These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

A way to protect containers in station from being repackaged/recycled

Author
Queloor Zefram
Hogyoku
Goonswarm Federation
#1 - 2015-10-10 14:42:20 UTC
Hello,

the average hangar is pretty messy and the overview over its contents not optimal. However one can use containers in any form to organize stuff.

But every so often a while playing eve in the middle of the night I forget what happens when it do a "select all" and then a repackage : All the organisation is (again) totally gone.

I would like to see a way to protect containers in stations from being repackaged or even worse accidently recycled. Maybe something in the right click context menu under "View container" and "Open container" a menu item called "Protect container" and "Unprotect container" that will make it impossible to repackage or recycle a certain container.

Thx
Iain Cariaba
#2 - 2015-10-10 16:15:31 UTC
Try paying attention to what you're doing. This solves soooooo many problems, this one included.
Jaantrag
#3 - 2015-10-10 17:21:37 UTC
use station containers ..edit the name every now and then to keep the log entryes .. will need 2 weeks of no action with renaming/repackage attempts to pack the container. once u get in the discipline of not doing dumb stuff its no problem :)

EVElopedia < add this to your sig to show u WANT it back

Queloor Zefram
Hogyoku
Goonswarm Federation
#4 - 2015-10-10 19:53:09 UTC
Iain Cariaba wrote:
Try paying attention to what you're doing. This solves soooooo many problems, this one included.


The general purpose of a GUI is to make the user's life easier. Human beings make errors-especially me after a 8-10h workday when I am relaxing a bit and playing eve. I am 100% alright with punishment of errors in eve in space or in the market since it is basically a competition on who makes less fuckups and of outsmarting each other ;)

In this instance however, regarding the bloody mess the eve GUI makes of hundreds of items in station hangars I do not agree with you. The eve GUI is just a nuissance in that regard and nobody else is affected. It could just save my time - that is what the gui is there for. And worse, paying attention in this particular case adds nothing at all to the gameplay.

Hey, I'd be happy to have virtual organisation folders in hangars. No need to map that to any ingame item/container at all. Might be an even better idea.



Queloor Zefram
Hogyoku
Goonswarm Federation
#5 - 2015-10-10 20:09:54 UTC
Jaantrag wrote:
use station containers ..edit the name every now and then to keep the log entryes .. will need 2 weeks of no action with renaming/repackage attempts to pack the container. once u get in the discipline of not doing dumb stuff its no problem :)


Thank you for that information. I never used station containers for my ordering - I used enormous freight containers for that usually, I was not aware that station containers would resist repackaging attempts if they were accessed withing the past 2 weeks.

However, it is still a kludge, is it not ? Like I said earlier in my reply I believe the GUI's purpose is to make the user's life easier. In this use case being disciplined and not doing dumb stuff adds nothing at all to the eve gameplay experience. The missing feature is just a nuisaance. And I'd rather be alert where it matters in eve, i.e. not in a station.

So I am still asking for either a way to protect containers in station hangars from being repackaged - or I am asking for organisation folders in station hangars.

I cannot really be the only player being unhappy with confusingly full station hangars were one cannot find items quickly and systematically ?
Iain Cariaba
#6 - 2015-10-11 01:43:13 UTC
Queloor Zefram wrote:
Iain Cariaba wrote:
Try paying attention to what you're doing. This solves soooooo many problems, this one included.


The general purpose of a GUI is to make the user's life easier. Human beings make errors-especially me after a 8-10h workday when I am relaxing a bit and playing eve. I am 100% alright with punishment of errors in eve in space or in the market since it is basically a competition on who makes less fuckups and of outsmarting each other ;)

In this instance however, regarding the bloody mess the eve GUI makes of hundreds of items in station hangars I do not agree with you. The eve GUI is just a nuissance in that regard and nobody else is affected. It could just save my time - that is what the gui is there for. And worse, paying attention in this particular case adds nothing at all to the gameplay.

Hey, I'd be happy to have virtual organisation folders in hangars. No need to map that to any ingame item/container at all. Might be an even better idea.

First off, in the Item Hangar of the station interface, containers stay at the top, under blueprints. It is absurdedly easy to select all your assembled containers, right click, and select the "invert selection" option to select everything except your containers.

Secondly, if you add two non-alphanumeric characters to the beginning of your containers, i.e. name one "!!Ammo", they will always be at the top of the sorting when you sort all other inventory windows by name. This also makes it absurdedly easy to select all your assembled containers, right click, and select the "invert selection" option to select everything except your containers.

So, all you really need to do is simply pay attention to what you're doing. You're not the only one in the game who logs on after a 10 hour work day, so that excuse doesn't fly.
Kasia en Tilavine
School of Applied Knowledge
Caldari State
#7 - 2015-10-11 08:11:34 UTC
Wow, the venom in this thread is real.

What is wrong with improving the usability of one of the games interfaces? Where you the same people who gnashed their teeth over visible timers in the U.I. for wormhole polarization? Cloak timers? Did you complain when ISIS was released? "Gwar grah, use the market window to find out about ships!"

All CCP has to do is add "lock item" to the right click menu. Any item that is locked cannot be used/modified in any way by any system in the game until "unlock item" is selected for it. Add a small "frozen" icon to a corner of the thing. Boom. Done. Do it.
Queloor Zefram
Hogyoku
Goonswarm Federation
#8 - 2015-10-11 21:39:58 UTC
Quote:

All CCP has to do is add "lock item" to the right click menu. Any item that is locked cannot be used/modified in any way by any system in the game until "unlock item" is selected for it. Add a small "frozen" icon to a corner of the thing. Boom. Done. Do it.


Yes, this sums up nicely the idea I had. And a good idea to indicate the frozen status in a corner of the container.
Queloor Zefram
Hogyoku
Goonswarm Federation
#9 - 2015-10-11 22:12:29 UTC
Iain Cariaba wrote:
You're not the only one in the game who logs on after a 10 hour work day, so that excuse doesn't fly.


I do not know why you seem so upset, and nonviolent communication is almost certainly not your strong suit ;)

Please do try to discuss the statements of my argument without throwing around accusations? Everything you offered so far is a kludge, imo, on how to get around the basic problem that station hangars are a unmitigated mess and that using containers has a problem.

Sure those kludges you outlined are useful, but they do not solve the underlying problem, do they ?

I am asking for an improvement in the GUI, which can sure be argued on the point of the GUI's complexity, for example.

So do try to bring a good counter why protect/unprotect of containers is a bad idea - apart from the fact that you do disseminate the vibe of you being infallible, which does not help all those less fortunate.