not the fault of the game. I wonder whats left for someone in this game who even fails at antiganking.
Philipa
Doomheim
#518 - 2015-10-20 07:52:03 UTC
Dracvlad wrote:


<<< stufff >>>

Of course I understand Eve, the entire point of the game at a strategic level is to stop your enemy from enjoying the game!


I will try to bring this tread back to topic. To summarize - some people want to play EVE Offline, some want 0.0 highsec, and quite a few want content for AG in highsec. I am also sure many are jelly from the ISK ganking makes, but it just looks like that.

So here is my view on THE TOPIC - Hyperdunking IS CONTENT for high-sec AG, but many feel that instead of helping they should whine about it.

So let me give you some numbers and some POV on Hyperdunking.

I have ganked over 30 freighters.
I have scouted over 200 freighters(based on the ratio that 1 of 5 freighters I find a worthy target) .
I have 1 of 4 freighters survive because they were smart enough to save themselves.
I have had 1 of 10 or less freighters survive because he was saved by AG.
I have been called an exploiter 5 of 10 times, if the target is even logged in.

But if AG wants content and ability to save freighters, why have I killed so many? Well it is because of few factors. Most of my kills are people who are so unwilling to learn/read/adapt to mechanics:
  • All of them die because they do not take any/some precaution in hauling.
  • Many of them continue to claim of my exploits even after me linking them the CCP Zendesk page.
  • Most of them consider that logging of is means to absolute safety.
  • Some of them feel they are safe from ganking because "they are imperium alts".
  • Some of them die because the precautions they took were very inefficient.
  • Few of them ask for help in AG/GI channels. I have even witnessed the dismissal of AG to a freighter under attack because it is his own fault for being killed with Hyperdunking.

  • There also those of my victims that have congratulated me on my success. Asked more information about it. And generally took it as a learning experience. I feel good when such things happen.

    And well this is EVE - you are NOT safe, ever.

    So -
    Why are so many people wanting to play EVE Offline, when playing EVE Online?
    Why are so many people thinking it is my fault for their lack of knowledge?
    Why are many people not willing to go help someone(given that that is what they claim to do) unless I deliver myself on a platter?
    Jonah Gravenstein
    Machiavellian Space Bastards
    #519 - 2015-10-20 07:52:46 UTC  |  Edited by: Jonah Gravenstein
    Dracvlad wrote:
    How do you prove its a disposable alt made just for ganking, do CCP have the resources to even check it, it is called insufficient resources to check it, perhaps if you had a screen shot and all that rubbish, you jest if you think this is policed at all?
    You're the one making that claim that CCP don't enforce the rules, the onus is on you to prove it.

    Quote:
    The insurance payment thing was one of the major reasons that ganking got nerfed in a gankers brain, not realising that it made no sense at all in terms of the game design, so a dim wit setup by CCP that should never have been allowed in gets removed and ganking gets nerfed, yeah right. I would suggest that you guys had the advantage from lazy game design for years when you should not have...

    Goons made a lot of ISK out of another crass design fault of CCP in terms of moon goo, this is one of the reasons the game is in such a mess as it enabled certain groups to monopolise income and thus become dominant. This moon Goo created such massive war chests that it totally unbalanced the game, so that whelping a fleet had no impact to the people who had those moons making combat at a strategic level worthless. That same distortion enables the Goons to fund CODE and Miniluv, if that had never been set up like that then certain groups would not have such freaking massive war chests.
    None of which alters the truth of what I posted.

    Quote:
    Titans do drive by DD shootings, some CFC ones were caught in the past doing just that, think again...
    I suggest you go back and read what I posted again; the word generally is especially pertinent.

    Quote:
    I contemplated whether to put that thing in about the drones because it is a good example of baiter mentality of the can flip school, yes CCP have changed it so that the drones do not shoot people who shoot the MTU with the drones set to aggressive, but it was for me an example of not being stupid at that point, if you operate in an area where people bait you set your drones to passive, you can never be certain whether there is a new trick that baiters have found to get you to aggress. Are you telling me that the MTU never had automatic aggro when the MTU was shot, no you are not. Think about it...
    You're correct in that the MTU had a "bug" in the code upon release with relation to drone aggro, one that was removed in short order by CCP.

    In hisec setting your drones to passive or aggressive makes no difference at all to the rules of engagement in the drone control code where baiters are concerned. Unless there are overriding flags, such as a Limited Engagement, war target flag and the like, your drones will only engage another player if you tell them to, or if they initiate the engagement and fire directly upon you.

    Quote:
    The direct aggression reaction of drones is something I pointed out recently to one of my allies, he had put his drones out and I told him to set them to passive, he missed that and of course got aggro which almost cost him a ship. Of course I know how this works, I felt that CCP were dumb for letting the MTU thing getting the drones to aggro, it is another example of ganker advantage...
    Evidentially you don't, as your misconceptions of how drone aggro works have shown.

    In the beginning there was nothing, which exploded.

    New Player FAQ

    Feyd's Survival Pack

    Lors Dornick
    Kallisti Industries
    #520 - 2015-10-20 07:53:22 UTC
    CCP Explorer wrote:
    Quote is still accurate; it's Stackless Python, T-SQL and C++. Unless you re-define EVE Online to include the websites, which are in C#. We've also been experimenting a bit with Go and a few other languages, but not used them in production code yet.

    Websites are coded by webdesigners, the second lowest tier of programmers.

    On a scale from script kiddies to system architects ;)

    I'm deliberately leaving DBA's out, they're a different breed.

    CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.