These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

I'm worried for the future of CODE and EVE online.

First post
Author
Indahmawar Fazmarai
#181 - 2015-10-12 14:47:42 UTC
So let me get this right, Mr. Walloftext Trollmachine moved from "make them red sooner" to "wardec everyone older than 30", and some people sitll are taking him seriously?
Syn Shi
School of Applied Knowledge
Caldari State
#182 - 2015-10-12 14:50:18 UTC
Summary

1) Code targets players who choose to not play their way.

2) Code comes to forums and creates QQ posts about item #1.

3) Go back to #1.
Salvos Rhoska
#183 - 2015-10-12 14:55:15 UTC  |  Edited by: Salvos Rhoska
Anize Oramara wrote:
Regarging the wardeccing of NPC corps, what you're effectively doing is removing the one last 'safe' place available to many players. You are forcing a playstyle on to them, you are removing the sand form their sandbox, etc.


NPC/AI elements are not the sand we play in.

They are like robots in our sandbox, alongside us humans, which operate according to specific parameters and conditions.

NPC corps are a longstanding, and vestigal, anathema in EVE.
FacPo and CONCORD are active elements.
NPC corps, however, in the games current iteration, in no way or how, involve themselves in the lives of their capsuleer members.
Being part of an NPC corps is just an empty, meaningless label, for one reason and one reason alone.
Wardec immunity.
How is that a good thing, in any way.

Making them wardecable, makes emminent sense, and should have happened long ago.
The "safety" you refer to, is artificial, NPC based, not player based, and hence yet anothet element in this game which impedes a true sandbox experience.

Proof positive of this, is the fact that even in an NPC corp, you are not immune to HS aggression. Its just a farcicle front, that prevents wardecs, which is otherwise a natural form of player interaction and aggression in HS.

The notion of "safety in an NPC corp" is , as a way of play, false.

Further proof positive of this, is that the artificial immunity to wardecs, de-incentizes, systemically, forming your own corp or joining one, which in sum total is deleterious towards the sandboxes inherent HUMAN interaction imperative.

NPC corps hence are systemically impairing player based content and organisation, by its very existance.

As many others have asked in recent threads, "whats the point in joining or forming a player corp, if I can stay in an NPC corp?"
This exactly points out the problem.
ISD Decoy
ISD Community Communications Liaisons
ISD Alliance
#184 - 2015-10-12 14:57:06 UTC
I have removed a disrespectful/off-topic post and those quoting them. Please put your big kid pants on and follow our rules before choosing to clikc that POST button.

Quote:
2. Be respectful toward others at all times.

The purpose of the EVE Online forums is to provide a platform for exchange of ideas, and a venue for the discussion of EVE Online. Occasionally there will be conflicts that arise when people voice opinions. Forum users are expected to be courteous when disagreeing with others.

4. Personal attacks are prohibited.

Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not conductive to the community spirit that CCP promotes. As such, this kind of behavior will not be tolerated.

27. Off-topic posting is prohibited.

Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued to the off-topic poster.

ISD Decoy

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

Sibyyl
Garoun Investment Bank
Gallente Federation
#185 - 2015-10-12 14:58:31 UTC

Anize Oramara wrote:
Regarging the wardeccing of NPC corps, what you're effectively doing is removing the one last 'safe' place available to many players. You are forcing a playstyle on to them, you are removing the sand form their sandbox, etc.


This is the intent. EVE should not have any safe places, period. Nothing you achieve should come without the risk of resistance and aggression from another player.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

DrysonBennington
Eagle's Talon's
#186 - 2015-10-12 15:02:58 UTC  |  Edited by: DrysonBennington
Lin Suizei wrote:
DrysonBennington wrote:
Another solution would be to use Jump Bridges where CODE normally operates at. Since a Jump Bridge allows a ship to jump 5ly it would therefore be possible to establish a Jump Bridge network through High Sector to points across New Eden that the freighters could use for a price of course to avoid CODE altogether.


If only I could like this post more than once...


Yeah I looked it up and you can't use Jump Bridges is High Sector.

But what can be used are Mobile Micro Jump Units that can be deployed around gates at 20km. When a freighter lands on a gate and if they are close enough to the MMJU they can use it to keep from being bumped when they approach the gate.

The great thing is that the activation range is 5,000km.

A normal autopilot warps the ship to 15km away from the gate for safety reasons. Once the pilot lands they will automatically be in the range of the MMJU as soon as they land and can activate the MMJU right away to be warped 100km away from the gate where they can then proceed with their haul.

The only problem is that CODE would also be able to use the same MMJU.

This is why a standings function to the MMJU needs to be added.

But one good thing is that the CODE ship would be aligned exactly the same as the freighter and even is they did point there ships nose in the approximate direction they would still land 50 to 100k away from the freighter.

What is better is that if CODE bumps the freighter while the freighter is using the MMJU CODE will never know exactly which direction the freighter will warp along using the MMJU.
Amyclas Amatin
SUNDERING
Goonswarm Federation
#187 - 2015-10-12 15:20:04 UTC
next step up from all that bumping extravagenza will be tornadoes. Then what are you guys gonna try to "fix"?

If CODE can't afford those (which it can), you'll have to deal with uncle mittens and the kittens.

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

Salvos Rhoska
#188 - 2015-10-12 15:27:15 UTC
DrysonBennington wrote:
This is why a standings function to the MMJU needs to be added.


Absolutely no.

This is pragmatically impossible to implement. There is no way to link standing to what deployables you can put out, nor would that be fair.
This is principally impossible to implement. You can drop smart bombs in HS all you want, though you will die for it.

You are not perceiving the connected issues as severe and important enough, that you would even suggest this.

I understand thst you are frustrated, but do not mistake the ends as justifying the means.
You cant just propose a change, so that it delivers a desired result, without considering what else it fucks up.

Your suggestion is unworkable, impractical and counterproductive.

Take some time, think, and find another way, either to fix the problem you perceive with game changes, or how to adapt and deal with it by ingame means.

Your current suggestion is absolutely and categorically NOT a solution.
Anize Oramara
WarpTooZero
#189 - 2015-10-12 15:31:02 UTC
Sibyyl wrote:

Anize Oramara wrote:
Regarging the wardeccing of NPC corps, what you're effectively doing is removing the one last 'safe' place available to many players. You are forcing a playstyle on to them, you are removing the sand form their sandbox, etc.


This is the intent. EVE should not have any safe places, period. Nothing you achieve should come without the risk of resistance and aggression from another player.


But anyone can ALREADY destroy whatever a player is flying that is in an NPC corp. Nothing is stopping you. Yes there are repercussions and a price to pay but nothing is actually stopping you. All you're advocating for is for the removal of the cost and repercussions of destroying other people's stuff in hi-sec.

The slightly smarter people that don't immediately rage quit after their first month of playing (good bye to the 2y of subs they would have payed before quitting) will just form 1-2 man corps. Anytime they get wardecced they'll just disband and recreate. This does not ADD anything to the game. It frustrates both gankers and players. It's an unnecessary schlep that serves no purpose and there will be much whining and gnashing of teeth on both sides.

Yea, so the majority of players who only PvE in 'safe' Hi-Sec quit after 2y anyways. So the heck what. A small % of those eventually get further into the game. With this bright spark of an idea you don't even get that 2y. CCP gets nothing, no subs and more importantly far fewer people that eventually move into LS or NS. I only tried stuff that wasn't HS about a year or two into my eve career. I've done wormholes, LS, NS, FW, exploration in all areas of space. I consumed as well as got consumed as content in those areas of space. None of that would have happened if I could not get comfortable enough with the game at my own pace if there was no 'kinda safe' area of space.

Meh, dunno why I'm even going on about it, it's such a patently bad business move for CCP, even they wont be stupid enough to even entertain the idea. No seriously, as bad as they are, it wont happen.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Salvos Rhoska
#190 - 2015-10-12 15:38:13 UTC
Amyclas Amatin wrote:
next step up from all that bumping extravagenza will be tornadoes. Then what are you guys gonna try to "fix"?

Its not about what ships are used.
Infact its not about ganking at all.

Its about returning HS aggression back into player hands (as PvP), rather than CONCORD (as essentially PvE).

Ganking itself, is a simple mathematical outcome. DPS of gankers - EHP of target / CONCORD response time= Loot.

This system, in and of itself, is fine.

The problem is the entire endevour ultimstely vesting in a PvE element (CONCORD) rather than players.

Considering that, is why I propose a review of security standing mechanics, so as to return PvP to the quotient.

Just as everywhere outside of HS players do the policing, this too, should be more pronounced in HS.
Bellatrix Invicta
Doomheim
#191 - 2015-10-12 15:38:34 UTC
Didn't read topic at all.

CODE. will be fine. Eve Online will be fine.

Calm down and buy a Permit.

If you think you've won, think again.

The CODE always wins.

Anize Oramara
WarpTooZero
#192 - 2015-10-12 15:42:49 UTC
Jenn aSide wrote:
Anize Oramara wrote:

Oh please, nullsec is nothing but one giant crying whining ball of tears over how boring it is and how bad fozzie sov is and how boring it is to grind indexes (even though those exact mechanics were suggested by those exact same people) and how there's no big fights anymore and how everyone is blueballing everyone etc.


You must not live on earth then, because people have incorrect perceptions of things all the time on earth. You are aware that the vast majority of people who play this game don't post on forums and such right, that the 'whinning' you hear is isolated to the people who whine, right?

Oh, and fozzie sov has nothing to do with it, before fozzie sov people we claiming people gnaked in hgih sec because of dominion grinding. Same during pos/constellation sov.

The real truth is that people tend to misunderstand the motivations of others when they don't share those motivations. CODE and people like that don't exist because they are bored, they exist because people uniquley suited to provide the kind of entertainment they desire exist. In other words, they like tears and people who cry those tears tend to stick to high sec.

Quote:

Don't get me wrong, there's plenty of small ganks and some minor escalations here and there. Hell I was part of a fleet the other day where there were people form the same alliance on BOTH sides of the fight. People are literally baiting ganking their own supercaps they're that bored.


I'm sure someone somewhere is bored. That has nothing to do with ganking in high sec, as people have been doing that since 2003. The fact here, though, is that you are clinging to a simplistic explanation for something you don't like because that explanation fits into your preconceived notions and biases. That's not a very smart way to be.

Yes, because I don't have friends in low sec and null sec corps spread all over the various alliances, yes even in goons, that just can't stop moaning and crying about how absolutely boring and terrible it is. How they keep getting blue balled over and over and how they're so desperate they're doing incursions of all things. I hope to heaven I'm never bored enough to do that again. Once was enough.

The only glimmer of light that they have is Citadels. Who knows, it might be what the game needs. Heaven knows it's needed better player stations since before I started playing. it was an old complaint back then even. If Citadels fail, man that's gonna be a big problem for CCP. I already know that te way they are now they're going to fail to do anything for WHs. Pretty sad about that.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Salvos Rhoska
#193 - 2015-10-12 15:53:46 UTC
Anize Oramara wrote:
The slightly smarter people that don't immediately rage quit after their first month of playing (good bye to the 2y of subs they would have payed before quitting) will just form 1-2 man corps. Anytime they get wardecced they'll just disband and recreate. This does not ADD anything to the game. It frustrates both gankers and players. It's an unnecessary schlep that serves no purpose and there will be much whining and gnashing of teeth on both sides.


The outcome is far more complex than that.

First of all, the exodus of players out of NPC corps into existing corps mitigates this, and is conducive to more player content as well as satisfaction. Its a GOOD thing, to join a player corp. Not a bad thing,

Second, if they create their own small player corps, that too, is a GOOD thing. Now they are invested, interrsted and committed, in a way they would never have been in the original NPC corps.

Third, its currently ok to sidestep wardecs, by re-incorporating. Yes, this presents some irrational problems unconducive to game systems, but they can be corrected, later, once its course has been observed and measured. For sure, wardec issues will persist, but those do not obviate the current NPC corp problems.

Fourth, this is ABOUT PLAYERS and player based content. An NPC corp, defacto, stifles this potential content. As many have asked "why should i leave an NPC corp?" Well, the answer to that is simple. Provide a reason to do so, that is also conducive to more player based content and organisation; ergo by de-incentivising NPC corp membership (as by it being wardecable, like any other corp).

Player based content will positively EXPLODE in magnitude if the changes I have proposed are enacted.

Thousands of players will flood to existing corps, not just in HS, but throughout all sectors, and many will opt to form their own corps either to stay in HS, or move elsewhere.

The face of EVE will be completely changed, not just in HS but everywhere, as the existing player base floods out of NPC corps to real, content creating player organisations, either existant or of their own making.
Jenn aSide
Soul Machines
The Initiative.
#194 - 2015-10-12 15:57:56 UTC
Anize Oramara wrote:

Yes, because I don't have friends in low sec and null sec corps spread all over the various alliances, yes even in goons, that just can't stop moaning and crying about how absolutely boring and terrible it is. How they keep getting blue balled over and over and how they're so desperate they're doing incursions of all things. I hope to heaven I'm never bored enough to do that again. Once was enough.


So you're saying that you don't understand that those people you talk to aren't some scientifically measurable cross section of players right? So no one taught you that anecdotal evidence isn't evidence?

You[re displaying a mighty dismal thought process here.
Salvos Rhoska
#195 - 2015-10-12 16:08:07 UTC  |  Edited by: Salvos Rhoska
This sums up how I see it.

An enormous explosion of activity.

Thousands of NPC Corp players, looking for new life and opportunity, once CCP stomps the NPC/mother entity.

They will proliferate throughout EVE, in all sector corps, and form their own corps, and it will be good.

NPC corps CANNOT AND DO NOT provide content and incentive.
Its just an empty label, for purposes of avoiding wardec.

This is not a system conducive to player interaction in this sandbox.
NPC corps provide nothing constructive or dynamic to the game.

I would prefer, in all cases, 10 thousand 1man corps, to even one single NPC corp.
Who wouldnt?
Anize Oramara
WarpTooZero
#196 - 2015-10-12 16:26:50 UTC
Jenn aSide wrote:
Anize Oramara wrote:

Yes, because I don't have friends in low sec and null sec corps spread all over the various alliances, yes even in goons, that just can't stop moaning and crying about how absolutely boring and terrible it is. How they keep getting blue balled over and over and how they're so desperate they're doing incursions of all things. I hope to heaven I'm never bored enough to do that again. Once was enough.


So you're saying that you don't understand that those people you talk to aren't some scientifically measurable cross section of players right? So no one taught you that anecdotal evidence isn't evidence?

You[re displaying a mighty dismal thought process here.

Everyone on the forums are crying and whining about how boring and bad NS is, All of my friends are whining and crying how boring and bad NS is, my own experience confirms how boring and bad nullsec is (well was, I left before fozziesov). But you know what, you're right, that means nothing! All of it is a figment of my imagination! The moon landings were a hoax! America is ruled by space lizards from planet 9! Elvis is still alive!

But seriously, even you complain and moan about fozziesov. Literally every single person that would know says the same thing, but it's all 'anecdotal'. Sounds legit to me.

Roll

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Anize Oramara
WarpTooZero
#197 - 2015-10-12 16:33:46 UTC
Salvos Rhoska wrote:
This sums up how I see it.

An enormous explosion of activity.

Thousands of NPC Corp players, looking for new life and opportunity, once CCP stomps the NPC/mother entity.

They will proliferate throughout EVE, in all sector corps, and form their own corps, and it will be good.

NPC corps CANNOT AND DO NOT provide content and incentive.
Its just an empty label, for purposes of avoiding wardec.

This is not a system conducive to player interaction in this sandbox.
NPC corps provide nothing constructive or dynamic to the game.

I would prefer, in all cases, 10 thousand 1man corps, to even one single NPC corp.
Who wouldnt?

You know, if you didn't jump off the deep end as often, people might take your actual rational suggestion a bit more seriously. Pirate

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Salvos Rhoska
#198 - 2015-10-12 16:39:38 UTC  |  Edited by: Salvos Rhoska
Meh.

CCP aint reading any of this anyways.

But.
I have seen ideas and concerns I've expressed here, begun to propagate in other threads.

Sometimes thats all it takes. Just have to plant the seed, cultivate it, and then watch it blossom.

Aside from that, its important to ignore idiots, who dont understand the issues, and are focused on all the wrong concerns.
Some comments are really just not worth responding to. And these people are bad, and should feel bad.
Lucas Kell
Solitude Trading
S.N.O.T.
#199 - 2015-10-12 16:45:29 UTC
Salvos Rhoska wrote:
Second, if they create their own small player corps, that too, is a GOOD thing. Now they are invested, interrsted and committed, in a way they would never have been in the original NPC corps.
This is simply incorrect and the problem with your entire viewpoint. NPC corps aren't as bad as you make them out to be, they are in fact worse than 1 man corps. A 1 man corp is a way of limiting even further people's exposure to other people. At least in an NPC corp they have a collection of people they may end up talking to and playing with. That doesn't exist in a 1 man corp. Forcing people out of NPC corps only adds an additional setup step to being able to play the game, it doesn't ensure players will actually be interested in being in "random solo corp #2381773". The only people that stand to benefit from people being pushed out of NPC corps is wardeccers, as war notifications are now discreet enough to be missed by those not used to them.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Salvos Rhoska
#200 - 2015-10-12 17:15:51 UTC  |  Edited by: Salvos Rhoska
There is next to zero "exposure to other players" in NPC corp chats.

This is just a simple matter of fact, and obvious to anyone who has spend time in them.

Whats more important, as I already outlined in a previous post, is new player communication with other new players (and if possible, with some vet feedback and input).

Forcing players out of NPC corps just promotes better integration into existing corps, or them forming their own, both of which are player based entities and more conducive to content. NPC corps are inherently NPC. They are not dynamic, nor can provide content or any input of anykind, in and of themselves, and fail in every comparison to actual player corps.

The only advantage that an NPC corp (currently) offers, is wardec immunity.
Thats a very thin veneer of an excuse to justify their existance, and fails very hard when compared to what all else a player corp can offer.

The NPC chat of an NPC corp, is a crap chute anyways, for purposes of justifying the NPC corps own existance.
Any player can join any number of other freely available chat channels that are not only more reactive, specific and informative, but PLAYER based, whether they are in an NPC corp or a player corp. Makes no goddam difference on the issue, whatsoever.

I'm so goddam tired of stating the blatantly obvious and simple to persons either too stupid or belligerent to recognize them for themselves. These are SIMPLE AND OBVIOUS MATTERS. They should stand as automatic and understood, and not require stating separately as to a 2yr old.