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Crime & Punishment

 
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Hyperdunking nerf on sisi, to the battlements!

First post First post
Author
Dracvlad
Taishi Combine
Astral Alliance
#281 - 2015-10-16 13:47:29 UTC
Faylee Freir wrote:
So that's what I don't understand is that there are not only direct ship and strategy counters to hyperdunking and even more importantly... FREIGHTER GANKING. You have all the tools at your disposal, yet you cry for CCP to change the game to make it easier for you. It's this helpless midset that should be embarassing for you.

If you guys weren't so stupid and actually knew anything about mechanics you could make almost all ganks 100% unprofitable. The only exception is code because we'll gank empty freighters. **** your freighters.


Well there is shooting the wrecks and people do do that, one of my friends for example, but that is the only thing that seems to work, but so few do it and they cannot be everywhere, once you have bumped the freighter off grid the chances of that happening become a lot less.

So even though you made a fuss, I guess you are not too bothered about this change then?

Finally I think you can sit happy knowing that you have driven a majority of the casual players out of Eve, well done, clap clap...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Faylee Freir
Abusing Game Mechanics
#282 - 2015-10-16 14:37:50 UTC  |  Edited by: Faylee Freir
Dracvlad wrote:
Faylee Freir wrote:
So that's what I don't understand is that there are not only direct ship and strategy counters to hyperdunking and even more importantly... FREIGHTER GANKING. You have all the tools at your disposal, yet you cry for CCP to change the game to make it easier for you. It's this helpless midset that should be embarassing for you.

If you guys weren't so stupid and actually knew anything about mechanics you could make almost all ganks 100% unprofitable. The only exception is code because we'll gank empty freighters. **** your freighters.


Well there is shooting the wrecks and people do do that, one of my friends for example, but that is the only thing that seems to work, but so few do it and they cannot be everywhere, once you have bumped the freighter off grid the chances of that happening become a lot less.

So even though you made a fuss, I guess you are not too bothered about this change then?

Finally I think you can sit happy knowing that you have driven a majority of the casual players out of Eve, well done, clap clap...

Like I said, you don't know anything about ganking mechanics so you can stop pretending that popping wrecks is the most effective method. How hard is it to train into **** ship with combat probes? Woah, we're entering some weird dimension stuff here where effort = results! WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOAH WTF!!!!!!!!!!!!!!!!!!!!!!!!!!

I'm not bothered by the change at all. The only thing that's kinda meh is that I was about to start murdering jump freighters with a slightly modified method of hyperdunking. The fuss is all about misinformed and ignorant players such as yourself.

Please explain to me what I should do... Should I only shoot at people that want to be shot at? Should I refrain from extorting those that are too stupid and lazy to take action? Do you have factual proof that MY hyperdunks have caused someone to unsub? Here's the bottom line... I really wish you didn't play this game because you are not made for this game.
Dracvlad
Taishi Combine
Astral Alliance
#283 - 2015-10-16 16:17:08 UTC
Faylee Freir wrote:
Dracvlad wrote:
Faylee Freir wrote:
So that's what I don't understand is that there are not only direct ship and strategy counters to hyperdunking and even more importantly... FREIGHTER GANKING. You have all the tools at your disposal, yet you cry for CCP to change the game to make it easier for you. It's this helpless midset that should be embarassing for you.

If you guys weren't so stupid and actually knew anything about mechanics you could make almost all ganks 100% unprofitable. The only exception is code because we'll gank empty freighters. **** your freighters.


Well there is shooting the wrecks and people do do that, one of my friends for example, but that is the only thing that seems to work, but so few do it and they cannot be everywhere, once you have bumped the freighter off grid the chances of that happening become a lot less.

So even though you made a fuss, I guess you are not too bothered about this change then?

Finally I think you can sit happy knowing that you have driven a majority of the casual players out of Eve, well done, clap clap...

Like I said, you don't know anything about ganking mechanics so you can stop pretending that popping wrecks is the most effective method. How hard is it to train into **** ship with combat probes? Woah, we're entering some weird dimension stuff here where effort = results! WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOAH WTF!!!!!!!!!!!!!!!!!!!!!!!!!!

I'm not bothered by the change at all. The only thing that's kinda meh is that I was about to start murdering jump freighters with a slightly modified method of hyperdunking. The fuss is all about misinformed and ignorant players such as yourself.

Please explain to me what I should do... Should I only shoot at people that want to be shot at? Should I refrain from extorting those that are too stupid and lazy to take action? Do you have factual proof that MY hyperdunks have caused someone to unsub? Here's the bottom line... I really wish you didn't play this game because you are not made for this game.


Combat probes, hmmm, 5 out of my 6 toons can do it and one is maxed skills and has a full virture set, but I was not talking about me, I had no issues probing down bumpers and their prey off grid. Just that the people I know doing the wreck destruction needed others to probe down the freighter. Jumped in right there didn't you Roll

I freely admit that I do not know the mechanics that the gankers use 100%, but I know enough. I saved a HAX JF when they were part of NCDOT., I bumped the JF away just as CODE and Goon gankers started firing on it, got 500m for that save, as he jumped out 30 seconds afterwards.

Talking about me not being made for this game, your having a laugh, I play this game because I like to test myself against shite heads like you, CODE has not managed to get a single kill on any of my toons, problem for CCP is that not that many people are like me.

As for what you should do in this game, go back to your Goon toon and start a war with PL and use those Supers and Titans.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Faylee Freir
Abusing Game Mechanics
#284 - 2015-10-16 16:28:35 UTC
Dracvlad wrote:
Faylee Freir wrote:
Dracvlad wrote:
Faylee Freir wrote:
So that's what I don't understand is that there are not only direct ship and strategy counters to hyperdunking and even more importantly... FREIGHTER GANKING. You have all the tools at your disposal, yet you cry for CCP to change the game to make it easier for you. It's this helpless midset that should be embarassing for you.

If you guys weren't so stupid and actually knew anything about mechanics you could make almost all ganks 100% unprofitable. The only exception is code because we'll gank empty freighters. **** your freighters.


Well there is shooting the wrecks and people do do that, one of my friends for example, but that is the only thing that seems to work, but so few do it and they cannot be everywhere, once you have bumped the freighter off grid the chances of that happening become a lot less.

So even though you made a fuss, I guess you are not too bothered about this change then?

Finally I think you can sit happy knowing that you have driven a majority of the casual players out of Eve, well done, clap clap...

Like I said, you don't know anything about ganking mechanics so you can stop pretending that popping wrecks is the most effective method. How hard is it to train into **** ship with combat probes? Woah, we're entering some weird dimension stuff here where effort = results! WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOAH WTF!!!!!!!!!!!!!!!!!!!!!!!!!!

I'm not bothered by the change at all. The only thing that's kinda meh is that I was about to start murdering jump freighters with a slightly modified method of hyperdunking. The fuss is all about misinformed and ignorant players such as yourself.

Please explain to me what I should do... Should I only shoot at people that want to be shot at? Should I refrain from extorting those that are too stupid and lazy to take action? Do you have factual proof that MY hyperdunks have caused someone to unsub? Here's the bottom line... I really wish you didn't play this game because you are not made for this game.


Combat probes, hmmm, 5 out of my 6 toons can do it and one is maxed skills and has a full virture set, but I was not talking about me, I had no issues probing down bumpers and their prey off grid. Just that the people I know doing the wreck destruction needed others to probe down the freighter. Jumped in right there didn't you Roll

I freely admit that I do not know the mechanics that the gankers use 100%, but I know enough. I saved a HAX JF when they were part of NCDOT., I bumped the JF away just as CODE and Goon gankers started firing on it, got 500m for that save, as he jumped out 30 seconds afterwards.

Talking about me not being made for this game, your having a laugh, I play this game because I like to test myself against shite heads like you, CODE has not managed to get a single kill on any of my toons, problem for CCP is that not that many people are like me.

As for what you should do in this game, go back to your Goon toon and start a war with PL and use those Supers and Titans.


So are you saying that training very basic skills for scanning are completely out of reach for those that want to assist freighters? Everyone in the Anti-Ganking channel should have this trained to a basic enough level to scan a freighter.

You know to bump a freighter as a gank fleet is landing... Congrats.

You aren't made for this game because you think CCP ought to step in where players are MORE THAN CAPABLE of filling these positions themselves. The obvious points have been hashed out multiple times and you keep spouting off stuff like. "you make people unsub".

CODE = Goons, right? I gank on my main. I feel that CODE is a much better organization in terms of knowledge and skill.. Being in the Imperium may have obvious benefits, but those are only downsides to me being a ganker in hisec. Who wants to be cockblocked by blues and blue alts in hisec?
Dracvlad
Taishi Combine
Astral Alliance
#285 - 2015-10-16 17:06:32 UTC
Faylee Freir wrote:
So are you saying that training very basic skills for scanning are completely out of reach for those that want to assist freighters? Everyone in the Anti-Ganking channel should have this trained to a basic enough level to scan a freighter.

You know to bump a freighter as a gank fleet is landing... Congrats.

You aren't made for this game because you think CCP ought to step in where players are MORE THAN CAPABLE of filling these positions themselves. The obvious points have been hashed out multiple times and you keep spouting off stuff like. "you make people unsub".

CODE = Goons, right? I gank on my main. I feel that CODE is a much better organization in terms of knowledge and skill.. Being in the Imperium may have obvious benefits, but those are only downsides to me being a ganker in hisec. Who wants to be cockblocked by blues and blue alts in hisec?


Well people who assist AG are generally allocating one toon which is often a low skilled toon from the hisec sandbox that due to excessive war dec'ing is mainly made up of NPC corps or one man corps. They do not have a TS server as such, though when I was there we did have select people come on our server. It was basically people coming along to help a bit in the main with one of their low level toons and they did it with very little help and making no ISK what so ever, but I think you know that. Compare that to the organisation of CODE and Goons and of course its no competition, though the AG people have done some good saves at times.

I enjoyed that bump very much, like to mention it.

In the hisec sandbox the players there are not really able to handle the organisation Goons/CODE, nor their funding. Yes this level of ganking has made people leave the game, I expect that gives you a warm fuzzy feeling inside, but hisec is not able to deal with this at all because the war decs have made it impossible to have bigger corps.

CODE was created by a Goon and works very closely with the Goons, from my prespective they are part of the Goons and there are so many ganks where CODE and Goons work together. And a lot of CODE funding comes from the Goons.

And I remind you that I am not in hisec, I am in null sec at the moment, having a bit of a break while our prey which are Russian mission runners get back their losses then its back to killing, by the way they can shoot back...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Demerius Xenocratus
The Scope
Gallente Federation
#286 - 2015-10-16 20:05:02 UTC
Faylee Freir wrote:
Demerius Xenocratus wrote:
Faylee Freir wrote:
This I what I've never understood abou some players being overly vocal about how they think eve ought to be. I understand that as human beings that span many different cultures and beliefs that some of the core values or encouraging the lack of any in eve is a major point of contention. The fact is that eve is a virtual world that takes place in New Eden and has very different society that CCP has created. Conflict, loss, power, and greed are some of the driving forces that are easier to be apart of. Being a "good guy" is certainly a valid way to portray your character(s), but not everyone wants to be told that their MMO experience is wrong.

I understand a lot of people here will say that if you're a carebear, then you're playing the game wrong. I completely disagree with this thought because without carebears I wouldn't have entertaining content, and vise versa. Now our idea of content might not appeal to everyone, but that's our right... Just like its your right to generate your own content.

EVE is not for the weak or lazy... I guess you could play while being weak or lazy but you will find that lots of people will take advantage of this and that might not be fun. EVE has always been a niche game where the players drove most of everything while abiding by the rules provided. So no, EVE is not a casual game I would play with any and all of my real life friends because I know they couldn't handle it. The reason for this huge narrative is to point out that our style of gameplay is perfectly fine just as "yours" is. You will have your opinions just like we do, but you have to understand that c&p, content creators, and fans / appreciators of our work and stories dwell here. My point is that EVE has been this way since its creation, so who are you to try and change CCP's vision with claims and empty quotes of what you think they want?

Regarding hyperdunking... There's a lot of misinformation about the methods and techniques used as well as the basic mechanics that get parroted here as on Reddit. Unless you actually have a decent amount of experience doing this activity then I don't think you're qualified to speak on how easy or abusive you think it is. You are welcome to have an opinion on the risk vs reward but even that's iffy. Unless I'm dunkin some kind of whale, I almost always have more isk on the grid. It's not my fault that no one sees fit to actually try and inflict true loss on my part.


> Be weak, lazy, but moderately knowledgeable of game mechanics.
> Run logi, booster and scout alts and only engage targets that don't understand the meta game.
> Win EVE, all day every day in highsec because outside of major hubs your chances of being escalated or third partied on are effectively zero.

So that's what I don't understand is that there are not only direct ship and strategy counters to hyperdunking and even more importantly... FREIGHTER GANKING. You have all the tools at your disposal, yet you cry for CCP to change the game to make it easier for you. It's this helpless midset that should be embarassing for you.

If you guys weren't so stupid and actually knew anything about mechanics you could make almost all ganks 100% unprofitable. The only exception is code because we'll gank empty freighters. **** your freighters.


You don't get it. The methods for disrupting ganking operations are fairly well known. The problem, is that the gankers DON'T RISK ANYTHING WORTH KILLING. I'm not going to start prepositioning insta-lock svipuls, ECM, and logi boats all over highsec just so I can watch you ship spin in station and occasional blap a dirt cheap dessie or an empty pod, or best case get a bomber or two before you dock up and we both go play on our alts.

The only way to inflict any meaningful loss on a ganker is to use the same tactics to go after their valuable assets, or gather intel and go after their money alts, which is pointless against people whose income mostly comes from sov null.

The fact that you can permanently tackle a ship without gaining any sort of aggression timer on the ship performing the tackle, is an egregious exploit. Near impossible to fix in a reasonable way, but still broken. Let that sink in for a moment. Via the bumping mechanic, you are able to keep a freighter permanently warp disrupted (an obviously aggressive act) while hiding behind CONCORD. The only way for an antiganker to counter this is to mimic the play style of his opponent. What rubbish.
Faylee Freir
Abusing Game Mechanics
#287 - 2015-10-16 21:20:09 UTC
I don't know anything about the history between code and Goonswarm, but I can tell you with 100% confidence that code is not blue with the Imperium. If you dot believe me I could tell you a long entertaining story I'm sure you would enjoy... That's if I cared enough to prove my point. It does appear as though Code and Goonswarm is joined at the hip, and the two organizations do work together closely at times but that's because they have similar interests. Do you think Imperium diplo confronted Loyalanon when I dunked that 40b FCON Jump Freighter? Code doesn't discriminate when killing freighters.

Ultimately you're mad that a group of hyper-organized pilots and their alts are extremely effective at killing freighters. First you cry about organized groups being too strong and not being contested well, then on the other hand you say that hyperdunking is bad because clever use of mechanics should be able to overcome a freighter or jump freighter. What exactly do you want? Do you want ganking in all forms to be banned or made impossible? Do you want freighters and jump freighters to fly around while being invincible?

im sorry anti-ganking isn't as fun or effective as freighter ganking, but maybe you should do something else? I know everyone associated ganking with Code and Miniluv, but in Septemper my partner and I killed a very significant amount of freighters ourselves. Are you going to start commenting here with "Grrrr Faylee!"?

So you hunt mission runners in null. How dishonorable of you! I mean they were just wanting to run anoms in peace and you were all mean and stuff, you big meanie griefer! How come killing carebears in low, w-space, and null is alright but for some reason hisec is off limits? Apart from the noob systems, hisec is just as dangerous as any other part of New Eden with the biggest difference being mechanics. No one is entitled to play this game risk free.
Leto Thule
Caldari Provisions
Caldari State
#288 - 2015-10-16 21:47:26 UTC
Grrr faylee gankin mah freight

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Demerius Xenocratus
The Scope
Gallente Federation
#289 - 2015-10-17 04:51:38 UTC
Leto Thule wrote:
Grrr faylee gankin mah freight


Meh, I can't and have frankly no desire ever to fly a freighter. I just can't help but laugh at the tears that result when a set group of players devotes the majority of their time to finding mechanical loopholes to exploit for easy/funny kills in highsec, then acts like the sky is falling when CCP gets around to sorting it out.

Sooner or later CCP is going to grok the absurdity of bumping being used as CONCORD protected perma-tackle and do something about that too. My tear bucket is ready.

Autopiloting freighters will still get mugged and that's fine.
Black Pedro
Mine.
#290 - 2015-10-17 06:49:35 UTC
Demerius Xenocratus wrote:

Meh, I can't and have frankly no desire ever to fly a freighter. I just can't help but laugh at the tears that result when a set group of players devotes the majority of their time to finding mechanical loopholes to exploit for easy/funny kills in highsec, then acts like the sky is falling when CCP gets around to sorting it out.
You are missing the point. No matter what you think of bumping, freighter ganking is intended gameplay built into the game by CCP. Whether you think a certain tactic is "cheap" or a "loophole", freighters are suppose to vulnerable. If CCP decided to tighten one strategy, they would open another so that these haulers would continue to be attack-able by other way by players in highsec. Just like when the re-balanced the freighters with low slots a few years back.

Demerius Xenocratus wrote:
Sooner or later CCP is going to grok the absurdity of bumping being used as CONCORD protected perma-tackle and do something about that too. My tear bucket is ready.

Autopiloting freighters will still get mugged and that's fine.
Sure, next winter. CCP is releasing some T2 destroyers which will allow you to fleet MJD your bumped freighter to safety. It isn't going to change much though. Freighters that take precautions are already 99.9% safe. This will be an honest-to-goodness counter to perma-bumping however, so the whiners and their apologists are going to have to look for something else to blame for their PvP losses than the bumping boogeyman when the same number of ships are still exploded by gankers each week.

CCP wants freighters to die in highsec: they think it good game play. As long as that is the case, there will be players who find exploding these haulers fun and will do it. Bumping is here to stay, as is the vulnerability of freighters in highsec to criminals. It's probably best that you accept that and what kind of game this is than to ride this emotional roller-coaster you are on where you think every change is somehow going to magically turn this game into the balanced ship combat simulator, free of gankers and criminals that you clearly want this game to be.

That is not Eve, at least not yet.
Dracvlad
Taishi Combine
Astral Alliance
#291 - 2015-10-17 07:29:39 UTC
Faylee Freir wrote:
I don't know anything about the history between code and Goonswarm, but I can tell you with 100% confidence that code is not blue with the Imperium. If you dot believe me I could tell you a long entertaining story I'm sure you would enjoy... That's if I cared enough to prove my point. It does appear as though Code and Goonswarm is joined at the hip, and the two organizations do work together closely at times but that's because they have similar interests. Do you think Imperium diplo confronted Loyalanon when I dunked that 40b FCON Jump Freighter? Code doesn't discriminate when killing freighters.

Ultimately you're mad that a group of hyper-organized pilots and their alts are extremely effective at killing freighters. First you cry about organized groups being too strong and not being contested well, then on the other hand you say that hyperdunking is bad because clever use of mechanics should be able to overcome a freighter or jump freighter. What exactly do you want? Do you want ganking in all forms to be banned or made impossible? Do you want freighters and jump freighters to fly around while being invincible?

im sorry anti-ganking isn't as fun or effective as freighter ganking, but maybe you should do something else? I know everyone associated ganking with Code and Miniluv, but in Septemper my partner and I killed a very significant amount of freighters ourselves. Are you going to start commenting here with "Grrrr Faylee!"?

So you hunt mission runners in null. How dishonorable of you! I mean they were just wanting to run anoms in peace and you were all mean and stuff, you big meanie griefer! How come killing carebears in low, w-space, and null is alright but for some reason hisec is off limits? Apart from the noob systems, hisec is just as dangerous as any other part of New Eden with the biggest difference being mechanics. No one is entitled to play this game risk free.


I can see that you don't know about the history of CODE and the Goons, there is also that freighter list which Goons have that do not get ganked, I know it exists as for a brief while I was in the CFC cough... There was a period that CODE acted independently yes but then that changed back. Also people don't know about that list in some of the other alliances, I had to tell a couple of people to go get on it that had their mains in the Imperium.

No I am not mad, you guys are very efficient and hats off to you, I will keep repeating that to I am blue in the face, I have always been impressed at the organisation and effort, but my issue is that you are using the mechanics to maximum advantage, the AG group has all the cards stacked against them in terms of trying to prevent ganks and finally you are bringing null sec levels of organisation and more importantly funding from the null sec sandbox into the hisec sandbox which due to excessive war decs has no organisation or ability to sustain it. My issue is with CCP for allowing this to get totally unbalanced, and that has lost them a lot of players, which they can ill afford, but if the intention is to ruin the game of casual players then you are winning Eve.

I think that allowing hyperdunking on ships was a bad move by CCP which increased the ability of people to gank these ships solo, this meant a huge increase in ganking, which drove out casuals, don't forget that this is on the back of changes to indy that disadvantaged hisec, not that I am against null getting a buff there, but leaving JF's with 10 LY range is meh.

You are under the mistaken belief that players like me want hisec to be totally safe, that is not what I want to see, I think however there is an unbalance in hisec, what I would propose is that CCP add additional impediments to gankers, such as no right to dock in NPC stations, that the 15 minute CGC is actually a free hunting period that AI CONCORD ships chase after them. On the other side you guys would have to setup your own Citadel to use which then can be attacked with a war dec, perhaps then things will change in the structure of hisec, but the war dec system needs to be changed to remove blanket war decs so hisec people can develop bigger and better organised corps. I also think that a more intelligent classification of crime be applied to people who gank freighters in that they get a long term suspect flag, something that enables people to intercept them outside the 15 minutes. What I after is making it more fun for the AG group, its about balance after all. I don't like the bumping mechanic and think that some sort of counter needs to be applied, but something that will not enable Jita undock to become a shooting gallery with people sitting outside to be bumped so they can gank stuff.

Grrrr Goons, lol, the thing about that is that it is used like the racist word, its naff simple as...

Mission hunters in Stain, who operate in an area we want to control ourselves and who belong to alliances that have cloaky camped and black ops hot dropped in Stain for a long period, this is a struggle for territory simple as that, we drive out their mission runners and now they have dropped back a corp that lived in that area to defend their mission runners, we have a lull on our side before we get to a increased level of operations. You could say that CODE is seeking overlord-ship of hisec which you do, but I found that a very cleverly set-up windup of the hisec player base.

There are a lot of people in the AG group who accept that ganking should exist as it adds content, they are just fed up with the unbalanced nature of it.

I have tried to tell it as I see it based on seeing how to retain casual players that pay real money to CCP without changing what the game really is, if they end up making it impossible to shoot people in hisec then you would have won and lost at the same time which I do not want to see.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#292 - 2015-10-17 07:31:10 UTC
Black Pedro wrote:
Demerius Xenocratus wrote:

Meh, I can't and have frankly no desire ever to fly a freighter. I just can't help but laugh at the tears that result when a set group of players devotes the majority of their time to finding mechanical loopholes to exploit for easy/funny kills in highsec, then acts like the sky is falling when CCP gets around to sorting it out.
You are missing the point. No matter what you think of bumping, freighter ganking is intended gameplay built into the game by CCP. Whether you think a certain tactic is "cheap" or a "loophole", freighters are suppose to vulnerable. If CCP decided to tighten one strategy, they would open another so that these haulers would continue to be attack-able by other way by players in highsec. Just like when the re-balanced the freighters with low slots a few years back.

Demerius Xenocratus wrote:
Sooner or later CCP is going to grok the absurdity of bumping being used as CONCORD protected perma-tackle and do something about that too. My tear bucket is ready.

Autopiloting freighters will still get mugged and that's fine.
Sure, next winter. CCP is releasing some T2 destroyers which will allow you to fleet MJD your bumped freighter to safety. It isn't going to change much though. Freighters that take precautions are already 99.9% safe. This will be an honest-to-goodness counter to perma-bumping however, so the whiners and their apologists are going to have to look for something else to blame for their PvP losses than the bumping boogeyman when the same number of ships are still exploded by gankers each week.

CCP wants freighters to die in highsec: they think it good game play. As long as that is the case, there will be players who find exploding these haulers fun and will do it. Bumping is here to stay, as is the vulnerability of freighters in highsec to criminals. It's probably best that you accept that and what kind of game this is than to ride this emotional roller-coaster you are on where you think every change is somehow going to magically turn this game into the balanced ship combat simulator, free of gankers and criminals that you clearly want this game to be.

That is not Eve, at least not yet.


I will have a look at that T2 destroyer idea that works, and I have nothing against you guys killing AFK freighters.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#293 - 2015-10-17 08:11:48 UTC
Bumping, this does have a major inpact on casual players, they have an hour to play perhaps, want to move some stuff to Jita, get bumped by a Macherial, they end up being bumped for hours.

There was one example a guy who was being bumped by Globby, I became aware of it and went there, the freighter pilot had however brought in a DST and was busy removing all the stuff from his freighter, all credit to him, as soon as he finished that he logged, he was mad as hell that he was bumped for 3 hours and did not care about the freighter loss that was going to happen.

Because of the DST effort he had put in and the fact it was Globby I pushed to defend the freighter, I scanned it down and we had a fleet around it, Globby tried to engage with a weird Rokh with lasers but eventually he gave up and the freighter lost its aggression timer and logged.

The player who had been bumped was annoyed at CCP, and that he had to sit in a freighter helpless for 3 damn hours. What you are doing via the bumping mechanism is forcing casual players to commit time they may well not have and due to the mechanics there was nothing they can do about it. I am not sure if many want to continue to play within that type of game play.

CCP have realised that perhaps...

The T2 destroyer idea may work, and I will suggest that CCP are being clever here, so much so that I will train a toon to do that while my main toons are in Stain.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Black Pedro
Mine.
#294 - 2015-10-17 08:25:15 UTC
Dracvlad wrote:
Bumping, this does have a major inpact on casual players, they have an hour to play perhaps, want to move some stuff to Jita, get bumped by a Macherial, they end up being bumped for hours.
This is intended. Freighters are capital ships that require a fleet for support. Casual players are not entitled to be free from the influence of other players solely because of the fact they are casual players. Being/making yourself defenseless is not, and cannot be a viable defensive strategy in this sandbox game.

Dracvlad wrote:
The T2 destroyer idea may work, and I will suggest that CCP are being clever here, so much so that I will train a toon to do that while my main toons are in Stain.
Good, can we all agree that things are finally balanced? If these destroyers are indeed implemented such that they allow a rescue for bumped freighters, let's all agree to put the constant forum whining over bumping and ganking aside and just settle our differences in-game like CCP intends?
Mag's
Azn Empire
#295 - 2015-10-17 08:48:19 UTC
Dracvlad wrote:
Bumping, this does have a major inpact on casual players, they have an hour to play perhaps, want to move some stuff to Jita, get bumped by a Macherial, they end up being bumped for hours.

There was one example a guy who was being bumped by Globby, I became aware of it and went there, the freighter pilot had however brought in a DST and was busy removing all the stuff from his freighter, all credit to him, as soon as he finished that he logged, he was mad as hell that he was bumped for 3 hours and did not care about the freighter loss that was going to happen.

Because of the DST effort he had put in and the fact it was Globby I pushed to defend the freighter, I scanned it down and we had a fleet around it, Globby tried to engage with a weird Rokh with lasers but eventually he gave up and the freighter lost its aggression timer and logged.

The player who had been bumped was annoyed at CCP, and that he had to sit in a freighter helpless for 3 damn hours. What you are doing via the bumping mechanism is forcing casual players to commit time they may well not have and due to the mechanics there was nothing they can do about it. I am not sure if many want to continue to play within that type of game play.
Oh indeed, all credit to him for reacting after and removing stuff. That was a good move.
He could of course, have saved himself a lot more time and effort, by using this alt of his and webbing his freighter from the start. But I digress.

His anger towards CCP was very well placed and his oversight and lack of planning wasn't to blame at all. Not one bit.
Why should he be forced to play the game how others want him too, right? He should be allowed to be reactive and not proactive. He should then be allowed to blame everyone else for this style of play. It matters not what game he is playing.

I mean three hours, good Bob that's a long time. How dare they do that, he just wanted to move stuff from A to B. It is quite frankly, shocking.

Why should he be forced to waste effort webbing when he can be forced to spend that time with his DST and then complain? But hey you were there to help him. I'm sure you were in full agreement with his stance and your help was much appreciated.

Plus it all fits the narrative rather well and here you are telling us all about it. Which is nice.

Damn those ebil gankers and their use of the force. Ahh yea.
Globby, I am your freighter.
This is not the freighter you're looking for. etc

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Dracvlad
Taishi Combine
Astral Alliance
#296 - 2015-10-17 09:09:04 UTC
Mag's wrote:
Dracvlad wrote:
Bumping, this does have a major inpact on casual players, they have an hour to play perhaps, want to move some stuff to Jita, get bumped by a Macherial, they end up being bumped for hours.

There was one example a guy who was being bumped by Globby, I became aware of it and went there, the freighter pilot had however brought in a DST and was busy removing all the stuff from his freighter, all credit to him, as soon as he finished that he logged, he was mad as hell that he was bumped for 3 hours and did not care about the freighter loss that was going to happen.

Because of the DST effort he had put in and the fact it was Globby I pushed to defend the freighter, I scanned it down and we had a fleet around it, Globby tried to engage with a weird Rokh with lasers but eventually he gave up and the freighter lost its aggression timer and logged.

The player who had been bumped was annoyed at CCP, and that he had to sit in a freighter helpless for 3 damn hours. What you are doing via the bumping mechanism is forcing casual players to commit time they may well not have and due to the mechanics there was nothing they can do about it. I am not sure if many want to continue to play within that type of game play.
Oh indeed, all credit to him for reacting after and removing stuff. That was a good move.
He could of course, have saved himself a lot more time and effort, by using this alt of his and webbing his freighter from the start. But I digress.

His anger towards CCP was very well placed and his oversight and lack of planning wasn't to blame at all. Not one bit.
Why should he be forced to play the game how others want him too, right? He should be allowed to be reactive and not proactive. He should then be allowed to blame everyone else for this style of play. It matters not what game he is playing.

I mean three hours, good Bob that's a long time. How dare they do that, he just wanted to move stuff from A to B. It is quite frankly, shocking.

Why should he be forced to waste effort webbing when he can be forced to spend that time with his DST and then complain? But hey you were there to help him. I'm sure you were in full agreement with his stance and your help was much appreciated.

Plus it all fits the narrative rather well and here you are telling us all about it. Which is nice.

Damn those ebil gankers and their use of the force. Ahh yea.
Globby, I am your freighter.
This is not the freighter you're looking for. etc


Sarcasm huh which is what I can expect from you, but you at least raise some points that should be addressed, well of course he would have been better off using a webber, he at least had another account to be able to do that and had not, so yes he is at fault, however we are talking about the hisec sandbox not the null sec sandbox, because people who do not have the time to play for extended periods like one would do for null sec entities. Like it or not that is now a driver for him to make a decision that Eve is no longer the game for him and like it or not CCP now cares more about his decision then it did before.

But here is the thing you are really ignoring, the bumping is an aggressive act that has no penalty leaving them helpless, while I know that if CCP does make it subject to suspect status it will be abused to hell and back, but all he understands is that due to CCP and their bumping mechanic he is stuck there for three hours, you can slice it and dice it in different ways and ignore it all you want, but that is the truth of it.

Personally I would code in some CONCORD AI captain who would fly off to the freighter being bumped, then after a bit and careful analysis of the bumping he would apply a suspect status to the battleship bumping the freighter, now as an AG pilot I have the ability to go give you lot some risk...

But the T2 destroyer being able to run the MJD works in my opinion however it is still an easy ship to gank and the AG people do it off their own back with no funding, the cards are still stacked in the favour of gankers, but its a start. I would suggest that with CCP doing this they are at least aware of the negative impact, but are right to punish people who are AFK.

Near the end of my time doing AG I would private convo the pilot, if they failed to respond I would leave them to their fate, too many of them did not respond, I would also watch for any signs of activity on their part, simply blocking me worked as it proved they were active.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#297 - 2015-10-17 09:21:31 UTC
Black Pedro wrote:
Dracvlad wrote:
Bumping, this does have a major inpact on casual players, they have an hour to play perhaps, want to move some stuff to Jita, get bumped by a Macherial, they end up being bumped for hours.
This is intended. Freighters are capital ships that require a fleet for support. Casual players are not entitled to be free from the influence of other players solely because of the fact they are casual players. Being/making yourself defenseless is not, and cannot be a viable defensive strategy in this sandbox game.

Dracvlad wrote:
The T2 destroyer idea may work, and I will suggest that CCP are being clever here, so much so that I will train a toon to do that while my main toons are in Stain.
Good, can we all agree that things are finally balanced? If these destroyers are indeed implemented such that they allow a rescue for bumped freighters, let's all agree to put the constant forum whining over bumping and ganking aside and just settle our differences in-game like CCP intends?


With the current level of scatter gun war dec's that freighter is going to be largely solo, you can ignore the constraints of the hisec sandbox all you want but that is part of the issue. For my part when I move my freighter I web it, but I have multiple accounts and I have friends in my corp with the tick box set to inter corp aggro, but here is the rub, I am not based in hisec in the main, so don't get war decs and am not big enough to attract one because we have targets running around often in hisec.

As I said in reply to Mag, CCP has to look at ways to keep those casual players and that T2 destroyer is a smart move, however it is still unbalanced and here is why, a T2 destroyer which will cost 10 times what a T1 destroyer costs being used by a group that has no null sec funding to pay for their loss exposing that to be ganked by a t1 destroyer with a fully funded by null sec alliance entity, that is unbalanced, totally unbalanced. So no its still not balanced!

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Mag's
Azn Empire
#298 - 2015-10-17 09:37:33 UTC
Dracvlad wrote:
But here is the thing you are really ignoring, the bumping is an aggressive act that has no penalty leaving them helpless, while I know that if CCP does make it subject to suspect status it will be abused to hell and back, but all he understands is that due to CCP and their bumping mechanic he is stuck there for three hours, you can slice it and dice it in different ways and ignore it all you want, but that is the truth of it.
I'm not ignoring it, I just don't see it as the problem you do. I could be pedantic regarding your use of the term aggressive act, but meh, whatever.

You used that story in an attempt to back your stance. It didn't work, to be brutally honest with you. He took the risk, paid the price with a three hour time penalty. All of which could have been avoided.

Now I'm sure you'll now talking about alts and what do we do without second accounts yadayada.

Friends.

It's not said enough but I had a quick word with Sherlock earlier and it seems friends in an MMO working together, are a force multiplier and can be viewed as rather OP.

I said "No shit!"

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Dracvlad
Taishi Combine
Astral Alliance
#299 - 2015-10-17 10:08:30 UTC  |  Edited by: Dracvlad
Mag's wrote:
Dracvlad wrote:
But here is the thing you are really ignoring, the bumping is an aggressive act that has no penalty leaving them helpless, while I know that if CCP does make it subject to suspect status it will be abused to hell and back, but all he understands is that due to CCP and their bumping mechanic he is stuck there for three hours, you can slice it and dice it in different ways and ignore it all you want, but that is the truth of it.
I'm not ignoring it, I just don't see it as the problem you do. I could be pedantic regarding your use of the term aggressive act, but meh, whatever.

You used that story in an attempt to back your stance. It didn't work, to be brutally honest with you. He took the risk, paid the price with a three hour time penalty. All of which could have been avoided.

Now I'm sure you'll now talking about alts and what do we do without second accounts yadayada.

Friends.

It's not said enough but I had a quick word with Sherlock earlier and it seems friends in an MMO working together, are a force multiplier and can be viewed as rather OP.

I said "No shit!"


So as hyperdunking enabled solo ganking of freighters then you don't have an issue with the change then?

That story works as I intended it too, to show how it affects casual players and their attitude to the game, you may reject it that's your call, but CCP cannot afford to reject that, personally I think they are acting too late and screwed up as soon as they allowed hyperdunking to be applied to ships, a truly stupid call CCP Falcon...

As for me I have proved to myself that I can make lots of ISK and kill stuff in a game that is hard, I find the puerile behaviour of much of the Eve player base irritating, the PvE is boring and even the combat is boring, piloting skill does matter a bit, but not much, its mainly getting the drop on people, which is more fun when you are outnumbered as I normally am. I had some fun with the drifters, as that was a challenge, being in a fleet that killed drifters for no loss was fun and engaging, much more fun then trying to get around all the advantages that CODE have.

In any case if the game is simply bigger numbers win then whats the fun and why bother, over to you Sherlock...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Black Pedro
Mine.
#300 - 2015-10-17 10:36:10 UTC
Dracvlad wrote:
As I said in reply to Mag, CCP has to look at ways to keep those casual players and that T2 destroyer is a smart move, however it is still unbalanced and here is why, a T2 destroyer which will cost 10 times what a T1 destroyer costs being used by a group that has no null sec funding to pay for their loss exposing that to be ganked by a t1 destroyer with a fully funded by null sec alliance entity, that is unbalanced, totally unbalanced. So no its still not balanced!
You are in charge of CCP. What changes would you make to the game to make freighter ganking in highsec balanced?