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Crime & Punishment

 
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Hyperdunking nerf on sisi, to the battlements!

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Author
Dracvlad
Taishi Combine
Astral Alliance
#321 - 2015-10-17 12:48:29 UTC  |  Edited by: Dracvlad
Jonah Gravenstein wrote:
Dracvlad wrote:
C++ I always get that mixed up with C# but anyway the logic is written in Python so yes it is Python then, so to reply correctly I am not a stackless Python programmer.
Do you still maintain that you could do it in your sleep?


The logic yes.

The key event and biggest issue would be the first bump and registering that as such, perhaps I would just have something to measure the freighter while in hisec. That would be the most important thing to pick up, that would then trigger the spawning of a CONCORD captain who would then start to shadow the Macherial, after that the code could work back on a module in the CONCORD ship which will be locked onto the Macherial as the BS. People could of course use other ships, but they are not as effective...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Jonah Gravenstein
Machiavellian Space Bastards
#322 - 2015-10-17 12:53:06 UTC
Dracvlad wrote:
Jonah Gravenstein wrote:
Dracvlad wrote:
C++ I always get that mixed up with C# but anyway the logic is written in Python so yes it is Python then, so to reply correctly I am not a stackless Python programmer.
Do you still maintain that you could do it in your sleep?


The logic yes.
Hubris has been the downfall of many men...

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Black Pedro
Mine.
#323 - 2015-10-17 12:59:09 UTC
Dracvlad wrote:
So with that we create null sec market hubs, especially important with the new structures and to prevent meta gaming hell I would make it so that only people who have blue status can trade in them.
CCP is doing this already with citadels.

Dracvlad wrote:
Once we have that sorted we can now move onto ganking in hisec. Starting from the proviso that there has to be risk in hisec as a base point, it comes to the fact of refining that risk based on what affects the hisec sandbox to try to create a happy level of balance, without destroying what is core to Eve and that is tough.

At the moment CODE which is funded by Goons in the main is an inbalance, the mechanics are all to their advantage, because there is no way to be pro-active, people go on about being -10, but people in Catalysts are very difficult to catch if they know what they are doing. I have detailed above a number of different solutions, for example harsher hisec penalties for gankers, including loss of docking rights in NPC stations and a AI CONCORD that hunts the ganker for 15 minutes while in space, which will hang around a victim. With that CODE would have to have a Citadel structure in Uedama for example which creates a choke point, but something that can be attacked.

On suggestion is to have a special definition for criminals within the game that makes them suspect based on certain criteria and longer than the normal period, so if Mr Goon with +5.00 security status blaps a freighter he immediately goes into that list and is suspect for 2 hours, add to that a new special medium power target lock breaker module that is special for freighters that forces people to use ships above Catalysts, we now have content that enables the AG players to actually be proactive.

Instead of CONCORD it is player driven content and the mechanics now enable active AG content rather than sitting waiting for the brief period to blap what they can, ECM as much as they can once they start firing and rep as much as they can, it will enable active combat that is more like what Eve players expect. Then it will truly be down to the players at that point...

EDIT admiral root is now blocked, as he has nothing intelligent to add.

So you are suggesting:
- Loss of docking rights for criminals
- Auto-following CONCORD (isn't this what the faction police already do?)
- CONCORD protects victim (I guess of a failed gank?) for some time
- Special flag that makes Goons get a 2h suspect flag if they commit a criminal act
- mid-slots for freighters that make them immune to destroyers

If those were implement, would highsec freighter ganking finally be balanced?
Hiasa Kite
Brutor Tribe
Minmatar Republic
#324 - 2015-10-17 13:00:03 UTC
Dracvlad wrote:
At the moment CODE which is funded by Goons in the main is an inbalance, the mechanics are all to their advantage, because there is no way to be pro-active

You have FacPo to thank for that. Any attempt to remain on grid for more than a few seconds causes them to spawn. Unless you're in a large ship, they'll instagib a criminal. Even if you can tank their damage, you're at a distinct disadvantage should another player jump on you wihle you're dealing with them.

The result? Gankers never undock unless they already have a target, denying any would-be antigankers any opportunity to harm them.

Remove FacPo, and the anti-gankers will have a much better chance at being pro-active.

Quote:
people go on about being -10, but people in Catalysts are very difficult to catch if they know what they are doing.

As is anyone in any ship just about anywhere. Play smart and you're very, very difficult to kill.

Quote:
I have detailed above a number of different solutions, for example harsher hisec penalties for gankers,

FacPo already makes it impossible to be pro-active and you want to make it even more difficult? You're advocating changes that'll achieve the exact opposite of what you want.

Quote:
including loss of docking rights in NPC stations and a AI CONCORD that hunts the ganker for 15 minutes while in space, which will hang around a victim.

CONCORD already hunts pirates while in space.

Quote:
With that CODE would have to have a Citadel structure in Uedama for example which creates a choke point, but something that can be attacked.

Can, but won't.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Mag's
Azn Empire
#325 - 2015-10-17 13:27:38 UTC
Dracvlad wrote:
Depends if Sherlock listens...
You listening, would be a start tbh.

Nicely avoided btw. Well played.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Jonah Gravenstein
Machiavellian Space Bastards
#326 - 2015-10-17 13:37:02 UTC  |  Edited by: Jonah Gravenstein
Mag's wrote:
Dracvlad wrote:
Depends if Sherlock listens...
You listening, would be a start tbh.

Nicely avoided btw. Well played.
Not going to happen, Dracvlad appears to be incapable of admitting that he might be wrong.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Demerius Xenocratus
The Scope
Gallente Federation
#327 - 2015-10-17 13:56:58 UTC
Black Pedro wrote:
Demerius Xenocratus wrote:

Meh, I can't and have frankly no desire ever to fly a freighter. I just can't help but laugh at the tears that result when a set group of players devotes the majority of their time to finding mechanical loopholes to exploit for easy/funny kills in highsec, then acts like the sky is falling when CCP gets around to sorting it out.
You are missing the point. No matter what you think of bumping, freighter ganking is intended gameplay built into the game by CCP. Whether you think a certain tactic is "cheap" or a "loophole", freighters are suppose to vulnerable. If CCP decided to tighten one strategy, they would open another so that these haulers would continue to be attack-able by other way by players in highsec. Just like when the re-balanced the freighters with low slots a few years back.

Demerius Xenocratus wrote:
Sooner or later CCP is going to grok the absurdity of bumping being used as CONCORD protected perma-tackle and do something about that too. My tear bucket is ready.

Autopiloting freighters will still get mugged and that's fine.
Sure, next winter. CCP is releasing some T2 destroyers which will allow you to fleet MJD your bumped freighter to safety. It isn't going to change much though. Freighters that take precautions are already 99.9% safe. This will be an honest-to-goodness counter to perma-bumping however, so the whiners and their apologists are going to have to look for something else to blame for their PvP losses than the bumping boogeyman when the same number of ships are still exploded by gankers each week.

CCP wants freighters to die in highsec: they think it good game play. As long as that is the case, there will be players who find exploding these haulers fun and will do it. Bumping is here to stay, as is the vulnerability of freighters in highsec to criminals. It's probably best that you accept that and what kind of game this is than to ride this emotional roller-coaster you are on where you think every change is somehow going to magically turn this game into the balanced ship combat simulator, free of gankers and criminals that you clearly want this game to be.

That is not Eve, at least not yet.


I'm just gonna start calling bumping the CONCORD-approved Warp Disruptor.
admiral root
Red Galaxy
#328 - 2015-10-17 14:15:48 UTC
Ohnoes, I'm blocked for asking a question!

Could a spacebro do me a solid and ask Drac to answer the question that Pedro put to him, which Drac dodged with a whole lot of ~words~? Ta.

No, your rights end in optimal+2*falloff

Benson en Efnyssen
ATHANOR AQUISISTIONS
Domain Research and Mining Inst.
#329 - 2015-10-17 15:05:42 UTC
Ohnoes, I'm blocked for asking a question!

Could a spacebro do me a solid and ask Drac to answer the question that Pedro put to him, which Drac dodged with a whole lot of ~words~? Ta.

The guy you blocked asked this Smile
Dracvlad
Taishi Combine
Astral Alliance
#330 - 2015-10-17 21:14:34 UTC
Black Pedro wrote:
So you are suggesting:
- Loss of docking rights for criminals
- Auto-following CONCORD (isn't this what the faction police already do?)
- CONCORD protects victim (I guess of a failed gank?) for some time
- Special flag that makes Goons get a 2h suspect flag if they commit a criminal act
- mid-slots for freighters that make them immune to destroyers

If those were implement, would highsec freighter ganking finally be balanced?


Loss of docking rights during the GCC in NPC stations not citadels or player owned structures

CONCORD ships using the same AI as the seekers and drifters, not certain death CONCORD ships

No idea what you mean by CONCORD protects victims? What I mean is that after the first attempted gank or successful gank of a freighter then a 2 hour suspect. The reason is to get people to be able to try to proactively prevent ganks rather than wait for them to start shooting.

Your being silly with the Goon thing, that was an example of people who go back to rat back their security status so they have free reign until the security status goes to -5, if you want Mr Second-Dawn or whoever. I would make this applicable as stated above to freighters only...

I suggested a spectrum lock breaker specific for a freighter, forcing the use of bigger ships that are easier to catch to create more player vs player content.

That would make the fight between the AG and gankers a lot more interesting, if that is of course what you want, it would get more balanced without losing PvP.

Its easy to knock ideas, its more difficult to actually come up with workable ones, which is why I cut CCP a lot of slack on what they do. I noted that your reply was flippant which is a shame, because if players like me and Rham who feel that PvP should exist in hisec get fed up and stop posting reasonably then CCP might as well just make hisec a themepark and you lot would have brought that on yourselves.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

admiral root
Red Galaxy
#331 - 2015-10-17 22:01:39 UTC
Dracvlad wrote:
The reason is to get people to be able to try to proactively prevent ganks rather than wait for them to start shooting.

I suggested a spectrum lock breaker specific for a freighter, forcing the use of bigger ships that are easier to catch to create more player vs player content.

That would make the fight between the AG and gankers a lot more interesting, if that is of course what you want, it would get more balanced without losing PvP.


If someone is too chicken to shoot a catalyst why on earth would they suddenly have the spine to shoot a talos?

No, your rights end in optimal+2*falloff

Hiasa Kite
Brutor Tribe
Minmatar Republic
#332 - 2015-10-17 22:01:58 UTC
Dracvlad wrote:
CONCORD ships using the same AI as the seekers and drifters, not certain death CONCORD ships

So, FacPo? Isn't that what we have already?

Quote:
No idea what you mean by CONCORD protects victims? What I mean is that after the first attempted gank or successful gank of a freighter then a 2 hour suspect. The reason is to get people to be able to try to proactively prevent ganks rather than wait for them to start shooting.

A suspect timer wouldn't change anything. Criminals are already free game for any would-be anti-ganker at all times. In addition, the gankers' strategy would remain unchanged: remain in station until the target is ready to be F1'd.

Quote:
I suggested a spectrum lock breaker specific for a freighter, forcing the use of bigger ships that are easier to catch to create more player vs player content.

That would make the fight between the AG and gankers a lot more interesting, if that is of course what you want, it would get more balanced without losing PvP.

Less balanced, surely? Considering the options a freighter pilot already has, straight up making them more difficult to kill just seems to make the situation worse, not better.

=====

I can see your perspective and why you think the current situation is unbalanced. You're presenting the point of view of an anti-ganker and not that of a target. As a target, you have a plethora or options at your fingertips to prevent your own death. As an anti-ganker however, you simply don't have any meaningful options to take the fight to the gankers.

Here's the crux of the issue: As an anti-ganker, you have no place in the current HiSec metagame.

If you, as an anti-ganker, wish to have greater freedom to enforce your own rules/code on other players, power must first be taken from the targets and the NPC police forces that protect them.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Dracvlad
Taishi Combine
Astral Alliance
#333 - 2015-10-18 07:21:46 UTC
Benson en Efnyssen wrote:
Ohnoes, I'm blocked for asking a question!

Could a spacebro do me a solid and ask Drac to answer the question that Pedro put to him, which Drac dodged with a whole lot of ~words~? Ta.

The guy you blocked asked this Smile


I answered the first question with those words, if their attention span is at the level of a gnat that's their problem.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Black Pedro
Mine.
#334 - 2015-10-18 07:21:49 UTC  |  Edited by: Black Pedro
Dracvlad wrote:
Black Pedro wrote:
So you are suggesting:
- Loss of docking rights for criminals
- Auto-following CONCORD (isn't this what the faction police already do?)
- CONCORD protects victim (I guess of a failed gank?) for some time
- Special flag that makes Goons get a 2h suspect flag if they commit a criminal act
- mid-slots for freighters that make them immune to destroyers

If those were implement, would highsec freighter ganking finally be balanced?


Loss of docking rights during the GCC in NPC stations not citadels or player owned structures

CONCORD ships using the same AI as the seekers and drifters, not certain death CONCORD ships

No idea what you mean by CONCORD protects victims? What I mean is that after the first attempted gank or successful gank of a freighter then a 2 hour suspect. The reason is to get people to be able to try to proactively prevent ganks rather than wait for them to start shooting.

Your being silly with the Goon thing, that was an example of people who go back to rat back their security status so they have free reign until the security status goes to -5, if you want Mr Second-Dawn or whoever. I would make this applicable as stated above to freighters only...

I suggested a spectrum lock breaker specific for a freighter, forcing the use of bigger ships that are easier to catch to create more player vs player content.

That would make the fight between the AG and gankers a lot more interesting, if that is of course what you want, it would get more balanced without losing PvP.

Its easy to knock ideas, its more difficult to actually come up with workable ones, which is why I cut CCP a lot of slack on what they do. I noted that your reply was flippant which is a shame, because if players like me and Rham who feel that PvP should exist in hisec get fed up and stop posting reasonably then CCP might as well just make hisec a themepark and you lot would have brought that on yourselves.

So you are suggesting:
- Loss of docking rights for criminals in NPC stations
- CONCORD being toned down so that they have smarter AI and follow you but were not instant-death
- A new flag where if you gank something you are suspect for 2h (did I get that right?)
- A new flag or status that affects whether people can shoot you in highsec but persists beyond a security status repair to prevent people from repairing their security status easily after ganking
- a mid-slot module that makes freighters immune from destroyers so gankers have to use cruisers or larger to gank them

I am not trying to be flippant. I am really trying to understand what you think would make freighter ganking balanced in highsec. If those were implemented, you think everything would be balanced?

I am sure there is room to make freighter ganking more engaging, and the gameplay of those that oppose it. But from my perspective, ganking is heavily balanced in favour of the defender. You can be 99.9% safe moving a freighter in highsec (and essentially 100% safe moving goods if you are willing to fly something else) if you take simple precautions. I am curious what aspects of the PvP encounter you think are out of balance.
Hiasa Kite
Brutor Tribe
Minmatar Republic
#335 - 2015-10-18 07:26:09 UTC
Black Pedro wrote:
I am curious what aspects of the PvP encounter you think are out of balance.

He thinks the PvP encounter is supposed to be balanced around ganker vs anti-ganker but it's not - it's balanced around ganker vs target. Anti-gankers aren't part of the equation so as an anti-ganker he just sees imbalanced scenarios and not the whole picture.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Demerius Xenocratus
The Scope
Gallente Federation
#336 - 2015-10-18 08:42:59 UTC
admiral root wrote:
Dracvlad wrote:
The reason is to get people to be able to try to proactively prevent ganks rather than wait for them to start shooting.

I suggested a spectrum lock breaker specific for a freighter, forcing the use of bigger ships that are easier to catch to create more player vs player content.

That would make the fight between the AG and gankers a lot more interesting, if that is of course what you want, it would get more balanced without losing PvP.


If someone is too chicken to shoot a catalyst why on earth would they suddenly have the spine to shoot a talos?


Because a 100M ISK kill is worth undocking for whereas a 9M ISK dessie isn't.
Dracvlad
Taishi Combine
Astral Alliance
#337 - 2015-10-18 09:02:37 UTC
Black Pedro wrote:
Dracvlad wrote:
Black Pedro wrote:
So you are suggesting:
- Loss of docking rights for criminals
- Auto-following CONCORD (isn't this what the faction police already do?)
- CONCORD protects victim (I guess of a failed gank?) for some time
- Special flag that makes Goons get a 2h suspect flag if they commit a criminal act
- mid-slots for freighters that make them immune to destroyers

If those were implement, would highsec freighter ganking finally be balanced?


Loss of docking rights during the GCC in NPC stations not citadels or player owned structures

CONCORD ships using the same AI as the seekers and drifters, not certain death CONCORD ships

No idea what you mean by CONCORD protects victims? What I mean is that after the first attempted gank or successful gank of a freighter then a 2 hour suspect. The reason is to get people to be able to try to proactively prevent ganks rather than wait for them to start shooting.

Your being silly with the Goon thing, that was an example of people who go back to rat back their security status so they have free reign until the security status goes to -5, if you want Mr Second-Dawn or whoever. I would make this applicable as stated above to freighters only...

I suggested a spectrum lock breaker specific for a freighter, forcing the use of bigger ships that are easier to catch to create more player vs player content.

That would make the fight between the AG and gankers a lot more interesting, if that is of course what you want, it would get more balanced without losing PvP.

Its easy to knock ideas, its more difficult to actually come up with workable ones, which is why I cut CCP a lot of slack on what they do. I noted that your reply was flippant which is a shame, because if players like me and Rham who feel that PvP should exist in hisec get fed up and stop posting reasonably then CCP might as well just make hisec a themepark and you lot would have brought that on yourselves.

So you are suggesting:
- Loss of docking rights for criminals in NPC stations
- CONCORD being toned down so that they have smarter AI and follow you but were not instant-death
- A new flag where if you gank something you are suspect for 2h (did I get that right?)
- A new flag or status that affects whether people can shoot you in highsec but persists beyond a security status repair to prevent people from repairing their security status easily after ganking
- a mid-slot module that makes freighters immune from destroyers so gankers have to use cruisers or larger to gank them

I am not trying to be flippant. I am really trying to understand what you think would make freighter ganking balanced in highsec. If those were implemented, you think everything would be balanced?

I am sure there is room to make freighter ganking more engaging, and the gameplay of those that oppose it. But from my perspective, ganking is heavily balanced in favour of the defender. You can be 99.9% safe moving a freighter in highsec (and essentially 100% safe moving goods if you are willing to fly something else) if you take simple precautions. I am curious what aspects of the PvP encounter you think are out of balance.


Simple, have you tried to do any anti-ganking, I have focussed here on making it so that there mechanics enable actual PvP so that people in the hisec sandbox can actually have an impact on their own sandbox, rather than just take hits with no way to fight back, with my suggestions they can fight back in the Eve way which is blowing up pixels that matter.

You keep missing out that I highlighted freighters as being the reason for the 2 hours suspect timer, its important to do that so we can have actual PvP of a proactive nature, rather than what we have now which is defined as CONCORD whoring.

When you speak to mercs they want people to pay them to hunt people, not to actually guard them, which would cost a whole lot more, can you really expect people to do the same in terms of AG.

At the moment hisec is a themepark for gankers...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Siegfried Cohenberg
Cohenberg's Ethical Hauling
Freighter Friends
#338 - 2015-10-18 09:10:03 UTC
Dracvlad wrote:
Black Pedro wrote:
Dracvlad wrote:
Black Pedro wrote:
So you are suggesting:
- Loss of docking rights for criminals
- Auto-following CONCORD (isn't this what the faction police already do?)
- CONCORD protects victim (I guess of a failed gank?) for some time
- Special flag that makes Goons get a 2h suspect flag if they commit a criminal act
- mid-slots for freighters that make them immune to destroyers

If those were implement, would highsec freighter ganking finally be balanced?


Loss of docking rights during the GCC in NPC stations not citadels or player owned structures

CONCORD ships using the same AI as the seekers and drifters, not certain death CONCORD ships

No idea what you mean by CONCORD protects victims? What I mean is that after the first attempted gank or successful gank of a freighter then a 2 hour suspect. The reason is to get people to be able to try to proactively prevent ganks rather than wait for them to start shooting.

Your being silly with the Goon thing, that was an example of people who go back to rat back their security status so they have free reign until the security status goes to -5, if you want Mr Second-Dawn or whoever. I would make this applicable as stated above to freighters only...

I suggested a spectrum lock breaker specific for a freighter, forcing the use of bigger ships that are easier to catch to create more player vs player content.

That would make the fight between the AG and gankers a lot more interesting, if that is of course what you want, it would get more balanced without losing PvP.

Its easy to knock ideas, its more difficult to actually come up with workable ones, which is why I cut CCP a lot of slack on what they do. I noted that your reply was flippant which is a shame, because if players like me and Rham who feel that PvP should exist in hisec get fed up and stop posting reasonably then CCP might as well just make hisec a themepark and you lot would have brought that on yourselves.

So you are suggesting:
- Loss of docking rights for criminals in NPC stations
- CONCORD being toned down so that they have smarter AI and follow you but were not instant-death
- A new flag where if you gank something you are suspect for 2h (did I get that right?)
- A new flag or status that affects whether people can shoot you in highsec but persists beyond a security status repair to prevent people from repairing their security status easily after ganking
- a mid-slot module that makes freighters immune from destroyers so gankers have to use cruisers or larger to gank them

I am not trying to be flippant. I am really trying to understand what you think would make freighter ganking balanced in highsec. If those were implemented, you think everything would be balanced?

I am sure there is room to make freighter ganking more engaging, and the gameplay of those that oppose it. But from my perspective, ganking is heavily balanced in favour of the defender. You can be 99.9% safe moving a freighter in highsec (and essentially 100% safe moving goods if you are willing to fly something else) if you take simple precautions. I am curious what aspects of the PvP encounter you think are out of balance.


Simple, have you tried to do any anti-ganking, I have focussed here on making it so that there mechanics enable actual PvP so that people in the hisec sandbox can actually have an impact on their own sandbox, rather than just take hits with no way to fight back, with my suggestions they can fight back in the Eve way which is blowing up pixels that matter.

You keep missing out that I highlighted freighters as being the reason for the 2 hours suspect timer, its important to do that so we can have actual PvP of a proactive nature, rather than what we have now which is defined as CONCORD whoring.

When you speak to mercs they want people to pay them to hunt people, not to actually guard them, which would cost a whole lot more, can you really expect people to do the same in terms of AG.

At the moment hisec is a themepark for gankers...



anti-gankers still wouldnt engage a suspect machariel
they'll just whine about neutral logi and leave
Dracvlad
Taishi Combine
Astral Alliance
#339 - 2015-10-18 09:17:16 UTC  |  Edited by: Dracvlad
Siegfried Cohenberg wrote:
anti-gankers still wouldnt engage a suspect machariel
they'll just whine about neutral logi and leave


I will and you would be first on my target list...

EDIT: Nothing personal, just that you have been the best bumper, and neutral R&R are not like they used to be, they go suspect, all one has to do is gather intel and set up accordingly with people who know what they are doing...

But the essence is that if the AG side can have fun game play which is not the case now then if they do nothing then you can brag and it actually means something, as it is the themepark ganking in hisec is an abomination for a game that styles itself as hard...

And by the way I was not replying on this thread because yesterday we were playing around with people station camping with an Archon, got bored with that and went and killed some others and that was more interesting then stating the obvious here again and again...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Mortlake
Republic Military School
#340 - 2015-10-18 09:20:10 UTC
Dracvlad wrote:
Siegfried Cohenberg wrote:
anti-gankers still wouldnt engage a suspect machariel
they'll just whine about neutral logi and leave


I will and you would be first on my target list...


Woah.

Sometimes you hit the bar and sometimes the bar hits you...