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Crime & Punishment

 
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Hyperdunking nerf on sisi, to the battlements!

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Jonah Gravenstein
Machiavellian Space Bastards
#481 - 2015-10-19 13:08:11 UTC  |  Edited by: Jonah Gravenstein
Dracvlad wrote:
Jonah Gravenstein wrote:
Dracvlad wrote:
Yes which is what I do and what you would do, however not everyone is to our level in this game...
That is their problem, I certainly don't care that other people don't value their stuff enough to take steps to protect it.



But I am not a casual player, I play to be tough to kill, and enjoy the hardness of the game, not that many people are like me in hisec, after all I spend most of my time in null sec...
That has nothing to do with it, I am a casual player, 10 hours in game in a week if I'm lucky.

The nature of the game is that you are, at the most basic level, predator or prey. If you're prey then you have 2 choices, be the fat unaware succulent snack grazing amongst the herd, or be the grizzled old beast that has spent his life not being eaten because he's aware, fast and knows how to use the tools at his disposal (horns and hooves) effectively for defence.

In Eve you come back, the fat unaware succulent snack that gets eaten gets the chance to become the grizzled old beast that doesn't, if they learn from their mistakes.

Choices have consequences in Eve.

In the beginning there was nothing, which exploded.

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Black Pedro
Mine.
#482 - 2015-10-19 13:10:31 UTC
Dracvlad wrote:
Black Pedro wrote:
Dracvlad wrote:
Black Pedro wrote:
The numbers don't lie. Red Frog Freight completes 99.89% of all their contracts. How much more "balanced" do you want freighters to be? 99.99% safe? Maybe 99.9999% safe?


So Red Frog are representative of freighters in hisec, they have some interesting tricks that make them a lot safer then people can possibly imagine. Sadly Black Pedro has no idea what it is, but I do and I am not telling...

Great. So you agree that it is possible for freighter pilots to be nearly perfectly safe in highsec. Why is this thread still going on then?

You also said that freighter ganking had no significant economic impact on New Eden. If suicide ganking can almost be 100% avoided, and is having no real impact on New Eden, why would you think that CCP is going to change anything?


X-FEANOR, go look at his killboard, I saved him once from a hyperdunk once by the way, he is representative of freighters in hisec not Red Frog.
So your standard is that until X-FEANOR is able to fly safely in highsec with 10B ISK+ loads of cargo, suicide ganking is unbalanced? That guy is a fool who likes to shove far too much ISK into his ship week after week. Are you seriously suggesting we balance the game around that behaviour?

Red Frog has a 1B ISK limit for a reason.
Dracvlad
Taishi Combine
Astral Alliance
#483 - 2015-10-19 13:15:54 UTC
Jonah Gravenstein wrote:
Dracvlad wrote:
Jonah Gravenstein wrote:
Dracvlad wrote:
Yes which is what I do and what you would do, however not everyone is to our level in this game...
That is their problem, I certainly don't care that other people don't value their stuff enough to take steps to protect it.



But I am not a casual player, I play to be tough to kill, and enjoy the hardness of the game, not that many people are like me in hisec, after all I spend most of my time in null sec...
That has nothing to do with it, I am a casual player, 10 hours in game in a week if I'm lucky.

The nature of the game is that you are, at the most basic level, predator or prey. If you're prey then you have 2 choices, be the fat unaware succulent snack grazing amongst the herd, or be the grizzled old beast that has spent his life not being eaten because he's aware, fast and knows how to use the tools at his disposal (horns and hooves) effectively for defence.

In Eve you come back, the fat unaware succulent snack that gets eaten gets the chance to become the grizzled old beast that doesn't, if they learn from their mistakes.

Choices have consequences in Eve.


You said at one point that you mainly did station trading, when I questioned your KB a while back. So not casual in one sense but you are perhaps casual in terms of flying anything.

Except that choices have no real consequences in Eve if you gank in the ganker themepark known as the hisec sandbox...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Jonah Gravenstein
Machiavellian Space Bastards
#484 - 2015-10-19 13:17:17 UTC
Black Pedro wrote:
So your standard is that until X-FEANOR is able to fly safely in highsec with 10B ISK+ loads of cargo, suicide ganking is unbalanced? That guy is a fool who likes to shove far too much ISK into his ship week after week. Are you seriously suggesting we balance the game around that behaviour?

Red Frog has a 1B ISK limit for a reason.

"Legislating" common sense and bypassing Darwin in the process, that always ends well; just look at the some of the asinine crap that the Health and Safety Executive in the UK comes up with.

In the beginning there was nothing, which exploded.

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Dracvlad
Taishi Combine
Astral Alliance
#485 - 2015-10-19 13:21:17 UTC
Black Pedro wrote:
Dracvlad wrote:
Black Pedro wrote:
Dracvlad wrote:
Black Pedro wrote:
The numbers don't lie. Red Frog Freight completes 99.89% of all their contracts. How much more "balanced" do you want freighters to be? 99.99% safe? Maybe 99.9999% safe?


So Red Frog are representative of freighters in hisec, they have some interesting tricks that make them a lot safer then people can possibly imagine. Sadly Black Pedro has no idea what it is, but I do and I am not telling...

Great. So you agree that it is possible for freighter pilots to be nearly perfectly safe in highsec. Why is this thread still going on then?

You also said that freighter ganking had no significant economic impact on New Eden. If suicide ganking can almost be 100% avoided, and is having no real impact on New Eden, why would you think that CCP is going to change anything?


X-FEANOR, go look at his killboard, I saved him once from a hyperdunk once by the way, he is representative of freighters in hisec not Red Frog.
So your standard is that until X-FEANOR is able to fly safely in highsec with 10B ISK+ loads of cargo, suicide ganking is unbalanced? That guy is a fool who likes to shove far too much ISK into his ship week after week. Are you seriously suggesting we balance the game around that behaviour?

Red Frog has a 1B ISK limit for a reason.


Now we are getting into details, I think you would gank him even if he was empty, its the Goon funding that enables that behaviour by the way, of course the joint CODE / Goon ganking is not representative of gankers as a whole. Other entities who have ganked freighters have done so for lols, like the Russians a few times and even Nulli Secunda and PL who did a strategic hit on a freighter doing Super production purchases for Solar, we saved the freigter that PL tried to gank by the way, that was funny.

X-FEANOR is in my list of people who are so rich they don't care...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Jonah Gravenstein
Machiavellian Space Bastards
#486 - 2015-10-19 13:23:55 UTC
Dracvlad wrote:
You said at one point that you mainly did station trading, when I questioned your KB a while back. So not casual in one sense but you are perhaps casual in terms of flying anything.
I count station trading amongst my activities and it is responsible for a goodly chunk of my meagre wealth, but most of my time is spent undocked, missioning, the odd bit of mining, as well as shipping stuff around for sale and my PI operation.

Quote:
Except that choices have no real consequences in Eve if you gank in the ganker themepark known as the hisec sandbox...
Repeating it doesn't make it true.

In the beginning there was nothing, which exploded.

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Dracvlad
Taishi Combine
Astral Alliance
#487 - 2015-10-19 13:23:58 UTC
Jonah Gravenstein wrote:
Black Pedro wrote:
So your standard is that until X-FEANOR is able to fly safely in highsec with 10B ISK+ loads of cargo, suicide ganking is unbalanced? That guy is a fool who likes to shove far too much ISK into his ship week after week. Are you seriously suggesting we balance the game around that behaviour?

Red Frog has a 1B ISK limit for a reason.

"Legislating" common sense and bypassing Darwin in the process, that always ends well; just look at the some of the asinine crap that the Health and Safety Executive in the UK comes up with.


HSE in the UK, talk about the most crass organisation on the planet, they are the sort of people who would spend £10bn of tax payers money to save one life.

On the reverse side as he, or more importantly the entity that he is in are so damn space rich you could gank him 1,000 times and they will still keep at it.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#488 - 2015-10-19 13:29:02 UTC
Jonah Gravenstein wrote:
Dracvlad wrote:
You said at one point that you mainly did station trading, when I questioned your KB a while back. So not casual in one sense but you are perhaps casual in terms of flying anything.
I count station trading amongst my activities and it is responsible for a goodly chunk of my meagre wealth, but most of my time is spent undocked, missioning, the odd bit of mining, as well as shipping stuff around for sale and my PI operation.

Quote:
Except that choices have no real consequences in Eve if you gank in the ganker themepark known as the hisec sandbox...
Repeating it doesn't make it true.


Oh but it is so true.

Tell me, do you bling fit your mission boat, or do you hang with T2 modules in a Marauder like I do?

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Jonah Gravenstein
Machiavellian Space Bastards
#489 - 2015-10-19 13:29:35 UTC  |  Edited by: Jonah Gravenstein
Dracvlad wrote:
HSE in the UK, talk about the most crass organisation on the planet, they are the sort of people who would spend £10bn of tax payers money to save one life.
Yep, and the entire reason for their existence is that stupid people do stupid stuff.

Trying to balance hisec around stupidity would result in the same sort of convuluted crap we see from the HSE being hardcoded into game mechanics.

Quote:
On the reverse side as he, or more importantly the entity that he is in are so damn space rich you could gank him 1,000 times and they will still keep at it.
As I said earlier, that's entirely his problem.

Quote:
Oh but it is so true.

Tell me, do you bling fit your mission boat, or do you hang with T2 modules in a Marauder like I do?
Why the hell would I blingfit my mission boat? My fits do involve the occasional blue item but nothing excessive in price, and there's always a reason for fitting it.

With few exceptions bling doesn't offer enough advantage for the price to be worth it for missioning, and often comes with the disadvantage of turning you into a loot pinata

In the beginning there was nothing, which exploded.

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Dracvlad
Taishi Combine
Astral Alliance
#490 - 2015-10-19 13:35:02 UTC  |  Edited by: Dracvlad
Jonah Gravenstein wrote:
Dracvlad wrote:
HSE in the UK, talk about the most crass organisation on the planet, they are the sort of people who would spend £10bn of tax payers money to save one life.
Yep, and the entire reason for their existence is that stupid people do stupid stuff.

Trying to balance hisec around stupidity would result in the same sort of convuluted crap we see from the HSE being hardcoded into game mechanics.

Quote:
On the reverse side as he, or more importantly the entity that he is in are so damn space rich you could gank him 1,000 times and they will still keep at it.
As I said earlier, that's entirely his problem.


That could be defined as an argument shifting post, the hard coding is already there and badly implemented, so that there are no consequences to the gankers, just a blown up Catalyst, a blown up shuttle and a sec status hit, wow... Eve has consequences, my heart almost stopped at the thought of it...

I think he gets a bit annoyed, but he definitely has the ISK.

EDIT: Its not so much that HSE exists because stupid people do stupid stuff, its more like intelligent people realised that they could get nice well paid cushy non-jobs by pushing that agenda while crippling the economy with unnecessary cost for risks that have little cost benefit. They are perfectly intelligent people, but their agenda is not quite what it seems.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Jonah Gravenstein
Machiavellian Space Bastards
#491 - 2015-10-19 13:52:53 UTC
Dracvlad wrote:
Its not so much that HSE exists because stupid people do stupid stuff, its more like intelligent people realised taht they could get nice well paid cushy non-jobs by pushing that agenda while crippling the economy with unnecessary cost for risks that have little cost benefit. They are perfectly intelligent people, but their agenda is not quite what it seems.
You're probaly not far off in that assessment tbh, it's certainly in line with other organisations like them.

I still maintain that stupid people do stupid stuff; that said people in general occasionally do stupid stuff, I can remember being involved in a forklift racing incident for example.

In the beginning there was nothing, which exploded.

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Sam Moneymaker
Zdrang
#492 - 2015-10-19 14:05:19 UTC

Hi. You must be new here.

You are correct, a fleet of gankers does everything it can to tip the scales to their advantage. However you missed one key point.

1) Freighter pilot is in a fleet (just like the gankers) and has a scout. Freighter never lands on grid because scout sees the gankers in local and the known bump alt on gate. Absolute advantage, freighter pilot.





2) Freighter pilot is in a fleet (just like the gankers) and has a logistics cruiser or two. Gank fleet doesn't engage because they know the next idiot won't have reps. Absolute advantage, freighter pilot.

See how easy it is? [/quote]



As I said ...hard to admit for them gankers!

1) OF COURSE, scouts they do see the logged off gankers!!! Ofc, scouts see a bunch of gankers not on DS? Do you hear yourself????

2) Of course you are good in numbers! How many extra gankers you need for every rep. in the freighter fleet? Try a simple math....ummm, 1 maybe 2....
Dracvlad
Taishi Combine
Astral Alliance
#493 - 2015-10-19 14:10:49 UTC  |  Edited by: Dracvlad
Jonah Gravenstein wrote:
Dracvlad wrote:
Its not so much that HSE exists because stupid people do stupid stuff, its more like intelligent people realised taht they could get nice well paid cushy non-jobs by pushing that agenda while crippling the economy with unnecessary cost for risks that have little cost benefit. They are perfectly intelligent people, but their agenda is not quite what it seems.
You're probaly not far off in that assessment tbh, it's certainly in line with other organisations like them.

I still maintain that stupid people do stupid stuff; that said people in general occasionally do stupid stuff, I can remember being involved in a forklift racing incident for example.


Stupid people do stupid things, intelligent people do stupid things and highly intelligent can do massively stupid things, in fact I think that in Europe those that seem to be highly intelligent do some crazy stupid things.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Sam Moneymaker
Zdrang
#494 - 2015-10-19 14:16:58 UTC
Jonah Gravenstein wrote:
Sam Moneymaker wrote:
1. Time needed to assemble get ganker fleet vs time to get a freighter plus support fleet....like 1 to 10!!! 1 month to train a ganker alt. avg 10 month to train a pilot with freighter / pilots with specialized support. Tremendous advantage Gankers!
If you want to go down this road; 1 ganker vs one freighter is a rare thing so your time comparison is off, realistically a freighter ganking fleet consists of 10 or more players, the collective time required to get all those players into the ships they use probably equals if not exceeds that required for the single pilot to get into a freighter.
{..}

1. SUUUURE....is about individual training time for each player! BTW, according to your own logic: a freighter player + logi players total way more training time than a bunch of bozos training disposable alts for flying a destroyer!



2. Cannot even follow your "logic". Gankers lose 200 mil and gain from loot say 2 bil. Freighter lose from loot say 4 bil. What the heck is more expensive out of the 2???




3. People as myself are doing everything right...NEVER been ganked!! And will never be! Just discussing a theoreticall issue! An unbalanced fight between players who dont like fighting and haterz like you!



o/
You're entitled to your opinion; the only people that matter, CCP, have their own, thankfully it doesn't appear to align with yours.[/quote]

Forums are made for discussions. I think I have a clue why CCP does various things..and from their income perspectives seems to be one of the measures. That does not mean however is fair for all parties involved!
Leto Thule
Caldari Provisions
Caldari State
#495 - 2015-10-19 14:52:07 UTC
Sam Moneymaker wrote:

Hi. You must be new here.

You are correct, a fleet of gankers does everything it can to tip the scales to their advantage. However you missed one key point.

1) Freighter pilot is in a fleet (just like the gankers) and has a scout. Freighter never lands on grid because scout sees the gankers in local and the known bump alt on gate. Absolute advantage, freighter pilot.





2) Freighter pilot is in a fleet (just like the gankers) and has a logistics cruiser or two. Gank fleet doesn't engage because they know the next idiot won't have reps. Absolute advantage, freighter pilot.

See how easy it is?




As I said ...hard to admit for them gankers!

1) OF COURSE, scouts they do see the logged off gankers!!! Ofc, scouts see a bunch of gankers not on DS? Do you hear yourself????

2) Of course you are good in numbers! How many extra gankers you need for every rep. in the freighter fleet? Try a simple math....ummm, 1 maybe 2....[/quote]

I'm not a ganker. So it doesn't deal with me. If you follow the points I posted, you won't need to worry in the slightest. If the gank team is logged off, they can't hurt you. If you are flying smart and using a web escort, you'll be in warp before they even load client.

And no. You are wrong. A single logistics ship with max reps increases the dps needed by several factors, because they are working with about 17-20 seconds. Disrupting the applied dps during that time changes the whole formula.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Jonah Gravenstein
Machiavellian Space Bastards
#496 - 2015-10-19 15:00:17 UTC  |  Edited by: Jonah Gravenstein
Sam Moneymaker wrote:
1. SUUUURE....is about individual training time for each player! BTW, according to your own logic: a freighter player + logi players total way more training time than a bunch of bozos training disposable alts for flying a destroyer!
The point I was making is that gankers probably have as much overall time invested in training SP as a freighter pilot and his often missing support do. The fact that the time is spread over multiple pilots is irrelevant.

T2 Catalysts took, up until recently, 7 to 9 days to train into from scratch (this has probably changed with the new starter SP, I haven't looked into it). Gankers don't only fly Catalysts they also use other gank ships, the Talos and Brutix amongst them, the Talos and Brutix taking 40-50 days to train into T2 fits from scratch. Now multiply those numbers by the size of a typical freighter ganking fleet, which can be up to 20 or more people, depending on what is being flown. So yeah, you're wrong.

FYI using disposable alts to evade the consequences of negative security status is a bannable offence.

Quote:
2. Cannot even follow your "logic". Gankers lose 200 mil and gain from loot say 2 bil. Freighter lose from loot say 4 bil. What the heck is more expensive out of the 2???
Allow me to give you a history lesson.

At one time it was possible to suicide gank pretty much anything with a battleship and make a profit, because if it was insured you got an insurance payout regardless of what made it explode, the payout was occasionally more than what your ship actually cost. In effect you could suicide gank people, using Battleship hulls, for free.

Ganking is now more expensive than it has ever been in the past, the only reason CODE. can keep throwing ships at freighters is because they have a donation funded ship replacement program, their pilots don't have to hand over their loot, they often do in the form of donations to the SRP but they can keep it for themselves. MiniLuv also have an SRP, being an arm of Goonswarm they're no doubt well funded.

Your response suggests that you consider the value of the ship to be important in terms of balance, we call that isk tanking and will ridicule you relentlessly about it because cost is not a consideration for balance.

Quote:
3. People as myself are doing everything right...NEVER been ganked!! And will never be! Just discussing a theoreticall issue! An unbalanced fight between players who dont like fighting and haterz like you!
This is a PvP game, deal with it.

Quote:
Forums are made for discussions. I think I have a clue why CCP does various things..and from their income perspectives seems to be one of the measures. That does not mean however is fair for all parties involved!
It is up to you to try to make it fair, or unfair as the case maybe, welcome to the sandbox.

In the beginning there was nothing, which exploded.

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Valterra Craven
#497 - 2015-10-19 15:33:35 UTC
Here are some of the proposed changes I'd like to make.

GOALS: To give AG fleets better rewards and tools to stop gankers and to make ganking have more risks assoicated without adding additional automatic responses by concord.

If a ship is repeatedly bumping another ship, then they get an aggression timer and lose sec status (but are not attacked by Faction police or Concord)
A warning could be added with something like (Your course is set to yet again collide with another ship, Hit ok to continue or cancel for an emergency stop) (this warning would be disabled with sec settings set to yellow or red.)
(keep in mind that just like CCP can track people using "assists" it is also able for them to tell the difference between ships continually hitting others at jita undock because its crowded and ships that are being intentionally piloted into others)

Tags for sec no longer works for people shooting hi sec targets, or at the very least stops working once -3.0 is reached.

Concord now adds an extensive LP bounty for every ship killed in a high sec system that is piloted by a -2 sec status pilot and in a system that maintains a high crime rate. Bounties are tabulated based on the rate of crime for a system (aka systems that see a lot of crime have the highest payouts while it decrease in systems that don't to near)
Dracvlad
Taishi Combine
Astral Alliance
#498 - 2015-10-19 15:36:04 UTC
First of all the using of disposable alts for ganking is a bannable offense but it is not really policed, much as sharing account is not policed.

Its not such disposable alts but the fact that these people have lots of accounts and many casual players often have one account, they will go on about you having a scout which of course means for casual hisec players it is something they don't do, so the next option is friends, but as most hisec corps are small due to excessive scatter gun war decs or that the pilot is in a NPC corp does not help much. And of course you can imagine it, hi mate, could you web my freighter, an hour of fun webbing a freighter across hisec...

They will tell you about how much easier ganking is, because before CCP used to give insurance payouts to gankers, so now its super expensive except it is not. CODE are funded by donations by Goon players among many, while Miniluv is funded by the Goons. They are awash with ISK from funding and from the looting they do.

They will accuse you of asking for ISK tanking, but many Goons run around in Titans that cannot be killed by a couple of Catalysts, unlike a freighter..., so much for ISK tanking as a throw in comment...

They will make statements such as Eve is a PvP game, deal with it, but Eve is more than a PvP game in a number of ways even if that content is not exactly setting your pulse going. I am in a mission someone comes in and does not find an MTU to shoot, pity that, also my drones are not set to aggressive, oh dear, I won twice there, he loots a wreck and I ignore him because I don't salvage or loot the wrecks, I have won my PvP tussle, I won Eve.

Players can make it as unfair as they want, but CCP has to be careful with doing just that, they have failed in terms of hisec, oh dear a ganker lost his catalyst and a noob ship and some sec status, I bet he has nightmares for months afterwards.

The joys of the ganker themepark known as hisec...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Mag's
Azn Empire
#499 - 2015-10-19 18:13:53 UTC
D for disconnected.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

admiral root
Red Galaxy
#500 - 2015-10-19 18:18:19 UTC
Valterra Craven wrote:
Here are some of the proposed changes I'd like to make.

GOALS: To give AG fleets better rewards and tools to stop gankers and to make ganking have more risks assoicated without adding additional automatic responses by concord.

If a ship is repeatedly bumping another ship, then they get an aggression timer and lose sec status (but are not attacked by Faction police or Concord)
A warning could be added with something like (Your course is set to yet again collide with another ship, Hit ok to continue or cancel for an emergency stop) (this warning would be disabled with sec settings set to yellow or red.)
(keep in mind that just like CCP can track people using "assists" it is also able for them to tell the difference between ships continually hitting others at jita undock because its crowded and ships that are being intentionally piloted into others)

Tags for sec no longer works for people shooting hi sec targets, or at the very least stops working once -3.0 is reached.

Concord now adds an extensive LP bounty for every ship killed in a high sec system that is piloted by a -2 sec status pilot and in a system that maintains a high crime rate. Bounties are tabulated based on the rate of crime for a system (aka systems that see a lot of crime have the highest payouts while it decrease in systems that don't to near)


Guys, given that our one more nerf strategy has been working so well it's time to up our game. Let's get highsec nerfed into the ground once and for all. Multiple more nerfs!

Dracvlad wrote:
First of all the using of disposable alts for ganking is a bannable offense but it is not really policed, much as sharing account is not policed.


$100 says he can't provide any proof at all that CCP don't police gank alt recycling.

No, your rights end in optimal+2*falloff