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EVE New Citizens Q&A

 
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Questions about implants

Author
Cardcaptor Sakura
Deep Core Mining Inc.
Caldari State
#1 - 2015-10-05 03:16:21 UTC  |  Edited by: Cardcaptor Sakura
Do implants have stacking penalty too, like with how modules and rigs that affect the same exact thing, penalize each other?
How easily can I get a full rack of +5 implants?
How easily can I get implants to get my skills to train faster?
ergherhdfgh
Imperial Academy
Amarr Empire
#2 - 2015-10-05 03:24:10 UTC
you have slots with implants and can only have one implant in each slot so no stacking penalties as you can't have more than one.

Getting anything in this game is not hard. Everything is very easy to get. You just buy it. Now how much does it cost and is it worth it are the questions.

Either go to the nearest trade hub or use a website like eve-central.com to figure out prices

Want to talk? Join Cara's channel in game: House Forelli

ergherhdfgh
Imperial Academy
Amarr Empire
#3 - 2015-10-05 03:26:16 UTC
If you are looking to find what types of implant are available I find for pretty much all things in this game that the market UI is probably the best way to figure out what is out there.

Make sure that you do not have "show only available" checked in options and then shop around in the market for items. There is an implant section on the market and you can do a show info on the implants to find out specifics about them.

Want to talk? Join Cara's channel in game: House Forelli

Tau Cabalander
Retirement Retreat
Working Stiffs
#4 - 2015-10-05 04:48:40 UTC
Implants do not invoke the stacking penalty.

Implant bonuses are applied like skills.

I get my attribute (learning) implants from LP stores from doing missions, because I enjoy doing missions (if it feels like grinding, I don't do them), and I'm too cheap to pay the market mark-up most of the time (+3 I'll buy, +5 I'll get from LP store).
Chainsaw Plankton
FaDoyToy
#5 - 2015-10-05 05:37:53 UTC
+5s are for afk skill training or station spinning, I generally don't use them.

some basic or standard (+3 and +4 respectively) are pretty cheap and easy to get due to high supply from mission runners. I recently sold most of my stockpile and made quite a bit of isk

mid-grade pirate implants are pretty cheap and give nice boosts, there are a few cheaper high-grade sets too. If new to pvp maybe wait a little till you learn to get your pod out. and expect to lose once in a while because stuff happens. and get a jump clone so you can go pvp in a cheap or empty clone. there are many cheap implants that give a nice bonus, especially since they don't stack, and you can add drugs on top. I might even tell you which cheap implants once I determine I have stockpiled enough :p

exception: I believe snake implants, and possibly other speed related implants, stack. no idea how that math works though. Although they still seem to be a favored implant in parts of the pvp community.

@ChainsawPlankto on twitter

Skyweir Kinnison
Doomheim
#6 - 2015-10-05 08:45:47 UTC
As a fellow new player (about four months in) let me offer a small snippet of experience that may be worth considering.

Getting implants was the worst decision I made early on. It immediately made me risk averse in a way that losing ships did not. A T1 frigate, even for a newbie, is barely a loss - 500k-1m ISK. A set of even +3 implants suddenly makes that risk 40m or so. I found myself staying in high sec, or worse, deciding not to log on "just until that skill has finished up".

While many people will tell you its easy to save your pod, as a newbie, I would disagree. In principle, the method is easy. In reality, we're still in adrenaline fuelled panic mode as structure comes up and haven't yet got the timing to reliably save a pod. Losing many pods is (in my new view) the only way to get the timing right.

The new changes enabling jump clones have been a godsend, but you still have to train yourself to the loss of a day or several days of enhanced skill learning. I've worked to mentally consider the base 1800 sp/hour as the norm, and kept myself in my low-sec clone as 'default' (transferring to the implant clone if I'm not going to be in game for a few days) otherwise I feel less likely to undock into a dangerous situation.

Whereas i can afford to replace +3 implants reasonably OK now, I'm still flying 5m ISK frigates in a war zone, and if I flew with implants, exploding my head would cost me 8 times as much as my ride. It makes one risk averse, so I've weaned myself off it.

I couldn't even imagine flying with +5s, even in high-sec, until I was pretty sure I had enough experience to get my pod out 90% of the time. Which right now, I think is impossible!

Your play style may differ, of course, but don't underestimate the anxiety implants nail into your head.

Humanity has won its battle. Liberty now has a country.

Do Little
Bluenose Trading
#7 - 2015-10-05 08:51:30 UTC
A good discussion of implants : http://wiki.eveuniversity.org/Implants

As a new player, I believe you should invest in a set of +3 attribute implants (slot 1-5) as soon as you can comfortably afford them. Some corporations (including Eve University) have a subsidy to ease the financial pain.

+4 implants cost roughly twice as much as +3 - most players will buy them once they have 100 million and nothing better to spend it on. These require Cybernetics skill trained to level 4

A set of +5 attribute implants runs 500 million ISK and you won't want to put them at risk in PVP - as mentioned earlier, get a jump clone and fit the expensive implants when you will be safely docked at a station. Cybernetics skill level 5 required.

Skill hardwiring implants (slot 6-10) follow basically the same rules.

Pirate implants are very expensive but confer a substantial bonus if you use the complete set.

Implants can be purchased on the market, some are offered as mission rewards or loot drops. They can also be purchased at loyalty point stores.
Cardcaptor Sakura
Deep Core Mining Inc.
Caldari State
#8 - 2015-10-05 18:15:10 UTC  |  Edited by: Cardcaptor Sakura
Ok.
All the feedback is appreciated.
The +5 attribute buffing ones for slots 1-5 just seemed so appealing because it just "seems like forever" to train skills.