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Cynabal, 1V1 what can it eastily take on if flown well?

Author
Pamela Podpopper
Doomheim
#1 - 2012-01-05 16:04:38 UTC
so, Cynabals.
I hear they are the cats meow.
1v1 what can they take?
what is engagement distance if using 425ac2''s?
1v1 strategies when flying a cyna=?
Lunkwill Khashour
Ministry of War
Amarr Empire
#2 - 2012-01-05 16:17:47 UTC
It's a faction vagabond, fly it like one.
Pamela Podpopper
Doomheim
#3 - 2012-01-05 16:19:29 UTC
Lunkwill Khashour wrote:
It's a faction vagabond, fly it like one.


how do you fly a vagabond?
Goose99
#4 - 2012-01-05 16:53:32 UTC
Kite anything that's slower, which in this, is everything. It is the way of the Winmatar.Cool
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#5 - 2012-01-05 17:22:41 UTC
Essentially they are a 'better' Vagabond. They have more speed, an extra mid, greater agility and better fitting capabilities.

Their main tactic, like a Vagabond, is to kite their enemy. This means to keep at range and speed such that you are not taking significant damage from your foe by "pulsing" your MWD. The other great usefulness of kiting is that you can often disengage at will by flying off - limition your chance of death. The risk of kiting is that getting caugh normally equals a quick death.

The most common fit includes 425's + medium neut, shield buffer and damage and tracking modules in the lows. Some people fit an AB, Sebo, Cap Booster, Web, TD in the extra mid instead of the typical extra LSE.

1v1, what can they take? Most things you might expect. With light drones, neuting and clever piloting you can take out frigates. Most cruisers you will eat alive and most ships larger you can kite or avoid damage by keeping speed or transversal up.

1v1, what CAN'T they take? The main ships to avoid are neuting ships like Curse, Pilgrim, Legion, Bahlgorn, (Dominix). Also Rapier/Huginn and Arazu/Lachesis can be a pain as the limit your ability to be slipery. Drakes are potentially a little hard because they tend to be able to project damage further and you may also struggle to beat shield recharge on a passively tanked Drake.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Hungry Eyes
Imperial Academy
Amarr Empire
#6 - 2012-01-05 17:45:21 UTC
Cynabal is the faceroll of EVE pvp.
Lunkwill Khashour
Ministry of War
Amarr Empire
#7 - 2012-01-05 18:03:22 UTC
Wacktopia wrote:
Essentially they are a 'better' Vagabond. They have more speed, an extra mid, greater agility and better fitting capabilities.

1v1, what CAN'T they take? The main ships to avoid are neuting ships like Curse, Pilgrim, Legion, Bahlgorn, (Dominix). Also Rapier/Huginn and Arazu/Lachesis can be a pain as the limit your ability to be slipery. Drakes are potentially a little hard because they tend to be able to project damage further and you may also struggle to beat shield recharge on a passively tanked Drake.


The pilgrim doesn't have neut range so feel free to kite him. With a faction disruptor, you stay out of range of heavy neuts aswell. Also, be wary of medium pulses with scorch. If they do too much damage (e.g. shield Harbinger) disengage.

1v1 isn't really a challenge for the cynabal, it's 1vs more where you have to split them up, kill tacklers, etc. where it becomes interesting.

Basically: anything that can catch you, you can kill. Anything that can kill you, can't catch you.
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#8 - 2012-01-05 19:22:15 UTC
Lunkwill Khashour wrote:
Wacktopia wrote:
Essentially they are a 'better' Vagabond. They have more speed, an extra mid, greater agility and better fitting capabilities.

1v1, what CAN'T they take? The main ships to avoid are neuting ships like Curse, Pilgrim, Legion, Bahlgorn, (Dominix). Also Rapier/Huginn and Arazu/Lachesis can be a pain as the limit your ability to be slipery. Drakes are potentially a little hard because they tend to be able to project damage further and you may also struggle to beat shield recharge on a passively tanked Drake.


The pilgrim doesn't have neut range so feel free to kite him. With a faction disruptor, you stay out of range of heavy neuts aswell. Also, be wary of medium pulses with scorch. If they do too much damage (e.g. shield Harbinger) disengage.

1v1 isn't really a challenge for the cynabal, it's 1vs more where you have to split them up, kill tacklers, etc. where it becomes interesting.

Basically: anything that can catch you, you can kill. Anything that can kill you, can't catch you.


Vaga/Cyna piloting also requires practice. If you rely on "orbit" then it is likely you will be "sling-shotted" into tackle by an experienced pilot.

As Lunkwill mentions the game gets harder when it's 1vMany and you must also watch for warp-ins that may land within scram range.

A faction disruptor does make a difference but it also further ups the cost of an already expensive hull so want to make sure you're practised at piloting it or rich.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Goose99
#9 - 2012-01-06 00:02:43 UTC
Wacktopia wrote:
Lunkwill Khashour wrote:
Wacktopia wrote:
Essentially they are a 'better' Vagabond. They have more speed, an extra mid, greater agility and better fitting capabilities.

1v1, what CAN'T they take? The main ships to avoid are neuting ships like Curse, Pilgrim, Legion, Bahlgorn, (Dominix). Also Rapier/Huginn and Arazu/Lachesis can be a pain as the limit your ability to be slipery. Drakes are potentially a little hard because they tend to be able to project damage further and you may also struggle to beat shield recharge on a passively tanked Drake.


The pilgrim doesn't have neut range so feel free to kite him. With a faction disruptor, you stay out of range of heavy neuts aswell. Also, be wary of medium pulses with scorch. If they do too much damage (e.g. shield Harbinger) disengage.

1v1 isn't really a challenge for the cynabal, it's 1vs more where you have to split them up, kill tacklers, etc. where it becomes interesting.

Basically: anything that can catch you, you can kill. Anything that can kill you, can't catch you.


Vaga/Cyna piloting also requires practice. If you rely on "orbit" then it is likely you will be "sling-shotted" into tackle by an experienced pilot.

As Lunkwill mentions the game gets harder when it's 1vMany and you must also watch for warp-ins that may land within scram range.

A faction disruptor does make a difference but it also further ups the cost of an already expensive hull so want to make sure you're practised at piloting it or rich.


You'll rarely be caught in a cyna/vaga even if you use orbit, not that you should do it. They're just too much faster and more agile than the next fastest thing.
Eta Carinai
Republic Military School
Minmatar Republic
#10 - 2012-01-10 06:46:42 UTC  |  Edited by: Eta Carinai
I was very close to nukeing a Cynaball in my curse a while agoe. I found that it was really quite easy. But the Curse can not multitask more then 2 pilots. I had to let the sabre go or the Cynaball would nuke my curse. My skills at the time did not offer me the dps I needed to win the 1v1 or 1v2 at the time.

But the Curse will win over a Cynaball any day and I am sticking to it.
Salvia Olima
The Scope
Gallente Federation
#11 - 2012-01-10 08:17:42 UTC
This one takes a standard Cyna any day:

[Vagabond, dualprop]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Damage Control II
Power Diagnostic System II

Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Republic Fleet Large Shield Extender
Y-S8 Hydrocarbon I Afterburners
Warp Disruptor II

425mm AutoCannon II, Republic Fleet Phased Plasma M
425mm AutoCannon II, Republic Fleet Phased Plasma M
425mm AutoCannon II, Republic Fleet Phased Plasma M
425mm AutoCannon II, Republic Fleet Phased Plasma M
425mm AutoCannon II, Republic Fleet Phased Plasma M
'Arbalest' Heavy Missile Launcher, Caldari Navy Widowmaker Heavy Missile

Medium Anti-Kinetic Screen Reinforcer II
Medium Core Defence Field Extender I


Hornet EC-300 x5
Smabs
State War Academy
Caldari State
#12 - 2012-01-10 09:32:12 UTC
Vagabond with an lse and double shield rigs is kinda big so I don't see how you could get under a cynabal's guns with that?

You're running a 25k tank against at least a 34k tank on a cynabal, with ~20% more dps but less tracking and range. Maybe you could win but it really wouldn't 'take a standard cyna any day'.
Mfume Apocal
Brutor Tribe
Minmatar Republic
#13 - 2012-01-10 09:44:55 UTC
I like the implication you are going to use the AB to mitigate damage while using the exact same turrets with worse tracking (no TEs). If you do win, it's because of a RNG (ECM drones) not because the fit is superior or w/e.
Bumblefck
Kerensky Initiatives
#14 - 2012-01-10 10:00:58 UTC
Pamela Podpopper wrote:
Lunkwill Khashour wrote:
It's a faction vagabond, fly it like one.


how do you fly a vagabond?



If you have to ask, etc etc

Perfection is a dish best served like wasabi .

Bumble's Space Log

March rabbit
Aliastra
Gallente Federation
#15 - 2012-01-10 10:17:27 UTC
ok guys. after we finished talking about gay-ships let's speak about normal people Big smile

What would you advice to use for small gang of 2-4 pilots to kill solo vaga/cyna? Let's say we have enemy in vaga/cyna came to our quite peaceful system to kill some carebears. Atm all we can is force him out (if he get tired of pursuit) or simply dock and sleep. We have some drakes, ceptors, dictors, etc.

The Mittani: "the inappropriate drunked joke"

Salvia Olima
The Scope
Gallente Federation
#16 - 2012-01-10 10:37:14 UTC  |  Edited by: Salvia Olima
Bait with a dual corestabbed pve ship and pull it out with a cloaked dictor's bubble (out of scanrange), where a rapier and an arazu waits. The pve ship can do the rest. So it is 4 boat: 1 Dictor, 1 Rapier, one Arazu (or another dmg dealer), and the pve baitship.

Dictor+Scimi+baitship can be quite enough too, have the (scrambler fitted) dictor repped by the scimi. Just pull out the bandit to an unsuspicious place: like aggro him with the PvE-baitship then warp off to a planet which has no customs office, to be sure he arrives in the exact place planned.

EDIT: in lowsec switch the bubbler to a signal amplified co-proed mwd Keres with dualdamps (scan res scripts), long point, tracking disruptor - tackle from far until the Rapier and Arazu gets the target, or decide to stay and trackrupt. 4 ships. Keres can be cloaky too, just use targeting system subcontroller rigs and uncloak when the bandit enters warp after the bait.

EDIT2: also, you can catch it in place where he aggroes the PvE ship with Rapier+Arazu.
Smabs
State War Academy
Caldari State
#17 - 2012-01-10 11:04:10 UTC
A drake will force a vagabond/cynabal off the field but probably won't catch it unless you're lucky, but fit a scram and web in case you do.

Cloaked recons are nice but if he's any good he will have burned way off by the time you get a lock. If you're persistent about it he'll eventually slip up and lose the ship. The tier 3 battlecruisers are really good at projecting damage so that's another option. It's just a matter of getting a scram with something bigger than a frigate - easier said than done of course.
Tanya Powers
Doomheim
#18 - 2012-01-10 11:16:24 UTC
Hungry Eyes wrote:
Cynabal is the faceroll of EVE pvp.


Not exactly, 1v1 probably sure.
1vs2 depends, either the Cyna pilot is arrogant enough and think he'll have the last word no matter what he faces, either those facing it are dumbs, cyna is not hard to kill when you know his weaknesses: neut, double web

Unless it's 2 blaster brutix armor brick tanked with everything else you can perfectly kill cynabals, even thorax, the moment the cyna pilot makes any mistake (noob and worst pilot than I am witch is hard)
Tanya Powers
Doomheim
#19 - 2012-01-10 11:20:40 UTC
March rabbit wrote:
ok guys. after we finished talking about gay-ships let's speak about normal people Big smile

What would you advice to use for small gang of 2-4 pilots to kill solo vaga/cyna? Let's say we have enemy in vaga/cyna came to our quite peaceful system to kill some carebears. Atm all we can is force him out (if he get tired of pursuit) or simply dock and sleep. We have some drakes, ceptors, dictors, etc.


Let me pick the interesting stufz:
-you said solo vaga
-you said 2-4 pilots

No need to spreadsheet about it, vs 4 pilots if he ever engages it's a kamikaze run, he's dead. If not, then you should consider your tactics and your gang ships/pilots.
Salvia Olima
The Scope
Gallente Federation
#20 - 2012-01-10 11:27:13 UTC
Tanya Powers wrote:

No need to spreadsheet about it, vs 4 pilots if he ever engages it's a kamikaze run, he's dead. If not, then you should consider your tactics and your gang ships/pilots.


He will engage if he thinks that the other pilots are docked in station, this is why I advised cloaky ships in position.
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