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Some little things

Author
Klytior Am'jarhs
Amarrian Retribution
#1 - 2012-01-05 12:21:52 UTC
After done and trying almost everything in eve I still have some things that just appear strange or out of order.

1.
The skill requirements for t1 barges are just way to high. There are just to many lvl 5 skill when flying the covetor which is the same amount as the hulk. So it only takes 2 days to train for hulk when you make it to covetor.
That just feels like flying your first battleship and 2 days later you are able to flying the most elite bs marauder.

I propose slightly nerf the mining amount but greatly reduce the skill requirements for all t1 mining barges. (training mining barge is still not able on trail accounts so don't worry)

2.
They t1 logi cruiser still lack all the powergrid to be usefull on the field. As I fly with militia we use t1 cruiser alot in pvp and at the moment bringing a tier 1 cruiser is not done. Solo setup cruiser are just far supperior to any other kind of group fitted cruiser. Think about cynabals, stabber fleet issue, navy omen.

A guardian will most of the time get a rep on another ship of around 1000-1300 with huge range.
The exequror we can get to 200 with armor tank and 300 with shield tank with much less range and no utility what so ever.

I propose make the tier1cruiser able of fit a full rack of medium rep that fit with race with enough room for cap injector and solid tank. And a small bonus to the second attribute. And of course that augoror +augoror setup can transfer each other but lose a bit of repping power. And of course tweaking the slots so nothing gets overpowered.

Exequror
Gallente Cruiser Skill Bonus: 10% bonus to capacitor need of remote armor repair system per level and 3.5% bonus to tracking links per level.
Role Bonus: 500% bonus to range of remote armor repair systems. -25% power need for Remote Armor Repair Systems

Augoror
Amarr Cruiser Skill Bonus: 10% bonus to capacitor need of remote armor repair system per level and 10% bonus to capacitor need of energy transfer arrays per level.
Role Bonus: 500% bonus to range of remote armor repair systems. -25% power need for Remote Armor Repair Systems

Same goes for the shield tier1 cruisers only with shield.

Thank you for reading!
Below this line you can shoot at the idea, or propose something else.
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Jafit McJafitson
Viziam
Amarr Empire
#2 - 2012-01-05 13:46:55 UTC
I think you need the T2 resists of a logistics cruiser for the concept of a remote rep ship to be viable. Might be worth giving those T1 equivalents different bonuses.

If you're going to bring a bunch of T1 cruisers to a fight, why would you choose anything over a bunch of Blackbirds?
Jask Avan
Republic Military School
Minmatar Republic
#3 - 2012-01-05 16:06:45 UTC
On 1, Procurer is already not terribly useful, and Retriever isn't far above the Osprey in effectiveness. Neither can really take a nerf.
2 would be nice.
Bearilian
Man Eating Bears
#4 - 2012-01-05 21:15:08 UTC
im long past the skill of barges, but agree that the covetor is almost a moot point. granted its a good bit cheaper, but i flew right past it to the exhumers.. didnt really bother me though.

and yes to number 2!! t1 logistics really need a buff!! if anything just a significant increase to capacitor, and cpu. they should be specialized to use remote reppers, but take max skills to be at all effecient. i use drone boats for the heavy sheild bots, but dont think that should out rep a logistics (even if its t1)
Velicitia
XS Tech
#5 - 2012-01-05 21:37:35 UTC
1. ambivalent here
2. Had something like this working once ... but honestly, the trouble is more the T1 cruisers themselves (also, fitting a full rack of T2 meds isn't "hard" ... except on the Osprey ... but a pair of larges fits for whatever reason).

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Arkon Olacar
black.listed
#6 - 2012-01-05 21:43:08 UTC
Lower the skill requirements for Procurer, so that newer players can have access to it faster. One solution is to lower the requirement for Mining Barge to Industry IV (from V) for the Procurer, but have Industry V as a requirement for the Retriever and the Covetor. The other mining barges seem fine as they are - perhaps add a level to the minimum Exhumer level required for the Skiff, Mackinaw and the Hulk. Those two minor changes should 'space out' the barges and exhumers, making it more likely that a miner will use all six as he/she progresses. As it is, I intend to go straight from using cruisers to the Retriever, then straight to the Hulk, essentially making 6 whole classes of ship redundant.