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Is it worth it to shield tank all of the dreads?

Author
bp920091
Black Aces
Goonswarm Federation
#1 - 2012-01-05 02:42:49 UTC
So, i have been fooling around with dreadnaught fits, and i have noticed a trend. Fitting a shield tank to said dreadnaughts will actually make them perform equally as well, if not better (at least for 3m, before their cap runs out).

Lets look at it this way. Shield tanks are used when lowslots are a priority (damage mods, tracking enhancers, and DCIIs), and armor tanks are used when midslots are a priority (webs, speed mod, point, eccm, ect.).

Now, dreadnaughts really dont pack any midslot stuff, and since they have a 5m siege cycle, any tank that lasts for 3m running @ full power should be sufficient (because frankly, if you ARE running your tank for more than 3m in siege, odds are that you are going to die in any case). If you shield tank dreadnaughts, you can open up many lowslots to get additional DPS/tracking mods.

This can be shown to work with the moros rather easily.

[Moros, dpsmoros]
Tracking Enhancer II
Tracking Enhancer II
Co-Processor II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Damage Control II

Capital Shield Booster I
Photon Scattering Field II
Invulnerability Field II
Invulnerability Field II
Invulnerability Field II

Siege Module II
Ion Siege Blaster Cannon I, Guristas Antimatter Charge XL
Ion Siege Blaster Cannon I, Guristas Antimatter Charge XL
Ion Siege Blaster Cannon I, Guristas Antimatter Charge XL

Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I

Please note that i tried to make the moros fit without faction mods or implants, partly due to cheapness, and partly due to replacement ease (getting t2 mods is easier than getting faction mods).

This gets 12811 dps, unoverloaded, only with Guristas Antimatter XL. This tanks 12476 dps for 3.5 minutes, with an EHP of 1.9M. Compare it to an armor tanked moros, and you find that you lose on either dps, ehp, or rep power.

The best part is that short range ammo is feasable when shooting POSs, with a range of 24+31km (45km is well within appropriate sieging range of a POS).

It does the same dps of a nyx, cannot lose all of it's bombers due to smartbombing/stealth bombers, and only has to fear neuting ships (and other supers killing it). Even better is when you factor in the replacement cost, which is (1.8B insurance, 1.2B net return, 2.2-2.3B fit (2.25-1.2) = 1.05. To make that simpler, if you buy a moros and fit at jita/the forge (for the dread itself) prices, it only costs you 1.05B to REPLACE the dread.

So a dread that costs a little over 1B to replace, deals the same dps of a nyx, cant be neutralized by bombers, can dock, and doesnt need a dedicated babysitter.

Now, my question is this. Is it worth it to do the same to the Revelation, as with only 4 midslots, you can only get a tank of 10,000 dps? or should you stick with armor tanking it for a while.
Liam Mirren
#2 - 2012-01-05 02:48:51 UTC
Shield caps suck due to how leadership and gank links apply to shields, jumping into a hostile situation thus means you wade into battle with your trousers on your ankles. Also, that fit doesn't make any sort of realistic sense, for various reasons.

Excellence is not a skill, it's an attitude.

bp920091
Black Aces
Goonswarm Federation
#3 - 2012-01-05 02:53:54 UTC
Liam Mirren wrote:
Shield caps suck due to how leadership and gank links apply to shields, jumping into a hostile situation thus means you wade into battle with your trousers on your ankles. Also, that fit doesn't make any sort of realistic sense, for various reasons.


Ok, i can see the problems with a shield tank because of the boosts, but honestly, if a dreadnaught is primaried, said dreadnaught will be able to tank the fleet easily, or will die VERY quickly (against 20 AHACs, can tank, 2 BHAALS + 5 supers, CANNOT tank). In any case, being able to shrug off 10,000 dps is all you really need. Any more and you are dead, any less, and you can get killed by the POS if a decent POS gunner hits you constantly.

As for the fit, i dont see a problem with it. I would recommend this for sieging POSs and for cap warfare (in GROUPS of no less than 20), the range is sufficient to hit said pos, and it tracks "well enough" for cap warfare. ECCM isnt an issue, as it cannot be jammed in siege.

What is wrong with the concept of the fit as compared to an armor Moros?
Liam Mirren
#4 - 2012-01-05 03:10:11 UTC
- You don't get the extra HP from leadership as you jump in, all you get is an increased MAXED HP but that doesn't help you much if you jump into a battle
- 3 invuls means you have a lot of diminishing returns, especially if you factor in gang links
- memory cells means your total cap increases while not affecting recharge percentage wise meaning it takes long for you to travel
- no sebo

Excellence is not a skill, it's an attitude.

bp920091
Black Aces
Goonswarm Federation
#5 - 2012-01-05 03:27:03 UTC
Liam Mirren wrote:
- You don't get the extra HP from leadership as you jump in, all you get is an increased MAXED HP but that doesn't help you much if you jump into a battle
- 3 invuls means you have a lot of diminishing returns, especially if you factor in gang links
- memory cells means your total cap increases while not affecting recharge percentage wise meaning it takes long for you to travel
- no sebo



1. I understand that fact, but as you can essentially boost up to full shields in 2-3 short cycles upon jumping in, it isnt an issue. Besides, an extra 20% of shields is NOT going to help if you are being hit by something big enough to break your tank.

2. Yes, diminishing returns are nasty (but actually aren't affected by fleet boosters, not as far as i can tell). BUT it is better than the alternative, an armor tank that causes you to hit for less damage at less range. Show me an armor tank that does the same dps, same tank, and has the same range without boosts.

3. That is the point with these cap rigs. If you are going to be in siege, you want your cap to last for as long as possible (up to 5m), but after that, staying in siege is NOT NECESSARY, as you can receive reps/energy from other ships (Triage archons for cap, chimeras for cap/shields, and nid for shields). Having dreads cycle in and out of siege, getting repped when they are out of siege by carriers (or dedicated logi, but carriers are better) can work better than being completely in siege.

As for your travelling comment, this is not designed to deep 0.0 warfare (in which you would replace those WITH CCCs), but for lowsec/NPC nullsec, where you can dock at stations for insta-recharge of capacitor. capacitor for travelling is a moot point if you plan on using stations.

4. While the loss of the sebo is saddening (I actually tried to make one fit, the best i could do without gimping the fit is replacing an invuln for a booster, which takes the tank down by 2500 dps (its still possible, but id prefer to have more than 10k dps tank)), i dont feel that it will be a HUGE problem for cap warfare, as targets will not be called quickly enough for cycles to matter, and POSs are big enough for lock times to not matter (POS mods are a different story, and would probably require that sebo), but as dreads are designed to hit the POS while the support fleet hits the POS mods, it shouldn't be too much of an issue.
Liam Mirren
#6 - 2012-01-05 03:29:48 UTC
I'm sorry but this very much sounds like "no really, armour tanking a Raven makes full sense, honestly". You can try to justify it all you want and come up with some sort of scenario where this would work but in the vast majority of situations it doesn't make sense.

Excellence is not a skill, it's an attitude.

bp920091
Black Aces
Goonswarm Federation
#7 - 2012-01-05 03:39:45 UTC
Liam Mirren wrote:
I'm sorry but this very much sounds like "no really, armour tanking a Raven makes full sense, honestly". You can try to justify it all you want and come up with some sort of scenario where this would work but in the vast majority of situations it doesn't make sense.


IF armor tanking a raven got you better DPS, better range (i know its missiles, but lets roll with it for a minute), and a better TANK, while allowing you to perform your role in the fleet BETTER than a "typical" setup, then it is a VIABLE setup.

As for making sense, dont think of the ship as a typical armor tanker, as it DOES NOT recieve any BONUSES to said armor tank (10% per lvl to dps (2 5%'s actually, but its really 10%)), only starting armor HP and the # of lowslots (which as previously stated, are much better used for gank/range on a ship DESIGNED for dps, like a dread.

If you still disagree with me, SHOW ME a better setup that you feel works BETTER than a shield tank in this situation. If your above statement is true about my argument, it should be laughably easy to do so.

BTW, i define this situation as 3+ dreadnaughts with support (logi at minimum, triage carrers perferred, 15 man fleet also minimum, involving Recons, BCs, and fast tackle) taking down a POS/doing support roles.
Liam Mirren
#8 - 2012-01-05 03:59:02 UTC
Your shield fit:

- caps out in 3.5 mins (and has horrible recharge)
- has 2.2 mil EHP with T2 links from a Tengu (would you have the time to fully recharge your shields, which you don't)
- doesn't have the equivalent of slave implants (crystals don't work on caps)
- tanks 14.4k
- 12k dps

Armour fit:
- caps out in 6+ minutes ( with good recharge)
- has 3.6 mil EHP (with LG slaves and T2 links)
- tanks 8k
- close to 10k dps
- has a sebo

Result:

- yours does 20% more dps
- yours tanks a lot more but lack approxs 1.6 m EHP (links, LG slave set and not counting extra shield HP on jump in)


In a no opposition scenario you can easily swap out a resist for a 3rd mag stab on the armour fit making the dps equal (and add a TC would you want to). In a light opposition scenario you might be able to tank them if they really came ill prepared but if you can't you lack the EHP to wait for help. In a heavy battle your lack of EHP means you're paper thin. Also, you can't travel to where you need to be really quickly.

Excellence is not a skill, it's an attitude.

Cambarus
The Baros Syndicate
#9 - 2012-01-05 05:01:39 UTC
I was messing around on sisi with a moros fit that entailed dual webs and 2 TCs. It did TERRIBLE things to BSs and BCs, despite my mediocre dread skills (1 shot a drake here, 2 shot an abaddon there, NBD) While I've not had time to test it on tq (RL has been a consistent ***** for the last 4-5 months and severely limited not only my play time but the number of accounts I run) it was certainly enough of an eye opener to get me to shut my mouth about how dreads need more tracking to play the anti-BS role into which they should logically be cast.
bp920091
Black Aces
Goonswarm Federation
#10 - 2012-01-05 05:39:27 UTC
Liam Mirren wrote:
Your shield fit:

- caps out in 3.5 mins (and has horrible recharge)
- has 2.2 mil EHP with T2 links from a Tengu (would you have the time to fully recharge your shields, which you don't)
- doesn't have the equivalent of slave implants (crystals don't work on caps)
- tanks 14.4k
- 12k dps

Armour fit:
- caps out in 6+ minutes ( with good recharge)
- has 3.6 mil EHP (with LG slaves and T2 links)
- tanks 8k
- close to 10k dps
- has a sebo

Result:

- yours does 20% more dps
- yours tanks a lot more but lack approxs 1.6 m EHP (links, LG slave set and not counting extra shield HP on jump in)


In a no opposition scenario you can easily swap out a resist for a 3rd mag stab on the armour fit making the dps equal (and add a TC would you want to). In a light opposition scenario you might be able to tank them if they really came ill prepared but if you can't you lack the EHP to wait for help. In a heavy battle your lack of EHP means you're paper thin. Also, you can't travel to where you need to be really quickly.


Ok, when i asked for a fit, this is the kind of reply that i wanted, just not with a setup attached.

To tackle the points in order.
1. Yours does 20% more DPS. While on paper this is correct, in actuality, it is much higher. Look, those 2 tracking enhancers on the moros aren't just for show, they give it NEEDED boost to range. without them you get 19+19 range. This is BAD for POS bashing, as you essentially need to be @ 38km to deal HALF damage, as opposed to the 55km (24+31). Given that most dreads are dropped 40-50km from a POS (just from general experience), your proposed setup does far less than 20% less dps than mine does in practice.

2. lack of EHP. in a fight where a tank does not matter, you are DEAD before you exit your siege mode, regardless of how much EHP you have in this situation. I PURPOSELY kept implants out of the equation so that the replacement cost for an organization/individual would be LOW. If something can tear through you in your siege mode, 60% more HP is not going to help. Also, did you overheat the shield hardeners? those do give it a nice extra 200,000 ehp (2.4M).

3. You can't travel to where you need to be really quickly. Did you even read my reply on this part? I agreed with you that if you are NOT using stations, you should be using CCCs, as they increase your recharge as opposed to your total cal (needless to say, total cap also helps against neuting BSs for a bit). In a situation where you are using stations, capacitor does NOT matter. In any case, out in 0.0, many alliances running pantheon/triage carrier setups will Cap Transfer other capitals back up to the needed capacitor amount to keep jumping.

Look, either you are in lowsec and implants are feasable, stations are usable, and the chances of being hotdropped are relatively small (still a possibility though), where my fit beats yours in DPS, equal in travel time, and better in tank. OR you are in deep, non NPC 0.0, with CCC rigs, in which having nice implants is just silly (bubbles + ships going boom = fresh clone), and getting hotdropped is a real possibility, completely negating the EHP of the ship, as it is LESS than 10M, which is a conservative estimate of how much HP you would need to SURVIVE a supercap hotdrop for longer than your siege cycle (yes i know i didnt count NPC 0.0, which the travel times are the same, and you still get podded, and im not going to even get into WH space, dreads in WHs is a can of worms that i'm not even going to try and open, lacking experience using dreads in WHs).

In any case, this shield Moros fit wins over your fit in one if not more ways (more dps, longer range, better tank), or the advantage that your dread gets you frankly does not matter (2.4M and 3.6M ehp dont make THAT much of a difference when you are getting ganked by supers).

The only point i concede to you is the lack of a sensor booster, which i did in fact mention in an earlier post, the solution being to replace an invuln field (solves your stacking penalty issue) with a sensor booster, dropping the tank by 2000 but giving it a much better lock time.
Ryuce
#11 - 2012-01-05 08:26:59 UTC
Liam Mirren wrote:

- has a sebo

Just a couple of minor points:
- These days the major 0.0 alliances virtually only use short range dreads, so a sebo is redundant compared to a tracking computer etc.
- Quiet a few 0.0 alliances in EVE deploy different neut fitted doctrines (Geddons, Pests and Welp etc.), these will shut off the shield mods and decrease your chance of coasting out of siege and recieve reps even further, when compared to the classic passive armor tank.
- What's the range on that fit? You will want to be able to take down large POS's (about 26 km shield radius) in a dread, so you'll need to be able to apply your DPS at atleast 28-30 km.

Note: I don't fly caps in low sec. These comments mainly apply for 0.0.
Aamrr
#12 - 2012-01-05 11:48:58 UTC
Ryuce wrote:

- These days the major 0.0 alliances virtually only use short range dreads, so a sebo is redundant compared to a tracking computer etc.

Forgive me if I'm wrong, but isn't the sensor booster normally scripted for scan resolution, not lock range?
Jhagiti Tyran
Caldari Provisions
Caldari State
#13 - 2012-01-05 11:56:24 UTC
Aamrr wrote:
Ryuce wrote:

- These days the major 0.0 alliances virtually only use short range dreads, so a sebo is redundant compared to a tracking computer etc.

Forgive me if I'm wrong, but isn't the sensor booster normally scripted for scan resolution, not lock range?


The tracking computer is more valuable because the extra tracking is better than shorter lock times.
Twisted Girl
Caldari Provisions
Caldari State
#14 - 2012-01-05 13:53:37 UTC  |  Edited by: Twisted Girl
Ryuce wrote:
Liam Mirren wrote:

- has a sebo

Just a couple of minor points:
- These days the major 0.0 alliances virtually only use short range dreads, so a sebo is redundant compared to a tracking computer etc.
- Quiet a few 0.0 alliances in EVE deploy different neut fitted doctrines (Geddons, Pests and Welp etc.), these will shut off the shield mods and decrease your chance of coasting out of siege and recieve reps even further, when compared to the classic passive armor tank.
- What's the range on that fit? You will want to be able to take down large POS's (about 26 km shield radius) in a dread, so you'll need to be able to apply your DPS at atleast 28-30 km.

Note: I don't fly caps in low sec. These comments mainly apply for 0.0.



PL had all their dreads long range fitted (nowadays we barly uses them besides for prob kitchen sink second or third wave supercap whelp scenarios,titans works bether for everything) Anyways if "everyone" else fit their dreads short range the enemy(if smart) simply gonna cyno in their sniper dreads at 100km and have a field day. for small gangs short range dreads prob work best, however once u pass a certain point your pretty likerly to attrack some more educated fools.

that been said a dread tank(in a 0.0 enviroment) is prob all about ehp and bust tankj(since your likerly enemy is titans/supercarrier blobs or alphafleets (typical goons)) Likerly the tank wont rly matter since your dead anyways if your caught.
shield tank might makie some sence here. tho you prob would fit max shield extenders rigs anyways.


In wormholes its more about lasting fighting capabiltys since your killer is prob gonna be running out of cap due to limited gangs and enemy caps.

Low sec can be a mix of both.

that been said I doesnt like fitting 3 invus on anything (stacking pentalty) and that co prossessor makes me scream.
For "small" gang pvp I definitly would have armor tanked it so I could fit tracking comps(which u can script after what u need, rather than been stuck with the slightly mix of both things Tracking enhancers).
also regarding those Large Semiconductor Memory Cell I, renember u likerly to just have 25% cap due to jump in, fitting those means its pretty likerly u WONT be able to jump out again(75% cap) when the siege is over. while fitting ccc or rechargers atleast give u some chance to jump out again once u exit siege. for pure burst tank scenario semiconductors makes sence, but you wont be able to leave the field anything soon:P

I personally would prob go for a cap rep+ 2 faction eanm +dcu tank anyways, to make room for damage mods and stuff , and then fit trimark rigs.

aka final setup would like something like this


cap rep
faction eanm
faction eanm
dcu t2
faction mag stab
faction mag stab
faction mag stab

sensorbooster t2
tracking computer t2
tracking computer t2
cap recharger t2
cap recharger t2(for pos siege)/ EW(painter/web if your doing support killing)

3 guns + siege mod t2

3x trimarks or 2 trimarks and a CCC
Malcanis
Vanishing Point.
The Initiative.
#15 - 2012-01-05 15:02:33 UTC
Liam Mirren wrote:
I'm sorry but this very much sounds like "no really, armour tanking a Raven makes full sense, honestly". You can try to justify it all you want and come up with some sort of scenario where this would work but in the vast majority of situations it doesn't make sense.


Back when armor RR BS were the fashion, Ravens were actually reasonably good at it - at least on a par with Megathrons, and actually better if you counted the capless weapons and 2-4 free utility midslots for tackle and EW. It was just that virtually no one used them because of prejudice like yours.


Anyway, carry on.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Liam Mirren
#16 - 2012-01-05 17:02:01 UTC
Malcanis wrote:
Liam Mirren wrote:
I'm sorry but this very much sounds like "no really, armour tanking a Raven makes full sense, honestly". You can try to justify it all you want and come up with some sort of scenario where this would work but in the vast majority of situations it doesn't make sense.


Back when armor RR BS were the fashion, Ravens were actually reasonably good at it - at least on a par with Megathrons, and actually better if you counted the capless weapons and 2-4 free utility midslots for tackle and EW. It was just that virtually no one used them because of prejudice like yours.


Anyway, carry on.


they were tolerated because the pilot didn't have access to other fleet BS, nothing to do with prejudice and everything to do with mediocre tank, missile flight time and appalling dps.

Excellence is not a skill, it's an attitude.

Kulmid
Republic Military School
Minmatar Republic
#17 - 2012-01-05 18:08:18 UTC
Yeah it does the same dps as a nyx, but it has a fraction of its EHP, no utility, caps out fast and has to stay in one spot for 5 mins :/
Valea Silpha
Sebiestor Tribe
Minmatar Republic
#18 - 2012-01-05 18:32:33 UTC  |  Edited by: Valea Silpha
Liam Mirren wrote:
Malcanis wrote:
Liam Mirren wrote:
I'm sorry but this very much sounds like "no really, armour tanking a Raven makes full sense, honestly". You can try to justify it all you want and come up with some sort of scenario where this would work but in the vast majority of situations it doesn't make sense.


Back when armor RR BS were the fashion, Ravens were actually reasonably good at it - at least on a par with Megathrons, and actually better if you counted the capless weapons and 2-4 free utility midslots for tackle and EW. It was just that virtually no one used them because of prejudice like yours.


Anyway, carry on.


they were tolerated because the pilot didn't have access to other fleet BS, nothing to do with prejudice and everything to do with mediocre tank, missile flight time and appalling dps.


Agreed. Armor ravens were tolerated because it was during an era when it was more important to get bodies on the field than it was to get optimised set-ups. They had ewar slots but basically nothing else. You have to go back in time until there was no missile tracking forumla and torps hit at longish range for full damage on everything for them to have been worthwhile in a fleet to pop support ships.

Anyways, on topic:

It's an interesting question if shield tank moros is a worthwhile ship. I can see a few situations where you might want to.

1. In a WH with bonuses to shields. This is fairly self explanatory. The shield tank will give you way better tank, and of course in WHs its much much less likely that someone will dump thousands of subcaps or dozens of caps and supers on you. In that situation, the shield moros makes sense.

2. Maaaaaybe it makes sense in low sec where the possibility of a counter-drop is reasonably low, perhaps to beat on a POS that belongs to no-one in particular or to gank a carrier on a station or similar. In those situations where you are more likely to dock than jump out, and are unlikely to be facing immediate massive dps when you drop to siege. Even then, I'd go with armor in those situations, but y'know. I could understand why someone would use these fits there.

Essentially, aside from in WH space, which has its own rules about what makes the best fit depending on local factors and keeping you away from roaming supers, the shield fit is unlikely to be a great idea. There's a fringe couple of cases where it would make sense, but I'd still prefer to roll with a traditional fit just in case the **** hits the fan.