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Best way to revitalise the battleship class

Author
Crystalline Entity
Black Dragon PHP
#1 - 2015-10-14 16:54:23 UTC
As a ship that people may actually consider on a regular basis for PVP

Add a 25% (tier 1), 30% (tier 2), 40% (tier 3) reduction in cycle time for Entosis modules to them. Not marauders or black ops, they have their speciality

Easy peasy. Makes them actually relevant again.

It won't happen but it would be nice imo.

Anyway, just random musings.

CE






[In before:

- "that's a bad idea"
- "I already use battleships loads all the time"
- "my smallship meta will be ruined"
- "my bricktanked t3 meta"
- "but the big alliances will just blob us again"
- "It doesn't need revitalising you noob"
- etc etc.. forum splerging]
Deck Cadelanne
CAStabouts
#2 - 2015-10-14 16:57:17 UTC  |  Edited by: Deck Cadelanne
First in with:

- "that's a bad idea"
- "I already use battleships loads all the time"
- "my smallship meta will be ruined"
- "my bricktanked t3 meta"
- "but the big alliances will just blob us again"
- "It doesn't need revitalising you noob"

Now that it's out of the way...

Battleships are frequently used, perhaps not routinely in PVP but they are a constant when it comes to PVE.

With that said, the main reason they are not more widely used in PVP is simple - they are slow and often can't hit smaller faster moving targets very effectively. Their ability to put out damage is awesome...but applying that damage to targets while not being an easy kill yourself is the trick!

"When the going gets weird, the weird turn professional."

- Hunter S. Thompson

Frostys Virpio
State War Academy
Caldari State
#3 - 2015-10-14 16:58:38 UTC
Crystalline Entity wrote:
As a ship that people may actually consider on a regular basis for PVP

Add a 25% (tier 1), 30% (tier 2), 40% (tier 3) reduction in cycle time for Entosis modules to them. Not marauders or black ops, they have their speciality

Easy peasy. Makes them actually relevant again.

It won't happen but it would be nice imo.

Anyway, just random musings.

CE






[In before:

- "that's a bad idea"
- "I already use battleships loads all the time"
- "my smallship meta will be ruined"
- "my bricktanked t3 meta"
- "but the big alliances will just blob us again"
- "It doesn't need revitalising you noob"
- etc etc.. forum splerging]


There are no tiers any more.
Deck Cadelanne
CAStabouts
#4 - 2015-10-14 17:00:36 UTC
Frostys Virpio wrote:


There are no tiers any more.


Also true.

Battleships are very relevant. Kind of wondering where OP is coming from with this!

"When the going gets weird, the weird turn professional."

- Hunter S. Thompson

Vaju Enki
Secular Wisdom
#5 - 2015-10-14 17:48:02 UTC
Nerf bombers.

The Tears Must Flow

Crystalline Entity
Black Dragon PHP
#6 - 2015-10-14 18:10:41 UTC
I pvp a lot (badly), we hardly ever see BS used on a regular basis..

Dunno, would be nice to see them come back again Smile
Paranoid Loyd
#7 - 2015-10-14 18:30:27 UTC
Looking at your killboard, out of your last 20 kills not including noobships and structures 8 of them have been battleships. Roll

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#8 - 2015-10-14 18:55:52 UTC
The major thing that discourages me from using them more (I do actually use them quite a lot) is their incredibly slow align and warp times. They're great when you can get on grid with something, but actually getting to a fight in a battleship takes forever.

Oddly low strategic speed is not a problem real battleships actually suffered from as they could generally achieve and sustain high top speeds and travel long distances very quickly.
Frostys Virpio
State War Academy
Caldari State
#9 - 2015-10-14 19:10:15 UTC
Vimsy Vortis wrote:
The major thing that discourages me from using them more (I do actually use them quite a lot) is their incredibly slow align and warp times. They're great when you can get on grid with something, but actually getting to a fight in a battleship takes forever.

Oddly low strategic speed is not a problem real battleships actually suffered from as they could generally achieve and sustain high top speeds and travel long distances very quickly.


If you take the US for example, they just stopped making BS once they ran out of way to make them able to follow carriers. BS were able to follow the rest of the fleet because the one that could not was cancelled.
Feyd Rautha Harkonnen
Doomheim
#10 - 2015-10-14 19:37:31 UTC  |  Edited by: Feyd Rautha Harkonnen
Warp speeds OP, its the warp speeds.

F
Jeremiah Saken
The Fall of Leviathan
#11 - 2015-10-14 19:51:32 UTC
Vimsy Vortis wrote:

The major thing that discourages me from using them more (I do actually use them quite a lot) is their incredibly slow align and warp times. They're great when you can get on grid with something, but actually getting to a fight in a battleship takes forever.

Oddly low strategic speed is not a problem real battleships actually suffered from as they could generally achieve and sustain high top speeds and travel long distances very quickly.

This and
Feyd Rautha Harkonnen wrote:
Warp speeds OP, its the warp speeds.

F

I did 10 jump in my marauder few days ago. Eternity. Did my laundry, dishes, grab a beer. What my ship was doing in that time? Aaaalllligning. Then waaaarrrping through 80 AU systems. Warp speed rigs and mods don't make sense when not in fleet.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Markus Reese
Deep Core Mining Inc.
Caldari State
#12 - 2015-10-14 23:12:39 UTC
To bring battleships to a combat potential in pvp ones more, and not as a "Press F1" mechanic? It would probably come down to the turrets. Change weaponry so there is greater functional differentiation between the turret and missile types. This way, battleships perform a more specialized, but powerful role such as a more point defense, or long range bombardment like battleships are supposed to be.

*Insert a bunch of babble here describing more role versatility and squad on squad mechanics, etc...

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Zappity
New Eden Tank Testing Services
#13 - 2015-10-14 23:20:36 UTC
Warp speed. But I would support this change because why not.

Zappity's Adventures for a taste of lowsec and nullsec.

Ima GoodGirl
Aria Shi's Wasted ISK
#14 - 2015-10-14 23:46:40 UTC
Macherial is pretty widely used at the moment.
Chainsaw Plankton
FaDoyToy
#15 - 2015-10-15 01:22:44 UTC
Ima GoodGirl wrote:
Macherial is pretty widely used at the moment.

the one with.... good warp speed Shocked

BS warp speed is pretty awful... hard to be combat effective when dedicating rig slots to warp speed and trying to fit so you are somewhat effective vs frigates and t3ds.

in small groups I feel there are many synergies between ships and I think a few BS could be a lot of fun in a roaming gang, but warp speed comes into play and you are slowing everyone down.

@ChainsawPlankto on twitter

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#16 - 2015-10-15 02:12:44 UTC
It's a compound problem because not only are battleships extremely slow in warp, their lack of on-grid agility makes them slow getting in to warp in the first place.

It's symptomatic of the overly formulaic approach EVE has to speed. Big ships are slower than small ships, slower moving, slower warping, slower to lock targets, everything that can be slower than a smaller ship is slower. These disadvantages also compound together, because battleships need more time than smaller hulls to do things when they actually get to the fight they are more badly affected by their inability to get to a fight.

In a game like EVE where combat is intensely time critical these kind of compound speed disadvantages relegate slow whips to niche use or use in PVE where time is less of a concern. You can buff the hell out of them all you want, but so long as flying one means you're still 3 jumps out when the fight ends they're going to remain minimally useful.
Atevii Zee
Imperial Academy
Amarr Empire
#17 - 2015-10-15 02:39:16 UTC
Kinda stealing from world of warships here but i think battleships should have automated small turrets that attack anything close.
Chainsaw Plankton
FaDoyToy
#18 - 2015-10-15 03:28:57 UTC
I have no problem with BS being slower in general, but when a 20AU warp goes from 37s to 54s eww gross!

yea it was stupid before that frigates (especially the 13.5 au/s ceptors) couldn't quickly catch up to BS over a few warps, and like the way interceptors can now intercept. but BS got hit too hard in the process.

@ChainsawPlankto on twitter

Hasikan Miallok
Republic University
Minmatar Republic
#19 - 2015-10-15 06:14:07 UTC
Simple solution.

Get rid of the Battleship Class.

This will immediately solve the problem of:
(1) new player obsesses over battleships coz "reasons",
(2) neglects everything useful to train for one
(3) puts all their ISK into geting one
(4) ... and then rage quits when they lose it .
Tanthos
Tanthos Corp
#20 - 2015-10-15 06:14:26 UTC
+1 for warp and align speeds.
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