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Live on SiSi. RIP Hyperdunking. Bears win again. Pour one for Globbyy

First post
Author
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#81 - 2015-10-08 22:36:37 UTC
Kaarous Aldurald wrote:
Chainsaw Plankton wrote:

CCP has the ability to change their decision on stuff.


Then why is that page still the same, listing it as not an exploit(posted freaking yesterday, of all things)? Why make a GD sticky saying "Hyperdunking is A-okay"?

It's not like it isn't obvious that they flip flopped for carebear tears, they've consistently done nothing but that for years. I'd just like to see them be honest for once and admit it, that's all.

Realistically it is still not an exploit, and will continue to not be until such time as the change hits TQ (at which point it's mechanically impossible and the discussion becomes moot). All this could mean is that hyper-dunking was undesirable from the start, but not worth policing as a proper mechanical "fix" could and would soon be created.

It's very much possible there was no internal flip flop, just typical partial communication over a goal that CCP remained consistent to internally. Or not. We don't really know.
Globby
Never Ignorant Gettin' Goals Accomplished
Gimme Da Loot
#82 - 2015-10-08 22:37:15 UTC
ccp im okay with this, i'll just have to gank freighters twice as hard as normal to make up for it.
Zifrian
The Frog Pond
Ribbit.
#83 - 2015-10-08 22:42:16 UTC
The vast majority of players are in high sec.

New subs are also mainly in high sec.

CCP is not gaining subs.

Shouldn't be hard to figure out.

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Globby
Never Ignorant Gettin' Goals Accomplished
Gimme Da Loot
#84 - 2015-10-08 22:43:21 UTC
it would be cool if highsec was more player versus player instead of player versus developer
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#85 - 2015-10-08 22:47:39 UTC
Globby wrote:
it would be cool if highsec was more player versus player instead of player versus developer
I would imagine it's hard to find a sweet spot for balance in mechanics when people keep looking for any potential weakness in any system you create.
Globby
Never Ignorant Gettin' Goals Accomplished
Gimme Da Loot
#86 - 2015-10-08 22:47:44 UTC
pm me salty things to say, i'm running out
Boom Boom Longtime
EVE Corporation 6908469858
Heroes and Villains.
#87 - 2015-10-08 23:00:59 UTC
Zifrian wrote:
The vast majority of players are in high sec.

New subs are also mainly in high sec.

CCP is not gaining subs.

Shouldn't be hard to figure out.

In your ultimate wisdom care to tell us why CCP aren't gaining subs at the rate they are losing them?

Shouldn't be hard to figure out.

Concord Approved Trader

Mina Sebiestar
Minmatar Inner Space Conglomerate
#88 - 2015-10-08 23:03:58 UTC  |  Edited by: Mina Sebiestar
Ah all the wise posters in this thread I see with their but hurt amplified....I have all but one coment.....

It's about my popcorns,sweet sweet popcorns I love em salty and warm....just like tears.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Kaarous Aldurald
Black Hydra Consortium.
#89 - 2015-10-08 23:06:36 UTC
Boom Boom Longtime wrote:
Zifrian wrote:
The vast majority of players are in high sec.

New subs are also mainly in high sec.

CCP is not gaining subs.

Shouldn't be hard to figure out.

In your ultimate wisdom care to tell us why CCP aren't gaining subs at the rate they are losing them?

Shouldn't be hard to figure out.


It's almost like people join this game for the conflict that is the hallmark of the game, and has been advertised for the past decade as a pillar of the game.

And then they spawn in highsec, which is bloated with safety, stifling rulesets and banal content, and get told to run missions for six months by the toxic NPC corp perma members. And they get bored and quit.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

ThisandThat Whatever
Aliastra
Gallente Federation
#90 - 2015-10-08 23:06:48 UTC
Buoytender Bob wrote:
I expect a full effort lobbying blitz by gankers to get this plan reversed/not implemented. Interesting to see who "wins", as it may show their relative influence with CCP compared to others. There should also be one heck of an interesting Dev blog coming up.

.


Does that mean that gankers will quit? Can i haz your stuff?
Globby
Never Ignorant Gettin' Goals Accomplished
Gimme Da Loot
#91 - 2015-10-08 23:07:09 UTC
how does a fully mature adult post with such illiteracy
Ima Wreckyou
The Conference Elite
Safety.
#92 - 2015-10-08 23:09:30 UTC
Tyberius Franklin wrote:
Globby wrote:
it would be cool if highsec was more player versus player instead of player versus developer
I would imagine it's hard to find a sweet spot for balance in mechanics when people keep looking for any potential weakness in any system you create.

Actually this is part of the game. The other side has this opportunity as well and can figure out ways to make hauling insanely secure. Do you think CCP would then come in and remove this insanely secure way of hauling to 'balance' it? It seams the 'balancing' only ever goes in one direction, to protect the lazy who are not willing to think even a second about how they could protect their assets.

This change is not really a big deal for most gankers since they don't use it. After all it's not an easy technique, you need to know exactly what you are doing and it can be interrupted easily. This will not affect groups of ganker, however it once again make ganking bigger targets more difficult for smaller entities other than CODE. or Miniluv. Which in turn will drive more players to us obviously which means more exploding freighters.
ThisandThat Whatever
Aliastra
Gallente Federation
#93 - 2015-10-08 23:11:14 UTC
Globby wrote:
ccp im okay with this, i'll just have to gank freighters twice as hard as normal to make up for it.


Positive attitude!
Kaarous Aldurald
Black Hydra Consortium.
#94 - 2015-10-08 23:15:11 UTC
Ima Wreckyou wrote:

Actually this is part of the game. The other side has this opportunity as well and can figure out ways to make hauling insanely secure. Do you think CCP would then come in and remove this insanely secure way of hauling to 'balance' it? It seams the 'balancing' only ever goes in one direction, to protect the lazy who are not willing to think even a second about how they could protect their assets.


Exactly this. Webbing being the major example, and I'd bet you every isk I have that CCP will never even consider patching that out, no matter how abusively broken it is to make capital ships warp in three-fifths of a second.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Crumplecorn
Eve Cluster Explorations
#95 - 2015-10-08 23:23:39 UTC
Ima Wreckyou wrote:
This will not affect groups of ganker, however it once again make ganking bigger targets more difficult for smaller entities other than CODE. or Miniluv. Which in turn will drive more players to us obviously which means more exploding freighters.
It's like the code never loses or something.

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Not Liking this post hurts my RL feelings and will be considered harassment

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#96 - 2015-10-08 23:26:22 UTC  |  Edited by: Tyberius Franklin
Ima Wreckyou wrote:
Actually this is part of the game. The other side has this opportunity as well and can figure out ways to make hauling insanely secure. Do you think CCP would then come in and remove this insanely secure way of hauling to 'balance' it? It seams the 'balancing' only ever goes in one direction, to protect the lazy who are not willing to think even a second about how they could protect their assets.

This change is not really a big deal for most gankers since they don't use it. After all it's not an easy technique, you need to know exactly what you are doing and it can be interrupted easily. This will not affect groups of ganker, however it once again make ganking bigger targets more difficult for smaller entities other than CODE. or Miniluv. Which in turn will drive more players to us obviously which means more exploding freighters.
That reasoning ignores the idea of there being any more than one proper solution for hauling, which until recently was true. Now not so much. Balance in eve isn't just about what's mechanically possible but also what might be considered reasonable for each and every successful hauling occurrence. So while you can escort every freighter against the off chance a single player with the knowledge and setup, it would appear, provided the logic behind the thread is correct, that it wasn't considered reasonable.

I'm inclined to believe that considering the insinuation of freighter EHP being a deterrent during the addition of low slots to them, regardless of what the current tone of ganking suggested.

What does confuse me though is the idea that this is so rare, yet will concentrate gankers against freighters. Unless these smaller entities were hyperdunking, just with more members, there should be essentially no difference on that front. As far as concentration of gankers and more ganking, why is that an issue? This doesn't seem to be aimed at group ganks, just limits on individual criminal capabilities. Even if this is viewed as some incentive to gank more, even in the spirit of retaliation, that doesn't seem like a problem. Finding other exploits or questionable practices to work around the restriction on the other hand makes the statement I made apply perfectly.
ashley Eoner
#97 - 2015-10-08 23:26:44 UTC
Kaarous Aldurald wrote:
It's almost like people join this game for the conflict that is the hallmark of the game, and has been advertised for the past decade as a pillar of the game.

And then they spawn in highsec, which is bloated with safety, stifling rulesets and banal content, and get told to run missions for six months by the toxic NPC corp perma members. And they get bored and quit.

If only there were massive areas in the game where FFA PVP was allowed.......


Kaarous Aldurald
Black Hydra Consortium.
#98 - 2015-10-08 23:35:03 UTC
Tyberius Franklin wrote:
So while you can escort every freighter against the off chance a single player with the knowledge and setup, it would appear, provided the logic behind the thread is correct, that it wasn't considered reasonable.


Yeah, only one side should have to actually play the game.

That's balance alright.

Quote:

What does confuse me though is the idea that this is so rare, yet will concentrate gankers against freighters.


I'm rolling up a new gank alt as we speak. For my part, whether it effects me or not, and it doesn't, I am damned tired of having people who actually play the game and create content incessantly nerfed for the sake of people who think they are entitled to afk their way through this PvP game without consequence.

I'm tired of CCP only listening to one kind of customer, and the kind that doesn't even really play the game in the first place.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

ISD Buldath
#99 - 2015-10-08 23:42:00 UTC
Quote:
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