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NPE and NPC Corp Restructure:

First post
Author
Salvos Rhoska
#1 - 2015-10-13 15:09:27 UTC
I suggest:
1) Starting all <30 day accounts in a new "Capsuleer Training Corp", which is immune to wardecc.
2) Rendering all NPC corps wardecable (note: against its capsuleer members, not against its NPC elements).

After that 30 days, the character is relegated to their default NPC corp (as in character generation) (which is wardecable and cost of which is undecided, pending rumoured wardec changes somewhere in the pipe).
They can ofc join an NPC or Player Corp, or form their own, at any time they wish within that 30 days.

But yes, basically after 30 days, you become vulnerable to wardecing, no matter where you end up.

To my mind, the proposal I make is robust, simple and intuitive, as well as implementable with a minimum of developer time.

I understand some may perceive my proposal as unduly harsh, but I dont see it that way.
NPC Corps, as they now stand, are an artificial and unconstructive restriction of the sandbox.
Furthermore, they are not helpful to new players, in large part, purely because of their chat (which is more often than not quite dead and unresponsive to new players.). Furthermore, there are many other channels new players can join for more active help.

NPC corps have only one justification for their existance, and that is wardec immunity.
I dont find that a valid justification. I find it is more harmful to the dynamic player sandbox, as an artificial shield based on an arbitrary PvE mechanic. Its not only new players that may cling to this, its also a huge proportion of alts of experienced players. Trying to use new players as a human shield, in defence of this wardec immunity, is not really honest nor valid. New players in NPC corps are outnumbered many times over by the real beneficiaries of this artificial, undynamic and restrictive pvp immunity, of experienced players who really shouldnt have this crutch in the first place.

My proposal also makes CCP interaction and focusing on the NPE far more direct and localised. Rather than rookies being spread through NPC corps all around, they are instead in one central corp. This makes such things as new player interactive events run by CCP a real and pragmatic possibility. A centralized New Player corp, is a far more efficient format for supporting, creating content for, and understanding/reacting to new player concerns.

In my proposal, new players have 30 days of wardec immunity. 
Thats enough for them to have a reasonably safe and incubated start.
After that, welcome to EVE, proper.

The exodus that would follow from NPC corps, pending my proposal, would nigh explosively re-invigorate the community and systemically, exponentially, create more dynamic content as thousands upon thousands of characters (and players) flood to existing corps or form their own. Both during the transition period, and in perpetuity therafter.

As to the concern of price of wardeccing a NPC corp, and the thousands of targets that would enable, this is offset, invariably, by one direct result of my proposed change itself. That of why would anyone remain in these NPC corps, where they can be wardecced en masse.

NPC corps will become ALMOST ENTIRELY EMPTY of active characters, within a matter of of a few weeks. 

At best, NPC corps would remain only as a temporary holding corp while a character undergoes application to another corp, or forms their own. This, to my mind, is EXACTLY what NPC corps should be, and all they should be. Not a contrivance to enjoy an artificial security.

Many have asked "whats the point in joining a corp in HS, rather than staying in an NPC corp." The answer, largely, is currently "little to none". This in and of itself justifies the change I propose. Therafer the question will instead be "whats the point in staying in an NPC corp, rather than joining a player corp" , and to which the answer would be FAR more diverse, constructive and conducive than to the former.

Amarisen Gream
The.Kin.of.Jupiter
#2 - 2015-10-13 15:16:46 UTC
The only issue - your trade hub PVP camping groups would keep a war dec on all NPC corps they could.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Frostys Virpio
State War Academy
Caldari State
#3 - 2015-10-13 15:19:50 UTC
Salvos Rhoska wrote:

The exodus that would follow from NPC corps, pending my proposal, would nigh explosively re-invigorate the community and systemically, exponentially, create more dynamic content as thousands upon thousands of characters (and players) flood to existing corps or form their own. Both during the transition period, and in perpetuity therafter.




You really expect player who stayed in NPC corp for the wardec immunity would not just form 1 man corps thus generating content for no-one and adding nothing to the community?
Amber Starview
Doomheim
#4 - 2015-10-13 15:26:08 UTC
1 . How does a new player learn anything in a corp full of only new players ?
2 . You mentioned the NPE making it easier for ccp then suggest they babysit them 24/7

Your proposal helps only people who want to wardec others it needs balance ,I don't like npc corps but at least they have diversity and that is important when learning anything .

Salvos Rhoska
#5 - 2015-10-13 15:26:44 UTC  |  Edited by: Salvos Rhoska
Amarisen Gream wrote:
The only issue - your trade hub PVP camping groups would keep a war dec on all NPC corps they could.


Yes, but so what.

-They are no longer new players (having passed 30 days).
-They are thereafter no less safe than any other non-new character in HS.
-Nobody, rationally, would remain in the NPC corp beyond the time it takes to apply to an existing corp, or foem one of their own.

NPC corps will become almost entirely empty of active characters, in a mere matter of weeks, as thousands upon thousands of non-new characters/players relocate into existing player corps, or form their own.

NPC Corps will become, as is rarional, merely a hold-over corp while players transit to a player corp or form their own.

Station traders, ofc, may still have reason to remain in them.
But again, so what. Wardec them all you want. They will almost never, if ever, enter into space.
The 30day NPE Corp wardec restriction is sufficient for them to reach their intended station home.
Thereafter, they can relocate, as can existing characters, even if in a wardecced NPC corp, with a rather insignificant inconvenience.
Lan Wang
Federal Navy Academy
Gallente Federation
#6 - 2015-10-13 15:30:43 UTC
LETS JUST BURN THAT M*****F***** DOWN!!! Cool

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Salvos Rhoska
#7 - 2015-10-13 15:37:05 UTC  |  Edited by: Salvos Rhoska
Frostys Virpio wrote:
Salvos Rhoska wrote:

The exodus that would follow from NPC corps, pending my proposal, would nigh explosively re-invigorate the community and systemically, exponentially, create more dynamic content as thousands upon thousands of characters (and players) flood to existing corps or form their own. Both during the transition period, and in perpetuity therafter.




You really expect player who stayed in NPC corp for the wardec immunity would not just form 1 man corps thus generating content for no-one and adding nothing to the community?


Some will.
I cant speculate on how many.
Many will instead join the recruitment market, and player corps, thereby enriching the player dynamics of EVE.

Who knows, perhaps even new, previously impossible, player corp alliancesnwith thousands of characters will form in HS, for collective security, mutual profits and community specific to their HS concerns.

Do you see the kind of incredible potential I am talking about?

Thousands upon thousands of new corps, even if 1 man, is a better option for content and player dynamics, than thousands upon thousands of characters sitting in NPC corps just for the artificial wardec shield.

Those 1man corps might grow, or recruit. They might join in alliances according to their HS interests. Those alliances and corps might grow in unprecedented ways and change the face of HS dramatically, as a PLAYER based community, rather than an NPC based one.

NPC corps cannot do that, and do not.
Salvos Rhoska
#8 - 2015-10-13 15:46:23 UTC  |  Edited by: Salvos Rhoska
Amber Starview wrote:
1 . How does a new player learn anything in a corp full of only new players ?
2 . You mentioned the NPE making it easier for ccp then suggest they babysit them 24/7

Your proposal helps only people who want to wardec others it needs balance ,I don't like npc corps but at least they have diversity and that is important when learning anything .



1) Are you referring to the NPE corp? Believe me, new players learn even less in their current dispersed and separated NPC corp chats.

2) ? Really? Wut? Its easier to concentrate on the support/needs of one central corp of new players, than it is if they are spread in a dozen NPC corps.

3) It doesnt help wardeccers at all.

After the exodus invariably caused by my proposal, there is not point in wardeccing an NPC corp, because there is little to no active characters left in it (except station traders and charscters in transit to another corp, held there in holding (and probably also station bound till their applications go through)..

If wardeccers want to wardec the subsequent explosion of hundreds if not thousands of 1 man corps, go ahead.
All those 1man corps need to do, is reform an new corp, and the wardec is avoided.

Furthermore, if these players in exodus from NPC corps form large new corps or alliances, wardecs become far harder to enact in pracrice, as these corps will have their own PLAYER BASED reaction and retaliation, shared resources and intel to respond in kind.
Lan Wang
Federal Navy Academy
Gallente Federation
#9 - 2015-10-13 15:49:50 UTC
i guess this can go 2 ways, 1 man corp players end up quiting because they are too stubborn to join up to player corps and get bored with nobody to talk to or they all join up together and live happy ever after Big smile

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Paranoid Loyd
#10 - 2015-10-13 15:50:50 UTC
Salvos Rhoska wrote:
-They are no longer new players (having passed 30 days).
This premise is flawed, as such your entire proposal is flawed.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Salvos Rhoska
#11 - 2015-10-13 15:51:58 UTC
Paranoid Loyd wrote:
Salvos Rhoska wrote:
-They are no longer new players (having passed 30 days).
This premise is flawed, as such your entire proposal is flawed.


How is this premise flawed?

How is the rest of my proposal flawed?
Salvos Rhoska
#12 - 2015-10-13 15:53:35 UTC  |  Edited by: Salvos Rhoska
Lan Wang wrote:
i guess this can go 2 ways, 1 man corp players end up quiting because they are too stubborn to join up to player corps and get bored with nobody to talk to or they all join up together and live happy ever after Big smile


Tbh, they got nobody to talk to in NPC corps either, and even less reason to do so, since they do not share mutual interests as under the same player based corp umbrella.

Furthermore, if players are bored and want chat, they can join any number of open free channels, regardless of what corp they are in.

Nobody is in an NPC corp " for the community there" :D
Vincent Athena
Photosynth
#13 - 2015-10-13 15:56:52 UTC
Salvos Rhoska wrote:

The exodus that would follow from NPC corps, pending my proposal, would nigh explosively re-invigorate the community and systemically, exponentially, create more dynamic content as thousands upon thousands of characters (and players) flood to existing corps or form their own. Both during the transition period, and in perpetuity therafter.



This makes the assumption that the exodus is to another corp, and not another game entirely.

People stay in NPC corps because they like that style of play. Anytime any style of play is removed, some fraction of those who enjoy that style will leave the game.

Know a Frozen fan? Check this out

Frozen fanfiction

Salvos Rhoska
#14 - 2015-10-13 16:14:25 UTC  |  Edited by: Salvos Rhoska
Vincent Athena wrote:
Salvos Rhoska wrote:

The exodus that would follow from NPC corps, pending my proposal, would nigh explosively re-invigorate the community and systemically, exponentially, create more dynamic content as thousands upon thousands of characters (and players) flood to existing corps or form their own. Both during the transition period, and in perpetuity therafter.



This makes the assumption that the exodus is to another corp, and not another game entirely.

People stay in NPC corps because they like that style of play. Anytime any style of play is removed, some fraction of those who enjoy that style will leave the game.



Yes, you are correct.

That is a degree of assumption on my part in the proposal.

However, insofar as what constitutes "that style of play" as which defines the current status quo from what my proposal would enact, boils down to one single thing:

-Wardec immunity.

I dont know how important and deciding a factor that is to what number of current NPC corp characters/players.
I cant answer that. If anyone else can, Id love to hear it.



Nonetheless, there are some mitigating factors that may take some of the edge off the discomfort my proposal would cause these particular players/characters, hopefully sufficiently and atleast significantly, 2 of which are in and of themselves a result of the proposal itself:

1) If your small (1-whatever) corp is wardecced, you can simply form a new corp.

Its not expensive, and the logistics are not a big hurdle for a small corp with basically only one players alts in it anyways (meaning no complication with dealing with other players).

2) I anticipate (rationally I think), that hundreds if not thousands of small 1 player corps will result from my proposed changes.
The sum effect of this, is similar to a shark hunting in a school of fish. Though each individual fish is a potential target, for the effort involved (in wardecing), there are just so goddam many of them, that the rest of the school remains uneaten, while the unlucky/weakest are eaten. It would be simply impractical and inordinately expensive to wardec them all, or even a significant portion of them, just to get at 1 character.

3) In the longer run (and perhaps even immediately after my proposed change) I am hoping that my proposal may also result in completely new, potentially quite enormous, HS player corps and potentially even alliances. Small, private, operators could join them, for collective security, mutual profits and shared interests. There is a real potential here for huge and significantly powerful HS corps/alliances to form in the aftermath of the exodus from NPC corps. Wardecing them might not be nearly as simple a concern therafter.
Hengle Teron
Red Sky Morning
The Amarr Militia.
#15 - 2015-10-13 16:19:26 UTC
Enter Salvos Rhoska, a new challanger for Carrie-Ann's top spot.
Freya Sertan
Doomheim
#16 - 2015-10-13 16:19:46 UTC
Salvos Rhoska wrote:
Paranoid Loyd wrote:
Salvos Rhoska wrote:
-They are no longer new players (having passed 30 days).
This premise is flawed, as such your entire proposal is flawed.


How is this premise flawed?

How is the rest of my proposal flawed?


Because *I'm* still "new". Your idea that people after 30 days are no longer "new players" is incredibly wrong and since the entirety of your suggestion was based on that thought it is inherently misguided and wrong.

New players exist well beyond 30 days, friend. I know, I am one.

New Eden isn't nice. It isn't friendly. It isn't very hospitiable. Good thing there are people here to shoot in the face.

Want to make New Eden a nice place? Try this out.

Thorn en Distel
Federal Navy Academy
Gallente Federation
#17 - 2015-10-13 16:27:35 UTC
Dear OP,

Please stop beating the dead horse... again. Every few months someone comes with the same 'nerf NPC corps' proposal in some guise or another, and it's not really getting any better on repetition.

Basically, your dream of a 'target rich environment' is not going to happen, due to people (including me) either quitting EVE altogether or forming a 1-man-corps.

Salvos Rhoska
#18 - 2015-10-13 16:28:13 UTC  |  Edited by: Salvos Rhoska
Freya Sertan wrote:
Salvos Rhoska wrote:
Paranoid Loyd wrote:
Salvos Rhoska wrote:
-They are no longer new players (having passed 30 days).
This premise is flawed, as such your entire proposal is flawed.


How is this premise flawed?

How is the rest of my proposal flawed?


Because *I'm* still "new". Your idea that people after 30 days are no longer "new players" is incredibly wrong and since the entirety of your suggestion was based on that thought it is inherently misguided and wrong.

New players exist well beyond 30 days, friend. I know, I am one.


That delineation is subjective, and not a predicate nor premise for refuting my proposal.

It doesnt matter whether you consider a player new up to 30 days, 90 days, 1000 days or 10,000days.

What matters, is how far the protection and incubation of new players extends.

If you think the NPE Corps membership should extend to 60 days, or even 90 days, Im largely ok with that.
This is negotiable and not really relevwnt to the impetus of the proposal.

How long a new player is "new" is is not an argument against my proposal, insofar as consolidating NPE into a dedicated CCP auspiced Corp, nor against instituting wardecs on NPC corps capsuleers

NPC corps are predominantly and overwhelmingly populated by characters (and their players) that I am sure exceed even your subjective measure of "new".



How long do you, yourself, consider a player as "new".
This is not a rhetorical question.
I expect a specific figure, since you claim my specific figure of 30 days is not representative in your opinion.
Carrie-Anne Moss
The Scope
Gallente Federation
#19 - 2015-10-13 16:28:26 UTC
Hengle Teron wrote:
Enter Salvos Rhoska, a new challanger for Carrie-Ann's top spot.

Nah this dudes a chump.

I think they should just enable Friendly Fire in Npc corps.
Freya Sertan
Doomheim
#20 - 2015-10-13 16:31:05 UTC
Salvos Rhoska wrote:

You are missing the issues here.


No. You're moving your goalposts in order to avoid dissenting opinions.

"What matters, is how far the protection and incubation of new players extends."

This is also inherently wrong; there is NO protection/incubation for new players as it stands. There is no reason to ever HAVE protection/incubation for new players.

New Eden isn't nice. It isn't friendly. It isn't very hospitiable. Good thing there are people here to shoot in the face.

Want to make New Eden a nice place? Try this out.

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