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Player Features and Ideas Discussion

 
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Dear CCP, we really need this: Small button, big influence!

Author
Dantes Wolf
Interstellar Corporation of Universal Management
#1 - 2015-10-05 21:16:58 UTC  |  Edited by: Dantes Wolf
Ok, so, you guys have given us the T3 Desties, and those are GREAT! But, when we sit on D-scan, and wan't to blow our probes out for PVP-shipscanning, a major issue arrises: The probes are scanning from their last position in space - this, ofc, is nice if you hadda bail system, need to dockup or a hundred other situations, but: It costs a lot of TIME, when sitting in space, hunting or defending.

Problem is: I sit in system, I get a dewd on D-scan, and I blow my probes. They are now in space, visible for the enemy. THEN I gotta: Find em in space - zoom out, locate, possibly have issues grabbing em, since I got 500 other icons on top of them, so I need to zoom in, grab em out of closterfuck iconzone, zoom out, place on top of my location, get probes in needed scanradius and THEN I can hit the scanbuttoon, which takes another 10 secs, trying to find him, all while my target has either closed in or me, or have left, laughing to high heaven over how stupid I looked, leaving my probes in space for him to see me.....

See the problem..?

Ok, so, solution:

A button, more, doing two things: First click: Center on last scan location. Second click: Center on current ship location.

There: scanning made easy.

That's it, thanks a lot.

D.

"Before you diagnose yourself with low selfesteem and depression, you should first make sure, that you are not just, in fact, surrounded by assholes".

Nyalnara
Marauder Initiative
#2 - 2015-10-05 21:45:06 UTC
Herrrrrr... No. Because that's what make the difference between a good prober and a bad one.

French half-noob.

Non, je ne suis pas gentil.

Thron Legacy
White Zulu
Scorpion Federation
#3 - 2015-10-05 22:51:29 UTC
moving your probes on the red dot is like upgrading your clone
it needs to go
Donnachadh
United Allegiance of Undesirables
#4 - 2015-10-06 01:36:30 UTC
Add me to the NO column on this one because lazy and it would be OP in the very situation you want to use it for.

There are already buttons to launch your probes into one of 2 default formations and you have the option of designer formations that can be saved as well. If the new map is not to your liking then activate the old on instead.

Thron Legacy wrote:
moving your probes on the red dot is like upgrading your clone
it needs to go

When applied to scanning a ship in space moving probes is as much a delay to help balance the situation between hunter and hunted as it is anything else. If you want this then we will have to add to the minimum time required for the probes to warp to the new position, or add to the minimum scan cycle time to replace the lost balance factor.
Dantes Wolf
Interstellar Corporation of Universal Management
#5 - 2015-10-06 03:25:50 UTC
Yeeep, so you're saying.. "A ship,, with +10 millenia of it's evelution, needs to send their probes out of ship then launch em to the other end of the known system, and THEN they work"....? F*ck no: these guys want to play EVE-online, they get with the program: They ain't smart enough, they get hammered.

I rest my case.

D.

"Before you diagnose yourself with low selfesteem and depression, you should first make sure, that you are not just, in fact, surrounded by assholes".

Rivr Luzade
Coreli Corporation
Pandemic Legion
#6 - 2015-10-06 06:09:39 UTC
If you get this, you will lose the probe patterns and have to move your probes around like in the days before the changes to scanning. I wonder what i worse.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Samillian
Angry Mustellid
#7 - 2015-10-06 07:00:36 UTC
Seems to me the core of your proposal is to eliminate the difference between a really skilled combat prober and a casual prober. I can understand why you want this but personally I still believe that actual player skill should still be a part of playing the game rather than being mechanised out.

Old fashioned notion I know but there you go.

Not supported.

NBSI shall be the whole of the Law

Serendipity Lost
Repo Industries
#8 - 2015-10-06 12:36:37 UTC
Scanning used to be very complicated. Not everyone (even with practice) could do it, little lone be good at it. Then it got turned into a 3rd grade type of assignment. Given with the intorduction of WH it was a reasonable thing. WH space would be pretty empty if we still had the original scan mechanics.

I agree with the guy above though. Scanning is a thing. It takes work practice and experience. You want it to work well in casual mode. I feel you want too much. I do a fair amount of combat scanning and it's easy enough. As much as I would like to be able to insta probe and pop everything I find on d-scan - that would be bad for the game.

A good combat probe job involves a couple of things. Keeping your probes hidden off of the victim's d-scan. Using d-scan effectively to narrow down the targets position in space. Making the quick probe to nail him down - getting tackle into warp - and getting your pobes back off d-scan. That's the profession. Its difficulty level is fine. It can't be too easy or you'll just push more folks into incursions.

You don't need more buttons or features. You need to practice more. Here's the upside - if you manage to become a combat scanning ace (even in todays currently easier implementation) you'll still be highly valuable to all the casuals and lazies that can't be arsed to practice up and get good at it.

If you're a casual or a lazy - pfffft.
Serendipity Lost
Repo Industries
#9 - 2015-10-06 12:38:32 UTC
Dantes Wolf wrote:
Yeeep, so you're saying.. "A ship,, with +10 millenia of it's evelution, needs to send their probes out of ship then launch em to the other end of the known system, and THEN they work"....? F*ck no: these guys want to play EVE-online, they get with the program: They ain't smart enough, they get hammered.

I rest my case.

D.



We're saying a newbro with a reasonable amount of practice can master something instead of the game providing him instant gratification.
Leto Aramaus
Frog Team Four
Of Essence
#10 - 2015-10-06 13:32:58 UTC
I don't understand the request here.

OP wants probes to automatically center around a D-scan result? Your D-scan results are not pinpointed, D-scan doesn't know where things are, it just shows you if something is within and range and angle you select.

Again, I'm not following... what do you expect?

Open probe scanner > hit launch > probes launch already formed near your target (magically? without warping?) and scanning for a 100% result?

Please clarify.

Also No, -1