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How to RETAIN Players / Not resolve to making us Soylent Green

First post
Author
Budrick3
Moira.
#1 - 2015-10-16 17:07:45 UTC  |  Edited by: Budrick3
*** It’s long I know, but worth the Read. I put some comedic dribble to help pass the serious space ship parts. Please like mah post if you agree ***

Alright vets and community, CCPlease has rolled out another desperation tactic to acquire more player basis and to churn out more money. We all have our Pitchforks and I'm standing with you.

But.... I can't help but lend assistance to the Icelandic people in their time of need.

So here goes.

I'm sure you vets have had a friend or two ask you about Eve in conversation, and you bark back with excitement because it is your #1 Hobby. You go on to illustrate about epic fights with thousands of pilots and how you can fly said spaceship all over New Eden, and how your actions influence everyone because of this thing called the butterfly defect. You even mention to your stoner pot friend that they can take in game drugs to enhance their abilities just like they do in RL, and there are even skills to reduce side effects! You even in your hastily excitement share with him the cheesiest Eve trailer ever to exist.

https://youtu.be/OSxSyv4LC1c

To your astonishment, you have not scared them away at this point! But as you go on to explain everything, you drop the bomb; “you have to play the game for six months" to be able to do anything. Even if this is not true, you still feel it in your heart, and another potential subscriber is lost.

Let's face it, and be honest with ourselves. The barrier to entry is very high, but extremely rewarding. In today's Reddit generation, everything is instant gratification, and the hurry up and wait, skill queuing online is not very exciting for new players who are busting out at the seams to get into a Megathron even if they only have light auto-cannons. Over time, they will appreciate not having to grind because CCP was ingenious when crafting the skill-queue, but that time is not now. Now is the time for Pavlov’s Dog to get a treat for accomplishing feats of strength, bravery, and intelligence. We need to keep that player interested because they lack the dedication that you and I had when we were climbing up the hill both ways in our Iteron Mark I, chewing on the same non volumetric round rock for 3 hours to bank 500 k ISK.
So instead of turning our characters into soylent green to get a few thousand SP out of them, and destroying the Plex market for college ramen eating students who will just have to grind harder, I propose the following.
Got your shank ready Vets?
Here goes…

I propose that the opportunities map that CCP put in place to help new players also reward their accomplishments with Skill points. Ideally, I would like to see new players have a decent starting point around 5 Mil SP, but make them work for it at least! With each opportunity that they fully complete (There are multiple objectives in each opportunity), reward them with, brace yourself…. 225,000 K LP. Granted, this is a lot per opportunity, so I would suggest that CCP add to the opportunities to not make the reward so high, but as of right now, there are 20 opportunities. (Math = 5 Mil SP, - 500 K that you start off with = 4.5 Mil. 4.5 Mil / 20 = 225,000).

But WAIT A MINUTE, THAT IS NOT FAIR FOR THE VETS. OUR STRUGGLE WAS REAL, AND YOU ARE DUMBING DOWN THE GAME AND MAKING IT EASY MODE.

Calm your horses guise because we too are eligible to take advantage of the 5 mil SP granted from the opportunities map; thus making everything Fair and Balanced Like FOX NEWS. (I’m pretty sure im not using semicolons correctly even though I used this video to help me. https://www.youtube.com/watch?v=M94ii6MVilw )

But in all seriousness, this would help get new player over the initial hump, get them involved, and let them have some fun; thus increasing membership. I love Eve enough to swallow my pride and give the new guy a break. This proposition rewards both new players with a great experience and the skills for vets to take their hand and make something out of them instead of just getting frustrated at their lack of inabilities.

I want Eve to truly be FOREVER. I don’t want to be a part of the Elite who have 130 mil SP, and no one to shoot because of CCP’s inability to retain players for fear they upset remaining community because we were too stubborn to throw someone a bone. I’m sure the majority of you would trade noobs having 5 mil sp for more content and new blood in the game.

I am running against Kayne West for presidency come 2020. Please vote for me.
Quiggle Queue
Ministry of War
Amarr Empire
#2 - 2015-10-16 17:12:39 UTC
Nice idea!
Herbert Thunderpants
Doomheim
#3 - 2015-10-16 17:13:37 UTC
You know, thats not a half bad idea.... I thought you were going to be trolling us with something, but that actually makes sense.

+1
Skippy Flenderson
Caldari Provisions
Caldari State
#4 - 2015-10-16 17:15:15 UTC
Really nice idea OP. +1
Lord LazyGhost
Sebiestor Tribe
Minmatar Republic
#5 - 2015-10-16 17:24:31 UTC
good idea man really like it.
deadsilent
Republic University
Minmatar Republic
#6 - 2015-10-16 17:29:17 UTC
+1 (even though it was a log read)

I see this as a far better method than CCP's current Idea that would lead us down a path perceived in the great foretelling of Idiocracy.

https://www.google.com/?gws_rd=ssl#q=idiocracy

Other MMO, have a method like this already in place (goal based progression) that give the new player a chance to gain a little ground on the player that have been around a while. with out making the vets feel like their time was invalidated.

This is a good Idea I like it. Big smile
Kbot9000
POS Party
Ember Sands
#7 - 2015-10-16 17:32:19 UTC
I like it.

+1
Marsha Mallow
#8 - 2015-10-16 17:38:03 UTC
Budrick3 wrote:
I propose that the opportunities map that CCP put in place to help new players also reward their accomplishments with Skill points. Ideally, I would like to see new players have a decent starting point around 5 Mil SP, but make them work for it at least! With each opportunity that they fully complete (There are multiple objectives in each opportunity), reward them with, brace yourself…. 225,000 K LP. Granted, this is a lot per opportunity, so I would suggest that CCP add to the opportunities to not make the reward so high, but as of right now, there are 20 opportunities. (Math = 5 Mil SP, - 500 K that you start off with = 4.5 Mil. 4.5 Mil / 20 = 225,000).

Why don't you just post this in the feedback topic? If this is a campaign it's crap, sorry. Nice way to round up all the bads though, let's see them come out and list themselves conveniently.

Not supported. Looks like a daft idea that will lock us into an acheivement system for SP. That would actually wind up the vets and sounds a hell of a lot worse than the current proposal because it's similar to an XP grind system. Newbros might do it for a bit, but I can imagine after 60 'opportunities' anyone with a soul would probably be homicidal.

Go try write another desperate counter-offer proposal up on the back of a beer mat. Or you know, review the one created by game designers critically. And assess exactly who is offended by it and why, and whether their concerns are legitimate.

My counter offer: remove skills and SP altogether. Go FTP with unlimited character slots on accounts and the ability to log them all in at once. Legalise botting. Sell $1000 monocles and spaceships made out of playdough to neckbeards with more money than sense. I think that's an amazing proposal tbh, and I haven't even been to the pub yet >.>

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Divine Entervention
Doomheim
#9 - 2015-10-16 17:40:47 UTC  |  Edited by: Divine Entervention
Bad idea written by a person bad at the game and thinking.

Thread should be deleted because it's redundant.

If you want to argue it's being different than the threadnought in F&I, well then since you're so familiar with that sub and what the threads in there are about, you should have known that sub forum was where suggestions go, not general discussion.

Get good at the game and forums, bad.

#thebest

(does anyone else find it odd that 2 NPC corporation chars both posted their VERY FIRST posts on the forums in THIS thread supporting it within 2 minutes of each other?

It's like the first 4 replies are all OP.

OP is definitely not being a deceptive manipulative curse word)

p.p.s. Jesus how deep does this rabbit hole go? This thread is like 99% OP and his alts.
Velarra
#10 - 2015-10-16 17:47:52 UTC
Marsha Mallow wrote:
Budrick3 wrote:
I propose that the opportunities map that CCP put in place to help new players also reward their accomplishments with Skill points. Ideally, I would like to see new players have a decent starting point around 5 Mil SP, but make them work for it at least! With each opportunity that they fully complete (There are multiple objectives in each opportunity), reward them with, brace yourself…. 225,000 K LP. Granted, this is a lot per opportunity, so I would suggest that CCP add to the opportunities to not make the reward so high, but as of right now, there are 20 opportunities. (Math = 5 Mil SP, - 500 K that you start off with = 4.5 Mil. 4.5 Mil / 20 = 225,000).

Why don't you just post this in the feedback topic? If this is a campaign it's crap, sorry. Nice way to round up all the bads though, let's see them come out and list themselves conveniently.

Not supported. Looks like a daft idea that will lock us into an acheivement system for SP. That would actually wind up the vets and sounds a hell of a lot worse than the current proposal because it's similar to an XP grind system. Newbros might do it for a bit, but I can imagine after 60 'opportunities' anyone with a soul would probably be homicidal.

Go try write another desperate counter-offer proposal up on the back of a beer mat. Or you know, review the one created by game designers critically. And assess exactly who is offended by it and why, and whether their concerns are legitimate.

My counter offer: remove skills and SP altogether. Go FTP with unlimited character slots on accounts and the ability to log them all in at once. Legalise botting. Sell $1000 monocles and spaceships made out of playdough to neckbeards with more money than sense. I think that's an amazing proposal tbh, and I haven't even been to the pub yet >.>


At that rate and line of thought why not just release the TQ server code as an open source project? Survive on donations or some form of indy funding style revenue stream?! PirateIdeaBig smile
Marsha Mallow
#11 - 2015-10-16 17:59:21 UTC
Velarra wrote:
At that rate and line of thought why not just release the TQ server code as an open source project? Survive on donations or some form of indy funding style revenue stream?! PirateIdeaBig smile

Hmm player run servers would be disgustingly funny. Supported!

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Velarra
#12 - 2015-10-16 18:02:03 UTC
Marsha Mallow wrote:
Velarra wrote:
At that rate and line of thought why not just release the TQ server code as an open source project? Survive on donations or some form of indy funding style revenue stream?! PirateIdeaBig smile

Hmm player run servers would be disgustingly funny. Supported!


Is the apocrypha one -still- running? Pirate
Vince Prince
Fart In A Spacesuit
Crimson Inquisicion
#13 - 2015-10-16 18:06:39 UTC
I love this idea. +1 op

Lets get some fresh blood into eve.

I must admit the current decline in numbers is starting to worry me. Ugh
Bobb Bobbington
Rattini Tribe
Minmatar Fleet Alliance
#14 - 2015-10-16 18:26:37 UTC
Idea's been proposed multiple times already I believe.

P.S. I wonder how many people in the beginning were the OP's alts. Very rarely do more than 3 people agree on something in a row, especially on a topic like this.

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

roberts dragon
The Scope
Gallente Federation
#15 - 2015-10-16 20:13:24 UTC
out with the old in with the new this sounds good I do think even with the new starting skill points is still not enough at least a few million
Otso Bakarti
Doomheim
#16 - 2015-10-16 20:44:18 UTC
So...you propose we just hand the game over to endless waves of noob-gankers. Just roll a toon and have the skills to grab a dessy, load it up with....and....I have a better idea.

Let's give the noobs 0 (ZERO - NO - NONE) SP. Let them earn it walking barefoot to school in the snow uphill (both ways.) I'm sure the ones who stay will be lovely playmates. The ones who leave will be happy infesting another playground.

Wot say?

There just isn't anything that can be said!

Hound Halfhand
Dark Venture Corporation
Kitchen Sinkhole
#17 - 2015-10-16 22:16:28 UTC
I would like to see them bring back learning skills.
Zifrian
Federal Defense Union
Gallente Federation
#18 - 2015-10-16 22:26:19 UTC  |  Edited by: Zifrian
Love this idea and exactly the same theme I thought of for the NPE. Instead of rewarding skill books or getting free skills with a new character creation, I suggested that CCP give skillbooks that reward instant skills for the tutorial mission you just got. So say you did the PVP mission and the agent says, you need to learn how to do warp scramble someone....here's the book and a warp scramblers for your ship. You train it and level 1 is instant so you can fit the mod.

This way it mirrors the idea that players want quick "quest" rewards to use immediately but still allows the skill que to function as it does. Your idea would take it to the next level and allow them more flexibility for a "questing" type system but also immerse them in the game. After they finish the tutorial missions and the opportunity tree, they are hooked...and they will be ready for the skill que just like the rest of us. It also prevents against quick ganker rolls since you have to do something to get the skills.

Great idea man +1

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

atif09
Ltd Angel
#19 - 2015-10-17 01:16:31 UTC
support
Winter Archipelago
Autumn Industrial Enterprises
#20 - 2015-10-17 04:19:46 UTC  |  Edited by: Winter Archipelago
I think the Opportunities system needs a bit of a reward behind it, yes, but I don't think that free SP is the way to go with it. Considering each Opportunity is associated with a specific part of EVE, as well as a specific category of skills, give new players a level (a set level) to a particular skill when they complete the Opportunity, but if you already knew the earned skill level, you would get a small bit of ISK, instead.

The scanning Opportunity, for example, when completed, would level 2 Astrometrics (or +1 to the current level, if it has been increased), the mining Opportunity would give a level in mining, etc. However, the levels would be set, so if you had already trained Astrometrics II before you completed the skill, you wouldn't get the boost but a bit of ISK, instead.

The Opportunities system definitely needs something, but I don't think chunks of unallocated SP is the way to go. By gifting set levels of skills, people who don't want to mine, scan, whathaveyou, won't feel pressured to do those Opportunities just to get the SP (even if they're pretty quick and easy to do).

Edit :: I wouldn't be opposed to each step of the Opportunity providing a skill bump, either, but that might be a bit too much. I would have to sit down and look at the Opportunity map a bit more in-depth to really determine that.
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