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Player Features and Ideas Discussion

 
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2 new suggestions

Author
myFORUMalt alts
Doomheim
#1 - 2012-01-05 15:51:54 UTC  |  Edited by: myFORUMalt alts
1. very simple, new right click option. Clear all locked targets. If I have 6 locked targets id like to be able to instantly clear all my locked targets and lock six new targets. Simple, doesn't effect balancing issues, easy. Please do this with your little things campaign.

2. Kamikaze. Note: this would only work for same size or ships that are smaller then the ones they are attacking. If your loosing a fight, say a HAC vs carrier or battleship vs dread, or carrier vs dreadnaught. Idea of execution, your losing, its just a matter of time, you start sinking into hull. Allow your ship to align and warp into same size or larger hull of attacking craft. Effect would be damage as a function of hull size or mass. Possibly a temporary disruption or targeting or engine systems.

What do you guys think

Yes, I complain about things I don't like.

Velicitia
XS Tech
#2 - 2012-01-05 15:59:02 UTC
1. ambivalent on this one.
2. "Scuttle Ship" -- I don't think it means what you think it means. Cool

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

myFORUMalt alts
Doomheim
#3 - 2012-01-05 16:06:56 UTC  |  Edited by: myFORUMalt alts
It does in homeworld. And yes, I know EVE =/= Homeworld

CHANGED

Yes, I complain about things I don't like.

Bearilian
Man Eating Bears
#4 - 2012-01-05 16:18:28 UTC
1 -not sure if id want this. ill admit it would be fairly handy, but usually when i have to many locked targets or wrong locked targets, there is at least on or two that i want to keep locked. and think about if you were ingaged in combat firing your lasers and you go to unlock an unnecessary target, but accidentally click "unlock all", then you have to wait through the lock phase not doing any damage Sad
2 -what i would rather see is self destruct do collatoral damage.

im pro ideas though, so keep em comming. maybe a solution would be to introduce an unlock shortcut (hold down a button, and click a locked target, and you are unlocked).
myFORUMalt alts
Doomheim
#5 - 2012-01-05 16:39:55 UTC
Bearilian wrote:
1 -not sure if id want this. ill admit it would be fairly handy, but usually when i have to many locked targets or wrong locked targets, there is at least on or two that i want to keep locked. and think about if you were engaged in combat firing your lasers and you go to unlock an unnecessary target, but accidentally click "unlock all", then you have to wait through the lock phase not doing any damage Sad
2 -what i would rather see is self destruct do collateral damage.

im pro ideas though, so keep em coming. maybe a solution would be to introduce an unlock shortcut (hold down a button, and click a locked target, and you are unlocked).




1. I like the selective de-targeting. The inspiration for the unlock all comes from both failed FC attempts, not my own but those i have followed, and I live in the drone region. Salvaging is a way of life. I thought of way to utilize two noctis but unlocking all of the targets from one is required to make it work.

2. Id also like to see self destruct to splash damage. Larger the ship the larger the radius and the more damage dealt. Either would do. But with an effort to make eve seem just a little more real. Lets use the mass of the ship to deal one last effort of damage.

Yes, I complain about things I don't like.

Viceran Phaedra
Instar Heavy Industries
#6 - 2012-01-05 18:35:05 UTC
Bearilian wrote:
1 -not sure if id want this. ill admit it would be fairly handy, but usually when i have to many locked targets or wrong locked targets, there is at least on or two that i want to keep locked. and think about if you were ingaged in combat firing your lasers and you go to unlock an unnecessary target, but accidentally click "unlock all", then you have to wait through the lock phase not doing any damage Sad.


You have to file this one under 'pilot error' - you can't blame it on EVE. Smile

I'm all for suggestion one; more functionality and options mean more ways to fly. Seems relatively simple a feature to add. We'd still have to teach the newbies to set the auto-target function to zero though.

Not sure about suggestion two; seems like another way to suicide gank, but faster. Imagine a BS gang with MWDs bearing down on your shiny-fit Marauder.

Still, food for thought. Keep the ideas coming.



Chief Executive Officer

Instar Heavy Industries

Reicine Ceer
State War Academy
Caldari State
#7 - 2012-01-06 01:40:20 UTC  |  Edited by: Reicine Ceer
1) YES! Lovely idea. Surprised that this isn't a right-click option in your toolbar's Lock Target icon.

2) Maybe. I'd thought the same thing a few months back, but what popped into my head was that to do it "properly" would make it open to horrific but hilarious levels of abuse. What i mean is that if you take a battleship hull - lets use the classic 'phoon here, it has Structure hit points of 6211. Alone, unfitted.

Now, say that this was used to crash into something. What numbers will you use? If you take the base number, that's a fair old whack of damage all in one go. Which immediately makes it worth doing.

At this point you have to decide whether to take the full number of hitpoints, or make the EVE cluster calculate just how many hitpoints would be left by the time of impact. I've no idea how ably the servers could handle this, seeing as how there's quite a few variables present, but I feel that this would still be the fairest way of doing it, as i assume you do too.


Here's where things get fun, though. Let's argue that you've hull-tanked a Typhoon for this purpose alone. We'll assume that if you have shields/armour left, a kamikaze run would not work, and that you'd bounce off the other ship in the comical way they currently do. So a hulltanking Typhoon on a Kamikaze run....you can have something like 6 reinforced bulkheads, which give you 25% extra hull capacity. Lets knock two off, for purposes of semi-realistic damage levels. That gives us.. *opens calculator*..100% more hull, taking us to 12422 hp.

It seems like it'd be a ridonkulous amount of damage to recieve in one go, especially seeing as how this doesn't take into account all factors, such as other ship activity, reps, etc. I suppose this sort of thing would only really be a fair concept in the scheme of things if you were below 50% hull, but usually by then you're about a half-second away from popping anyways.

..

Having rambled about this somewhat, and thinking longer, perhaps this could be a carrier-and-up thing? It'd certainly make big fleet battles more cinematic, and leave two intertwined wrecks behind and *knowing* what happened would be a cool thing indeed :)