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Bringing back the Old Eve we love

Author
Ludwig Torkin
Doomheim
#1 - 2015-10-04 12:54:27 UTC
I've been doing a lot of reading since returning and have read a lot of pro's and con's about the actions of these Code people, the one's killing miner's in Highsec. While I might disagree with their Holier than Thou attitude, I do agree with their logic. Low and Nullsec or dead. The "Carebears" want Highsec to be PvP free, I say make it that way with a some real balance.


1. Reduce the size of Highsec to almost nothing and allocate the least amount of physical server resources to it. This should ensure overcrowding and horrible lag to those who want to stay in The Safe Zone.

2. Give incentives to Corporations who encourage players to leave Highsec and venture out into the wilds of the game. I have no ideas on what those incentives would be, the more experienced players would know better than I.

3. During the tutorial for new players there should be an emphasis on PvP information and encouragement to move to Nullsec.

4. Reduce the selection of possible ores you can mine in Highsec , to say Veldspar only. And not the Dense or Concetrated boulders either.

5. Reduce the payouts on mission running. Don't make it profitable to stay in Highsec.

6. Remove all but the barest minimum of salvaging and loot from destroyed ships in highsec.

7. Drop the bounty payouts on npc's ships in Highsec, increase the accordingly as you approach 0.0 space.

Just some thoughts, let the flaming begin.
Faxat
#2 - 2015-10-04 13:27:07 UTC  |  Edited by: Faxat
One thing you need to remember when proposing things like this is that you should never use a stick when dealing with a problem, but a carrot. There are many codependancies between high/low/null snd even wh. Making highswc physically smaller might actually not make much of a difference at all, but the suggestion that horrible lagg should be an incentive to leave is bad.

There are plenty of reasons as to why one should leave highsec already, but that doesn't mean that the people are livving there is doing something wrong, they are just smaller cogs in a giant machine fueled by real life subscriptions.

The further away from highsec, and the more cooperation you become a part of, the stronger you will grow, but the risk starts ramping up aswell. If you choose to spend 4-5 hours a day running incursions; you can do that - but you soon find out that rewards without risk is not really worth it, as having a blinged out vindicator/tengu might be a victory compared to wow's raiding/farming, but in Eve you can choose to step outside the safety bubble and into deep ****, blow up.. and find that you just had the best adrenaline rush you have ever felt in any game.

The incentive to leave the safety of highsec is also to some day be in the center/ a part of the narrative of everyday eve.

But then agsin, Eve is far from perfect, and there are many archaic game design flaws that is keeping the experience from being as pleassurable as it could be. But for now, it is the best one we got, and CCP is not exactly asleep at the wheel, even if we might disagree on direction!

Faxat out! o/

Nyalnara
Marauder Initiative
#3 - 2015-10-04 14:04:10 UTC
Ludwig Torkin wrote:
1. Reduce the size of Highsec to almost nothing and allocate the least amount of physical server resources to it. This should ensure overcrowding and horrible lag to those who want to stay in The Safe Zone.

2. Give incentives to Corporations who encourage players to leave Highsec and venture out into the wilds of the game. I have no ideas on what those incentives would be, the more experienced players would know better than I.

3. During the tutorial for new players there should be an emphasis on PvP information and encouragement to move to Nullsec.

4. Reduce the selection of possible ores you can mine in Highsec , to say Veldspar only. And not the Dense or Concetrated boulders either.

5. Reduce the payouts on mission running. Don't make it profitable to stay in Highsec.

6. Remove all but the barest minimum of salvaging and loot from destroyed ships in highsec.

7. Drop the bounty payouts on npc's ships in Highsec, increase the accordingly as you approach 0.0 space.

Just some thoughts, let the flaming begin.


1> From what i remember form the Fanfest slide, 50% of the eve population is highsec carebears. Making them stop playing by making their eve life miserable is the stupidest move ever. Can CCP afford to lose up to 50% of its paying customers? (Also, HS Bears are the biggest part of irl PLEX buyers. Can CCP also loose half of the IG PLEX supply, making it harder for nullbears to plex their account, thus also driving nullsec population down?)

2> Incentives are already there. But hey, HS will keep being interesting as long as it is "safe". Only way to force people out of HS is by removing it. Which would probably drive all the bears out, because "meh, safety".

3> Why null? How could null be the best place? In case you're looking for PvP, according to statistics, GalCal warzone is actually the best place to go should you be looking for a fight. And if you're looking into PvE, unless you're exploration oriented, most of the null content will be unavalaible to you, because lack of SPs, so you're better staying in HS.

4> Yeay, it's time to break the economy! Would still not make null more interesting for lowSPs characters, they would just be screwed all over again.

5> Who cares about mission running? If you can fly a BS, get into incursions. Missions are for people who want to only go solo in relative safety (aka bears, again), and removing that possibility would drive them out. And one more time, CCP cannot afford to lose customers, as far as we know.

6> How do you justify the decreased loot and salvage? Also, most of said loot and salvage is a litteral pile of crap, whether in HS or null. The only difference is the faction and officer spawns in null and it already differentiate the loot/salvage table. One more time, making one zone worthless is as likely to force people to stop playing as it is to force them to move to a new place. Because bears like highsec as it is, and the fact that they don't venture out of it is because they just don't like the other places.

7> It's already working that way, and no one cares.


TL;DR, because wall of text: Nerfing something to the ground is not going to make the alternatives more attractive, especially for the people who were already not interested in said alternatives. Also, nerfing the only place where new players make their first steps and litterally throwing them in the middle of a land-mines field is most likely going to have an influence on new players retention, which is already not high enough.

Generally speaking, -1 because the problem is not with HS being too good, but Null & Low being not worth the added risks. And as you can guess from my killboard, and the activity of my corporation, i'm not exactly the kind of guy to live in HighSec. Yet, i think it is a necessary part of the game, because of the "safety" it provides for some kinds of people.

French half-noob.

Non, je ne suis pas gentil.

Tiddle Jr
Brutor Tribe
Minmatar Republic
#4 - 2015-10-04 14:10:55 UTC
8. Reduce the number of threads like that.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Zan Shiro
Doomheim
#5 - 2015-10-04 14:20:16 UTC  |  Edited by: Zan Shiro
How does this help the game?


I was in 0.0 running missions in empire on alt to cover my pvp expenses. All the good content taken, left the crap stuff....it was my alts that had me not go broke. Welcome to then new dominion SOV. Your corp rates X systems, thats all you get. Its not pos based anymore and throw up some cheesy pos' to make some more corp space. Bit more isk and labor involved now. And you can't hop over to the other corps sections....now you have diplomatic issues. Fozzie SOV didn't change this.

Eve was already here at high system populations. It was the ye olde days of agent quality. Motsu says hi. All it did was teach you avoid ganks better. Learn that... usually enough people not good at that to draw the gankers attentions to have you mission run in piece and quiet. Worst I dealt with was wreck vultures, Which had its humorous moments. One night had 3 corps probe me down and almost came to blows over my wrecks. I just grabbed some internet popcorn and said this might make the night real interesting as I watched the crap go on.

Loot and salvage tales have already been nerfed. I rarely hit this stuff anymore. I don't have grid issues on my kronos even....I just run tractor for mission item rat wreck really. Rest of highs empty besides guns and bastion. .

You are also assuming 0.0 is supposed to be the end game. Eve has no end game for starters but some just want empire to be that. Want more fights I'd recommend getting with your leadership and have them reset people. Or stop blueing anything that asks nicely. Having to fly 20+ systems just to clear "blue" space to actually begin your combat roam is not a game mechanic problem....its a player created one. More blue....less red/neut gray means less fights. Not a hard concept here.

0.0 put itself here. broke it down to a handful of small ubercrews, warfare reached pita levels and they don't want to roll deep anymore as much. Best we have seen of late is cfc/imperium hit provi. Someone getting bored and hitting CVA just because...never saw this before Roll . I'd be more impressed if they hit better targets. Not saying CVA not worthy foes. They get some respect from me. They have been btorn down and rebuilt many times before this....thats saying a lot about them. They don't just quit. Just saying they seem to be the played out go to's when a blob cba to do anything new and innovative.



Your idea not changing this as well. They just would roll blob x, y, or z. SSDD...now with bigger blobs but not much different beyond that.
Syeed Ameer Ali
Dirtbag Space Warriors Coming for yor Loots
#6 - 2015-10-04 14:21:19 UTC
Ludwig Torkin wrote:
I've been doing a lot of reading since returning and have read a lot of pro's and con's about the actions of these Code people, the one's killing miner's in Highsec. While I might disagree with their Holier than Thou attitude, I do agree with their logic. Low and Nullsec or dead. The "Carebears" want Highsec to be PvP free, I say make it that way with a some real balance.


1. Reduce the size of Highsec to almost nothing and allocate the least amount of physical server resources to it. This should ensure overcrowding and horrible lag to those who want to stay in The Safe Zone.

2. Give incentives to Corporations who encourage players to leave Highsec and venture out into the wilds of the game. I have no ideas on what those incentives would be, the more experienced players would know better than I.

3. During the tutorial for new players there should be an emphasis on PvP information and encouragement to move to Nullsec.

4. Reduce the selection of possible ores you can mine in Highsec , to say Veldspar only. And not the Dense or Concetrated boulders either.

5. Reduce the payouts on mission running. Don't make it profitable to stay in Highsec.

6. Remove all but the barest minimum of salvaging and loot from destroyed ships in highsec.

7. Drop the bounty payouts on npc's ships in Highsec, increase the accordingly as you approach 0.0 space.

Just some thoughts, let the flaming begin.


I'd love to see four tiny empire factions' highsec with only lowsec faction war space in between them. Such a highsec could even have greater safety than it currently does, provided that the amount of space and potential rewards were miniscule in relation to to other areas. A true "newbies only" type zone that would have severe disincentives for older players to hang around.

Sounds like a good concept for EVE 2.0 at this point, such a thing wouldn't be realistic in the current iteration of EVE, but maybe one day...
Rivr Luzade
Coreli Corporation
Pandemic Legion
#7 - 2015-10-04 15:37:11 UTC
You want people to go to Null and Low sec? Get rid of NBSI and replace it with NRDS. All problems solved.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Donnachadh
United Allegiance of Undesirables
#8 - 2015-10-04 15:49:23 UTC
Ludwig Torkin wrote:
I've been doing a lot of reading since returning and have read a lot of pro's and con's about the actions of these Code people, the one's killing miner's in Highsec. While I might disagree with their Holier than Thou attitude, I do agree with their logic. Low and Nullsec or dead. The "Carebears" want Highsec to be PvP free, I say make it that way with a some real balance.


1. Reduce the size of Highsec to almost nothing and allocate the least amount of physical server resources to it. This should ensure overcrowding and horrible lag to those who want to stay in The Safe Zone.

2. Give incentives to Corporations who encourage players to leave Highsec and venture out into the wilds of the game. I have no ideas on what those incentives would be, the more experienced players would know better than I.

3. During the tutorial for new players there should be an emphasis on PvP information and encouragement to move to Nullsec.

4. Reduce the selection of possible ores you can mine in Highsec , to say Veldspar only. And not the Dense or Concetrated boulders either.

5. Reduce the payouts on mission running. Don't make it profitable to stay in Highsec.

6. Remove all but the barest minimum of salvaging and loot from destroyed ships in highsec.

7. Drop the bounty payouts on npc's ships in Highsec, increase the accordingly as you approach 0.0 space.

Just some thoughts, let the flaming begin.

If this is your attitude then I suggest you un-sub your account / accounts and go back to whatever you were playing before you decided to try and come back to EvE.

As noted above CCP released figures that indicate more than 50% of the games players call high sec home. I would venture the guess that those 50% account for about 75% of all the plexes bought for cash money. If you drive them out of the game CCP would have to raise subscription costs significantly to make up for the lost CASH flow. Are you willing to pay more for the same thing? Are you willing to pay for your accounts with cash instead of plex? Even if you are how many others would quit simply because they are not willing to pay the higher costs or to pay with CASH?

I am always amazed at the short sighted nature of many of players like you.
CCP has done a masterful job of creating a game environment that caters to many different style of game play. In our own way everyone who plays the game contributes equally to that shared experience. Even though they often say it would be better I wonder how many people would continue to play this game if it essentially became the PvP only game many think it should be.

You cannot force people to play in a region of space they do not want to be in. Low and nul are wastelands because very few players want to be there. If you want people to play in those areas then you have to change those areas so they are attractive to more players. CCP tried to accomplish that awhile back when they re-balanced ores, loot tables, reprocessing(refining) rates and many other factors and the net affect was ZERO. Meaning that no body packed up their kit bags and moved to low / nul simply to follow the ISK they just adjusted what they do and stayed in high sec.

From a personal standpoint I tried low and it is not for me.
I tried the nul sec thingy and parts of it were better but overall it was even worse. All the damnable rules and you have to do this or provide that to the collective whole. Considering the limited amount of game time I have I was spending all of it doing the things that were "required" and had no time to actually have fun playing the game. So yes I am one of those "carebears" you hate so much and yes I am one of those that would quit if your ideas or the even worse ideas proposed by Syeed Ameer Ali above were to become reality in this game. And yes I do think that I am just as well qualified to speak to this topic as you and in many ways I am even more qualified than you are simply because I better understand the mind set of the average high sec player.
Kaarous Aldurald
Black Hydra Consortium.
#9 - 2015-10-04 15:57:54 UTC
Faxat wrote:
One thing you need to remember when proposing things like this is that you should never use a stick when dealing with a problem, but a carrot.


Because that's totally what happened with the past decade of nerfs to highsec PvP, right? Roll At this point, it's about time highsec finds out what the stick feels like, because literally everywhere else in the game has so far except highsec.

The fact of the matter is that, especially in terms of personal income, that a lot of it is relative. You can buff nullsec and lowsec, or you can just nerf highsec and not only accomplish the same thing, but also not encourage rampant inflation.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#10 - 2015-10-04 16:01:29 UTC
Oh, and to everyone discussing population.

The percentage that CCP listed was not of players, it was characters. 50% of the players in this game are not carebears either, and given the propensity for people to proliferate alts, I doubt it's even 15%. I alone have six alts residing in highsec right now, between traders, scouts and other such.

And I'm hardly alone in that regard.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Zan Shiro
Doomheim
#11 - 2015-10-04 16:15:06 UTC  |  Edited by: Zan Shiro
Rivr Luzade wrote:
You want people to go to Null and Low sec? Get rid of NBSI and replace it with NRDS. All problems solved.


Provi tries that....then some crew comes in and says nah, can't have that. Why when so many other crews are NBSI to play with was something I never grasped really.


Beyond that....so many reasons this is bad.

Jaded to 0.0 myself. The e-napoleon crap. the so why are we here again, ohhh someone posted crap in CAOD and so its space soap opera time. Too much f1 or staging to f1. And the ye olde CSAA save op. When the owning corp could not even be assed to scare up bodies for it. We are all here...at least care to defend your own damn crap as well.

I tried low sec piracy long ago. It wasn't me. Not saying its bad, just was not me.

FW, not screaming try me try me when I look at it.

Not much for exploring either. With limited game time I kind of like knowing something will happen for sure. Got an hour to play, see agent, bang 2 missions (depending on what is given) call that a night. Not burn most of the hour finding nothing and going ofc I'd find something now as I have to log to go to bed. RL work for me just makes the dragging ass tired the next day for a game not worth it I found as I got older.


Wh's an option if I had better playing time. But...I don't. Kind of need to make ops to do even basic things in a wh corp. Kind of need fleets especially as I know nothing of the wh way of life tbh. So I know'd where that application go. Straight into the trash. And I'd not blame them. HI....I don't play much, can't tell you when I'd actually do something for the corp....and when on by myself would be basically useless. Doesn't scream oh man, accept this dude's app like now!
Rivr Luzade
Coreli Corporation
Pandemic Legion
#12 - 2015-10-04 16:41:03 UTC  |  Edited by: Rivr Luzade
Zan Shiro wrote:
Rivr Luzade wrote:
You want people to go to Null and Low sec? Get rid of NBSI and replace it with NRDS. All problems solved.


Provi tries that....then some crew comes in and says nah, can't have that. Why when so many other crews are NBSI to play with was something I never grasped really.

Which is the entire problem of why not that many people want to go into Low/Null sec and rather stay in the uncomplicated/hassle freeish High sec or join already too powerful entities and make them even more powerful. And why these NBSI folks need to visit Provi to have fun? Well not even NBSI people want to live in their space because it's "easier and so much more risk-free" to make money in HS and PVP in HS because targets are so much more easy to procure. And then there are people like Kaarous Aldurald, for instance, who want to make High sec even more interesting and even more PVP heavy, so that even more people can stay in High sec and have even less reason to leave. That sure is the right stick to apply. Roll

By the way, Kaarous, when it comes to income, what would you want to take away? Level 4 missions? Following baltec's CFC narrative, L3 missions are bigger money printers than L4s. So, L4s and L3s? That sounds like fun.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

unidenify
Deaf Armada
#13 - 2015-10-04 17:45:48 UTC
Syeed Ameer Ali wrote:

I'd love to see four tiny empire factions' highsec with only lowsec faction war space in between them. Such a highsec could even have greater safety than it currently does, provided that the amount of space and potential rewards were miniscule in relation to to other areas. A true "newbies only" type zone that would have severe disincentives for older players to hang around.

Sounds like a good concept for EVE 2.0 at this point, such a thing wouldn't be realistic in the current iteration of EVE, but maybe one day...


that often come up everytime we talk about nerf high sec or etc

I wonder in what way it would help?

all it would do is make it easier to gate camp and probably make it more profitable for JF business (not mention it would also kill freighter business)
Daichi Yamato
Jabbersnarks and Wonderglass
#14 - 2015-10-04 17:48:29 UTC
EVE in the 'good old days' did not treat hisec denizens like second class citizens.
Eve is not, and never was, low sec and null sec with a hisec paddling pool to start out.

Hisec could certainly do with more risk or less restrictions to PvP and less rewards. But thats because its a ridiculous utopia with spoilt fat kids. Not because we need to make them feel they have to get out of hi-sec to really play this game.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Maldiro Selkurk
Radiation Sickness
#15 - 2015-10-04 18:13:35 UTC  |  Edited by: Maldiro Selkurk
Troll Index.


out of a possible 1 million points....(yes it normally only goes to 10 but we had to boost the numbers just to get this post onto the scale).


you get 1 pt.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Kaarous Aldurald
Black Hydra Consortium.
#16 - 2015-10-04 18:23:16 UTC
Rivr Luzade wrote:
And then there are people like Kaarous Aldurald, for instance, who want to make High sec even more interesting and even more PVP heavy, so that even more people can stay in High sec and have even less reason to leave. That sure is the right stick to apply. Roll


I don't want everyone to live in highsec. I want people to not have to live in highsec to get optimal income. I want interesting and engaging content in every area of space, and I want risk vs reward to be applied to every area of space, instead of everywhere except highsec.


Quote:

By the way, Kaarous, when it comes to income, what would you want to take away? Level 4 missions? Following baltec's CFC narrative, L3 missions are bigger money printers than L4s. So, L4s and L3s? That sounds like fun.


Incursions. Further, I would rebalance missions income, and restrict L4s to characters in player corps. I'd also create a citadel module that increases LP payouts for the owning corporation within a constellation, but only one could exist at a time.

Oh, and for the record? NRDS is ******* stupid.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Joe Risalo
State War Academy
Caldari State
#17 - 2015-10-04 18:56:41 UTC
I'm getting tired of hearing the "kill HS" threads and comments.

Look, you need to come to the realization that HS is not the problem.
People stay and/or come back to HS because there's more entertainment value.

I've been in WH, null, and low.

The problem is that there's low entertainment value and low incentive.

1) You can't mine without a fleet, due to NPCs alone.
2) You can't run the more profitable sites without a blingy BS or capital, which are difficult to get into the area.
3) Ratting is limiting depending on the number of people ratting.
4) In order to leave null, you have to worry about bubbles.
5) No matter where you go in low and null, you have to worry about cynos.
6) Jump fatigue is forcing capital pilots to either stay put or get blown up.
7) Everything that may be on sale is over priced as hell... You're basically getting ripped off by your own alliance/coalition.
8) Just getting ammo from HS requires security, scouts, intel, etc. etc.
9) There's not always something to do because sites don't always spawn. (this is more specific to WH space)
10) HS is more profitable, not because of the isk payout, but because there's actually something to do and people to do it with. IE there's always an incursion fleet up. Even sitting in an NPC corp is mroe entertaining nowadays.


We need to quit trying to find ways to force people out of HS and instead start trying to find ways to help people WANT to leave HS..

Some suggestions would be (numbered based on correlation with above comments)

1, 3, 9) Belt NPCs escalate based on number of players in the belt and/or threat value.. IE, if there's a BS, NPCs will up the threat level and call in larger ships.. Same applies to more fleet numbers.
2, 3, 9) NPC staging hubs. A place where NPCs always spawn at quick rates, and the larger and/or more player ships in the hub, the more spawn.
4) Make it a bit easier for entities to establish travel routes.
5) Cynos will always be a problem, but make it easier to negate cynos in friendly controlled territory, especially now that capitals can gate jump.
6) This will likely be addressed when CCP introduces player made jump gates
7) This is a internal issue. I can't help it that your alliance/coalition of full of a*holes.
8) It shouldn't be SOO difficult to get into HS from SOV. However, I don't pretend to know how to address this issue.
9) NPC incursions into SOV territory. All of the pirate factions should be trying to take SOV, just as player do. It should be possible to take SOV from NPCs (up to a certain point) and NPCs should be able to take SOV from players (though, not as effectively as other players). This introduces a Type of incursions that are specific to null, are worth farming, and are worth looting and salvaging. Doing nothing would ensure you lose SOV, while there's not a bunch you'd have to do to keep SOV, but it would be easy to find content suitable for your fleet size.
10) Again, introducing more methods of which to earn isk in null would alleviate this issue. Also, if the new null incursion mechanics that I suggest are made with some intellect, mechanics, and variation to keep them entertaining, they alone will be a reason to leave HS, as HS incursions are OMFG boring.. I'd rather fly lvl 4 missions than incursions, cause they're just THAT damn boring.
An example of this would be, you warp into an incursion and find the NPCs have brought a massive blob or frigs, to which you have to counter. Or, there's a blob of capitals.
Unexpected spawns, varying mechanics in which you have to perform certain actions, such as hacking and destroying beacons in order to stop a capital blob escalation, while defending the hackers from NPC spawns.
I mean, mechanics that make these incursion unique every time, thus retaining replay value.

That's the problem with Eve, in all forms.
If you've done something once, you've done it the only way it will ever be done.
This is a fine tactic for HS, as the boredom of repetitive actions would help to sway you into moving out of HS.
However, moving to low/null/wh space and doing the exact same thing, only now it's harder, you have to worry about everyone shooting at you, AND the payout isn't there cause you either spend all your time waiting on fleets, or it costs you an arm and a leg to buy what you need, or you waist a day trying to retrieve it from HS.

See, most players have HS alts and/or hauler alts in order to make life outside of HS sustainable.
There's not really any reason to be out there, besides gathering materials for ship production and the entertainment value of large scale fleet fights, which are few and far between.

BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#18 - 2015-10-04 20:44:42 UTC
Kaarous Aldurald wrote:
Oh, and to everyone discussing population.

The percentage that CCP listed was not of players, it was characters. 50% of the players in this game are not carebears either, and given the propensity for people to proliferate alts, I doubt it's even 15%. I alone have six alts residing in highsec right now, between traders, scouts and other such.

And I'm hardly alone in that regard.


The more relevant statistic is accounts, which is similar. Also, hell no, I don't want to live in null. Its boring out there.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

Iain Cariaba
#19 - 2015-10-04 22:03:48 UTC
Joe Risalo wrote:
I'm getting tired of hearing the "kill HS" threads and comments.

Look, you need to come to the realization that HS is not the problem.
People stay and/or come back to HS because there's more entertainment value.

I've been in WH, null, and low.

The problem is that there's low entertainment value and low incentive.

1) You can't mine without a fleet, due to NPCs alone.
2) You can't run the more profitable sites without a blingy BS or capital, which are difficult to get into the area.
3) Ratting is limiting depending on the number of people ratting.
4) In order to leave null, you have to worry about bubbles.
5) No matter where you go in low and null, you have to worry about cynos.
6) Jump fatigue is forcing capital pilots to either stay put or get blown up.
7) Everything that may be on sale is over priced as hell... You're basically getting ripped off by your own alliance/coalition.
8) Just getting ammo from HS requires security, scouts, intel, etc. etc.
9) There's not always something to do because sites don't always spawn. (this is more specific to WH space)
10) HS is more profitable, not because of the isk payout, but because there's actually something to do and people to do it with. IE there's always an incursion fleet up. Even sitting in an NPC corp is mroe entertaining nowadays.

1. The Skiff says hi. Having one alliance/corp mate to kill rats is also an option.
2. This is total bullshit. 10/10s are easily done in T3s while smaller, sometimes more profitable sites are easily done in HACs and pirate cruisers.
3. So go next door, maybe two jumps over.
4. Bubbles are not the evil you seem to think they are. Most times you can avoid them by simply not warping from gate to gate. Also, interceptors say hi.
5. Local is your friend.
6. This is not a bad thing, which CCP realizes.
7. Because most things you need for alliance/coalition fleets are sold through contracts. Anything else is easier brought out from Jita in a blockade runner. DSTs are also very nice when you get a convenient wormhole to highsec.
8. See #7.
9. Drop the highsec carebear mentality and realize you don't have to sit in the same system constantly running missions. If you leave the wormhole, there's lots to do.
10. While living in null and wormholes, I never logged on with nothing to do. Now that I'm back in highsec, I find myself quite often logging on, finding nothing to do (at least stuff I haven't done a million times) nor interesting people to chat with, and logging out a few minutes later to go find something to read.
Celthric Kanerian
Viziam
Amarr Empire
#20 - 2015-10-04 22:50:04 UTC
Ludwig Torkin wrote:
Low and Nullsec or dead. The "Carebears" want Highsec to be PvP free, I say make it that way with a some real balance.


And yet none of your ideas posted after this could even remotely benefit hisec in any sane way. By pushing people into lowsec is not the way to go.

That said, hisec should of course not be entirely safe, and it must certainly ain't at the moment, therefore working as intended.
The reason nobody ventures into nullsec is because they would need a huge alliance to survive because those living there mercilessly hunts everyone down.

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