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Out of Pod Experience

 
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A message to the developers.

First post
Author
Chainsaw Plankton
FaDoyToy
#61 - 2015-10-06 01:36:27 UTC
Malrikk wrote:
After roughly five 5 hours of playing around in EFT and finding the "perfect" fit, we finally make our purchases and head out to do some plexing, only to be met with people who will not engage, and those who do will only engage once they go back to station and come back in a counter.
This is one of the reasons neither of us are coming back to the game. The time it takes to theory craft and fit a ship, only to be countered is absolutely ridiculous. Countering someone should be based on skill, not what ship you're flying. When you spend more time figuring out how to play rather than playing the game, there's a serious problem.


Skill Points, why does it take so long to skill up? Why can't I supplement my SP by using a skill like it was done in Asheron's Call, for example? Is it because you're afraid that subs will plummet or? I guess I don't understand the valid reasoning here because a game sub should be able to be kept active based on the fun factor and the desire to log in. Allowing people to gain SP as they use their skills would also add a little depth to the system.


Can anyone explain to me why level 5 missions, a PvE activity is inside a PvP zone? CCP, you are forcing people into PvP via a PvE activity, does this really make sense? I'd be interested to see metrics on how lvl 5 content is being utilized by your subscribers since you changed it to low sec.


Griefing, and this ties into lvl 5 missions as well. How many subscriptions do you think you have lost due to griefing? In an online game where anonymity is a constant you should be taking greater steps to prevent griefers. High Sec in my opinion should be completely off limits for anything that can cause grief to other players. When you allow griefing, especially in high sec all your game becomes is a haven for internet bullies and sick people who get their jollies off by ruining other peoples gameplay.

There is probably a lot I would attempt to change within Eve Online; macros for orbit and distance commands, an easier to understand UI, etc, etc but these are things that I can live with, but the other things I have listed are simply things I just can't be apart of anymore, it was a very sad realization between myself and my friend who wanted to enjoy Eve, but can't. It makes it harder because Eve really is a wonderful game in its own right, but these glaring issues.

I'm not asking Eve Online to change, and I understand that a lot of people love the game the way it is, but I really felt I had to leave this feedback to the Dev's as I wasn't nearly as forward with my reasoning for leaving during unsubscribing. Whatever Eve Online becomes or ends up, godspeed to you all.

o7


1. guess your fit wasn't so perfect then

2. so how does it work in AC? I've never played it and imagine many here have never played it. Usually helps to give at least a teeny bit of information

3. more like introduces a bunch of grind, and not depth

4. LV5 missions are like an LP Niagara Falls. by putting them in lowsec it prevents them from being over farmed.

5. with those changes care to elaborate on what you would change at all?

maybe at some point in the thread you addressed some or all of my concerns, however Tippia is in the thread and will probably say anything I could better. and of course someone quoted CCP Falcon's fantastic post. time to get some popcorn

@ChainsawPlankto on twitter

Otso Bakarti
Doomheim
#62 - 2015-10-06 01:49:54 UTC  |  Edited by: Otso Bakarti
Uh...wait. You spend five hours in EFT crafting what you see as a hyper-vessel. Someone brings one that sort of shows you you didn't create a hyper-vessel and that bends your nose out of shape. You want us all to meet you in a shuttle, right? The "won't engage" part...how is that not someone's right? Wait. You have no point. At least the majority of responses are obliged to hit you from that direction.

The griefing part - yeah, you point out a truth. The slim minority that'll claim there is no such thing in EVE (it's just how you look at it) won't be realistic about how this impacts customer satisfaction (paying with real money - buying a service). They prefer to blizzard philosophical interpretations while denying their "fellow players" seem to be dwindling with the catering to gankers - or the generic term for gaming - griefers. They're in their own little world. It's sifted down to the lowest common denominator at this juncture in time.

You aren't the first (this year) who's said all this only to be jumped on by the same cast of characters saying the same things. And, I'll wager, you won't be the last...though, that cast won't say anything new. Using the clipboard could save a lot of repetitive typing.

The funny thing? It doesn't say "Dear forum clique" it says "...to the dev's...." Ah well. Nothing ventured, nothing gained.

There just isn't anything that can be said!

Rovinia
Exotic Dancers Union
Hatakani Trade Winds Combine
#63 - 2015-10-06 02:12:29 UTC  |  Edited by: Rovinia
o7
Chainsaw Plankton
FaDoyToy
#64 - 2015-10-06 02:25:12 UTC
I feel really bad for the people that can't see past CODE., HS wars, Freighter ganking, or trade hub undock elite pvp. None are particularly hard to avoid, some times it is even fun to fight back, and as soon as they realize you don't care at all, they stop. probably have lost a bunch of potential subs to that stuff too

:s

@ChainsawPlankto on twitter

Buoytender Bob
Ronin Exploration Mission and Mining
#65 - 2015-10-06 03:06:41 UTC
I'm surprised to find I cannot , yet, grill a cheese sandwich with the flames from this thread. Players must be mellowing.



.

To buck the popular trend, I began to Rage Start instead of Rage Quit.

...and every time I get another piece of Carbon, I know exactly what CCP is getting this Christmas.

Tiddle Jr
Brutor Tribe
Minmatar Republic
#66 - 2015-10-06 03:36:44 UTC
Malrikk wrote:
I've been playing Eve on and off for quite awhile now, and to be fair, it's mostly been off. I've also been gaming for the majority of my life, I started when I was around 12, and now being 34 I'd like to think I've been gaming quite awhile, mostly playing MMO's, RPG's and FPS.

I know Eve Online is vastly different from pretty much any other MMO and I can appreciate this, it's also one of the reasons I keep coming back to the game, however as I was discussing Eve Online with a friend(he's a veteran as well, with a lot of successful PvP and time under his belt in comparison to me). So we resubbed hoping to get back into Eve and do some PvPing.

After roughly five 5 hours of playing around in EFT and finding the "perfect" fit, we finally make our purchases and head out to do some plexing, only to be met with people who will not engage, and those who do will only engage once they go back to station and come back in a counter.
This is one of the reasons neither of us are coming back to the game. The time it takes to theory craft and fit a ship, only to be countered is absolutely ridiculous. Countering someone should be based on skill, not what ship you're flying. When you spend more time figuring out how to play rather than playing the game, there's a serious problem.


Skill Points, why does it take so long to skill up? Why can't I supplement my SP by using a skill like it was done in Asheron's Call, for example? Is it because you're afraid that subs will plummet or? I guess I don't understand the valid reasoning here because a game sub should be able to be kept active based on the fun factor and the desire to log in. Allowing people to gain SP as they use their skills would also add a little depth to the system.


Can anyone explain to me why level 5 missions, a PvE activity is inside a PvP zone? CCP, you are forcing people into PvP via a PvE activity, does this really make sense? I'd be interested to see metrics on how lvl 5 content is being utilized by your subscribers since you changed it to low sec.


Griefing, and this ties into lvl 5 missions as well. How many subscriptions do you think you have lost due to griefing? In an online game where anonymity is a constant you should be taking greater steps to prevent griefers. High Sec in my opinion should be completely off limits for anything that can cause grief to other players. When you allow griefing, especially in high sec all your game becomes is a haven for internet bullies and sick people who get their jollies off by ruining other peoples gameplay.

There is probably a lot I would attempt to change within Eve Online; macros for orbit and distance commands, an easier to understand UI, etc, etc but these are things that I can live with, but the other things I have listed are simply things I just can't be apart of anymore, it was a very sad realization between myself and my friend who wanted to enjoy Eve, but can't. It makes it harder because Eve really is a wonderful game in its own right, but these glaring issues.

I'm not asking Eve Online to change, and I understand that a lot of people love the game the way it is, but I really felt I had to leave this feedback to the Dev's as I wasn't nearly as forward with my reasoning for leaving during unsubscribing. Whatever Eve Online becomes or ends up, godspeed to you all.

o7


You are Minmatar! Enough tears, go and fight.

p.s. i'll buy your characte if you consider my offer.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Servjen
Giant Industrials
Center for Digital Chemistry
#67 - 2015-10-06 07:16:48 UTC
Malrikk wrote:
Skill Points, why does it take so long to skill up? Why can't I supplement my SP by using a skill like it was done in Asheron's Call, for example? Is it because you're afraid that subs will plummet or? I guess I don't understand the valid reasoning here because a game sub should be able to be kept active based on the fun factor and the desire to log in. Allowing people to gain SP as they use their skills would also add a little depth to the system.


Whe had them. They were know as learning skills and it took a month to get them to a point that they got usefull. they became so mandadory that everybody who start playing was told to skill them up and get back in a month.
Because of this CCP removed them and gave us extra attribute points to shift around between the 5 groups.

And did you notice you make progress even wile offline? And not only when you play?

This is where I put my signature, right?

Leila Meurtrier
Why Am I Not Surprised
#68 - 2015-10-06 07:51:34 UTC
So, EVE is dying?
Well, then I probably should start The Church of a Poked Lips, offering ISK and Commodity™ Taking™ Service®
Captain Awkward
Republic University
Minmatar Republic
#69 - 2015-10-06 08:54:55 UTC
I play this game for over 3 years now.

I have done mission running in high, mining in high and exploration in high.

All this time I have not once bin ganked. Not ONCE. In three years I have only had one wardec on my corp. We did not feed them any kills, they left us alone.

So even though people tell you that highsec is a pvp zone, its pretey damm save there.

If you venture out into low and null possible profit increases, but risk also. The most important skill in EvE is knowing when to fight and when to hide. And sometimes you just be like "YOLO nosedive into the blob with guns blazing."





Ima Wreckyou
The Conference Elite
The Conference
#70 - 2015-10-06 09:24:42 UTC
Come to this thread and experience a great story about a guy and his friend who cried about people not engaging in battle who actually tried to engage in battle but not with the ship op liked them to engage in so he could win... and some other whine abut the usual carebear stuff which makes me doubt this guys ever left highsec in the first place.
Tank Murdock Jnr
Imperial Shipment
Amarr Empire
#71 - 2015-10-06 09:56:05 UTC
Taco Vendor: What can I get you?
You: I'll have a burger please.
Taco Vendor: Er, we don't sell burgers. We sell Tacos.
You: Could you do burgers?
Taco Vendor: No...we are taco traders, and have decided we only wanting to sell tacos. We do a wide variety...
You: This burger place sucks. To the forums!
Other Taco Patrons: Can we have your stuff?

The whys and wherefores of selling tacos over burgers are a totally different debate. But truth is, if you want burgers you should go to a burger place.

Mmmm. Tacos...

When a person is insane, as you clearly are, do you know that you're insane? Maybe you're just sitting around, reading 'Guns and Ammo', masturbating in your own faeces...do you just stop and go, 'Wow! It is amazing how f*cking crazy I really am!'?

Anize Oramara
WarpTooZero
#72 - 2015-10-06 10:36:58 UTC
Tippia wrote:
Austneal wrote:
Tippia wrote:
By the way, bumping does not keep you from aligning — that's the fundamental flaw of the entire idea that bumping can't be countered.

Would you mind explaining this a bit?
The only thing that restricts you from warping is if your ship warp strength is reduced to zero or less. Bumping does not do this. Bumping alters your movement vector and most likely puts you at a decent speed in that direction. This means you are already aligned — perhaps not to what you want to be aligned to, but you are aligned.

Quote:
I can see how an industrial ship might be able to cloak + mwd to avoid the bumper, but what options would a freighter pilot have? Perhaps having a friend tag along to web you into warp?
You can find something in your new direction of travel to warp to. You can place something (or someone) in the new direction of travel to warp to. You can web-warp. You can counter-bump. You can counter-gank. You can nullify the DPS. You can sneak-tank. You can fit for agility. You can show up followed by a ship that even suggests you're doing any of the above. You can take the road less travelled. You can bypass the regular kill zones with more capable ships.

You can fly not AFK.

…and if you think for a little while, you can probably come up with more strategies and tactics than these obvious ones.

My prefered strategy is to just not fly with more stuff than is financially viable to gank me for or fly something that I know is 99% safe/uncatchable. Has worked out for me so far for the last couple years moving 100s billions around hi-sec.

People are lazy and greedy and stupid. Those are the 3 primary reasons why people get ganked in hi-sec and is stupidly easy to avoid. No sympathy.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Anize Oramara
WarpTooZero
#73 - 2015-10-06 10:58:20 UTC
Nevyn Auscent wrote:
Scipio Artelius wrote:


So as long as you are moving >75% of your ship speed, you are aligned to whatever direction your ship happens to be moving.

This isn't quite accurate.
I believe it's between 75% & 100%, maybe 125% of your ships max velocity, not 100% sure on the margin. If you are bumped at too high a velocity your ship will be unable to warp until it slows down enough. Which takes a long time for cap ships.


Nah, it's about the speed you are going in the intended direction you want to warp in and there is no limit to that. I mean if I have MWD on and it turns off (so my speed is 500% my normal max speed and good bit higher than 5 times the required 75% threshold to enter warp, if I'm moving in the right direction I'll enter warp immediately. There's even a little bit of leeway in the exact direction you're moving vs the intended warp direction, you notice it a lot when using acceleration gates. Effectively if you're bumped in the direction of a celestial, station or any warpable object or bookmark and you hit over 75% of your max speed you could just hit warp and you'd instantly hop into warp.

That said experienced/smart bumpers can bump you in a direction where the above is not possible.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Tiberius Heth
Doomheim
#74 - 2015-10-06 11:06:01 UTC
People who don't add anything to the sandbox won't be missed when they quit.
Celthric Kanerian
Viziam
Amarr Empire
#75 - 2015-10-06 11:17:15 UTC
Malrikk wrote:
I've been playing Eve on and off.
I started when I was around 12, and now being 34


On and off since 1993? Sorry, but that is not possible.

Malrikk wrote:

Skill Points, why does it take so long to skill up? Why can't I supplement my SP by using a skill like it was done in Asheron's Call, for example? Is it because you're afraid that subs will plummet or? I guess I don't understand the valid reasoning here because a game sub should be able to be kept active based on the fun factor and the desire to log in. Allowing people to gain SP as they use their skills would also add a little depth to the system.


If you need to keep asking that question, then clearly EVE is not a game for you. I'd rather have friends, enemies, companions etc. who are patient than people who aren't.


Malrikk wrote:
Can anyone explain to me why level 5 missions, a PvE activity is inside a PvP zone?


Why do you think players made those locations into pvp areas to begin with?

Malrikk wrote:
High Sec in my opinion should be completely off limits for anything that can cause grief to other players.


That just teaches noobs that safety is an actual thing in EVE, which it absolutely ain't. New players need to learn quickly that safety doesn't exist in New Eden, that'll keep them sharp.


Malrikk wrote:

I'm not asking Eve Online to change


Except, clearly you are asking for it to change.
Jenn aSide
Soul Machines
The Initiative.
#76 - 2015-10-06 12:45:27 UTC
xxxTRUSTxxx wrote:
who invests their time in a game these days without checking it out on youtube and seeing what people think of it before you drop some cash on it. ya know,, see how game play works, what to expect in game and so on.


Pretty much damn near everyone nowadays it seems lol.

Well, not everyone, but there are a lot of people who expect the world to conform to their expectations. If you expect the world to conform to your expectations, what need is there to educate yourself lol?


Jenn aSide
Soul Machines
The Initiative.
#77 - 2015-10-06 14:51:48 UTC
Eternal Bob wrote:
Jenn aSide wrote:
Not to people who actually like it.


There will always be a minority of strange folk who find mining fun and who enjoy being kicked in the balls.


There will also be another minority. This minority doesn't like getting kicked in the balls, but unlike sane people they pay to get kicked in the balls.. In the same way, people will rabidly dislike EVE and CCP, but will post on this forum, proving that they provided CCP some form of payment because you have to be an active subscriber to post here.

So which is stranger? The person who actually likes a thing and thus pays for it, or the person who doesn't like it...but keeps paying for it?
BoBoZoBo
MGroup9
#78 - 2015-10-06 15:35:14 UTC
OP TL;DR

- It takes longer for me to figure things out, than some other people that keep beating me.
- I don't like it when someone thinks, and comes back with a way to defeat me.
- Because of this, I am leaving.


EVE Community TL;DR

- This game is not for you.





Adios, Hombre.

Primary Test Subject • SmackTalker Elite

ISD Decoy
ISD Community Communications Liaisons
ISD Alliance
#79 - 2015-10-06 15:51:41 UTC  |  Edited by: ISD Decoy
Quote:
33. "Quitting" posts are only permitted on the Out of Pod Experience channel.

CCP recognize that during the course of gameplay a lot of friendships are made between players and that sometimes if a player is taking a break or departing from the EVE universe that they would like to say goodbye on the forums. Posts of this nature are only permitted on the Out of Pod Experience forum, and must be civil and well worded.

Moved to OOPE.

To the OP: I'm sorry you feel the way you do. I would encourage you to consider posting your feedback into the Feedback & Ideas board. We have a pretty good community here, and your ideas for improvement could help developers improve the experience for players like yourself if you committed to it and didn't quit. Best of luck in your future endeavours, but I hope you return to New Eden.

ISD Decoy

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

Lucas Kell
Solitude Trading
S.N.O.T.
#80 - 2015-10-06 16:43:41 UTC
ISD Decoy wrote:
We have a pretty good community here
Lol, good one. Top kek sir.


I have to say it's still funny watching all these people who just sit there going "bye then", "good riddance" etc. Effectively what is here is yet another player explaining why to him the game sucks. If the response to feedback is just trolls (generally on NPC alts too) then these recurring faults will never get resolved. EVE is clearly hemorrhaging subs, and that's not a good thing. At the end of the day, games are for entertainment, and EVE doesn't achieve that very well these days - I mean come on, structure mining? lol

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.