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Common Fleet Doctrine

Author
Lloyd Roses
Artificial Memories
#21 - 2015-09-19 09:57:20 UTC
For solo logi, I'd rather suggest an osprey instead of a scythe on the T1 level. A solo osprey raises question marks on your opponents sides, and you get 5 small A-type repairs on there instead of 3.

Suggesting for tiny gangs, generally avoid having any ship in your gang more than once if possible. Four Gilas or four Cerbs are fear-inducing on a completely different level than Gila+Nexor+Navy Caracal+Cerberus, even though the last applies similar dps.

Keep in mind just how powerful links are (and how underestimated info links have been in the past). Running a CBC like a drake or prophecy with a Electronic Superiority Link (the ewar strength one) turns a damp-fitted jackdaw into a decent boat rivaling an unlinked Keres, that also brings 200-250dps at range to the table.

Cannibal Zuza
Doomheim
#22 - 2015-10-04 13:23:45 UTC
just plain ishtars and you'll own anyone
Facedesk Eternal
Aliastra
Gallente Federation
#23 - 2015-10-07 17:15:51 UTC
One of the main things to consider is what kind of wormhole you will be fighting in. The stat buffs/debuffs have significant effects on ships within the system. For example pulsar favors shield over armor and wolf-rayet favors armor over shield.

It's probably best to have a fleet comp set up for each possible environment.
Jonn Duune
OpSec.
Wrong Hole.
#24 - 2015-10-07 17:38:28 UTC
Cannibal Zuza wrote:
just plain ishtars and you'll own anyone



I'll fight ishtars any day in the doctrines my corp has.

My name is Jonn Duune, and I wholeheartedly support the message posted above.

La loca Fappuccino
Science and Trade Institute
Caldari State
#25 - 2015-10-07 19:45:13 UTC
I personally wouldn't take fleets or fits from forums, I'd throw this out there.

Watch pvp videos, look at the different fleets, watch them unfold from different perspectives and different ship types and do your best to get your own feel and understanding about what is happening, why it is happening and what is enabling it to happen. Raw audio with comms really helped me learn and still do.

Then, go on to do your best to learn what the capable ships in Eve are, what's generally strong and what's generally weak, pick a style that you enjoy and then work out what you want to throw in there as far as ships. I'm not the most experienced guy out there but what I've found is that your performance goes a lot better if you have a total understanding over what you're trying to do with the ship you're in and have lots of experience flying it than if you pluck a solid fit and put any ol' pilot in there. The old Eve mantra of it doesn't matter how many skills your pilot has, just how well they can fly the ship they're sat in at that point in time comes here. If you need help fitting ships, Zkillboard has all the data you need.

There's lots of good stuff out there as well as some bad stuff. Make sure you learn how to know the difference.
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