These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

Even more starter SP, but don't ditch the vets

Author
Lugh Crow-Slave
#21 - 2015-10-09 21:26:46 UTC
Mag's wrote:
Yea that may be an issue, I agree. But however they do it, I think new players should have any future SP in a pool of unallocated. With guidelines on how to apply them. A new NPE may be the best way, who knows?

Maybe even a way of moving them around for a week, to try out different things with their current skill set. Although that is fraught with issues as well. Lol



putting the core skills (the ones found in the core skill certificate) to V may be a better idea that way players don't have to spend the first 2 months training what are more or less mandatory skills and can instead train ship/module skills so it feels more like they are progressing
Mag's
Azn Empire
#22 - 2015-10-09 22:24:14 UTC
Lugh Crow-Slave wrote:
Mag's wrote:
Yea that may be an issue, I agree. But however they do it, I think new players should have any future SP in a pool of unallocated. With guidelines on how to apply them. A new NPE may be the best way, who knows?

Maybe even a way of moving them around for a week, to try out different things with their current skill set. Although that is fraught with issues as well. Lol



putting the core skills (the ones found in the core skill certificate) to V may be a better idea that way players don't have to spend the first 2 months training what are more or less mandatory skills and can instead train ship/module skills so it feels more like they are progressing
I'd be ok with that, not sure about CCP. I have a feeling they wouldn't, but one never knows.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#23 - 2015-10-10 01:00:21 UTC
Lugh Crow-Slave wrote:


putting the core skills (the ones found in the core skill certificate) to V may be a better idea that way players don't have to spend the first 2 months training what are more or less mandatory skills and can instead train ship/module skills so it feels more like they are progressing


So your saying a new player requires:
Capacitor Managment
Capacitor systems Operation
CPU Management
Power Grid Management
Weapons Upgrades
Advanced Weapons Upgrades
Hull Upgrades
Mechanics
Shield Operation
Shield Management
Shield Compensation
Shield Upgrades
Tactical Shield Manipulation
EM/Explosive/Kinetic/Thermal Compensation (shield and armor: ie 8 skills)
jurryrigging
SpaceShip Command
Navigation
Warp Drive Operation
Drones
Drone Avionics
Gunnery
Missile launcher operation


all those to level 5......interesting proposal.....but i have to say...........

No!
and then ask..., Are you crazy?
and no im not following your idea of "core certificate"
Beaue the old certificates were much more detailed in what was considered "core skills"....too bad to omany found it supposedly confusing instead of buying a new brain to think with....



Barbara Nichole
Cryogenic Consultancy
#24 - 2015-10-10 02:06:46 UTC
starter xp? why more? if you give too much you might as well get rid of all low end ships.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Feodor Romanov
Caldari Provisions
Caldari State
#25 - 2015-10-10 10:16:35 UTC
I can agree with 1-2 kk SP for new player if SP will rise the differences between the nations and their skills. For example Galente will have more SP in gallente ships drones and armor skills. Otherwise this is bad idea for my taste.

Alternatively I suggest to change game mechanics to make new players more usefull in all aspects of the game:
For example remove light drones from the game, so newbies will have the role of antifrigate force in any fleets. Or nerf web prifiled ships, then fleets wiil be forced to use some frigates for webbing.
Rebalance production requirements so new players can spend less time in traing to produce "perfect" basic items.

Also it may be usefull to remove all t2 and pirate hulls from FW plexes besides large one.
Previous page12