These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Out of Pod Experience

 
  • Topic is locked indefinitely.
 

Description of System Entropy by definition...

Author
Oinola Akachi
State War Academy
Caldari State
#1 - 2015-10-06 01:17:22 UTC  |  Edited by: Oinola Akachi
I finally found a valid reference to System Entropy used outside of the scope of Thermodynamics.
I forgot to note the exact reference or the book chapter I found it from yet.

I'll add it shortly tormorrow as I have to go to work and I'm too busy with other matters.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#2 - 2015-10-06 08:08:37 UTC
Was it: A boys room becomes progressively messy until acted upon by an external force (mum) to clean it?
Oinola Akachi
State War Academy
Caldari State
#3 - 2015-10-07 01:35:57 UTC
Scipio Artelius wrote:
Was it: A boys room becomes progressively messy until acted upon by an external force (mum) to clean it?

It has to do with the inevitable fact that all systems become obsolete once their improvement cost and maintenance cost (or support cost) are higher than the cost to make a new system to replace it.

Was it not? No, it wasn't.

There's also a diagram with it and the PIECES framework that is related to that.

However, I am too busy to post this tonight, it will have to be later.
Oinola Akachi
State War Academy
Caldari State
#4 - 2015-10-08 06:09:50 UTC  |  Edited by: Oinola Akachi
System Entropy - 3rd Edition.txt

Page 96.

Part One / Systems Development Fundamentals
Chapter 3 / A System Development Life Cycle

FIGURE 3.2 Systems En-
tropy Occurs Sometime
During the Systems Sup-
port Phase - - This flow
diagram of the life cycle
demonstrate what hap-
pens when a system is
placed into operation -- it
enters the support phase
of the life cycle. From that
point on, it is subject to
modification and en-
hancement, until such a
time as the system en-
tropy sets in and the sys-
tem has become obsolete
or too costly to maintain.


1.
Systems
planning

2.
Systems
analysis

3.
Systems
design

4.
Systems
implementation

5.
[Systems] blue to 2. New, related problem or requirement
[support] blue to 3. New implementation or alternative or requirement
- - - blue to 4. Implementation error (bug)
- - - red to 1. Obsolete system

Entropy is the term systems experts use to describe the natural and inevita-
ble decay of all systems. Entropy is illustrated in Figure 3.2. Notice that, after a
system is implemented, it enters the support phase of the life cycle. during the
support phase, the analyst encounters the need for changes that range from
correcting simple mistakes, to redesigning the system to accomodate chang-
ing technology, to making modifications to support changing user require-
ments. As indicated by the blue arrows, many of these changes direct the analyst
and programmer to rework former phases of the life cycle. Eventually, the cost
of maintenance exceeds the costs of starting over -- the system has become
obsolete. This is indicated by the red arrow in the figure.
Unfortunately, systems that are designed to meet only current requirements
are usually difficult to modify in response to new requirements. The systems
analyst is frequently forced to duplicate files and "patch" programs in ways that
make the system very costly to support over the long run. As a result, many
systems analysts become frustrated with how much time must be dedicated to
supporting existing, patchworked systems and how little time is left to work on
important, new systems development.
Even if you design the system to easily adapt to change (our last pinciple), at
some point in time, it will become too costly to simply support the existing
system. Why? Perhaps the organization itself has changed too dramatically to be
supported by the system. Or perhaps the requirements have become too com-
plex to be patched into the existing system. In either case it is time to start over!
This situation puts the term "cycle" into the term "systems development life cycle".
No system lasts forever (although many do last a decade or longer).
It doesn't have to be that way! Today's tools and techniques make it possible
to design systems that can grow and change as requirements grow and change.
This book will teach you many of those tools and techniques. For now, it's more
important to simply recognize that flexibility and adaptability do not happen by
accident -- they must be "built" into a system.

(Scans done, but not properly transferred yet.)
Oinola Akachi
State War Academy
Caldari State
#5 - 2015-10-15 17:43:05 UTC