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AFK Cloaking™: Ideas, Discussion, and Proposals

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Mike Voidstar
Voidstar Free Flight Foundation
#3401 - 2015-10-12 21:33:06 UTC
afkalt wrote:
Mike Voidstar wrote:
Interesting. Yet you think current cloaking mechanics are fine, where the choices for the hunted are lose or lose more. The current stetup doesn't allow for win unless you are the hunter.



Confirming no-one ever counter-drops or baits, indeed that these ideas are impossible Roll


Counter-drop means you have a fleet on standby you are dividing your profits with. That brings the profit well below high sec values, and that should be obviously unacceptable. While you can fit a cyno mithout crippling yourself with most builds, asking a handful of people to sit around doing nothing while you play is unacceptable. The largest entities are capable of this sort of thing as standards, but smaller outfits are not. In general, unless you are further compromising your fit below profitable levels you probably won't survive anyway, even if your attackers are also destroyed, meaning you still lost your ship, still are losing time to reshipling, and thus you didn't win anything the PvE guy values. It's more loss than just not playing would have been, which is why people stay docked. It's not fear of loss, it's just mitigation. If they enjoyed PvP more, they would likely not be doing whatever it was they were doing that was primarily PvE.

Baiting is an entirely different. Bait ships for the most part are not profitable above high sec levels, nor intended to be. Someone baiting is pretending to do PvE, and any profits are completely secondary. They are in fact hunting, and all PvE consideration is right out the window.

So... For PvE guy it is pure loss across the board. For other guys it's a mixed bag. However, since campers aren't hunting other hunters, the balance of the camp vs. The PvE boat is the primary consideration.
Feyd Rautha Harkonnen
Doomheim
#3402 - 2015-10-15 18:25:10 UTC
Wow, this thread still going...

Basic logic remains, someone not actively playing the game should not be able to exert a force in-game on other players, it really is common sense. Some people may 'like' it, but it defies logic -- that someone AFK is allowed to exert said force, infinitum.

Its such a simple fix really, and a balanced one -- have a 15 minute inactivity timeout. If you don't apply input to the EvE client every 15 mins with a mouse move or keyboard action, you are automatically logged off.

Done.
Nikk Narrel
Moonlit Bonsai
#3403 - 2015-10-15 18:55:16 UTC
Feyd Rautha Harkonnen wrote:
Wow, this thread still going...

Basic logic remains, someone not actively playing the game should not be able to exert a force in-game on other players, it really is common sense. Some people may 'like' it, but it defies logic -- that someone AFK is allowed to exert said force, infinitum.

Its such a simple fix really, and a balanced one -- have a 15 minute inactivity timeout. If you don't apply input to the EvE client every 15 mins with a mouse move or keyboard action, you are automatically logged off.

Done.

Perhaps it is the wording, but you refer to exerting a force in game, as if it were a deliberate act under the full control of a character, who is specifically notable for not interacting in this context.

YOU may be of the opinion that this is the exclusive responsibility of the silent cloaked player, but the facts do not support this.

The truth is, that whether the PvE player chooses to stay docked up, undocks to PvE or bait, or simply plays in another location entirely... the PvE player is the sole determiner of their own actions.

It is a CHOICE, whether they regard the unseen cloaked vessel as a threat, and furthermore whether that threat is something they need to react to.

The cloaked player is not consulted in this, the only detail even indicating their presence being a listing in a chat channel.
They could even be docked in an Outpost, a leftover presence from a past sov that never undocked in order to retain presence.
Bed Bugg
Brutor Tribe
Minmatar Republic
#3404 - 2015-10-15 19:05:48 UTC
Covert cloaks should burn fuel. Something like nanopaste.

That way, every so often when they run out they have to put them selves at some risk to refuel.

Otherwise it is just free, riskless griefing of other players. Thats just dumb.
Poranius Fisc
State War Academy
Caldari State
#3405 - 2015-10-15 19:08:48 UTC
CrookedSpike wrote:
T2 Probes.

They are handled like combat probes, but they are big to carry in cargo (I'm thinking 10m3 each). They have a scan time of 2 minutes, after skills.

They can scan cloaked ships, but due to the long duration scan time, if someone who is cloaked is actually at the keyboard, they can dscan to see them and take defensive action, while anyone afk can be seen, decloaked and killed.

Even if someone is moving while afk, you bookmark the location from one scan, rescan, warp, bookmark and you can see the direction of travel for the afk cloaky and can move to decloak.

What's the sig radius of a cloaked ship?

The mechanics do not currently exist for this yet.. mayhap it can get tied in with structures.. going into an idle mode might trigger the local surveillance array, forcing cloak campers (that put into their bio pay me to leave) to go to a system without one of these.
Feyd Rautha Harkonnen
Doomheim
#3406 - 2015-10-15 19:28:14 UTC
Nikk Narrel wrote:

Perhaps it is the wording, but you refer to exerting a force in game, as if it were a deliberate act under the full control of a character, who is specifically notable for not interacting in this context.

YOU may be of the opinion that this is the exclusive responsibility of the silent cloaked player, but the facts do not support this.

The truth is, that whether the PvE player chooses to stay docked up, undocks to PvE or bait, or simply plays in another location entirely... the PvE player is the sole determiner of their own actions.

It is a CHOICE, whether they regard the unseen cloaked vessel as a threat, and furthermore whether that threat is something they need to react to.

The cloaked player is not consulted in this, the only detail even indicating their presence being a listing in a chat channel.
They could even be docked in an Outpost, a leftover presence from a past sov that never undocked in order to retain presence.

You said some things, but Im not sure I understand. Perhaps because you confabulated 'active' cloaky players with AFK cloaky players.

My basic premise is that an AFK cloaky player should not be allowed to exert any kind of force on the active game, deliberate or otherwise, where by his very presence in local does exert an in-game force.

If someone isn't actively playing the game (i.e. AFK) for 15 minutes, they should be logged off, and I am yet to hear a good reason why this shouldn't be the case.

Alternately, I think sonar probes and sonar modules would be an amazing idea also. Instead of 15 minutes auto-logoff, an AFK cloaker who is exerting a meta force (while at the mall eating cheeseburgers), is at least subject to probe-down and detonation. i.e. some risk in return for the meta force benefit he gets for sitting cloaked in an enemy system.

tldr;
EvE isn't based on getting something for nothing, or at zero risk. In the case of AFK cloaky campers, they however get to exert a force in-game, at no risk. This is not EvE.

F

Nikk Narrel
Moonlit Bonsai
#3407 - 2015-10-16 13:32:05 UTC
Feyd Rautha Harkonnen wrote:
Nikk Narrel wrote:

Perhaps it is the wording, but you refer to exerting a force in game, as if it were a deliberate act under the full control of a character, who is specifically notable for not interacting in this context.

YOU may be of the opinion that this is the exclusive responsibility of the silent cloaked player, but the facts do not support this.

The truth is, that whether the PvE player chooses to stay docked up, undocks to PvE or bait, or simply plays in another location entirely... the PvE player is the sole determiner of their own actions.

It is a CHOICE, whether they regard the unseen cloaked vessel as a threat, and furthermore whether that threat is something they need to react to.

The cloaked player is not consulted in this, the only detail even indicating their presence being a listing in a chat channel.
They could even be docked in an Outpost, a leftover presence from a past sov that never undocked in order to retain presence.

You said some things, but Im not sure I understand. Perhaps because you confabulated 'active' cloaky players with AFK cloaky players.

My basic premise is that an AFK cloaky player should not be allowed to exert any kind of force on the active game, deliberate or otherwise, where by his very presence in local does exert an in-game force.

...

Again, you are assigning the power to the cloaked player.

Think of it like this, when Pavlov was feeding his dogs, he would always ring a bell.
The dogs began to associate the sound of the bell, with the presence of food, to the point where Pavlov could make the dogs salivate by just ringing the bell, even when he did NOT bring the food.

It is called a conditioned reflex.

When PvE players assume the presence of overwhelming force to be present, simply because they see the name listed in local, they are exhibiting a conditioned reflex.
They have not seen this force.
They have no direct evidence it is an imminent threat.
They just saw a name in local, with standings they came to associate with hostile actions against them.

The hostile doesn't need to bring the force to back up the expectations of other players.
He just needs trained players who will react to his presence, as if he had all the proof on display.

Fight the training. Overcome the programmed reaction.
By reacting this way, you are performing tricks for a stranger, and I doubt we need to explain how foolish this seems.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#3408 - 2015-10-16 16:57:14 UTC
Always assume the presence of overwhelming force.

It's not because I'm paranoid they're not after me LOL
Nikk Narrel
Moonlit Bonsai
#3409 - 2015-10-16 18:06:42 UTC
Brokk Witgenstein wrote:
Always assume the presence of overwhelming force.

It's not because I'm paranoid they're not after me LOL

If we assume the presence of overwhelming force, then it also extends to directions which we cannot reliably anticipate.

Best strategy, unless you have a group ready to support baiting, is IMHO to use cheap / disposable ships.

It is always a gamble on the hostile's part, whether to attack, and seeing a low value target makes them doubt the action is worth it.

A high skilled char in a low cost ship can be quite profitable.
Mike Voidstar
Voidstar Free Flight Foundation
#3410 - 2015-10-17 12:43:36 UTC
Nikk Narrel wrote:
Brokk Witgenstein wrote:
Always assume the presence of overwhelming force.

It's not because I'm paranoid they're not after me LOL

If we assume the presence of overwhelming force, then it also extends to directions which we cannot reliably anticipate.

Best strategy, unless you have a group ready to support baiting, is IMHO to use cheap / disposable ships.

It is always a gamble on the hostile's part, whether to attack, and seeing a low value target makes them doubt the action is worth it.

A high skilled char in a low cost ship can be quite profitable.


Best strategy, assuming you don't have a fleet willing to work for free to support you in case of attack, baiting or not, is just not to use that space.

Without a free fleet, assuming you want to do PvE content, you are better off in high sec. There is no point in even attempting null content under the current conditions.
Rena'Thras
Aliastra
Gallente Federation
#3411 - 2015-10-18 17:16:26 UTC
I'm sure it's already been said, but how about deployables and anchorables that have a set radius that they can ping to pick up cloaked ships?

AFK cloakers or bio break cloakers that aren't near anything (are in deep safes) won't be bothered, cloaking in most situations remains as it is now, but areas of systems can be made "safer". Make it where it also has a set time between pings (like 300/150/60/30 seconds) could even add gameplay of cloaked scouts figuring out where the weaknesses are so they can grab a quick peek of an area - you know, like those Star Trek episodes where they figure out shield frequency of an enemy ship to beam in through "holes" created.

Anchorables would use fuel (so they can't be set and forget) but have a range of several AUs based on tech level, deployables would be more localized, having ranges similar to (but perhaps somewhat larger than) bubbles, on the 10-40km order.

As a person that likes cloaky things, I think this is a far better solution than simply dumping Local OR doing things like making cloaks drain fuel/cap. This sort of thing would create a lot more gameplay options like checkpoints or advanced scouting, while not killing the capability to cloak entirely. Paired with bubbles, this would allow friendly space to create safe zones - for example, imagine a 5 AU cloak breaking bubble centered on a belt with bubbles on the ends so that a cloaky ship warping there would be sucked into the bubbles (away from the miners), and then decloaked so that their appearance is known. This would include hot dropping fleets, being dragged far enough off grid for mining fleets or ratting pilots to warp off if they didn't want to engage.

Paired with all the new types of anchorable and deployable structures, something like this could be used as part of player deployed structure complexes at points of interest around systems.

...then again, perhaps I like this proposal most of all because it lends itself well to said player structure complexes - maybe I'm the only one that ever played the X-Wing/TIE Fighter games (where some missions have you fly patrol around a station or platform) or that thinks we players should be able to build bases like the NPCs can with various structures set up in logical, militarily advantageous formations?

.

Anyway, it's just a thought.

(Granted, I think Local IS part of the problem, but if we do away with Local, we need things like this to restore the capability of players to establish regions/areas of control. Ultimately, that IS the problem in Eve - other than bubbles at gates, there really isn't a way for players to establish areas of control that they can dictate the situation in without the enemy being able to drop on them within seconds with no notice or ability to mount a defense.)
M1ke Hun7
Pandemic Horde Inc.
Pandemic Horde
#3412 - 2015-10-26 18:50:36 UTC
Just what is the most OP class of ship in Eve? Well, not quite a single class, but any ship at all that can fit a cov ops cloak.

Why have I come up with this conclusion? At the moment I'm not getting much time to actually play an active part in my alliances ops. I'm moving jobs, moving house and moving country, so rl is quite busy. However, I still have a PC set up and an active internet connection, so let's still play Eve, just in a rather afk manner but still making a small contribution to my alliance.

For the past week or 2 I have been active in front of my PC for about 30 mins a day, the rest of the time I've sat cloaked up in a red mining system. Each day when I get home from work (not too long after DT) I log back in and jump around the systems around my afk camp and kill a few belt rats to give the residents something to find that hints that I'm still active and a threat. I then go back to my afk cloaky safe. A few hours later and before I go to bed I spend another 10 mins killing some belt rats and go afk again while I sleep soundly in my bed.

The result of this is that I have single handedly shut down a large proportion of an alliance's isk tap. Industry indexes in 3 systems have dropped from 5 to 3 and I'm aiming at getting them to 1 or 0 before I leave.

That 1 afk player can have such an effect over such a relatively long period of time is ridiculous. I've no doubt that the long term effects will be negligible for the alliance in question, but scale this up to several afk alts in renter constellations and this is the kind of financial devastation that is massively OP with absolutely no defence. There is the option to take the risk and just mine away regardless, but the nature of mining renter alliances doesn't lead to them risking a ship.

Something needs to be done about the power of the cloak. Some defence needs to be developed that can counter the ability to shut down entire systems. Best I can think of are probes which will detect a cloaky ship to writhing, say, 50km. A solid hit lands you within a 50 km bubble, but you then need to find the cloaky manually, have a few friends and fly around sending drones between each other on assist, for example. An active cloaky will easily be able to evade this, but your afk cloaker will suddenly have a vulnerability.
Nikk Narrel
Moonlit Bonsai
#3413 - 2015-10-26 19:15:16 UTC
M1ke Hun7 wrote:
Just what is the most OP class of ship in Eve? Well, not quite a single class, but any ship at all that can fit a cov ops cloak.

Why have I come up with this conclusion? At the moment I'm not getting much time to actually play an active part in my alliances ops. I'm moving jobs, moving house and moving country, so rl is quite busy. However, I still have a PC set up and an active internet connection, so let's still play Eve, just in a rather afk manner but still making a small contribution to my alliance.

For the past week or 2 I have been active in front of my PC for about 30 mins a day, the rest of the time I've sat cloaked up in a red mining system. Each day when I get home from work (not too long after DT) I log back in and jump around the systems around my afk camp and kill a few belt rats to give the residents something to find that hints that I'm still active and a threat. I then go back to my afk cloaky safe. A few hours later and before I go to bed I spend another 10 mins killing some belt rats and go afk again while I sleep soundly in my bed.

The result of this is that I have single handedly shut down a large proportion of an alliance's isk tap. Industry indexes in 3 systems have dropped from 5 to 3 and I'm aiming at getting them to 1 or 0 before I leave.

That 1 afk player can have such an effect over such a relatively long period of time is ridiculous. I've no doubt that the long term effects will be negligible for the alliance in question, but scale this up to several afk alts in renter constellations and this is the kind of financial devastation that is massively OP with absolutely no defence. There is the option to take the risk and just mine away regardless, but the nature of mining renter alliances doesn't lead to them risking a ship.

Something needs to be done about the power of the cloak. Some defence needs to be developed that can counter the ability to shut down entire systems. Best I can think of are probes which will detect a cloaky ship to writhing, say, 50km. A solid hit lands you within a 50 km bubble, but you then need to find the cloaky manually, have a few friends and fly around sending drones between each other on assist, for example. An active cloaky will easily be able to evade this, but your afk cloaker will suddenly have a vulnerability.

You not only believe in yourself, but are buying into the hype around your presence as if it were proven fact.

First, YOU know you are only a threat while you are directly present at your game client.
Your so-called red alliance, seems to be treating you as a far greater threat than you actually are.

They clearly have not considered your recent lack of kills, or likely your previous timing of kills to even consider when you would normally be active.
This suggests they are disorganized, and circumstantially low effort in support of decision making.

Your killing of belt rats seems trivial, as they won't know the results being any different from those left by other PvE players.

Face it, you aren't the reason they quit grinding ISK, you are simply the convenient excuse they use to not engage in work-like behavior that most probably never wanted to do anyhow.
Grinding ISK is not a goal for many players, but an obstacle to that goal.

Oh no, a red in local chat, better swap over to my other alt, and hang with my buddies. Curses, foiled again.
Vailen Sere
Infinite Point
Pandemic Horde
#3414 - 2015-10-26 23:22:49 UTC  |  Edited by: Vailen Sere
Nikk Narrel wrote:
Feyd Rautha Harkonnen wrote:
Wow, this thread still going...

Basic logic remains, someone not actively playing the game should not be able to exert a force in-game on other players, it really is common sense. Some people may 'like' it, but it defies logic -- that someone AFK is allowed to exert said force, infinitum.

Its such a simple fix really, and a balanced one -- have a 15 minute inactivity timeout. If you don't apply input to the EvE client every 15 mins with a mouse move or keyboard action, you are automatically logged off.

Done.

Perhaps it is the wording, but you refer to exerting a force in game, as if it were a deliberate act under the full control of a character, who is specifically notable for not interacting in this context.

YOU may be of the opinion that this is the exclusive responsibility of the silent cloaked player, but the facts do not support this.

The truth is, that whether the PvE player chooses to stay docked up, undocks to PvE or bait, or simply plays in another location entirely... the PvE player is the sole determiner of their own actions.

It is a CHOICE, whether they regard the unseen cloaked vessel as a threat, and furthermore whether that threat is something they need to react to.

The cloaked player is not consulted in this, the only detail even indicating their presence being a listing in a chat channel.
They could even be docked in an Outpost, a leftover presence from a past sov that never undocked in order to retain presence.


You do realize that you can see everyone docked up in local that's online when you yourself dock right?

And that "probably docked" mentality works both ways.

"All warfare is based on deception. Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near."
- Sun Tzu
Mike Voidstar
Voidstar Free Flight Foundation
#3415 - 2015-10-27 02:51:54 UTC
Nikk Narrel wrote:
M1ke Hun7 wrote:
Just what is the most OP class of ship in Eve? Well, not quite a single class, but any ship at all that can fit a cov ops cloak.

Why have I come up with this conclusion? At the moment I'm not getting much time to actually play an active part in my alliances ops. I'm moving jobs, moving house and moving country, so rl is quite busy. However, I still have a PC set up and an active internet connection, so let's still play Eve, just in a rather afk manner but still making a small contribution to my alliance.

For the past week or 2 I have been active in front of my PC for about 30 mins a day, the rest of the time I've sat cloaked up in a red mining system. Each day when I get home from work (not too long after DT) I log back in and jump around the systems around my afk camp and kill a few belt rats to give the residents something to find that hints that I'm still active and a threat. I then go back to my afk cloaky safe. A few hours later and before I go to bed I spend another 10 mins killing some belt rats and go afk again while I sleep soundly in my bed.

The result of this is that I have single handedly shut down a large proportion of an alliance's isk tap. Industry indexes in 3 systems have dropped from 5 to 3 and I'm aiming at getting them to 1 or 0 before I leave.

That 1 afk player can have such an effect over such a relatively long period of time is ridiculous. I've no doubt that the long term effects will be negligible for the alliance in question, but scale this up to several afk alts in renter constellations and this is the kind of financial devastation that is massively OP with absolutely no defence. There is the option to take the risk and just mine away regardless, but the nature of mining renter alliances doesn't lead to them risking a ship.

Something needs to be done about the power of the cloak. Some defence needs to be developed that can counter the ability to shut down entire systems. Best I can think of are probes which will detect a cloaky ship to writhing, say, 50km. A solid hit lands you within a 50 km bubble, but you then need to find the cloaky manually, have a few friends and fly around sending drones between each other on assist, for example. An active cloaky will easily be able to evade this, but your afk cloaker will suddenly have a vulnerability.

You not only believe in yourself, but are buying into the hype around your presence as if it were proven fact.

First, YOU know you are only a threat while you are directly present at your game client.
Your so-called red alliance, seems to be treating you as a far greater threat than you actually are.

They clearly have not considered your recent lack of kills, or likely your previous timing of kills to even consider when you would normally be active.
This suggests they are disorganized, and circumstantially low effort in support of decision making.

Your killing of belt rats seems trivial, as they won't know the results being any different from those left by other PvE players.

Face it, you aren't the reason they quit grinding ISK, you are simply the convenient excuse they use to not engage in work-like behavior that most probably never wanted to do anyhow.
Grinding ISK is not a goal for many players, but an obstacle to that goal.

Oh no, a red in local chat, better swap over to my other alt, and hang with my buddies. Curses, foiled again.

Nik, you are not really suggesting that those folks fly out in miners and ratting fits with a hostile in system, are you?
It's not buying hype, he has measurable impact on those systems while afk. I certainly would not trust killboard stats of such a pilot, people have tons of alts, and alts are often traded around in larger groups, so that info can't be trusted.

You might enjoy flying suicidal, in which case you can personally ignore and/or hide local and fly both blind and stupid, but most will not do so.

He is actively engaged in PvP with multiple enemies while afk, successfully. He can do that because the tool he is using has no counter that enables any sort of win condition for his enemies at all. Even without getting kills he can see the damaging results of his actions. With those falling indexes he is doing damage that will outlast his presence.

The least that needs to happen is a method of engaging him to combat that effect. This isn't a local problem. Without local it would be the same after he made his first few kills. Falling profits would deter activity and the enemy leaves the area where their ships keep getting hit. Until cloaks can be hunted there is no balance in the system except that the devs said it was ok so long as it was disrupting isk making.
Mulatto Butt
Shits N Giggles
#3416 - 2015-10-29 12:35:56 UTC  |  Edited by: Mulatto Butt
I think one of them mini games like a capacitor overload comes up every hour and they have to complete it with in 60 seconds done and dusted. yous are even doing the Citizen Science soon so it shouldn't make it hard to do. eve is not meant to be 100% safe and its all so a game so you need to give them campers entertained. Big smile
Nikk Narrel
Moonlit Bonsai
#3417 - 2015-10-29 13:20:53 UTC
Mulatto Butt wrote:
I think one of them mini games like a capacitor overload comes up every hour and they have to complete it with in 60 seconds done and dusted. yous are even doing the Citizen Science soon so it shouldn't make it hard to do. eve is not meant to be 100% safe and its all so a game so you need to give them campers entertained. Big smile

Yeah, that is not a balanced solution, affecting only one side in this equation.

An equation, which by dev fiat or otherwise, is deemed to be in balance.

It sounds more like an attempt to punish people who play differently than you do, as you likely do not expect this change to affect you directly.

It also sounds like you are trying to promote the idea that the devs are wrong, and this is not balanced.
Mike Voidstar
Voidstar Free Flight Foundation
#3418 - 2015-10-29 15:01:38 UTC
Mulatto Butt wrote:
I think one of them mini games like a capacitor overload comes up every hour and they have to complete it with in 60 seconds done and dusted. yous are even doing the Citizen Science soon so it shouldn't make it hard to do. eve is not meant to be 100% safe and its all so a game so you need to give them campers entertained. Big smile


No. We don't need Captcha, or random buttons to press, or mini games, or any of that.

What we need is a counter that allows active play to trump passive play. In order for local to be useful the hunted pilot has done many active things to secure his safety: He choose space that is otherwise clear, is flying aligned, is carefully watching local ready to escape at a moments notice at all times.

His hunter should need to be just as active in his own defense. The cloak should enable the hunt, not guarantee success with a double bind that leaves no win condition for his enemy.

Requiring active defense should be the default of all ships in space. It is, except for those using a cloak.
Nikk Narrel
Moonlit Bonsai
#3419 - 2015-10-29 15:23:39 UTC
Mike Voidstar wrote:
Mulatto Butt wrote:
I think one of them mini games like a capacitor overload comes up every hour and they have to complete it with in 60 seconds done and dusted. yous are even doing the Citizen Science soon so it shouldn't make it hard to do. eve is not meant to be 100% safe and its all so a game so you need to give them campers entertained. Big smile


No. We don't need Captcha, or random buttons to press, or mini games, or any of that.

What we need is a counter that allows active play to trump passive play. In order for local to be useful the hunted pilot has done many active things to secure his safety: He choose space that is otherwise clear, is flying aligned, is carefully watching local ready to escape at a moments notice at all times.

His hunter should need to be just as active in his own defense. The cloak should enable the hunt, not guarantee success with a double bind that leaves no win condition for his enemy.

Requiring active defense should be the default of all ships in space. It is, except for those using a cloak.


I would agree, but this hands extreme advantage exclusively to sov holders.
Do sov holders have the advantage without this? Overwhelmingly yes.

The ability to be AFK in an online game is a sacred cow.
Whether it is by parking in a station, a POS, OR by using a cloak.
These three options need to be changed as a group, or not at all.

But why?
The station, and POS, are effectively exclusive to the SOV holder.
Regardless of other options present in the rest of the game, the ability to be AFK in space itself has not been demonstrated to be a balanced aspect intended to be exclusive to the sov holders.

So, should a cloaked ship be considered a threat?
Only to a comparable degree that those in a POS or station would be.

This excessive perception of cloaks as a threat, speaks primarily to unbalanced intel being relied on.

If we should decide we need effort free intel, then it needs to be both more inclusive of details, as well as vulnerable to jamming and other effects.
Our current solution meets neither of these details, so puts an awkward twist into the game.
Mike Voidstar
Voidstar Free Flight Foundation
#3420 - 2015-10-30 01:00:40 UTC
We used to agree on this. It's unfortunate we don't anymore.

False equivalence of structures vs. Modules is not a good argument.

You can, practically at will, disrupt isk making so long as you keep moving. You should have no expectation of safety in actively hostile enemy space. You will get kills on the inattentive (your action trumps their passivity) or unlucky. Likewise with many fits you will be caught only by the lucky or hyper specialized and attentive so long as you remain evasive.

Your desire to keep all initiative in combat and be immune to countermeasures is not balanced. Non-consent should work both ways. The only way a cloaked ship would be as inoffensive as a docked ship is if they could fit zero offensive modules at all, including cyno, weapons, and all ewar. Their ability to hunt and set up an ambush from complete safety and without counter is much stronger than you want to admit.