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Dev blog: EVE Online Roadmap Update (Winter 2015-Spring 2016)

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Author
Tyranis Marcus
Bloody Heathens
#61 - 2015-10-05 04:39:12 UTC
Looks like there's a lot of real cool stuff coming.

I'm not too crazy about the idea of my ships rusting while in the hangar, though. Shouldn't they be made of something more durable than that? And aren't the hangars climate controlled? Wait, of course they are. They're on a space station! They have to be.

Do not run. We are your friends.

Beta Maoye
#62 - 2015-10-05 06:35:41 UTC
The road map looks good. CCP has spent too much time attempting to tame a small percentage of very vocal players. A very large portion of quiet players are looking forward getting their hands on these wonderful features. Please move forward.
Indahmawar Fazmarai
#63 - 2015-10-05 06:54:50 UTC
Beta Maoye wrote:
The road map looks good. CCP has spent too much time attempting to tame a small percentage of very vocal players. A very large portion of quiet players are looking forward getting their hands on these wonderful features. Please move forward.


And a even larger and even quieter portion of players is getting nothing to thrill about. The big kahoona of the plan are Citadels, which are multiplayer PvP structures and so are 99% useless to solo PvErs, who amount to 50% of all subscribers.

Even when they are shoven down the throat of POS owners, their usage among that large silent protion will be no better than POS themselves.

CCP haves a real funny way to implement "customer oriented design", probably out of less than kosher awareness on who are their customers and why do they give them money.

(Shall we remember that CCP first made EP CCP Seagull, then developed the Rubicon plan, then started getting better hard data on customer behavior... so the Rubicon plan likely was built on the data availabe during its inception, which maybe underestimated the amount of customers who don't buy EVE's multiplayer PvP. At least, this is what I speculate on why so many players are getting so little attention in the current development cycle)
Malcanis
Vanishing Point.
The Initiative.
#64 - 2015-10-05 07:26:45 UTC
Indahmawar Fazmarai wrote:
Beta Maoye wrote:
The road map looks good. CCP has spent too much time attempting to tame a small percentage of very vocal players. A very large portion of quiet players are looking forward getting their hands on these wonderful features. Please move forward.


And a even larger and even quieter portion of players is getting nothing to thrill about. The big kahoona of the plan are Citadels, which are multiplayer PvP structures and so are 99% useless to solo PvErs, who amount to 50% of all subscribers.

Even when they are shoven down the throat of POS owners, their usage among that large silent protion will be no better than POS themselves.

CCP haves a real funny way to implement "customer oriented design", probably out of less than kosher awareness on who are their customers and why do they give them money.

(Shall we remember that CCP first made EP CCP Seagull, then developed the Rubicon plan, then started getting better hard data on customer behavior... so the Rubicon plan likely was built on the data availabe during its inception, which maybe underestimated the amount of customers who don't buy EVE's multiplayer PvP. At least, this is what I speculate on why so many players are getting so little attention in the current development cycle)



Well never mind, you've always got the option of jumping over to Star Citizen!

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Emmy Mnemonic
Royal Amarr Institute
Amarr Empire
#65 - 2015-10-05 09:59:05 UTC
The decision to "bundle" capital-changes and citadels to one of the "new" major releases is a good move CCP Seagul. Please make sure to put a LOT of effort into test and verification, so you don't get back to the "EVE is broken for several weeks"-status when rolling out major releases though!

Will be very interesting to see what you have planned for capitals, specially supers and titans!

Also, many new nice features and functions coming up. We have a doctrin called "Rusty Nails" - now they actually CAN be rusty! Cool

Talking about that, about seeing stuff. I know sometime ago at a fanfest or other media, there was a mention from CCP about "picture-in-picture" functionality, so you actually had the possibilty to see what you are shooting at - as it is now, EVE still is a max-zoomed-out-game in pvp, where you often go for overview instead of details. The only thing you ever see are purple and red symbols over the tactical overlay. Has that idea of pic-in-pic been scrapped, or was I dreaming? Guess it would have to be on a separate screen though, there are to many chat-boxes, local, overview, scanner, probing, fleet-window and other stuff in pvp, so you hardly even see the tactical overview anyway, and there is no room for another window..and that brings up another question - any news on updates to the UI in general? It is very old by now...


Ex ex-CEO of Svea Rike [.S.R.]

Ice Cold Beer
To The Stars
#66 - 2015-10-05 11:46:03 UTC
I see nothing in here to excite the empire care bear brigade but this has been the situation for the last 2 years or more.

I see nothing that will stop the continual decline in the player base and nothing to entice new players to join the game nor persuade old faces to come back to the game.

My main accounts were part of a small but very successful empire based corp with ties to low sec for capital builds using POS to manage our research and manufacture. There may have been around 30 accounts linked to this corp so far as I can tell this account is the only active one left and that's due to expire before Xmas.

We hear that more devs are leaving this must be a sign that income continues to drop. The proliferation of blingwear in skins and stuff is a sign that CCP are looking to generate more income from the sale of such tat that mean developers are being taken of game development.

The game has become a hot bed of cyber bullies geared towards those that value a narcissistic in game persona. I suspect that 99% of the ISK is in the hands of maybe 20 people in game and as for the CSM, well the CSM have their own agenda rather than the greater good of the game.

All in all the game is in terminal decline but has done well to last so long. Its only a matter of time before those who own CCP will be looking for an exit strategy, the sad news is that many have already found their exit strategy and quit.

Frank Pannon
Emerald Swine Escavations
#67 - 2015-10-05 12:04:26 UTC
Ice Cold Beer wrote:
I see nothing in here to excite the empire care bear brigade but this has been the situation for the last 2 years or more.

I see nothing that will stop the continual decline in the player base and nothing to entice new players to join the game nor persuade old faces to come back to the game.

My main accounts were part of a small but very successful empire based corp with ties to low sec for capital builds using POS to manage our research and manufacture. There may have been around 30 accounts linked to this corp so far as I can tell this account is the only active one left and that's due to expire before Xmas.

We hear that more devs are leaving this must be a sign that income continues to drop. The proliferation of blingwear in skins and stuff is a sign that CCP are looking to generate more income from the sale of such tat that mean developers are being taken of game development.

The game has become a hot bed of cyber bullies geared towards those that value a narcissistic in game persona. I suspect that 99% of the ISK is in the hands of maybe 20 people in game and as for the CSM, well the CSM have their own agenda rather than the greater good of the game.

All in all the game is in terminal decline but has done well to last so long. Its only a matter of time before those who own CCP will be looking for an exit strategy, the sad news is that many have already found their exit strategy and quit.




OK, so you do not like / have no time for / can not adapt to the game anymore. You wish you did, hence the bitterness. Maybe it is time for you to move on, silently.

I recently came back to the game and am having a blast in nullsec. Mostly due to the people I fly with, and despite some of the mechanics I dislike.

Can I have your stuff?
Ice Cold Beer
To The Stars
#68 - 2015-10-05 12:48:52 UTC
Frank

You really come across as a jerk.

The facts are simple. Dev's being fired to cut costs, player base is down reducing income, plex sales down reducing income, vanity items increasing to try and increase income.

Your assumptions around a failure to adapt are just dumb assumptions and have no basis in fact. Lets be honest you made them up as a vain attempt at a troll post.

I am glad you are back having a blast. You are just what the game needs, maybe you should run for CSM?

As for having my stuff, that's a new one, I think you may be starting a trend in asking for folks stuff. I wonder if will catch on.
Indahmawar Fazmarai
#69 - 2015-10-05 13:02:12 UTC  |  Edited by: Indahmawar Fazmarai
Ice Cold Beer wrote:
I see nothing in here to excite the empire care bear brigade but this has been the situation for the last 2 years or more. (...)



The average tenure of the highsec carebear are 2 years. 2013 had a healthy PCU, and now in 2015 PCU is down by 30% from 2013's.

Meanwhile CCP's best efforts to retain highsec carebears focus on convincing them to stop being what they pay for, rather than take them at face value and give them either what they want (but CCP doesn't) or something CCP wants and the carebears would want too.
Mike Azariah
The Scope
Gallente Federation
#70 - 2015-10-05 18:09:32 UTC
Indahmawar Fazmarai wrote:
Ice Cold Beer wrote:
I see nothing in here to excite the empire care bear brigade but this has been the situation for the last 2 years or more. (...)



The average tenure of the highsec carebear are 2 years. 2013 had a healthy PCU, and now in 2015 PCU is down by 30% from 2013's.

Meanwhile CCP's best efforts to retain highsec carebears focus on convincing them to stop being what they pay for, rather than take them at face value and give them either what they want (but CCP doesn't) or something CCP wants and the carebears would want too.


Sugar wrote a thing related to this

http://www.lowseclifestyle.com/2015/10/taboo-questions.html

m

Mike Azariah  ┬──┬ ¯|(ツ)

Sturmwolke
#71 - 2015-10-06 04:28:33 UTC
Ok, nothing earth-shatterring till spring then.
Krughor Khan
State Protectorate
Caldari State
#72 - 2015-10-06 04:31:40 UTC
Sansha, blood raider and drifters. Will eve have three types of incs? Should I train for a BS or logi too?
Indahmawar Fazmarai
#73 - 2015-10-06 06:44:22 UTC
Mike Azariah wrote:
Indahmawar Fazmarai wrote:
Ice Cold Beer wrote:
I see nothing in here to excite the empire care bear brigade but this has been the situation for the last 2 years or more. (...)



The average tenure of the highsec carebear are 2 years. 2013 had a healthy PCU, and now in 2015 PCU is down by 30% from 2013's.

Meanwhile CCP's best efforts to retain highsec carebears focus on convincing them to stop being what they pay for, rather than take them at face value and give them either what they want (but CCP doesn't) or something CCP wants and the carebears would want too.


Sugar wrote a thing related to this

http://www.lowseclifestyle.com/2015/10/taboo-questions.html

m


The answer has been massive... I'll try and drop a few comments too. Cool
Vollhov
Viziam
Amarr Empire
#74 - 2015-10-06 09:34:41 UTC
Bring back the Eve 2013 AttentionTwisted

End of Time. I'm not fanatic, I'm just a servant by Her Majesty the Empress Jamyl Sarum I. It's time to leave this world to me. YC111 to YC117.12.10 20:00

sero Hita
Science and Trade Institute
Caldari State
#75 - 2015-10-06 12:08:10 UTC
Centar Tivianne wrote:
It all looks good I just wish I could play the damn game, so you can make a ship go rusty but you can’t give the likes of me who are colour blind a way of setting colours so I (we) can see an attacker arrive on grid.

All I (we) ask is either a colour slider to set an adjustable ‘red’ so we can see it, or a set of colour ‘themes’ so we can pick a scheme to suite our degree of colour deficiency. We already have this for the windows so why not for the icons/brackets?



Being pretty red green colour blind myself(to the point where I cannot be a pilot), I can't help to wonder if you are not exaggerating a little? Sure it would be nice and i would be all for it, but can't play the game??.... When on my FW alt(with my minimal PVP overview) I just look at the Type bracket in the overview. If it says Thorax for example and is not blue/purple, I go for it.

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

Shaera Taam
Khanid Prime Free Irregulars
#76 - 2015-10-06 14:01:40 UTC
Holeeshneikes.... Thats...thats... A lot.

/continues reading

( thus space reserved for further rants and / or exclamations of joy )

Thus Spake the Frigate Goddess!

Jita info
Fallen Angels corp
#77 - 2015-10-06 20:46:16 UTC
what are pepoles thoughts on adding smuggling as a profession in eve mainly as npc content?
Frank Pannon
Emerald Swine Escavations
#78 - 2015-10-07 10:28:00 UTC
Ice Cold Beer wrote:
Frank

You really come across as a jerk.

The facts are simple. Dev's being fired to cut costs, player base is down reducing income, plex sales down reducing income, vanity items increasing to try and increase income.

Your assumptions around a failure to adapt are just dumb assumptions and have no basis in fact. Lets be honest you made them up as a vain attempt at a troll post.

I am glad you are back having a blast. You are just what the game needs, maybe you should run for CSM?

As for having my stuff, that's a new one, I think you may be starting a trend in asking for folks stuff. I wonder if will catch on.



Nah, being a jerk was the least of my intentions. I apologize for that. I will never run for CSM, am just a dude who plays a game.

Is just really frustrating to see all the doom and gloom people hanging around spreading their ideas, pulling statistics out of their a**e, and trying to persuade others to stop playing, since there is nothing fun to be had in this game anymore, all is broken, devs do not care, engine is old, etc etc etc.

I used to play World of Tanks. Lately it does not provide me with satisfaction, so i silently left the game. One day I might go back to it. I never visited the forums to cry and moan about it. I think people who post here are really passionate about this game, and I wish they would use this passion to something positive, instead of ... well the doom and gloom stuff.
Cearain
Plus 10 NV
#79 - 2015-10-07 20:46:43 UTC
Kynric wrote:
I really like the idea of falloff for neuts, transfers and reps. Can we have falloff for webs too?


I do not understand why they do this for neuts. If your neut misses I guess you will still drain your own cap but not drain the opponents cap? I guess I don't see what problem this is attempting to solve.

Are they going to do this for noses as well?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Alexis Nightwish
#80 - 2015-10-07 23:21:48 UTC
Skimmed through it and for me BiaB (forces links on-grid) and falloff for remote assistance (I've wanted this since Logistics were added to EVE) are the only two I'm excited about. These are really going to change the game, and for the better!

That D-scan cone... I dunno. On the one hand it will make my life a lot easier, but being able to dscan a target to get your probes close enough for a single scan hit is what separated the good probers from the great. I certainly am not in the 'great' category but after that's added everyone will be.

The new destroyers just look like another way to blueball/prevent explosions with their AoE get out of jail free card. Hopefully I'm wrong and CCP will do something like making is so the AoE MJD module is shut down when the destroyer is warp scrammed.

CCP approaches problems in one of two ways: nudge or cludge

EVE Online's "I win!" Button

Fixing bombs, not the bombers