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How to RETAIN Players / Not resolve to making us Soylent Green

First post
Author
Gunner GzR
Air
The Initiative.
#21 - 2015-10-17 07:17:21 UTC
This is certainly a better idea then what CCP is contemplating now. If ccp continues with the skill points for isk then all we need to do is add a few premium spaceships you can buy with real money only and we could call this world of spaceships

Change For the Sake of Change is bad Listen to you community CCP We are what make you Money. Remove Local From 0.0 and Low Space Please

baltec1
Bat Country
Pandemic Horde
#22 - 2015-10-17 08:23:00 UTC
Having a long term goal is not a bad thing and will keep more people playing than instant gratification will.
Tyra Falco
Glasgow Kiss Enterprises
#23 - 2015-10-17 08:45:00 UTC
OP, F&I is this way...

How about encouraging new players to join player corporations instead?
Player retention has a lot more to do with player interaction than CCP giving away free stuff.

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Lucas Kell
Solitude Trading
S.N.O.T.
#24 - 2015-10-17 09:20:43 UTC  |  Edited by: Lucas Kell
Budrick3 wrote:
But WAIT A MINUTE, THAT IS NOT FAIR FOR THE VETS. OUR STRUGGLE WAS REAL, AND YOU ARE DUMBING DOWN THE GAME AND MAKING IT EASY MODE.
Sorry, but my bigger worry is "But wait a minute, that means veteran players can create new alts, tear though the opportunities system and have a good quality alt up and running in no time at all". You're most of a way to maxed out trader with 5m sp. Additionally, unallocated SP doesn't suffer from attribute weighting, so you don't even need to remap to get the most out of your new training, you just dump that SP on the skills you don't want to remap for.

TBH, the who selling SP idea reeks of CCP trying to save their dying game with microtrans. Trying to batter that into being a good idea is going to be tough. What they should be doing is looking at why people don't stick around. I'm sure skillpoints is a minor reason at best.

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ISD Decoy
ISD Community Communications Liaisons
ISD Alliance
#25 - 2015-10-17 15:14:47 UTC
Moved to F&I.

ISD Decoy

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

sixteen 64
1664.
#26 - 2015-10-17 15:18:43 UTC
Tyra Falco wrote:


How about encouraging new players to join player corporations instead?
Player retention has a lot more to do with player interaction than CCP giving away free stuff.


This, also

I can imagine new guys watching the "This is eve" trailer, then stepping into the game not knowing where to start, granted its a shame people cant use google \ forums and find this content on there own, but clearly they can't

Give the new guys 500k sp to start with, another 500k sp once they complete the opportunities

There's already a ton of groups that do public roams, with a few of them aimed at the new guys, they should somehow be sponsored by CCP, to make sure there is regular content for the new guys to get into

The starter systems should have a MOTD with the relevant info on where to go, who to contact to get involved in these things, have the new accounts already subscribed to relevant mailing lists, you could make a new icon on the side bar thing (i forgot whats its called) with all the community stuff that's available for them, just literally shove this stuff in there face

Someone mentioned the EVE is easy you tube channel in the SP thread, that channel does show what you can do with little sp, and is a wealth of sound info, I'm sure there's other similar channels that teach people stuff, jonny pew's channel springs to mind, they should all be shoved in new guys face also, within the client somehow.

Job done, newbies life will be a much happier one.







Deimos UK
Doomheim
#27 - 2015-10-17 18:45:47 UTC
Ace idea +1
Azazel The Misanthrope
Oblivion's Pendulum
Top Tier
#28 - 2015-10-17 21:28:06 UTC
The amount of amusing anecdotes in this thread certainly held my attention; however, only the last 5 paragraphs or so were really necessary.
Azazel The Misanthrope
Oblivion's Pendulum
Top Tier
#29 - 2015-10-17 21:29:59 UTC
Also, ALL mmorpgs are in decline right now; not just EVE. It just appears to be hurting EVE slightly more harshly because of how niche the game is to begin with.
Mixu Paatelainen
Eve Refinery
#30 - 2015-10-17 22:22:12 UTC
Many people have been howling at CCP to do this for years. I guess the new sp for isk thing does it, but monetising it immediately means a much smaller group of new players will ever do it.

This would have been the clever thing to have ready to release after this is eve, but that boat has sailed over the horizon. It's such an obviously sensible thing to do, the fact they haven't done it tells you how likely it is that your idea will ever make it into the game.
Renfus
Bloodhorn
Patchwork Freelancers
#31 - 2015-10-19 07:09:45 UTC
It's a great idea!!
CCP I hope you're paying attn!!!

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Rivr Luzade
Coreli Corporation
Pandemic Legion
#32 - 2015-10-19 11:03:38 UTC
Budrick3 wrote:
I want Eve to truly be FOREVER. I don’t want to be a part of the Elite who have 130 mil SP, and no one to shoot because of CCP’s inability to retain players for fear they upset remaining community because we were too stubborn to throw someone a bone. I’m sure the majority of you would trade noobs having 5 mil sp for more content and new blood in the game.

They do not have people because they do not bother with training and teaching new players. And quite frankly, I also do not want to bother with people who run against Kanye West for the president's office. This kind of people are obnoxious and irritate me easily.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#33 - 2015-10-19 11:20:07 UTC  |  Edited by: epicurus ataraxia
Almost anything that can get players over the 5m skillpoint hump, is a good idea, not only the problem that the initial progression is glacially slow, but keeping players for more than six months will tend to let them form EVE as a Habit. A habit that is hard to break.

Exactly how we achieve this is a problem that has been with us for a long time.
Just giving them 5 m skillpoints doesn't help form attachments.

Now, a way for ANYONE to gain an extra dose of skills that will diffuse the objections where older players get shafted for doing it the hard way.

An alternative is a skill point allocation, for every month of play, for every player.

Noobs see a real increase in progression, and get locked in, and bitter vets get a little closer to that supercap they have always wanted, and gank alts? Well, we will always have gank alts. But you have stronger noobs to gank too, and to survive them. The new Logistics frigates will help ensure that.

So a suggestion of 500k-1m sp a months -ADDITIONAL unallocated, each month you subscribe,- skill allocation for all subscriptions ( Note, absolutely not given for plex redemptions!) would not be unreasonable. This prevents rich players from gaming the system whilst rewarding subscribers, and THAT is where the real, long term money is!
Even better, the player on his next months subscription, gets the feeling of reward for having done so, and enough excitement in being able to fly new things or fits, lets him feel involved until the next month arrives!

Then any method of swapping/selling of skill points, sits on top of a strong base, and will not end up horribly distorting the game.

Any better?

There is one EvE. Many people. Many lifestyles. WE are EvE

Zifrian
Federal Defense Union
Gallente Federation
#34 - 2015-10-19 17:45:59 UTC
epicurus ataraxia wrote:
Almost anything that can get players over the 5m skillpoint hump, is a good idea, not only the problem that the initial progression is glacially slow, but keeping players for more than six months will tend to let them form EVE as a Habit. A habit that is hard to break.

Exactly how we achieve this is a problem that has been with us for a long time.
Just giving them 5 m skillpoints doesn't help form attachments.

Now, a way for ANYONE to gain an extra dose of skills does diffuse the objections where older players get shafted for doing it the hard way.

An alternative is a skill point allocation, for every month of play, for every player.

Noobs see a real increase in progression, and get locked in, and bitter vets get a little closer to that supercap they have always wanted, and gank alts? Well, we will always have gank alts. But you have stronger noobs to gank too, and to survive them. The new Logistics frigates will help ensure that.

So a suggestion of 500k-1m sp a months -ADDITIONAL unallocated, each month you subscribe,- skill allocation for all subscriptions ( Note, absolutely not given for plex redemptions!) would not be unreasonable. This prevents rich players from gaming the system whilst rewarding subscribers, and THAT is where the real, long term money is!
Even better, the player on his next months subscription, gets the feeling of reward for having done so, and enough excitement in being able to fly new things or fits, lets him feel involved until the next month arrives!

Then any method of swapping/selling of skill points, sits on top of a strong base, and will not end up horribly distorting the game.

Any better?

I see where you are going but to me this creates another system that then becomes the norm. Players just expect it and then it doesn't really change much in the long term. You are spot on with getting players attached though.

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epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#35 - 2015-10-19 23:56:39 UTC  |  Edited by: epicurus ataraxia
Zifrian wrote:
epicurus ataraxia wrote:
Almost anything that can get players over the 5m skillpoint hump, is a good idea, not only the problem that the initial progression is glacially slow, but keeping players for more than six months will tend to let them form EVE as a Habit. A habit that is hard to break.

Exactly how we achieve this is a problem that has been with us for a long time.
Just giving them 5 m skillpoints doesn't help form attachments.

Now, a way for ANYONE to gain an extra dose of skills does diffuse the objections where older players get shafted for doing it the hard way.

An alternative is a skill point allocation, for every month of play, for every player.

Noobs see a real increase in progression, and get locked in, and bitter vets get a little closer to that supercap they have always wanted, and gank alts? Well, we will always have gank alts. But you have stronger noobs to gank too, and to survive them. The new Logistics frigates will help ensure that.

So a suggestion of 500k-1m sp a months -ADDITIONAL unallocated, each month you subscribe,- skill allocation for all subscriptions ( Note, absolutely not given for plex redemptions!) would not be unreasonable. This prevents rich players from gaming the system whilst rewarding subscribers, and THAT is where the real, long term money is!
Even better, the player on his next months subscription, gets the feeling of reward for having done so, and enough excitement in being able to fly new things or fits, lets him feel involved until the next month arrives!

Then any method of swapping/selling of skill points, sits on top of a strong base, and will not end up horribly distorting the game.

Any better?

I see where you are going but to me this creates another system that then becomes the norm. Players just expect it and then it doesn't really change much in the long term. You are spot on with getting players attached though.


Thanks, appreciated.Cool in the simplest terms, it is dangling a carrot in front of the donkey but giving him a bite each month to keep him motivated :) you can get him to walk a long long way like that. Lol

There is one EvE. Many people. Many lifestyles. WE are EvE

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