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Dev blog: Multibuy All the Things

First post
Author
Hendrik Tiberius
Red Phoenix Rising
#21 - 2015-10-03 19:52:40 UTC
I love it.
Lelira Cirim
Doomheim
#22 - 2015-10-04 22:36:45 UTC  |  Edited by: Lelira Cirim
This really is a delightful feature and the number of places it can be used is ideal... I'm thankful I read the devblog because yesterday I was dragging and dropping from the Industry window. :) Making it even slightly more obvious that the context menu for those "circles" is worth looking at would really help. Maybe you don't want to rough up the Industry UIs with more buttons, but that sure is a well hidden perk.

It's also great that you can do the math yourself with the Buy Orders counter. If I have 7x11 run blueprints, I only need to do the math once, multibuy on a single run, and then request 77 orders. Couldn't be easier.

Well, maybe it could. ;) I can only think of one way to improve. The industry window has a filter feature for "Show total required" and "Show missing". Multibuy ignores this and will populate the full inputs regardless. I can think of situations where I don't want to rebuy what's already sitting in my hangar, so making these two features play nice would strengthen the purpose of both.

Hail karkur! o7

Do not actively tank my patience.

Tyranis Marcus
Bloody Heathens
#23 - 2015-10-05 04:03:12 UTC  |  Edited by: Tyranis Marcus
Imported a new fit from EFT and used multibuy in Jita the other day. Freaking awesome!

Thanks for this!

(Finally bought my first Taranis after all these years, so if you see me flying in it, I'm probably an easy mark. Oops )

Do not run. We are your friends.

Bad Messenger
Rehabilitation Clinic
#24 - 2015-10-06 23:46:08 UTC
it works only in same solar system than you currently are in?

why not remote possibility?
Logan Revelore
Symbiotic Systems
#25 - 2015-10-11 09:12:34 UTC
I have yet to get the multisell feature to work.
marly cortez
Ministry of War
Amarr Empire
#26 - 2015-10-12 18:23:07 UTC
Logan Revelore wrote:
I have yet to get the multisell feature to work.



Same problem here, Feature.....Keeps reporting that I have zero sell order up yet refuses to progress current sell orders as if my limit had been reached, Result .....selling items individually just as we always have.

Buy however seems to work as intended, though I did find items I bought on a fit were offered in systems many jumps away on a couple of occasions, Opinion, Works to a point but requires a lot of supervision and cannot sell multiple items yet.

Humanity is the thin veneer that remains after you remove the baffled chimp.

Rowells
Pator Tech School
Minmatar Republic
#27 - 2015-10-13 20:55:16 UTC
is there any future possibility of combining these two features into a single window?
CCP karkur
C C P
C C P Alliance
#28 - 2015-10-13 21:14:40 UTC
Logan Revelore wrote:
I have yet to get the multisell feature to work.

I just fixed a defect where dragging to the "drag here" area would sometimes add the item twice.... if that's you problem, try dragging the items to the center of the window (not the top area)

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Zsha
Immortalis Inc.
Shadow Cartel
#29 - 2015-10-14 08:24:20 UTC
Can't believe this change has only managed a 2 page worth on the topic here in this forum.

The change is massive, it's so helpful!, it saves so much time!, right clicking and buying every single module and all ammo types for a ship fit was just such an annoyance, I really didn't like it.

Thanks for this change, bejeezus!!!!

CCP, I really do think you are going in the right direction, ignore the unnecessary negativity from some players with regards to some changes being made in game.

Thanks for this change!!! And I'm REALLY looking forward to the "Off Grid Boosting" change when you get around to the Command Ship balance patch ;)
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