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EVE New Citizens Q&A

 
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Agent/Faction standings, level 5 missions?

Author
Cardcaptor Sakura
Deep Core Mining Inc.
Caldari State
#1 - 2015-10-06 01:37:04 UTC
I have 3 things I want to ask.
So for the effective standing of an agent in relation to the increased reward amount..is there a limit?
Like, if I keep grinding level one missions with just one particular agent for months and months, would I be able to get missions that paid me the equivalent of a level 4 mission being done for the 1st time....or is the reward never going to be more then a level 2 agent reward, regardless of how long I grind out the level 1 mission agent?

Secondly..for faction standings, is it just easier to grind it out with level 1 missions, or is the overall gain of faction standing amount, higher if I was doing level 4 missions instead?

Thirdly..level 5 missions. What makes them different then level 1-4 missions and does grinding them out do anything special? I had heard something about level 5 missions being that you work directly with the faction as a whole, rather then just individual corporations of that faction?..or am I wrong on that?
Tau Cabalander
Retirement Retreat
Working Stiffs
#2 - 2015-10-06 01:50:34 UTC  |  Edited by: Tau Cabalander
1. The reward does increase from level 4 to level 5 missions. But that's about it.

2. Most people find level 3 courier missions (in a fully cargo-expanded Amarr Magnate frigate) the fastest way to grind standing, but mind-numbing boring.

3. Level 5 missions are only available in lowsec, which brings its own complications (PvP). The NPC incoming damage and energy neutralizing can make soloing these missions very tough without lots of skills or a very expensive ship.


P.S. I personally spend most of my time doing level 3 combat missions using a blaster-fit Harpy Assault Frigate. Not for standing nor ISK earning efficiency, but because I enjoy it. I also do level 4 missions in an auto-cannon Vargur Marauder when I'm in the the mood for a change.
Donnachadh
United Allegiance of Undesirables
#3 - 2015-10-06 01:54:34 UTC
First their is no advantage ISK / LP wide to keep running for a specific agent, the rewards do not go up with standings.

Second if you want to raise your faction standing this is the best way I know of to do it, kudos to DMC and the rest for working this out.
https://wiki.eveonline.com/en/wiki/Faction_Standing_Repair_Plan

Level 5 missions are always in low sec to start with, I am not saying if that is good or bad it is simply the way it is.
Yes level 5's do pay better than level 4's in both ISK and LP but.
Most people I know that have run them, me included do not find the small increase worth the additional risks. Using the small increase as the determining factor one ship lost can wipe out months of missions so many of us just settle for level 4's.

Level 5's are more difficult than level 4's, combine that with the additional risks associated with low sec and many players fnd them interesting and challenging to run.

Level 5 missions are just like every other mission, once you have NPC corp or faction standings you can run them.
Memphis Baas
#4 - 2015-10-06 02:00:07 UTC
The reward of the mission depends on each mission, really; but generally all level 1 missions pay less than level 2 missions, and so on. But you need higher standings with the NPC corp that you're doing missions for, in order to unlock its higher level agents.

So basically, when you do missions, you get the cash payout, but you also get standings; the agent likes you more, and his whole corp likes you a little. The agent will eventually cap at +10.0, but you're interested in the corp standings because you unlock level 2 agents when your standing is at 1.0 with the NPC corp, level 3 at 3.0, level 4 at 5.0, and level 5 at 7.0. So as soon as you unlock the next higher level agents, you should do missions for them, for higher payouts and accelerated progress.

The Social skills can give you a direct boost; you can probably jump straight to level 2 agents if you train some of the social skills to 4.

Don't really have experience with level 5 missions, but:

- they are in lowsec
- you need a fleet of people to be able to handle the NPCs in there

So, most people stick to high-sec level 4 missions, which are somewhat difficult and require a battleship with a serious tank and DPS, but there are plenty of level 4 agents that are strictly high-sec, so you don't have to count the loss of a 2-400 million battleship (possibly daily) in your "profit" calculations.

Also, I think that Incursions have replaced level 5 missions as the preferred group content. They can happen in high-sec, and you need fleets up to 20-40 highly coordinated people, and the payout is pretty good, so people do that instead.
Sabriz Adoudel
Move along there is nothing here
#5 - 2015-10-06 02:23:12 UTC  |  Edited by: Sabriz Adoudel
Just on level 5 missions.

Level 4 missions were designed as small gang content but our ships have gotten better since then, so they are easily done solo. At high skills, you can even do them without foreknowledge of what to expect in them.

L5s are different. They were designed as deathtraps for small fleets.

Many of them *can* be soloed, sometimes by a marauder, sometimes a carrier, sometimes by a Command Ship, sometimes by a speedtanking smaller ship, but they have unique dangers. Generally they are done by either cherrypicking the easy ones and having a ship fitted for each of those (for instance, a deadspace-fitted passive shield tanked Slepnir will handle many of the ones that involve heavy energy neutralizing as you require no cap, but that ship is terrible in other situations). Then you have a plan for dealing with PVP - maybe you run, maybe you don't care about the mission and your whole reason for running it is to serve as bait for attackers.

L5s (and all missions, for that matter) should be regarded as one option for something to do in EVE. I've played for years and never attempted one.

I support the New Order and CODE. alliance. www.minerbumping.com

Hasikan Miallok
Republic University
Minmatar Republic
#6 - 2015-10-06 03:28:45 UTC  |  Edited by: Hasikan Miallok
The advantage of high agent standing is you can decline several in a row to get to the good ones.

For example someone with very good frigate skills but poor BC or BS skills might want to run level IV burners while declining all the regular level IVs that pay less and need a large ship.
Cardcaptor Sakura
Deep Core Mining Inc.
Caldari State
#7 - 2015-10-06 05:02:43 UTC
ok. in that case..i can just progress normally in chronological order of mission difficulty...
thank you for the feedback.
Chainsaw Plankton
FaDoyToy
#8 - 2015-10-06 05:28:12 UTC
1. standings max out at 10, so yes there is a limit. is there a practial limit somewhere on the way, maybe but I've never taken the time to look, the differences are pretty small. plus I have high faction standings so that kinda wipes out any small variations in agent/corp standings. As said earlier the main increase is stepping up on agent level.

2. I will usually blitz lv3s to quickly raise standings, it is pretty much the easiest way to go fast, doesn't require extra specialized ships and can be done at most skill levels. Although depending on which LP store it is I might just do 4s and blitz those. LV4 combat storylines have pretty big increases. I did five lv4 combat storylines and went from 6.93 or so to 8.09 standings at the faction level. to quickly raise standings via lv4s you do need pretty good skills and be able to blitz most missions.

3. level 5s are usually with navy corps, so your LP pool is competing with FW LP (which has a few advantages, mostly in extra items/implants and cheaper ships). Most of the people that I have heard talk about lv5s are blitzing them. I haven't tried to do lv5s since they were brand new and on the test server. this includes having over 7.0 faction standing to decline undesirable missions. Going this way will generate a lot of LP so knowing LP markets is crucial.

@ChainsawPlankto on twitter

DeMichael Crimson
Republic University
Minmatar Republic
#9 - 2015-10-06 07:00:19 UTC
Just wanted to add that having high Faction standing allows access to almost all Agents in all Corporations within that specific Faction. The exception is R&D Agents which require a specific amount of both Corporation and Faction standing.

Gaining high Faction standing is relatively easy and quick (as listed in the 'Faction Standing Repair Plan') which basically negates having to grind out a bunch of regular missions to gain access to high level Agents.

Also all Factions, Corporations and Agents accept standings modified by Social skills for access.



DMC
Do Little
Bluenose Trading
#10 - 2015-10-06 07:27:28 UTC
Your standings increase will be a percentage of the difference between your current standing and 10.0 so the law of diminishing returns sets in with a vengeance as you improve. I've had 9.9 standing with Sisters of Eve for a year - not sure if it's even possible to get 10.0!

If you are looking for a quick and relatively easy way to boost standing as a new player:

1. Train your social skills - social, connections and diplomacy to level 3
2. Run the tutorial missions for all 3 starter corps in your faction (this can only be done once). The storyline in each mission chain will pay 1.5% standing.
3. Run the Sisters of Eve Epic Arc (can be done every 3 months) gives roughly 8% standing boost for the faction of your choice. http://wiki.eveuniversity.org/The_Blood-Stained_Stars
ergherhdfgh
Imperial Academy
Amarr Empire
#11 - 2015-10-06 21:42:22 UTC
It would help if you told us what you are trying to do.

The way standings work is that when you complete a mission you get a certain standing increase with his corp but even more with him. If you go to the "standings" tab of your character sheet and right click on a: faction, corp, or agent and then select "show transactions" The standings boost that you get will be shown in a percentage. That percentage boost is taken off of the difference between where you stand with him / her / them currently and perfect which is 10.

So if you are at zero and get a 10% standing increase that is 10% of 10 which is 9. If you are at 9 and get a 10% standing increase that is 10% of 1 or 0.1. So the higher your standings the slower the progress but all standings max out at 10. The only thing different is sec status that maxes out at 5 but I'll leave it at that.

Generally speaking you get standing faster running level 3's than level 4's due to how fast you can run level 3's. Also most players will make more isk speed running level 3's than level 4's. Level 4's open you up to burner missions which can be profitable but are a whole different thing.

Want to talk? Join Cara's channel in game: House Forelli

Tau Cabalander
Retirement Retreat
Working Stiffs
#12 - 2015-10-06 21:45:42 UTC
Do Little wrote:
Your standings increase will be a percentage of the difference between your current standing and 10.0 so the law of diminishing returns sets in with a vengeance as you improve. I've had 9.9 standing with Sisters of Eve for a year - not sure if it's even possible to get 10.0!

Math is ideal. The real-world is not.

You need 9.995 effective standing to have the UI round that and display it as 10.00
Cardcaptor Sakura
Deep Core Mining Inc.
Caldari State
#13 - 2015-10-07 00:01:53 UTC
ergherhdfgh wrote:
It would help if you told us what you are trying to do.

So if you are at zero and get a 10% standing increase that is 10% of 10 which is 9. If you are at 9 and get a 10% standing increase that is 10% of 1 or 0.1. So the higher your standings the slower the progress but all standings max out at 10. .


I was just trying to figure out how to buff standings and maximize isk grinding, in the easiest way..to get more isk in my wallet.
As in whatever the best combo was.
Hence some of my above posts and questions..because I am just trying to do regular missions, level 1-5. That's all