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Best way to revitalise the battleship class

Author
Mr Mieyli
Doomheim
#21 - 2015-10-15 07:44:16 UTC
Feyd Rautha Harkonnen wrote:
Warp speeds OP, its the warp speeds.

F


Surely though if you keep the same warp speed differential then you will have the exact same situation that we are currently in. In my opinion what battleships need is for speeds for smaller ship classes to be reduced giving battleships longer to achieve a target lock before the frigate / cruiser is under their guns.

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Lan Wang
African Atomic.
Dreadnought Diplomacy.
#22 - 2015-10-15 08:15:06 UTC
yeah sounds great for people who use entrosis, but what about people who dont live in sov? not really revitalising battleships is it?

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Eugene Kerner
TunDraGon
Goonswarm Federation
#23 - 2015-10-15 08:18:16 UTC
Crystalline Entity wrote:
As a ship that people may actually consider on a regular basis for PVP

Add a 25% (tier 1), 30% (tier 2), 40% (tier 3) reduction in cycle time for Entosis modules to them. Not marauders or black ops, they have their speciality

Easy peasy. Makes them actually relevant again.

It won't happen but it would be nice imo.

Anyway, just random musings.

CE






[In before:

- "that's a bad idea"
- "I already use battleships loads all the time"
- "my smallship meta will be ruined"
- "my bricktanked t3 meta"
- "but the big alliances will just blob us again"
- "It doesn't need revitalising you noob"
- etc etc.. forum splerging]


What are you even talking about? We do not need your ****** entosis link in low sec - that is where you find BS fleets...we also visit 0.0 every other day to hand out candy (TNT SC yesterday e.g.)

Battleships are relevant...just use them.

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Rek Seven
University of Caille
Gallente Federation
#24 - 2015-10-15 09:30:06 UTC
This dues nothing to "revitalize" battleships, it just gives them a niche role in Null.

-1
Dracvlad
Taishi Combine
Astral Alliance
#25 - 2015-10-15 09:54:30 UTC
We use Battleships, they work very well, they just don't work in massed fleets due to bombers which is a shame.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#26 - 2015-10-15 09:54:45 UTC
Rek Seven wrote:
This dues nothing to "revitalize" battleships, it just gives them a niche role in Null.

-1

Well, if CCP don't allow Capitals back into highsec, then Battleships will probably have a role in killing Citadels.

However, my guess would be that since Citadels will be in highsec and Capitals are being tied into killing them, then it's likely that Capitals will be back in highsec next year.

More needed for battleships if that's the case.
Jill Xelitras
Xeltec services
#27 - 2015-10-15 12:18:12 UTC
Dracvlad wrote:
We use Battleships, they work very well, they just don't work in massed fleets due to bombers which is a shame.


What if there was a high-slot BS only module which when activated destroys one bomb, but also has a (severe) drawback to keep BS pilots from activating it until they actually spot bombs. The drawback for the BS pilot could be very high cap use or something like that.

I know that bombs can be smartbombed away, I just don't know how easy/difficult it is to pull it off. The thing with smartbombs is that you're also wiping all drones and small ships off the field. I don't think that FOF missiles go after bombs.

Considering the disadvantages of smartbombs, there could be a niche place for a dedicated anti-bomb module. Alternatively the HP of bombs could be lowered to further limit the number of bombs which can effectively be used at the same time in the same area.

Don't anger the forum gods.

ISD Buldath:

> I Saw, I came, I Frowned, I locked, I posted, and I left.

Syeed Ameer Ali
Dirtbag Space Warriors Coming for yor Loots
#28 - 2015-10-15 12:31:06 UTC
Atevii Zee wrote:
Kinda stealing from world of warships here but i think battleships should have automated small turrets that attack anything close.


That would make them difficult to solo with frigates or destroyers.Ugh
Delt0r Garsk
Shits N Giggles
#29 - 2015-10-15 14:17:49 UTC
We have flown large BS fleets recently. Bombers were not a problem. I often hear the "no BS cus bombers", but there is really nothing backing that up. Nothing. Killboards are public.

BS are often not used because they are simply not better than HACs and t3s. Period. You get almost as good tank and better damage application almost across the board with HACs and t3s. Given that there is not always a huge price difference, its a no brainier to use the cruisers instead.

Don't forget that a lot of what is flown in large fleets is more or less decided by a very small subset of people. Just because something is not a thing doesn't in fact mean there is good reason for it.

Recently battle cruisers just got a lot better. In fact we used them a few times last weekend. That fleet cain is bloody awesome.

AKA the scientist.

Death and Glory!

Well fun is also good.

Otso Bakarti
Doomheim
#30 - 2015-10-15 20:38:36 UTC  |  Edited by: Otso Bakarti
Only thing I'd suggest about a BS would be speed them up just a tad. Nothing spectacular, maybe a mere 50mps. Wouldn't try to race a cruiser in one, just transverse a large mission zone without my beard growing another inch
in the process.

There just isn't anything that can be said!

Markus Reese
Deep Core Mining Inc.
Caldari State
#31 - 2015-10-15 21:36:46 UTC
Otso Bakarti wrote:
Only thing I'd suggest about a BS would be speed them up just a tad. Nothing spectacular, maybe a mere 50mps. Wouldn't try to race a cruiser in one, just transverse a large mission zone without my beard growing another inch
in the process.


Going back to what I said earlier, what about changing weapons. Make combat more about damage application instead of just DPS? I think something that would be very nice is expand the grid? Up minimum warp distance, increase target range, change tracking and such. Increase that space between ships. Would be a range of changes to fitting and tracking speed to make fitting more offensive and defensive in terms of weaponry?

Small concept example, long range bs fleet for damage. Has high track anti cruiser escort. Bombardment cruisers counter the close range so people can get in and kill the bs. Frigates become offensive in utility more, dessies then get back to anti cruiser and anti frig, see where I am going? Try to eliminate the rock paper scissors.

A speed boost would be nice, but I would rather a battleship feel big and powerful centerpiece. Would also improve new player experience by increasing roles ideal for low SP as veteran support. Brings in a military structure so being a large ship pilot requires working with escort pilots.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Hasikan Miallok
Republic University
Minmatar Republic
#32 - 2015-10-15 22:09:51 UTC
Syeed Ameer Ali wrote:
Atevii Zee wrote:
Kinda stealing from world of warships here but i think battleships should have automated small turrets that attack anything close.


That would make them difficult to solo with frigates or destroyers.Ugh


Isn't that just called a smart bomb ?
Markus Reese
Deep Core Mining Inc.
Caldari State
#33 - 2015-10-16 01:16:21 UTC
Hasikan Miallok wrote:


Isn't that just called a smart bomb ?


What is proposed is actually something that has been brought up in other topics. In a way, it really sorta kinda exists, but not very well. FOF missiles. But people have brought up in the past an FOF turret of sorts. So a large turret mount weapon, but essentially a short range, anti drone/frigate, non AOE.

Not that it is a bad idea, as a high slot item, it would mean a loss of DPS to act as a shield without the AoE.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Deck Cadelanne
CAStabouts
#34 - 2015-10-16 10:48:00 UTC
Vimsy Vortis wrote:
The major thing that discourages me from using them more (I do actually use them quite a lot) is their incredibly slow align and warp times. They're great when you can get on grid with something, but actually getting to a fight in a battleship takes forever.

Oddly low strategic speed is not a problem real battleships actually suffered from as they could generally achieve and sustain high top speeds and travel long distances very quickly.


I've used a battleship in PVP three times:

First time I died without getting a hit on the smaller ships that kept me tackled and burned me down; they saw me coming and got their reinforcements on grid before I landed.

Second time I died (along with several other battleships) to a cruiser fleet but only after we'd killed a very shiny dread somebody already had tackled, so it was worth the loss

Third time I lived because we wiped the other fleet on grid, our smaller ships had them all tackled.

So yeah, battleships simply aren't well suited for the typical small gang PVP type action but they are well suited for some scenarios.

"When the going gets weird, the weird turn professional."

- Hunter S. Thompson

Captain Awkward
Republic University
Minmatar Republic
#35 - 2015-10-16 15:23:38 UTC
BS dont have small guns and cant defend well against small targets on their own.

They say BS are ships of the fleet. But they slow that said fleet down. The range and dps they bring are not worth the los of mobility for the entire fleet if just 1 BS is in the fleet. So its mutch better to force everyone in cruisers.

So maybe, when going into a fleetwarp, the mutual warp tunnel with smaller ships should "somehow" ™ pull the BS to a higher Warpspeed.

So the fleet Warp speed is the combined warp speed of all ships and not allways the warpspeed of the slowest ships.

Mitght hurt solo BS, but would buff its value in fleet.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#36 - 2015-10-16 16:17:38 UTC
Oy, this topic again.


BS dont need point defense weapons or any other gimmick for "defending" against small targets. Most BS can handle themselves against a few frigs, or cruisers assuming you know how to fly/fit a BS. The weakness to small targets is an intended game design, but can be managed with good fitting. Battleships are supposed to be supported by smaller ships, not be solo pwn mobiles.

BS already have utility, larger drone bays than other non-drone orientated cruisers/BC and the option to fit MJD. Cruisers/frigs cannot fit MJD, nor do they have 24km heavy neuts.

A RHML typhoon/raven will murder frigs/cruisers. A cruise missile phoon also works fairly well. A nano tempest with dual heavy neuts is also good at dictating range since it can cap out tackle before they ever get close and then killed with its guns. Hyperion is a tanky ***** as is a triple rep tempest fleet issue.

There are some BS which dont do well in a solo role, such as the apoc, but they do well in fleet settings. Not all BS need to be good at the solo role.

As to the point defense argument about fitting small guns/launchers along side the large. I present you with RHML/RLML typhoon. Kill all frigs with RLML, and then kill all cruisers and BC with RHML. Hell i can even alternate them on reload times. Why would i fly any other ship when the BS has no weakness?

Warp speed is a non issue. Plan your warp so you dont get chased down. You warp to a gate at 0 when youre being chased by frigs/cruisers, thats on you. Now am i going to go on a 50j roam in one? Probably not. But if i had some support ships, i would not be opposed to it.
Cara Forelli
State War Academy
Caldari State
#37 - 2015-10-16 18:10:11 UTC
Here's a better idea. In the appropriate forum no less.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

MP2008
Restinotia Corp
#38 - 2015-10-16 18:35:40 UTC
Not sure what the OP is on, but BS fleets are pretty common in my area of lowsec. I'm pretty sure this is coming from someone who is probably some Sov grunt. Please just stop.
baltec1
Bat Country
Pandemic Horde
#39 - 2015-10-16 19:02:33 UTC
Markus Reese wrote:

Going back to what I said earlier, what about changing weapons. Make combat more about damage application instead of just DPS?


It already is.
Feyd Rautha Harkonnen
Doomheim
#40 - 2015-10-16 19:13:50 UTC
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