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DX12 (DirectX 12) engine?

Author
Merrc
Project Omega Industries
Fraternity.
#41 - 2015-08-24 22:48:08 UTC  |  Edited by: Merrc
Could set up a single station on a test server with a few ship types (all coded in DX12) -people with Windows 10 (and the appropriate cards) log in and have at it.

Also I wonder if large battles would be helped by the 3D Xpoint Optane memory, the faster that single thread gets completed the faster it moves to the next... all interesting food for thought (haha some devs are waiting for their own shiny things Pirate
Justin Cody
War Firm
#42 - 2015-08-25 02:37:45 UTC
it is a good question but they've barely pushed DX11 intot he current engine. There is no DX12 hardware out there.
Rawketsled
Generic Corp Name
#43 - 2015-08-25 03:35:01 UTC
Justin Cody wrote:
it is a good question but they've barely pushed DX11 intot he current engine. There is no DX12 hardware out there.

Except you're wrong.

AMD R9's and 900-Series Nvidia cards all talk to DX12.
Jarvis Wellington
47th Space Militia
#44 - 2015-09-11 16:59:32 UTC
I agree that the technology is quite new... However with the benefits of a low level API I would say it's at least worth taking a look at and see if it makes a difference in game (mainly for large battles).

Another thing EVE is getting a little stagnant regarding the way it looks and feels. With games such as Elite: Dangerous and the impending release of Star Citizen, CCP needs to pretty things up or make areas seem more lively. I am talking about having real walking in FULL stations... And having more NPC ships flying about in high security space so it seems like its more populated especially around hubs. They are part of an empire after all... It should feel like it.

If DX12 and its lower overhead allows this, then I am all for it! CCP is/was always in the forefront of new technology and I don't think this should be any different. Windows 10 has been release and is pretty much stable (good job Microsoft for a decent release... for once). NVidia and ATI cards are compatible with DX12 to an extent going back a few generations.

Now I know that 3D Mark is not exactly realistic at times but what I found interesting is the API Overhead Feature Test... It's suppose to compare the overhead of DX11 and DX12. If DX12 makes ANYWHERE NEAR the difference it does in that test, well we are going to be in for a real treat in the future! And I hope that EVE can take advantage of that!
killer persian
HIgh Sec Care Bears
Brothers of Tangra
#45 - 2015-09-11 21:59:53 UTC
joecuster wrote:
0/10

Praise be to you for your wisdom.
Lyla Blade
Science and Trade Institute
Caldari State
#46 - 2015-09-27 16:23:05 UTC  |  Edited by: Lyla Blade
I agree. I think it's time for a upgrade to dx12, think about it the battle of B-R5RB. There would be so much less server lag it will increase the rate of polygons. If eve is using dx9 now I am sure you would see a increase of at least 35% game performance if it swapped to dx12.
Celthric Kanerian
Viziam
Amarr Empire
#47 - 2015-09-27 16:56:35 UTC
Enom Gwan wrote:
With the impending release of Dust 514 .


That made me chuckle.

Atum
Eclipse Industrials
Quantum Forge
#48 - 2015-10-08 13:47:36 UTC
Lyla Blade wrote:
I agree. I think it's time for a upgrade to dx12, think about it the battle of B-R5RB. There would be so much less server lag it will increase the rate of polygons. If eve is using dx9 now I am sure you would see a increase of at least 35% game performance if it swapped to dx12.

Would you mind explaining to the class how client side graphics will improve server-side performance?
Frostys Virpio
State War Academy
Caldari State
#49 - 2015-10-08 14:09:53 UTC
Lyla Blade wrote:
I agree. I think it's time for a upgrade to dx12, think about it the battle of B-R5RB. There would be so much less server lag it will increase the rate of polygons. If eve is using dx9 now I am sure you would see a increase of at least 35% game performance if it swapped to dx12.


The delay in battle like B-R5RB has nothing to do with the graphic engine and which graphic API it use. You could re-run the whole battle on a lient computer from 3 millenia after current days and it would still lag because the slowness is server side. No amount of hardware or code optimisation on the client side will ever change that. If the server can't keep up, it will be slow no matter what you are using to display it.
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