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Player Features and Ideas Discussion

 
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Traffic Control

Author
Calanthas
Ninja Pixels
#21 - 2015-10-11 19:03:57 UTC
Iain Cariaba wrote:
Lastly, this thread has been reported for redundancy, as CCP has made it blatantly obvious that bumping is an accepted mechanic.


I'm not suggesting the removal of bumping. I am suggesting as an option: a structure that would "tag" an eligible ship and any "behavior restricting" be made suspect (also as an option), because of "that tag" placed on that ship in that system during that time of day.
Calanthas
Ninja Pixels
#22 - 2015-10-11 19:09:57 UTC
Nafensoriel wrote:
Let people be bad guys... let people be heros. Discuss and try to find mechanics that let both sides have their cake without making either task to easy.


I don't have a problem with bad guys or heroes. I wouldn't suggest action that places restrictions on players. Just a suspect status as a suggestion/extreme - or as I said earlier, "making things riskier for gankers".

I would actually want to stay away from "mechanics" and focus more on variables that would be put in place, "if/when".
Calanthas
Ninja Pixels
#23 - 2015-10-11 19:19:50 UTC
Zan Shiro wrote:
You whine about bumping.....


Im actually more interested in discovering content.

I like the idea of having a device or structure that places a tag on an eligible ship, and then any physical action against that ship restricting movement would be made suspect - as an idea.

I didn't come to "Features and Ideas" to whine. I came here to discover new content, and discuss ideas. People who enjoy the game "as is" - fine, play the game "as is". However with new changes being made regarding structures (next spring?), I thought adding in one more small one would be intriguing.
Calanthas
Ninja Pixels
#24 - 2015-10-11 19:27:42 UTC
Donnachadh wrote:
would CCP want to arbitrarily restrict passage through an area of space? what possible good comes to CCP for doing this?

-1 because of your restrictions based on mass which would always give priority to the largest ships unfairly restricting the passage of other players simply because they choose to fly smaller ships.


Yea I have developed the OP, without any editing, as people respond and give feedback. I was anticipating this, and I appreciate it, along with the content that has been produced.

I wouldn't want to suggest "restrictions", more some type of "tag" placed on an eligible ship allowing THAT ship unrestricted access because that structure placed a tag on it. If somebody tries to restrict THAT ship, I am suggesting consequences - or suspect status.
Calanthas
Ninja Pixels
#25 - 2015-10-11 19:31:53 UTC
admiral root wrote:
@OP - presumably you want highsec nerfed yet again because you're bad at the game. Please link the lossmail.


How does flying a freighter make somebody "good" at the game, or people who try to gank freighters? I have NO involvement with freighters or ganking whatsoever. I am simply a humble mission runner, PVEer, part-time Orca pilot, that's all. I don't even mine.
Calanthas
Ninja Pixels
#26 - 2015-10-11 19:36:07 UTC
Ralph King-Griffin wrote:

Bumping isn't a problem, fly smart and never be bothered again.


Never been bumped. I am suggesting the addition of a structure that would monitor traffic. The structure wouldn't prevent bumping. The structure would simply place a tag on eligible ships. Anybody bumping that ship could theoretically become suspect.
Nyalnara
Marauder Initiative
#27 - 2015-10-11 23:32:24 UTC
Calanthas wrote:
I don't have a problem with bad guys or heroes. I wouldn't suggest action that places restrictions on players. Just a suspect status as a suggestion/extreme - or as I said earlier, "making things riskier for gankers".

I would actually want to stay away from "mechanics" and focus more on variables that would be put in place, "if/when".

Whatever you say, you're still asking for a mechanics change, restricting the gameplay of some kind of players. Also, it will make nothing riskier, bumper will just have 1-3 logistics ships following around, and nothing will change for the wealthy/organized gankers. (But i predict incoming shitstorm from every non-ganker penalized by what you're suggesting.)

Calanthas wrote:
I didn't come to "Features and Ideas" to whine. I came here to discover new content, and discuss ideas. People who enjoy the game "as is" - fine, play the game "as is". However with new changes being made regarding structures (next spring?), I thought adding in one more small one would be intriguing.

Still smell awfully like whining? Also, what's the relationship between bumping restrictions and new structures?

Calanthas wrote:
I wouldn't want to suggest "restrictions", more some type of "tag" placed on an eligible ship allowing THAT ship unrestricted access because that structure placed a tag on it. If somebody tries to restrict THAT ship, I am suggesting consequences - or suspect status.

Because "approching someone too fast gives suspect status" is not a direct restriction on the bumping gameplay necessary to ganking?


Calanthas wrote:
I have NO involvement with freighters or ganking whatsoever. I am simply a humble mission runner, PVEer, part-time Orca pilot, that's all. I don't even mine.

Never been bumped. I am suggesting the addition of a structure that would monitor traffic. The structure wouldn't prevent bumping. The structure would simply place a tag on eligible ships. Anybody bumping that ship could theoretically become suspect.

Then why are you so hell-bent on having bumpers go suspect? Also, as said before, CCP expressly told that bumping was allowed as a legitimate gameplay, and it's not an offensive action, so there is still no reason to make people go suspect for that. Should it be considered an illegitimate action, it should make you criminal in high-sec, thus concordokened. And don't worry, i'll be sure to park a ship right in front of Jita undock, ready to get bumped and loot everything that'll get spilled that way.

French half-noob.

Non, je ne suis pas gentil.

Calanthas
Ninja Pixels
#28 - 2015-10-12 00:05:18 UTC
Nyalnara wrote:
Then why are you so hell-bent on having bumpers go suspect?


Im not. Simply suggesting a structure that monitors traffic.

Nyalnara wrote:
Also, as said before, CCP expressly told that bumping was allowed as a legitimate gameplay, and it's not an offensive action, so there is still no reason to make people go suspect for that.


Im not suggesting CCP punish bumpers. I am suggesting "the act of bumping a ship that has been tagged" become a risk.
admiral root
Red Galaxy
#29 - 2015-10-12 09:05:36 UTC
If you want risk for bumpers, kill them. Do it yourself, today, right now, rather than wanting Someone(TM) to do Something(TM) about it for you.

No, your rights end in optimal+2*falloff

afkalt
Republic Military School
Minmatar Republic
#30 - 2015-10-12 10:00:21 UTC  |  Edited by: afkalt
Iain Cariaba wrote:
Lastly, this thread has been reported for redundancy, as CCP has made it blatantly obvious that bumping is an accepted mechanic.



To be fair, they also said hyperdunking is fine too, then headshot it anyway.

Just because something is currently accepted, people are well within their rights to make suggestions for change - the topic is common but the suggestion is new(ish).

___________


That said, OP is pants on head crazy.

If you ever want to have a grown up discussion about bumping and how the mechanic is stupid (and it absolutely is, and so is webbing things into warp. Utterly ludicrous and counter-intuitive mechanics) then you must include the following:

A replacement for it, or at least a way to make killing space whales as practical as before.

I'm not even a huge fan of it being used as hobo tackle in big boy space - if the enemy kills all hard tackle (or you don't bring any), they have earned their freedom imo. But you can't let people haul with impunity, sorry.
Donnachadh
United Allegiance of Undesirables
#31 - 2015-10-12 14:33:41 UTC
Nafensoriel wrote:
Donnachadh wrote:
Daichi Yamato wrote:
Considering how many freighters make it through gank systems unscathed we should be trying to make it easier to bump and gank freighters.

Obviously CCP disagrees with this assessment or it would be easier to bump and gank.

~snipsnip~.


CCP has never sided with "immunity" pleas. The only thing CCP has moved against in the ganking community is ensuring it takes people. Arguably they are doing this to ensure gankers have to put forth enough isk to gank a target profitably but without the metrics they used to decide this its just a guess.

IE 20 catalysts=Good 1 hyperdunker=bad according to CCP. Personal opinions are, of course, personal.

My comment was posted as a simply rely to one made by Daichi Yamato, please review those and rethink.
His comment was that CCP should make bumping and ganking easier, I simply pointed out the fact that CCP disagrees with that point of view an we know that to be true because CCP has never done anything to make ganking easier.

Leads me to wonder about you, and why you chose to inject something into my post that was not there to start with?
Donnachadh
United Allegiance of Undesirables
#32 - 2015-10-12 14:39:53 UTC
Calanthas wrote:
Donnachadh wrote:
would CCP want to arbitrarily restrict passage through an area of space? what possible good comes to CCP for doing this?

-1 because of your restrictions based on mass which would always give priority to the largest ships unfairly restricting the passage of other players simply because they choose to fly smaller ships.


Yea I have developed the OP, without any editing, as people respond and give feedback. I was anticipating this, and I appreciate it, along with the content that has been produced.

I wouldn't want to suggest "restrictions", more some type of "tag" placed on an eligible ship allowing THAT ship unrestricted access because that structure placed a tag on it. If somebody tries to restrict THAT ship, I am suggesting consequences - or suspect status.

Tags or whatever else you want to call them, they are still giving a priority treatment to select ships based on some criteria, and that criteria seems to be heavily based on size(mass) of the ship so -1.

And I find myself in agreement with many others here if by "unrestricted access" you mean and immunity to ganking or even a reduction in the risks of ganking then you get a -1 again.
DrysonBennington
Eagle's Talon's
#33 - 2015-10-12 15:20:02 UTC
If you want to make it riskier for gankers at gates in High Sec try this approach.

Place a Micro Mobile Jump Unit 15km away from the gate in the direct path of all NPC stations and other gates.

A normal autopilot warps the ship to 15km away from the gate for safety reasons. Once the pilot lands they will automatically be in the range, 5,000km activation range, of the MMJU as soon as they land and can activate the MMJU right away to be warped 100km away from the gate where they can then proceed with their haul.

If the ganker tries to bump the ship while the MMJU is being activated the bump will throw the ship in a random direction making it nearly impossible for the ganker to align and then use the MMJU to jump to the ship.

Even if the ship is not bumped the ganker will still have some difficulty in aligning perfectly with the same vector that the targeted ship did and could end up 50 to 100 km away from the ship even though the ganker appears to be on the same vector as the targeted ship.
Calanthas
Ninja Pixels
#34 - 2015-10-12 15:38:15 UTC
DrysonBennington wrote:
If you want to make it riskier for gankers at gates in High Sec try this approach.

Place a Micro Mobile Jump Unit 15km away from the gate in the direct path of all NPC stations and other gates.

A normal autopilot warps the ship to 15km away from the gate for safety reasons. Once the pilot lands they will automatically be in the range, 5,000km activation range, of the MMJU as soon as they land and can activate the MMJU right away to be warped 100km away from the gate where they can then proceed with their haul.

If the ganker tries to bump the ship while the MMJU is being activated the bump will throw the ship in a random direction making it nearly impossible for the ganker to align and then use the MMJU to jump to the ship.

Even if the ship is not bumped the ganker will still have some difficulty in aligning perfectly with the same vector that the targeted ship did and could end up 50 to 100 km away from the ship even though the ganker appears to be on the same vector as the targeted ship.


This is an intriguing idea. I like it because there is no direct contact with the ganker - the freighter would have to be on their toes to respond. You could start a whole different thread with this idea.

Another idea that has been discussed would be damage done to the ganker's ship because they make contact with another ship. I'm not big on that idea because it involves everybody all over the universe. Whereas your idea focuses on a select spot in space and people can choose to interact with the device, or not (asleep at the wheel).
Calanthas
Ninja Pixels
#35 - 2015-10-12 15:44:36 UTC
Donnachadh wrote:
And I find myself in agreement with many others here if by "unrestricted access" you mean and immunity to ganking or even a reduction in the risks of ganking then you get a -1 again.


Nope. A tag would be placed on the ship by a structure - placed in high traffic locations, different times of day as needed. Anybody trying to restrict that ship at a particular time at a particular place would be made suspect. Just an example how to make things riskier for gankers - people who target those ships in particular at those particular places at particular times.
Zimmer Jones
Aliastra
Gallente Federation
#36 - 2015-10-12 16:10:49 UTC  |  Edited by: Zimmer Jones
Unsupported, takes tasks from human players. They're called scouts.

Just to be clear that the only real 100% way to not get ganked in systems known for years to be trouble is to AVOID that system.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Iain Cariaba
#37 - 2015-10-12 16:25:06 UTC
Calanthas wrote:
Donnachadh wrote:
And I find myself in agreement with many others here if by "unrestricted access" you mean and immunity to ganking or even a reduction in the risks of ganking then you get a -1 again.


Nope. A tag would be placed on the ship by a structure - placed in high traffic locations, different times of day as needed. Anybody trying to restrict that ship at a particular time at a particular place would be made suspect. Just an example how to make things riskier for gankers - people who target those ships in particular at those particular places at particular times.

Basically forcing a portion of the playerbase to change the time of day they get to play EvE, just so you can autopilot your freighter through Uedama and Niarja risk free.

How would you feel if CCP came out with a rule that said younweren't able to play the game the way you wanted to during the only time of day you're able to be online to play?
Calanthas
Ninja Pixels
#38 - 2015-10-12 16:34:50 UTC
Iain Cariaba wrote:

Basically forcing a portion of the playerbase to change the time of day they get to play EvE, just so you can autopilot your freighter through Uedama and Niarja risk free.

How would you feel if CCP came out with a rule that said younweren't able to play the game the way you wanted to during the only time of day you're able to be online to play?


Nope. Suggesting more content, without any permanent changes, or effects applied to everybody. Im suggesting a mobile structure that would be set up and moved as needed, therefore the game play and times would be sporadic. Im also suggesting consequences to incidents that may occur.
Nafensoriel
Brutor Tribe
Minmatar Republic
#39 - 2015-10-12 21:04:58 UTC
Donnachadh wrote:
Nafensoriel wrote:
Donnachadh wrote:
Daichi Yamato wrote:
Considering how many freighters make it through gank systems unscathed we should be trying to make it easier to bump and gank freighters.

Obviously CCP disagrees with this assessment or it would be easier to bump and gank.

~snipsnip~.


CCP has never sided with "immunity" pleas. The only thing CCP has moved against in the ganking community is ensuring it takes people. Arguably they are doing this to ensure gankers have to put forth enough isk to gank a target profitably but without the metrics they used to decide this its just a guess.

IE 20 catalysts=Good 1 hyperdunker=bad according to CCP. Personal opinions are, of course, personal.

My comment was posted as a simply rely to one made by Daichi Yamato, please review those and rethink.
His comment was that CCP should make bumping and ganking easier, I simply pointed out the fact that CCP disagrees with that point of view an we know that to be true because CCP has never done anything to make ganking easier.

Leads me to wonder about you, and why you chose to inject something into my post that was not there to start with?


In a debate it matters less who brings up a topic than it does that the topic was brought up at all.
In this case your sentence clearly suggests(even if you intended sarcasm) that CCP has attempted in any way to prohibit bumping and ganking. This is a bad road to go down for discussions like this because it has no validity. I merely outlined that CCP is more interested in maintaining risk/reward even for activities such as ganking and thus consideration should be given to this fact for future points in the discussion.



To the idea behind structures being tossed around.. Its not exactly unprecedented.
In nullsec we have mobile cyno inhibitors. These work much in the same way you want a highsec version to work. They dont stop "local help" but sure as heck stop the "hammer of god" from helping.

The question is cost ratios and if you really want highsec to be opened up to that level of warfare.
To cost the structure cant be to inexpensive or it will be abused. This is eve.. we'd abuse a chicken sandwich if we could.
With that extra cost comes the problem of limiting gankers to more expensive targets. This might not be optimal to their play style if that "expensive target" becomes insanely rare.

The other side of the coin is that you will be exposing the "safe" space to a mechanic that allows engagement without consent and possibly with little to no penalties(depending on the idea being referenced). Would highsec players actually enjoy this style of gameplay? Even if, like MCyno Inhibs, you could engage and destroy the "threat structure" before it activated or simply warp off grid to escape it?
Nyalnara
Marauder Initiative
#40 - 2015-10-12 23:45:03 UTC
Nafensoriel wrote:
This is eve.. we'd abuse a chicken sandwich if we could.


Dunno... Is it yummy? Pirate

French half-noob.

Non, je ne suis pas gentil.

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