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Balancing Feedback: Assault Ships

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Author
Pinky Denmark
The Cursed Navy
#21 - 2012-01-05 14:35:45 UTC
As many others have said the signature reduction role bonus is not a bad bonus,
however it seems wrong to:
  1. Have assault frigates share a role we already know from Interceptors
  2. Have a role for a combat ship they can only use for tackling/running and not in combat where they belong
  3. Force assault frigates into using MicroWarpDrives to benefit from the rolebonus

Assault frigates are not bad because they get killed MWDing to tackle a target. Assault frigates have trouble because they don't seperate their role from interceptors significantly with interceptors being able to kick out lots of dps with a very small base signature.
Interceptors should be speedy to intercept targets and tackle them - Assault frigates should be able to take on ships within close range without getting annihilated in the first 10-15 seconds.

The biggest threat to assault frigates are in my opinion super tracking medium guns (blasters and autocannons) combined with web, scrambler, energy neutralizers and most ships having at least 5 light drones.

Giving a role bonus to assault ships for microwarpdrives will be a disadvantage in close combat where they belong and step on the toes of interceptors. These ships should be fighting in or close to scrambler range and will be sitting dead in the water if scrambled. With an afterburner bonus they don't have to worry about scramblers and as long they can keep the afterburner running they will have a much better chance of survival. 50% extra speed with afterburner enables most assault ships to keep up with microwarpdriving cruisers and battlecruisers and will still be able to keep up some transversal when webbed.

And to solve issues with overdimensioned propulsion mods, perhaps fitting requirements for 10mn and 100mn modules should be increased... In my opinion microwarpdrives fits a bit too easy anyway and few people use afterburners for pvp anyway.

Pinky
gfldex
#22 - 2012-01-05 14:45:51 UTC  |  Edited by: gfldex
I have a question for you. Why can I fit HACs/HICs/Marauders/Ceptors completely T2 but have to use faction mods on AF even if I leave one highslot empty? And I'm not asking to fit 4 damage mods and neutrons or some such.

Why are Gallente AF railboats? It doesn't really get them much because a) they can't fit them and b) they wont be able to stay out of webber range anyways. Even with the proposed boost I wont fly any AF in PvP any time soon. They are a ***** to fit, they ain't damage dealers, they are to slow for tackle, they can't really tank. Beside the Harpy non of them got the range to take out bombers (why can't I shoot bombs anyways?). What are they for?

Did you toy with gang links? That's pretty much the only role I would see in a wolfpack for AF.

Edit: How about a hefty heat bonus? Something like you wont take heat damage until the heatmeter goes beyond 75%? That would make them special. Not sure if it would be that useful tho.

If you take all the sand out of the box, only the cat poo will remain.

pmchem
Brutor Tribe
Minmatar Republic
#23 - 2012-01-05 14:58:53 UTC
MWD role bonus is really uncreative.

https://twitter.com/pmchem/ || http://community.eveonline.com/news/dev-blogs/community-spotlight-garpa/ || Goonswarm Economic Warfare Cabal

Ava Starfire
Khushakor Clan
#24 - 2012-01-05 15:10:18 UTC
I do not like the changes at all.

The retri should have its rather pointless utility high moved to mid. This makes sense.

Some sort of 4th bonus and/or a role bonus... ok. Role bonus not needed, but I would like to see the 4th bonus.

More slots, MWD sig bonus, messing with base stats-NO.

I fly the wolf almost exclusively, and my target selection (You know, things that will actually stay and fight, not run) includes all faction frigates and destroyers, as well as other AFs, intys, etc.

Boosting AFs this much means they will now be more dominating to faction frigs and dessies than they are now, and atm, a smart flown AF is an uphill fight for a faction frig or destroyer. They will largely refuse to engage with such buffs going live. Youre narrowing our targer selection. What will an AFs role be? To fight other AFs? That's it?

You are adding a fairly purposeless and poorly thought out role bonus; MWD sig reduction? Really? AFs have large mass for a frigate, MWDing around in one, like the falloff/MWD fit wolf, is not easy. It works in certain environments and vs certain targets, but overall, at least from a solo POV, its a bonus Ill just not use. I dont have to fit an MWD, so no real harm done, just.... seems strange.

Yes, i understand that EVE is not about "Solo" play, but there are players who enjoy this. Hell, an entire EVE subculture has evolved around solo frig pilots, many of whom are outstanding PvPers. Is it ok for us to ask that one change not negatively impact solo play? As it sits, Retri aside, AFs are fine. 4th bonus? Yes please, why not, all the other T2s get them. But if its all the same to you, please, keep the 200 base armor and extra lowslot the hell off my Wolf? Thanks.

AFs will still be at the mercy of those things which kill us now; you know, just about all cruisers and BCs? The combination of neuts-drones-webs wont really be overcome by these changes, which, once again, is fine. Nothing about attacking cruisers and BCs is supposed to be "easy" in a frigate. Once again, no harm done... but no real help either.

CCP, what are you doing this for? To make AFs fight other AFs and nothing else, and be pressed into a role as somewhat tankier, although slower, interceptors? I dont get it. This stuff seems like it was just thought up over coffee one morning without much of the above having any real thought devoted to it.

In short? Yeah. I like killing DDs, Dramiels, Thrashers, Catalysts, other AFs, Intys, etc in my Wolf. Please dont take 5/6 of those off my menu simply because theyll refuse to engage? Afs are fun solo "heavy" frigates, especially in brawling configuration. Dont relegate them to pretty much only fighting other AFs please.

Ava, wolf pilot (And yes, feel free to check my KB and/or blog... youll see I have a bit of history with AFs.)

"There is no strength in numbers; have no such misconception." -Jayka Vofur, "Warfare in the North"

Miura Bull
Screaming Hayabusa
#25 - 2012-01-05 15:26:01 UTC
I am of the same school of thought as Ava. Please leave our assault frigates alone!


I feel as they are now, that they are perfectly balanced and DO NOT need changing in any way shape or form. This might come as a surprise to some but I fully feel that the only people shouting for this buff are the bad pilots who don't know how to fly them as they are now.

Assault frigates are heavy frigate brawlers, I see them as working perfectly as they are now. The proposed changes are wrong on so many levels. Meh.
Malcanis
Vanishing Point.
The Initiative.
#26 - 2012-01-05 15:26:33 UTC
Unforgiven Storm wrote:
CCP Tallest wrote:
Hello

Please post your feedback about Assault Ship balancing in this thread.

Thank you.


The changes are:

All Assault Ships

* Added role bonus: 50% reduction in MicroWarpdrive signature radius penalty



About the new role bonus, it looks good, but to be honest I think it goes into a area that belongs to interceptors and in no way helps assult ships, since 50% more or less signature only makes a diference when facing ships with large turrents, every other ship with medium or small guns will be able to hit you as before.


AFs aren't going to infinge on ceptor territory because they're still far too slow and clumsy. Better survivability vs med/large ships is exactly what they need simply because they're unable to dictate range vs other small ships.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Xenial Jesse Taalo
The Scope
Gallente Federation
#27 - 2012-01-05 15:58:57 UTC
Why have the role bonus at all? AFs are buff enough.

The Wolf with more armour, less damage, more tracking... o_O
Shanky McStabber
Sebiestor Tribe
Minmatar Republic
#28 - 2012-01-05 15:59:23 UTC
Why don't you just turn Assault Frigates into the smaller version of the new Tier 3 Battlecruisers?

Give them bonuses that allow them to fit Medium size guns on a frigate sized platform and toss out the useless MWD bonus (hard to run a MWD with no cap to do it anyways).
Crazy KSK
Tsunami Cartel
#29 - 2012-01-05 16:02:43 UTC  |  Edited by: Crazy KSK
the falloff bonus of the wolf and the optimal bonus of the jag should be switched around since the wolf is a small munin and the jag a small vaga
also the enyo needs its optimal bonus switched to a falloff bonus its gallente and not a rail boat also roden shipyards builds missile boats duvolle is the blaster ship company

I think the mwd bonus is rather useless mwds down't work in assault ship range due to scramblers and neuts
and its steping on the toes of interceptors
a web web reduction bonus or a AB bonus seem to make much more sense
even more id like to see a bonus to 10mn afterburner fitting requirements that would be unique and would not make them over power imo
I think it would even make sense to add a bonus to 100mn fitting requirements to heavy assault ships

and I think the tracking bonus on wolf and jaguar is negating the tracking advantage blasters have gained over autocannons which is bad


Edit: ok I just took an enyo for a spin and wtf its totally impractical to use a mwd on it with guns and a small reper running it runs out of cap incredibly fast

Quote CCP Fozzie: ... The days of balance and forget are over.

NoLimit Soldier
Caldari Provisions
Caldari State
#30 - 2012-01-05 16:26:46 UTC
I agree with the changes. AF were kind of a joke prior.

But seriously, switch jag to fall off and wolf to optimal.


Ilik Tanikalot
Brutor Tribe
Minmatar Republic
#31 - 2012-01-05 16:41:42 UTC
Regarding the proposed bonuses/slot changes per ship:
I have to agree to a certain extent with Ava and Miura here, AFs are already a force for the seasoned solo PVP pilot and buffing them like proposed will limit their target selection (aka people willing to fight them) concerning (faction) frigs and dessys quite a bit. However, I also see an opportunity for AFs to be more confident against a wider range of cruisers with those bonuses. This may balance out, but I am skeptical.

Regarding the reduction in signature radius penalty (in a fleet setting):
Well, just no. Interceptors already fill that role really well and can in competent hands provide both the tank and the 'catching' ability they were intended for. AFs so far had the 'catching' role of a short point (scram) tank to ensure holding down the target even more. For this a balance of sacrifices was there, better tank/but also slower speed combined with a bigger sig radius ensuring a lot of targets can actually hit the AF better than the inty. With such a change AFs would become a defacto tackling ship to ensure targets are well and truly locked down. I'm rambling here, so I'll stop.

Regarding the reduction in signature radius penalty (not necessarily solo, lo-sec):
Checked the usage anytime? Nearly no one uses a MWD there, this bonus would change nothing for that; basically be unused in lo-sec. Maybe some of the 0.0 roamers have another input, can't speak for them, but I'd hazard the guess this would only affect their approach and I'd also guess they can handle that nicely enough already.

In general towards the AF bonus:
I think the reduction in MWD radius penalty is not the way to go. The AB boost seemed kinda overpowered too. But I think speed comes out as an issue via one bonus or the other. While I did not run the numbers, how would a considerable base speed bonus for all AFs work out.

Cheers,
Ilik Tanikalot

Kaeda Maxwell
Stay Frosty.
A Band Apart.
#32 - 2012-01-05 16:58:50 UTC  |  Edited by: Kaeda Maxwell
First of all; I write this from a lowsec background and having spend a lot of time in frigs and assault ships. And I am in a corp that is largely centered around T1/T2 frigate combat.

Reading these changes my first response is; It's to much.

But I think I see what you (CCP) are trying to do. You're trying to make ASF's (more) viable for fleet roles. If you put these changes through the way you have written them down in the OP they'll do something else as well though, namely this;

These changes will either wipe out lowsec frigate solo PvP or make it incredibly stale. T1 frigates will become utterly nonviable. No longer will a month old newbie coming out of trial be able to read Wensley's famous Rifter guide go out and get some kills, because even the most incompetent T2 frigate pilot will swat T1 frigates like flies.

First of all the general role bonus related to the MWD's is a poor choice imho, it invades to much on the role of the Interceptor and does little for the role of ASF's where they are currently used most (lowsec).
I don't think you should give them an AB bonus instead, because creating a class of small sig, 1500m/sec afterburner ships with decent tanks is a really bad balancing idea all of it's own (seriously it would be dead solo (battle)cruisers galore!)

If you insist on giving them a general role bones think up something else please (maybe a 5% level agility bonus or some such, or a vengeance like cap bonus which would be more inline with the heavy tackler role you seem to want to place them in for fleet usage -just brainstorming-)

Things that really jump out to me as "wrong" from my soloist perspective;

Enyo, seriously a web and increased damage after the blaster buff you just put through? This thing will face melt stuff.

Ishkur, It was already amazing, now it's just broken.

Jaguar, thanks for the free nano, my already fast ASF is now even faster with a tracking bonus to boot so now really the only thing you can do is bring 2 webs and sit in falloff to beat this or the Jaguar pilot gets to just disengage whenever.

Hawk, Dual web shield hawks will be scary (p.s. active tanks are fine for PvP there's some very competent hawk and cyclone (solo)pilots out there in new eden).

Wolf, I am never flying any other frig ever again, ever, ever, ever if you put it in like this, currently the only weakness a solo wolf has is its inability to track under 2500m and the fact it's a little sluggish (and maybe the explosive resist hole but that's easily mended).
What have you just done?
* Freed up a rig slot (no need for metastasis anymore) where I can now plug the explosive hole or add even more damage (because 250-300 dps it has now was a little low right...?) Mind you any decent Wolf pilot will be carrying a drop booster already.
*Given me an extra low to mend the speed deficiency or free up fitting space elsewhere via a fitting module.
*Added free armor which is just gravy at this point.

tl;dr you're massively over buffing them, a simple extra role bonus would have been plenty, with the exception of the extra mid on the retri all the other extra slots and bonuses are WAY to much like this they'll obsolete T1 frigs completely and a fair chunk of T1 cruisers too.
Il Feytid
State War Academy
Caldari State
#33 - 2012-01-05 17:11:33 UTC
pmchem wrote:
MWD role bonus is really uncreative.


I'm agreeing with a goon. Shocked
Takeshi Yamato
Ministry of War
Amarr Empire
#34 - 2012-01-05 18:02:19 UTC  |  Edited by: Takeshi Yamato
I tested the Retribution a bit and my conclusion: it's still bad. It's usable thanks to the second mid but clearly not on the same level as the other AFs.

It can't control range with only two mids (unless it fits an afterburner which voids the role bonus. I only tested MWD fits). Once in close range, even Gatling Pulse Laser II have some difficulty tracking an orbiting frigate, and cruisers and battlecruisers go faster than a webbed Retribution. It's going to be soloed by a competent Dramiel or Interceptor pilot, which is very unlikely to happen to the other AFs. It doesn't even win against either Caldari AFs where the damage types are both working in the Retribution's favor.

As funny as it sounds, the ship needs a 3rd mid (lose the utility high) or some real damage boosts. It's also hard to fit, I found myself needing powergrid hardwirings for pretty normal fits even with AWU V.
Benjamin Hamburg
Chaos.Theory
#35 - 2012-01-05 18:08:30 UTC
That's not good, no.

AS does'nt need a MWD boost as most of them does'nt use one anyway.

Most Assault Ship fit an afterburner in PVP and does'nt serve as Tacklers like interceptor but as cheap DPS platform or solo PVP boat.

Give them an afterburner boost, maybe a speed boost. Then we may speak about something interesting.

Other change seems okay, the addition of mid/low will greatly help as fitting AS was hearthbreaking between either tank, gank or tackle.

Again, change the MWD bonus, it is'nt usefull at all.
gfldex
#36 - 2012-01-05 18:27:08 UTC
Kaeda Maxwell wrote:

Enyo, seriously a web and increased damage after the blaster buff you just put through? This thing will face melt stuff.


No it wont: "To bring Warp Scrambler II online requires 36.00 cpu units, but only 27.75 of the 193.75 units that your computer produces are still available."

You could reach 400dps but then you would have 5 empty slots. If you want to melt you are better of with a Catalyst.

If you take all the sand out of the box, only the cat poo will remain.

Ilik Tanikalot
Brutor Tribe
Minmatar Republic
#37 - 2012-01-05 18:45:01 UTC
gfldex wrote:
Kaeda Maxwell wrote:

Enyo, seriously a web and increased damage after the blaster buff you just put through? This thing will face melt stuff.


No it wont: "To bring Warp Scrambler II online requires 36.00 cpu units, but only 27.75 of the 193.75 units that your computer produces are still available."

You could reach 400dps but then you would have 5 empty slots. If you want to melt you are better of with a Catalyst.


Not knowing your fit, the J5b Warp Scrambler just said hello to you anyway.
Ava Starfire
Khushakor Clan
#38 - 2012-01-05 18:57:42 UTC
To Kaeda, well said. Wolf will be pretty pwn... and as a solo losec wolf pilot, I say PLEASE, dont do this!

To those screaming "swap the optimal and falloff bonuses on the jag/wolf!!" i say.... NO.

Wolf has no web. It cannot dictate range. It is a terrible artillery platform. It works ok in a vagawolf config, with 200s and MWD, long point, and 2 TE simply because if it gets scrammed, its flimsy but can still fight. A MWDing AF is EASY to land a scram on for an AB/scram frigate. Insanely easy.

If this happens, Jag is insanely OP, wolf is useless, as Arty wolves are a joke. Jag has a web. It can control range, is already the fastest AF, and just scored a free nano. Learn to close range I guess? With, you know, a web, and the fastest AF... I think you can figure it out.

Wolf cannot dictate range. Jaguar can. Which one needs that falloff bonus more? Just because you want a T2 dramiel dosent mean its a good choice. I have to wonder if some of the posters in this thread have ever flown an AF, like the "I cannot fit a scram" Enyo comment above.

Second mid for retri, 4th bonus, call it a day.

"There is no strength in numbers; have no such misconception." -Jayka Vofur, "Warfare in the North"

Flistir
Perkone
Caldari State
#39 - 2012-01-05 19:11:22 UTC  |  Edited by: Flistir
I'm surprised that people are still suggesting afterburner bonuses. I thought that the prenerf Dramiel would have made everyone learn what a bad idea it is to combine silly speeds with an afterburner.
Azual Skoll
The Altruist
#40 - 2012-01-05 19:15:08 UTC  |  Edited by: Azual Skoll
The changes are a good start, but if implemented as they are I'm concerned Assault Frigates will be quite significantly overpowered in a solo or small gang environment.

Right now, AFs are already quite effective in this environment, but are of little use in larger fleets due to their lack of a defined role. The MWD role bonus is obviously an attempt to give them one, and I think it's on the right track - it makes the AF competent at chasing down targets under MWD, and the choice between an inty and an AF for this role becomes one of speed vs survivability. The two ship classes would compete, but each offer different advantages over the other. The MWD bonus doesn't really buff them as solo ships, but this is exactly as it should be - they are already very effective in that area.

The other changes are more dangerous - they don't really help AFs in the defined role you've tried to give them above, but do make them significantly more powerful as direct combatants, an area that they already do well in. The bonuses alone would probably be quite reasonable, but the additional slots too are likely a step too far (the retribution is the only one that really needs one, and this can easily be achieved by rearranging its existing slots rather than adding a new one).

Edit: And please, don't as some people suggest change the falloff bonus on the wolf. The jaguar's optimal range bonus is indeed fairly useless (and should maybe be revisited), but it would be equally useless on the wolf.

Tusker, Small Gang PVPer, and author of The Altruist (guides to PVP in Eve) Formerly Director of Agony Unleashed's PVP-Uni