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What would you do to improve EVE Online?

Author
Frank Armour
The Scope
Gallente Federation
#1 - 2015-10-11 15:26:27 UTC
I gave my 2cents in an earlier post today in the general discussion thread but I think people are too busy yelling at each other instead of sharing constructive ideas. Let"s get the good ideas out. What I propose is...

- Reduce the size of the whole world by a little less then half. This game no longer has the required amount of players to be that big. This will reduce the amount of stargates and travel time to go anywhere and make exploring the whole thing reachable to a certain extend. It would create an increase in people per system which is more than needed.

- Jump Clone CoolDown has to go down from the 20+ hrs to something more civilize like 9-12hrs depending on skills. Getting real tired to have to stay in Null or travel a lot during the day to get to hisec because I have a fleet in the evening and I would'nt be able to get back in my clone who's located in NULL! Save time for the good stuff.

- We need to bring back the need for Capital ships. Having to use them every now and then but without needing like 20+ of them would be awesome. I'm thinking something like NPC Pirate leaving Wormhole space once in a while and attacking or staging themself 100km from a random station in NULL/LOW or maybe even High sec with capital sized ships. I'm sure people that have those capitals would love to get them out every month or so to kill a few waves of pirates and make a couple milliion isk in the process. This would also create tactital advantages for people wanting to gain SOV or attack a CORP/Alliance.

- Remove skills to Scan/PI/Explo all together. I think those are side activities and should be used as tool to make ISK without having to manage 10 accounts with 3 character on each that trained PI skills for 15$ a toon. Sounds to me like a money racket. Give the players their time back to do other things. yes, some people will abuse this. Yes, some people will continue to have multiple accounts with PI characters but to encourage new players and to allow them to feel like one character or two can do it all without having to spend lots of real life money and time would be a plus for this game. There's plenty more skill to train to go around.

Constructive inputs and ideas welcome.
I'll update with more If I comes up with anything else.

Let's get this thrending! :)

Celthric Kanerian
Viziam
Amarr Empire
#2 - 2015-10-11 15:41:07 UTC
I would bring heavy missiles back to their old glory, and while at it, reinstate the shockwave effect of torpedoes
baltec1
Bat Country
Pandemic Horde
#3 - 2015-10-11 16:03:55 UTC  |  Edited by: baltec1
Nerf the t3 ships down to their correct level, Revamp PVE from bottom up to better reward risk and close abuses, revamp moon minerals so that the new moon tower creates a belt that can be mined at the moon, when the new citadels arrive I would phase out null npc stations when the remove null outposts, nerf remote reps when used in large numbers.
Azazel The Misanthrope
Oblivion's Pendulum
Top Tier
#4 - 2015-10-11 16:11:17 UTC
Balance the ship meta so that there are less fittings per ship and more ships that are more viable in contest.
and remove webs
Frank Armour
The Scope
Gallente Federation
#5 - 2015-10-11 16:13:45 UTC  |  Edited by: Frank Armour
baltec1 wrote:
Nerf the t3 ships down to their correct level, Revamp PVE from bottom up to better reward risk and close abuses, revamp moon minerals so that the new moon tower creates a belt that can be mined at the moon, when the new citadels arrive I would phase out null npc stations when the remove null outposts, nerf remote reps when used in large numbers.



I like the idea of removing NPC station out of null. Sounds like a good way to force teamwork in to having and fueling POS in the system you like. You get a like! :)

EDIT: Have and Fuel a Citadel!
Frank Armour
The Scope
Gallente Federation
#6 - 2015-10-11 18:08:27 UTC
Another thing that I think could be awesome are arena!

Noobie Arena, FW Arena and maybe some more around EVE for Allilance Tournament training or fleet PVP training.

The idea is simple. You put a module, same as the POS jump bridge that you can click that would jump you in the area. I could easily see those modules next to each faction starting point that would jump new players into that arena where only new players under a certain skill point amount can enter or that as reached a point in a mission/tutorial to introduce them to PVP.

You do the same thing for FW. You put a module in a few low sec systems that jumps you in a plex of the correct size for your vessel where there is activity. BAM! No more map interpreting, less wait and ensure figths. You could only activate it solo. No massive dunk and more Free for all! :)

And finally, you put one of those module in each null sec system so people can form teams of 4, 8 or 12 to practice fleet pvp. Activate the module has a fleet to put your fleet in queue and when opponents have been found. The two fleets are warped in an arena at random distance. They then proceed to duke it out. That would be way more fun than waiting around camping gates trying to catch the few ceptors passing by.

Does that sound like fun to you all?
:)
Rivr Luzade
Coreli Corporation
Pandemic Legion
#7 - 2015-10-11 18:28:57 UTC  |  Edited by: Rivr Luzade
baltec1 wrote:
...when the new citadels arrive I would phase out null npc stations when the remove null outposts...

And what differentiates NPC Null from Sov Null then? I mean, you have no way at all to increase ADM in NPC space, you do not get fuel reductions because no TCU, you have no anoms and agents in Citadels are a pipe dream with the current CCP... so, the only objective is to remove NPC null sec and a thorn in sov holder's sides?

To the topic: look at my bio.
No, arenas that you have in mind are not fun. At all. We already have arenas: FW plexes and 7500+ huge arenas called star systems. Use them.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Frank Armour
The Scope
Gallente Federation
#8 - 2015-10-11 18:50:08 UTC
Rivr Luzade wrote:
baltec1 wrote:
...when the new citadels arrive I would phase out null npc stations when the remove null outposts...

And what differentiates NPC Null from Sov Null then? I mean, you have no way at all to increase ADM in NPC space, you do not get fuel reductions because no TCU, you have no anoms and agents in Citadels are a pipe dream with the current CCP... so, the only objective is to remove NPC null sec and a thorn in sov holder's sides?

To the topic: look at my bio.
No, arenas that you have in mind are not fun. At all. We already have arenas: FW plexes and 7500+ huge arenas called star systems. Use them.



I'd like to understand a bit better. First what does ADM stands for?
Second, do you think Citadel are a bad idea has a whole or they'll never get impleted rite or in time by CCP?
Third, I think NPC station was mentionned not all NPC out of Null.
and fourth, In my OP, I personnaly believe the current map is too big. 7500+ star system is too big in my opinion when you got 10k players to fill it... I'd understand if the server was loaded with 250000+ players but atm...

It's all personal opinion. I'm just looking at constructive/new ideas. You never know, maybe someone is taking note. :)
Rivr Luzade
Coreli Corporation
Pandemic Legion
#9 - 2015-10-11 20:12:49 UTC  |  Edited by: Rivr Luzade
Frank Armour wrote:
I'd like to understand a bit better. First what does ADM stands for?
Second, do you think Citadel are a bad idea has a whole or they'll never get impleted rite or in time by CCP?
Third, I think NPC station was mentionned not all NPC out of Null.
and fourth, In my OP, I personnaly believe the current map is too big. 7500+ star system is too big in my opinion when you got 10k players to fill it... I'd understand if the server was loaded with 250000+ players but atm...

It's all personal opinion. I'm just looking at constructive/new ideas. You never know, maybe someone is taking note. :)

ADM is the Activity Defense Multiplier, the indexes of your sov systems that influence the length of the vulnerability window of your sov structures and the length of the entosis link timer for an attack.

If you remove NPC stations from NPC Null sec, it becomes worthless and unmanageable. If you replace them in addition with player citadels, it becomes completely illusory to do anything from this space. Take Venal for instance, or the SOE and Mordus' Angel constellations in Pure Blind. They are jack in the middle or CFC space, all 3 of them harbor major thorns in the sides of the CFC (or people actually providing them with a resemblance of content in their area, but that's apparently in the eye of the beholder). They can do that because they are in stations that cannot be razed by CFC. Their assets are secure from CFC obliteration. Replace these stations with citadels and this is gone. Vaporized. NPC Null sec is not what it is primarily because of the sov in NPC hands that can't be taken over by players; it is what it is because of the stations, which provide players with a leverage to influence sov and stir things up in Sov.

CCP also cannot implement citadels or any new sov structure right. That is impossible due to player behavior. You just need to look at where a large number of players goes when they want to experience sov: they do not venture into it with a small entity and risk something, they seek out CFC in a lot of cases, or the proximity of other big, powerful neighbors. Before Phoebe, it was the 2 renting empires in the east, NA and PL, now it is just CFC. Reason? Because CFC is too big to fail and they can provide security and stability due to their numbers. Citadels favor this behavior by making it easier to put them up and defend them as large entities than as entities such as Venal or MA constellation residents. Without a change in attitude of the players (BL's opinion on Fountain (paraphrased): We obliterate everything that comes into Fountain.), Citadels will be a disastrous thing to own should CFC or NCPL (is there anyone else left that's as big as them?) take a particular interest in your entity. And considering that they do not want to tear each other apart and provide marvelous content, this outlook is not pessimism, it is realism.

Online player numbers certainly are an issue, but in my opinion are neither arenas or citadels in the current political environment a great help. As stated time and again in the respective recent arena thread, they will just draw people out of space into these, where they find PVP without effort, making space even emptier. And what will happen to your citadel once they are implemented was best demonstrated in the recent razing of Providence by CFC. How small entities are supposed to feel encouraged or delighted to put up the these massive, very expensive structures under this prospect, eludes me.
Just to clarify this: this is not entirely the CFC's fault. As much as I loath them, their organization and way to handle things made this kind of development possible and it is a remarkable feat -- and players apparently need this kind of environment judging by the numbers they have and get. The problem is that there is only the CFC being able to do this with the "low" numbers of people playing at the moment and they soak up most liquid players that dabble around in sov or could be interested in sov. The development is highly polarizing with CFC (maybe NCPL) on one side and the rest of the game, a plethora of entities, on the other.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Aivlis Eldelbar
State War Academy
Caldari State
#10 - 2015-10-11 20:14:26 UTC  |  Edited by: Aivlis Eldelbar
Frank Armour wrote:

I'd like to understand a bit better. First what does ADM stands for?


Activity Defense Multiplier. If you don't know that, maybe you should take a step back from nullsec balance and improvement suggestions? No hate, just an idea.

baltec1 wrote:

stuff


Except for the removal of NPC null stations I agree. This particular topic, however, smells too much of "I don't wanna be harrassed by npc-null-dwellers". Why remove them altogether? Why not replace them with NPC Citadels?

EDIT: missed the part where I actually contribute to the thread. I'd personally push for reworked PVE that doesn't reward gimped fits and is hard enough to require teamwork, and pays accordingly.
One of my personal wishes is to have a more fleshed out (D-)scanning and detection mechanism. Or maybe I've played way too much Silent Hunter 3 and Dangerous Waters
Frank Armour
The Scope
Gallente Federation
#11 - 2015-10-11 20:28:44 UTC
Aivlis Eldelbar wrote:
Frank Armour wrote:

I'd like to understand a bit better. First what does ADM stands for?


Activity Defense Multiplier. If you don't know that, maybe you should take a step back from nullsec balance and improvement suggestions? No hate, just an idea.

baltec1 wrote:

stuff


Except for the removal of NPC null stations I agree. This particular topic, however, smells too much of "I don't wanna be harrassed by npc-null-dwellers". Why remove them altogether? Why not replace them with NPC Citadels?

EDIT: missed the part where I actually contribute to the thread. I'd personally push for reworked PVE that doesn't reward gimped fits and is hard enough to require teamwork, and pays accordingly.
One of my personal wishes is to have a more fleshed out (D-)scanning and detection mechanism. Or maybe I've played way too much Silent Hunter 3 and Dangerous Waters


Oh rite on. I knew it had to do with the system index... could'nt find my words for this acronym. :)

Good point on the PVE part of thing. I think this game lacks mobility, therefore the problem of making teamwork happen. The distance between everything in EVE is a problem in my opinion. You can have 20 corpmate in corp chat that would join you for some missioning in HighSec but are stock 30 jumps away from you and therefore will more than likely not do the trip. Also why I think jump clone cooldown needs to be lowered.

What would make the game harder or just orient people into teamwork you think?
Frank Armour
The Scope
Gallente Federation
#12 - 2015-10-11 20:45:29 UTC
Rivr Luzade wrote:
Frank Armour wrote:
I'd like to understand a bit better. First what does ADM stands for?
Second, do you think Citadel are a bad idea has a whole or they'll never get impleted rite or in time by CCP?
Third, I think NPC station was mentionned not all NPC out of Null.
and fourth, In my OP, I personnaly believe the current map is too big. 7500+ star system is too big in my opinion when you got 10k players to fill it... I'd understand if the server was loaded with 250000+ players but atm...

It's all personal opinion. I'm just looking at constructive/new ideas. You never know, maybe someone is taking note. :)

ADM is the Activity Defense Multiplier, the indexes of your sov systems that influence the length of the vulnerability window of your sov structures and the length of the entosis link timer for an attack.

If you remove NPC stations from NPC Null sec, it becomes worthless and unmanageable. If you replace them in addition with player citadels, it becomes completely illusory to do anything from this space. Take Venal for instance, or the SOE and Mordus' Angel constellations in Pure Blind. They are jack in the middle or CFC space, all 3 of them harbor major thorns in the sides of the CFC (or people actually providing them with a resemblance of content in their area, but that's apparently in the eye of the beholder). They can do that because they are in stations that cannot be razed by CFC. Their assets are secure from CFC obliteration. Replace these stations with citadels and this is gone. Vaporized. NPC Null sec is not what it is primarily because of the sov in NPC hands that can't be taken over by players; it is what it is because of the stations, which provide players with a leverage to influence sov and stir things up in Sov.

CCP also cannot implement citadels or any new sov structure right. That is impossible due to player behavior. You just need to look at where a large number of players goes when they want to experience sov: they do not venture into it with a small entity and risk something, they seek out CFC in a lot of cases, or the proximity of other big, powerful neighbors. Before Phoebe, it was the 2 renting empires in the east, NA and PL, now it is just CFC. Reason? Because CFC is too big to fail and they can provide security and stability due to their numbers. Citadels favor this behavior by making it easier to put them up and defend them as large entities than as entities such as Venal or MA constellation residents. Without a change in attitude of the players (BL's opinion on Fountain (paraphrased): We obliterate everything that comes into Fountain.), Citadels will be a disastrous thing to own should CFC or NCPL (is there anyone else left that's as big as them?) take a particular interest in your entity. And considering that they do not want to tear each other apart and provide marvelous content, this outlook is not pessimism, it is realism.

Online player numbers certainly are an issue, but in my opinion are neither arenas or citadels in the current political environment a great help. As stated time and again in the respective recent arena thread, they will just draw people out of space into these, where they find PVP without effort, making space even emptier. And what will happen to your citadel once they are implemented was best demonstrated in the recent razing of Providence by CFC. How small entities are supposed to feel encouraged or delighted to put up the these massive, very expensive structures under this prospect, eludes me.
Just to clarify this: this is not entirely the CFC's fault. As much as I loath them, their organization and way to handle things made this kind of development possible and it is a remarkable feat -- and players apparently need this kind of environment judging by the numbers they have and get. The problem is that there is only the CFC being able to do this with the "low" numbers of people playing at the moment and they soak up most liquid players that dabble around in sov or could be interested in sov. The development is highly polarizing with CFC (maybe NCPL) on one side and the rest of the game, a plethora of entities, on the other.



Your understanding of the game is very impressive. You see, I think I've heard those kind of things over and over in comms with my corpmate but never was it so clear to me until you put it all down. You are definitely right about big alliance owning the space. I thought that something that would attract people's personal interest (e.g. pvp/arena) could lower their rank and create smaller groups of pilots that would work better as a team. Create an interest in being active, in a small group. Perhaps this could break the big alliance and corp meta. Who knows? Plus, I think this is the end result that CCP is trying to achieve with the latest FozzieSov release... smaller groups instead of massive fleets. Maybe CCP will surprise us with a solution. :)
baltec1
Bat Country
Pandemic Horde
#13 - 2015-10-12 04:48:01 UTC
Rivr Luzade wrote:

And what differentiates NPC Null from Sov Null then? I mean, you have no way at all to increase ADM in NPC space, you do not get fuel reductions because no TCU, you have no anoms and agents in Citadels are a pipe dream with the current CCP... so, the only objective is to remove NPC null sec and a thorn in sov holder's sides?



Where do you think the Imperium is going to store its war supplies, in a vulnerable Citadel or in an invulnerable NPC station? You cant leave NPC stations in null as they will simply be abused by the very powerblocks you want to hinder.
Kenrailae
Center for Advanced Studies
Gallente Federation
#14 - 2015-10-12 05:06:29 UTC
Vulnerable is relative, I would think.











I would push forward the change in capitals, add a third 'line' of capital ship in there, and 'rebalance' the heck out of T3's. I'd also put small jump drives(2 or 3 light years) on battleships and move them closer in relationship to capitals than to battlecruisers. I'd also introduce corvettes and pilotable fighters/bombers, just because I feel Eve needs more small stuff, to make the really big stuff feel really big again. I'd probably tweak a few other odds and ends, but meh, that's enough for now.

The Law is a point of View

The NPE IS a big deal

Rivr Luzade
Coreli Corporation
Pandemic Legion
#15 - 2015-10-12 06:26:41 UTC
baltec1 wrote:
Where do you think the Imperium is going to store its war supplies, in a vulnerable Citadel or in an invulnerable NPC station? You cant leave NPC stations in null as they will simply be abused by the very powerblocks you want to hinder.

This is most likely to happen. However, if even you store your assets in NPC stations, the most powerful, most populous, most coherent entity in the game, how are other people supposed to rely completely on citadels in the middle of your space. If not even you want to take the risk of storing tons of assets in a citadel; someone who can take thousands of players from their home across the universe, raze a region, and come back home where nothing happened; how are entities in the middle of this humongous pool of sharks with 100 times less people supposed to stay there and risk all their assets? As long as most players know nothing else but to use total obliteration in whatever scenario imaginable, I do not believe that the removal of of NPC stations in NPC Null is a great choice.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

baltec1
Bat Country
Pandemic Horde
#16 - 2015-10-12 08:03:23 UTC
Rivr Luzade wrote:
baltec1 wrote:
Where do you think the Imperium is going to store its war supplies, in a vulnerable Citadel or in an invulnerable NPC station? You cant leave NPC stations in null as they will simply be abused by the very powerblocks you want to hinder.

This is most likely to happen. However, if even you store your assets in NPC stations, the most powerful, most populous, most coherent entity in the game, how are other people supposed to rely completely on citadels in the middle of your space. If not even you want to take the risk of storing tons of assets in a citadel; someone who can take thousands of players from their home across the universe, raze a region, and come back home where nothing happened; how are entities in the middle of this humongous pool of sharks with 100 times less people supposed to stay there and risk all their assets? As long as most players know nothing else but to use total obliteration in whatever scenario imaginable, I do not believe that the removal of of NPC stations in NPC Null is a great choice.


If you don't remove them then we will abuse them which is why outposts need to be removed to make citadels work. The problem is they offer risk free storage so anyone and everyone will use them because they offer the best option. Unless you put some sort of restriction on them like limited hanger space, no market facilities and such.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#17 - 2015-10-12 08:10:04 UTC
Markets are already removed from outposts with the introduction of citadels. Limited hangar space is something highly abusable, especially in areas like Venal or Pure Blind.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

afkalt
Republic Military School
Minmatar Republic
#18 - 2015-10-12 08:22:42 UTC  |  Edited by: afkalt
baltec1 wrote:
Rivr Luzade wrote:

And what differentiates NPC Null from Sov Null then? I mean, you have no way at all to increase ADM in NPC space, you do not get fuel reductions because no TCU, you have no anoms and agents in Citadels are a pipe dream with the current CCP... so, the only objective is to remove NPC null sec and a thorn in sov holder's sides?



Where do you think the Imperium is going to store its war supplies, in a vulnerable Citadel or in an invulnerable NPC station? You cant leave NPC stations in null as they will simply be abused by the very powerblocks you want to hinder.


Come on now, when was the last time you were actually threatened, threatened to the point is this relevant?

Where you store anything is currently academic and this shows no signs of changing.

Removing NPC null would be a terrible move, terrible. Maybe great for lowsec because people would go there instead (maybe), but that's about it.

It would slaughter anyone not in a big bloc, in about a month, maybe less. Well, it wouldn't, because they'd all evac.

If people could reasonably hold a station/cidatel/whatever in space against you then by extension they could take space from you - but no-one does because they basically can't.
Amarisen Gream
The.Kin.of.Jupiter
#19 - 2015-10-12 08:50:19 UTC
A lot of the above points will be addressed at CCP Vegas - just read the developer blogs and news.

Things I would love to see

1: change subscription fees to 10$ a month.
2: PLEX would be worth 50 days of account game time.
3: charge 7.50$ a month for multi-character training
4: PLEX would offer 50-75 days of multi-character training if used for it.
(Real money gets the better benefit vs PLEXing)

5: introduce a new pirate faction (Caldari/minni) that is immune to the effects of webs and the MWD turn off of a scram. Maybe make this resistant to most forms of ewar. Projectile weapon platform. Maybe more of a combat/support line of ships. Maybe the Caldari bonus could be to the range of a anti-ewar field (for ewar to work, it would have to be within optimal range). The ships limits would be hp, and capacitor. I feel it would fit well in the upcoming changes to ewar - were a lot of ewar is getting optimal/fallout ranges. As it would count ships fitting with ewar that they are not bonuses for would be near worthless, unless in a brawling set up. I am also a fan of kitchen sink fleets, which I believe a family of ships like this would promote (fly what you wanna fly, not what the F1 Lead monkey tells you)

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

afkalt
Republic Military School
Minmatar Republic
#20 - 2015-10-12 08:55:43 UTC
Amarisen Gream wrote:
5: introduce a new pirate faction (Caldari/minni) that is immune to the effects of webs and the MWD turn off of a scram. Maybe make this resistant to most forms of ewar.


Didn't take long for someone to ask for the I-WIN button. Hehe. This would make an orthrus look like a rifter.
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