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[Focus Group] Tactical Destroyers

First post First post First post
Author
Wrecktum Yourday
Viziam
Amarr Empire
#21 - 2015-10-08 00:23:27 UTC
While we're at it can we get pirate frigs out of novice plexes.
Xavier Azabu
Half Empty
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#22 - 2015-10-08 00:42:01 UTC  |  Edited by: Xavier Azabu
Sounds like a nice focus group. I would have enjoyed applying for it but I am too busy traveling at the moment.

I've read a lot about T3s and enjoyed Gorski's CZ article. While I usually agree with the author, I don't completely buy in to the idea that they are overpowered this time. I would like to defend the T3s at their current stage and I hope that some others will agree with me. I hope that these topics are raised, however.

1. Cost. I'd like to see each T3 destroyer cost about 50-100% more than an Interdictor. The reason for this is that T3 cruisers are more expensive than their T2 counterparts when fully fitted with subsystems, etc., This cost change shouldn't be made if you decide to nerf-bat them. Which you shouldn't.

2. Instant warp glitch due to mode-switching. When done right, T3s can align about as fast as a shuttle. This needs to be taken care of somehow.

Regarding the individual ships... Please don't nerf the T3 destroyer class into the ground. They should not be turned into glass cannons or specialized junk that sits around in hangars.

3. The Jackdaw and Hecate shouldn't be changed (aside from 1 and 2). Either of them are in a great place. They have vulnerabilities, handle like their respective races' ships, and are strong enough that they aren't a joke.

The main issue that people raise regarding T3s is the idea that the Confessor and Svipul are killing frigate gameplay. I'd like to defend both ships. Any changes made to either should be light - otherwise you're going to end up with more high priced garbage sitting around.

4. Please don't nerf the Svipul's Sharpshooter mode. A variety of ships are used for instalock gatecamps. Live with it. HTFU. The Svipul loses a lot of its tank in order to be fit for instalocking.

5. Please don't make the Svipul predictable. The best thing about the Svipul is its versatility. Yes it can be heavily tanked. But it typically uses two mids to do so. That leaves one mid for a point or scram - and one for a prop mod. The days of untouchable uber-tanked 10mn ab 280mm T2 artillery Svipuls ended with the last nerf to power grid and speed. Much of the Svipul's strength lies in the easily projected alpha of artillery fits or the huge buffer/double ASB tank of autocannon fits. But an increase of cost should justify its power. What is the point of the Svipul if the ubiquitous Thrasher will do more DPS? What is the point of the Svipul if a Sabre has more tank?

6. If you're going to do anything to the Svipul, make small stat changes. You could reduce the damage per T3 Destroyer level skill to 7.5% per level. This would slightly reduce the enormous alpha and the amount of damage that is projected in the Svipul's huge falloff. You could lightly reduce the shield EHP. But don't do all of this.

7. If you have absolutely have to nerf it, make a light change to the Confessor's damage output. The main gripe that people have with the Confessor is that it moves too fast with low sig while projecting too much dps. But these 10mn kiting fits are very high skill. You won't project well without constant mode-switching. You won't be able to handle cruisers with long-range weapons without propulsion mode. You can't have that much of a tank if you are using 10mn ab. I argue that messing around with these bonuses will turn the Confessor into a big Punisher. It should continue to be like a mini Omen Navy Issue, with less damage. Drop the damage per T3 Destroyer level skill to 7.5% per level, if you have to.

8. I would argue that the real change needed here is a speed buff to Assault Frigates. T1 frigates can catch up to T3s and mob them. Interceptors should have trouble with T3s because T3s should be a hard counter to them. Interdictors should not have the full strength of T3s as their main job is bubbling and catching those who are trying to escape. Assault Frigates should not do as much damage as T3s but should have similar speed to a Svipul or 10mn AB Confessor.
Bloodmyst Ranwar
Menace of Morons
#23 - 2015-10-08 01:13:53 UTC
Xavier Azabu wrote:
Sounds like a nice focus group. I would have enjoyed applying for it but I am too busy traveling at the moment.

I've read a lot about T3s and enjoyed Gorski's CZ article. While I usually agree with the author, I don't completely buy in to the idea that they are overpowered this time. I would like to defend the T3s at their current stage and I hope that some others will agree with me. I hope that these topics are raised, however.

1. Cost. I'd like to see each T3 destroyer cost about 50-100% more than an Interdictor. The reason for this is that T3 cruisers are more expensive than their T2 counterparts when fully fitted with subsystems, etc., This cost change shouldn't be made if you decide to nerf-bat them. Which you shouldn't.

2. Instant warp glitch due to mode-switching. When done right, T3s can align about as fast as a shuttle. This needs to be taken care of somehow.

Regarding the individual ships... Please don't nerf the T3 destroyer class into the ground. They should not be turned into glass cannons or specialized junk that sits around in hangars.

3. The Jackdaw and Hecate shouldn't be changed (aside from 1 and 2). Either of them are in a great place. They have vulnerabilities, handle like their respective races' ships, and are strong enough that they aren't a joke.

The main issue that people raise regarding T3s is the idea that the Confessor and Svipul are killing frigate gameplay. I'd like to defend both ships. Any changes made to either should be light - otherwise you're going to end up with more high priced garbage sitting around.

4. Please don't nerf the Svipul's Sharpshooter mode. A variety of ships are used for instalock gatecamps. Live with it. HTFU. The Svipul loses a lot of its tank in order to be fit for instalocking.

5. Please don't make the Svipul predictable. The best thing about the Svipul is its versatility. Yes it can be heavily tanked. But it typically uses two mids to do so. That leaves one mid for a point or scram - and one for a prop mod. The days of untouchable uber-tanked 10mn ab 280mm T2 artillery Svipuls ended with the last nerf to power grid and speed. Much of the Svipul's strength lies in the easily projected alpha of artillery fits or the huge buffer/double ASB tank of autocannon fits. But an increase of cost should justify its power. What is the point of the Svipul if the ubiquitous Thrasher will do more DPS? What is the point of the Svipul if a Sabre has more tank?

6. If you're going to do anything to the Svipul, make small stat changes. You could reduce the damage per T3 Destroyer level skill to 7.5% per level. This would slightly reduce the enormous alpha and the amount of damage that is projected in the Svipul's huge falloff. You could lightly reduce the shield EHP. But don't do all of this.

7. If you have absolutely have to nerf it, make a light change to the Confessor's damage output. The main gripe that people have with the Confessor is that it moves too fast with low sig while projecting too much dps. But these 10mn kiting fits are very high skill. You won't project well without constant mode-switching. You won't be able to handle cruisers with long-range weapons without propulsion mode. You can't have that much of a tank if you are using 10mn ab. I argue that messing around with these bonuses will turn the Confessor into a big Punisher. It should continue to be like a mini Omen Navy Issue, with less damage. Drop the damage per T3 Destroyer level skill to 7.5% per level, if you have to.

8. I would argue that the real change needed here is a speed buff to Assault Frigates. T1 frigates can catch up to T3s and mob them. Interceptors should have trouble with T3s because T3s should be a hard counter to them. Interdictors should not have the full strength of T3s as their main job is bubbling and catching those who are trying to escape. Assault Frigates should not do as much damage as T3s but should have similar speed to a Svipul or 10mn AB Confessor.


I would have to disagree with the price point of T3D's.. I think they are priced reasonably and the insurance for them is at a good point. The one and only reason I am of the opinion is because Eve is has already progressed to a point where everyone is so risk adverse it prevents a lot of GF's. By keeping the current price point and insurance, it helps alleviate this. This can only be a good thing.

Some small tweaks and nerfs do need to happen. But overall, I think the Hecate, Jackdaw, Confessor are quiet balanced atm. The Svipul would need to be looked over and could do with some nerfs. But please do not jump the gun nerfing these ships to a point where no one will use them (as we have seen in the past).

They are great ships with quiet a large engagement profile. This isn't a bad thing and it should be kept that way (I may be biased here as I am a solo pilot). It needs to be up to the enemy to force the T3D pilot into going into a specific mode in order to be able to deal with him. This isn't actually hard.

Also, to blatantly state T3D's are killing frigate gameplay right now really isn't fair. They are simply just the FOtM, Frigates can still take on T3D's. so can standard destroyers, so can cruisers. As stated before, they are fine atm, it's really only the Svipul that needs to be looked over... give it more time before jumping the gun and nerfing other T3D's.
Xavier Azabu
Half Empty
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#24 - 2015-10-08 01:58:51 UTC  |  Edited by: Xavier Azabu
Bloodmyst Ranwar wrote:
I would have to disagree with the price point of T3D's.. I think they are priced reasonably and the insurance for them is at a good point. The one and only reason I am of the opinion is because Eve is has already progressed to a point where everyone is so risk adverse it prevents a lot of GF's. By keeping the current price point and insurance, it helps alleviate this. This can only be a good thing.

Some small tweaks and nerfs do need to happen. But overall, I think the Hecate, Jackdaw, Confessor are quiet balanced atm. The Svipul would need to be looked over and could do with some nerfs. But please do not jump the gun nerfing these ships to a point where no one will use them (as we have seen in the past).

They are great ships with quiet a large engagement profile. This isn't a bad thing and it should be kept that way (I may be biased here as I am a solo pilot). It needs to be up to the enemy to force the T3D pilot into going into a specific mode in order to be able to deal with him. This isn't actually hard.

Also, to blatantly state T3D's are killing frigate gameplay right now really isn't fair. They are simply just the FOtM, Frigates can still take on T3D's. so can standard destroyers, so can cruisers. As stated before, they are fine atm, it's really only the Svipul that needs to be looked over... give it more time before jumping the gun and nerfing other T3D's.


A T1 cruiser can counter T3s pretty easily as long as it isn't fit with larger weapons. A single web means the end of a Svipul or Confessor. I agree with you and I hope that their abilities are mostly not tweaked at the moment.
MonkeyBusiness Thiesant
Pandemic Unicorns
#25 - 2015-10-08 02:04:24 UTC
Have to say, I'd never noticed the insurance, and it won't make the slightest bit of difference to me - or I suspect, pretty much anyone else who uses them.
Thanatos Marathon
Moira.
#26 - 2015-10-08 02:12:30 UTC
CCP Fozzie wrote:
Important information from the focus group so far:

I'll start us off with one tidbit that we've already decided on (so that it doesn't derail other discussion): We plan on reducing Tactical Destroyer insurance payouts to T2 levels (30% of current payout) in the December release.

As mentioned in the latest CSM summit minutes, we are also planning on removing Tactical Destroyers from Small FW complexes.



Love it.
Dmitry Kuvora
Sovetsky Soyuz
#27 - 2015-10-08 02:28:28 UTC  |  Edited by: Dmitry Kuvora
the biggest problem with t3d is off grid links, they are too cheap and powerfull when have sig and rep bonuses

something like that(cost just 150mil):
https://zkillboard.com/kill/49289380/

under 2 webs, can tank cerberus and rapier, both with faction EM rapid missiles


i think:
1) svipul and confessor should be forced to fit mwd
2) t3d hull price around 80mil
3) and maybe some signature increase
4) fix insta warp trick


sry for english Twisted
elitatwo
Zansha Expansion
#28 - 2015-10-08 03:11:43 UTC
Dmitry Kuvora wrote:
the biggest problem with t3d is off grid links, they are too cheap and powerfull when have sig and rep bonuses

something like that(cost just 150mil):
https://zkillboard.com/kill/49289380/

under 2 webs, can tank cerberus and rapier, both with faction EM rapid missiles


i think:
1) svipul and confessor should be forced to fit mwd
2) t3d hull price around 80mil
3) and maybe some signature increase
4) fix insta warp trick
sry for english Twisted


Sorry for angrish, in order to do that you need to spend consideral amount of isk in blue modules that cost as much as the ship itself.

Explain in your narrow point of view why a ship should under-perfom with such modules on? Why do we even have blue modules in the game? Can I haz your stuff?

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elitatwo
Zansha Expansion
#29 - 2015-10-08 03:37:00 UTC  |  Edited by: elitatwo
It is very good to see that the list of players involved in changes are good pvpers, people you can talk to and know their stuff very good.

Kudos to each an everyone of you!

In my opinion the Confessor should be a tad "lighter" whit mass. 2 million is too much. The selling point of the Jackdaw was very low mass only to kick her in the behind with the even lighter Hecate.

Why on earth should the Amarr destroyer be twice as heavy as the other ones? It should be very clear that an oversized propulsion mod will gimp your mobility alot. Inertia or not you move like a brick on the artic ice.

I can agree with a mass value of 1.5 million.

Speaking of the Jackdaw, I think there doesn't need to be much of a change here. I liked the tanky iteration better but I am okay that you listened to my concern that the Jackdaw would be a one-trick pony.

Now you have all 4 options open to your liking.

I have to admit that I only flew the Hecate four or five times on SiSi and even though I have the book trained to the magic 5 I don't find the Hecate tanky enough for the things I do.

And I am free to admit that I really don't like the current new sexy is to hull tank everything to make a mockery of active tank in the process.

Active tanking is as much an art as fitting a ship is - I am an artist.

Which brings me to my next point - Inderdictors.

With the destroyer hype I thought I might as well train those too since I haven't look at tech one and two destroyers much - I am more of a cruiser girl. My apologies.

I see a missed opportunity on Interdictors as in more tanky destroyers with a taad more firepower than the tech ones. They could be competitors to face our tactical destroyer but I found that they are not strong enough to compete with them so you need to ship up one class.

At the cruiser level you have a wide variety of ships to choose from to kill the tactical destroyers and none of them have to be tech 2.

Even one Sentinel can make 75% of all tactical destroyers have a really bad day, an Arbitrator even worse.

Chessur and Sutonia, please bare in mind that low and nullsec are not the only places in EVE. In all effect wormholes you have to live with contraints and weaknesses amonst the buffs such effects can provide.

Don't make them unviable in Sleeper space.

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FT Diomedes
The Graduates
#30 - 2015-10-08 04:06:40 UTC
The major changes that I would like to see are an increase in price and a decrease in the effectiveness of oversized afterburners. I don't use oversized afterburners, as a matter of principle mostly, but most of the complaints about the Svipul and Confessor could be solved by that.

I think the Hecate is a thing of beauty and should pretty much be left alone.

I really hope this focus group works out to improve the game significantly.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Leonardo Adami
Doomheim
#31 - 2015-10-08 04:42:22 UTC
Well I just started training confessor, at least I'll get a couple months out of it before they get the nerf hammer.
Davis TetrisKing
The Vendunari
End of Life
#32 - 2015-10-08 05:51:07 UTC
I think fixing the insta-warp trick should be a big priority.

I really like it when I'm flying them, but it feels weird that T3Ds are harder to catch than normal frigates.

An option to do it is to have the speed bonus only apply to prop mods on the svipul and confessor (like the hecate). This way the base speed is unaffected with props off and speed mode just gets a bonus to align time. It stops the mode switching trick from working unless you have your prop mod on, but having a prop mod on increases align time, so it should even out.

Personally it feels fair enough on the jackdaw because the ship is designed to be slow but agile. A fair trade. In speed mode their agility is so good they pretty much don't need to bother with the mod switching trick anyway.
Yngvar ayShorn
Einheit X-6
#33 - 2015-10-08 06:45:11 UTC
CCP Fozzie wrote:
Important information from the focus group so far:

As mentioned in the latest CSM summit minutes, we are also planning on removing Tactical Destroyers from Small FW complexes.


+1

Good News for FW. Thank you.

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Suitonia
Order of the Red Kestrel
#34 - 2015-10-08 06:47:38 UTC
Dmitry Kuvora wrote:
the biggest problem with t3d is off grid links


Off Grid Links break a lot of ships, It just so happens that for a ship with no other resistance modules fitted, links from a CS provide an 82%~ Boost to Active Tank amounts, which is obviously crazy, and the Skirmish links are really broken too in a mathematical sense they provide better than 2 HG implant sets and upgrade all tackle mods to near-best in slot faction for free.

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epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#35 - 2015-10-08 07:04:14 UTC  |  Edited by: epicurus ataraxia
There is a lot of talk about the power levels of TD3, where the problem may lie partly in the fact that external factors may be pushing them over the edge into marginally overpowered, depending on the ship.

A reason is that Links/implants, remote sebos, drugs and boosts are adding to the capabilities of already powerful ships. This must make them incredibly hard to balance.

Would a reduction of the effect of links/etc as appropriate (negative bonus) help this situation?

For example 50% reduction of speed and agility gains from external (non ship) sources in propulsion mode.
Repeat for appropriate mode and links/etc

I will not suggest any numbers whether 5% or up to 100% thats for the discussion group to decide, if they like the idea.
As to which external boosting method(s) is affected by this, again is up to the focus group in conjunction with CCP to determine.

I am not suggesting it as an all in one fix, but It might be helpful?
It may even out the playing field for these?

I am not convinced that there is a great groundswell of opinion that the base stats of the ships are wildly overpowered, but when they gain from external sources, this seems to be where the general opinion gets more concerned?

Of course it might be technically unfeasable, but if not?

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FT Diomedes
The Graduates
#36 - 2015-10-08 08:49:20 UTC
Davis TetrisKing wrote:
I think fixing the insta-warp trick should be a big priority.


This is definitely a good idea.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

W0lf Crendraven
The Tuskers
The Tuskers Co.
#37 - 2015-10-08 09:46:15 UTC
as log as they keep their instawarp im fine, **** instalocking gatecamps
motie one
Secret Passage
#38 - 2015-10-08 10:50:05 UTC  |  Edited by: motie one
FT Diomedes wrote:
Davis TetrisKing wrote:
I think fixing the insta-warp trick should be a big priority.


This is definitely a good idea.



Totally disagree.

If frigates can escape gate camps, why should a tactical destroyer, in propulsion mode not be able to follow?

Destroyers are Frigate hunters, I know it is a bit of a shock to suddenly feel that as frigate pilots we are Prey, but there we are, it is going to take some getting used to, but overall a good shake up.

Gate camps are not entitled to be provided easy kills.

If players use the right ship, fitted well, and flown well, they ARE entitled to pass them.

And If this refers to TD3 in combat? Put a point on them! Then there is no insta-warp anything.
Luscius Uta
#39 - 2015-10-08 11:04:22 UTC
CCP Fozzie wrote:
Important information from the focus group so far:

I'll start us off with one tidbit that we've already decided on (so that it doesn't derail other discussion): We plan on reducing Tactical Destroyer insurance payouts to T2 levels (30% of current payout) in the December release.

As mentioned in the latest CSM summit minutes, we are also planning on removing Tactical Destroyers from Small FW complexes.


Supported. Would you also consider buffing Assault Frigates to make them less inferior to T3Ds? Maybe add them some unique role, like +1 or +2 bonus to warp disruption strength, so they can catch stabbed plexers more easily.

Another thing that I object to T3Ds is that they are super-fast to train into. Even adding few more short skills as a prerequisite - like Mechanics V, Navigation V and Gunnery V (or Missile Launcher Operation V for Jackdaw) - would be a step forward.

Workarounds are not bugfixes.

Fuerchterlich
#40 - 2015-10-08 11:24:17 UTC
Suitonia wrote:
Dmitry Kuvora wrote:
the biggest problem with t3d is off grid links


Off Grid Links break a lot of ships, It just so happens that for a ship with no other resistance modules fitted, links from a CS provide an 82%~ Boost to Active Tank amounts, which is obviously crazy, and the Skirmish links are really broken too in a mathematical sense they provide better than 2 HG implant sets and upgrade all tackle mods to near-best in slot faction for free.


That linked T2 point beats an unlinked RF/low officer point by almost 10% range.