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New Micro Jump Destroyers?

Author
Kaarous Aldurald
Black Hydra Consortium.
#21 - 2015-10-03 14:38:09 UTC
I think that if it works indiscriminately, as in it jumps both hostiles and friendlies, that it will be the single greatest buff to trolling in the history of the game.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

M1k3y Koontz
Speaker for the Dead
Shadow Cartel
#22 - 2015-10-03 15:27:30 UTC
Kaarous Aldurald wrote:
I think that if it works indiscriminately, as in it jumps both hostiles and friendlies, that it will be the single greatest buff to trolling in the history of the game.


Use one of them on the Jita undock Smile

How much herp could a herp derp derp if a herp derp could herp derp.

Gregor Parud
Imperial Academy
#23 - 2015-10-03 15:32:28 UTC
No more station games.
stoicfaux
#24 - 2015-10-03 17:54:12 UTC
Gregor Parud wrote:
No more station games.

Unless you consider getting a few hundred of these destroyers in a circle to chain jump everyone on the Jita undock around in a loop indefinitely.

It will be interesting to see how this affects (slow) ships trying to align for warp.

And will it work on NPCs... *cough*CONCORD*cough*

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#25 - 2015-10-03 18:01:41 UTC  |  Edited by: Aralyn Cormallen
VaL Iscariot wrote:
so wait, does this mean you could micro jump drive a enemy fleet away from you? because that concept alone is hysterical!

Land in middle of enemy cap fleet (preferably while they are all jostling around in slightly different directions), activate module, laugh your ass off Big smile

On a serious note, I believe you can't be MJDed if you are scrammed, but can if disrupted or bubbled. This is going to have a couple of really odd effects; such as using the MJD to jump the enemy tackle away (they may be scramming you so you don't get jumped, but they aren't, so they get fired 100km off you and you are now free of the tackle), or you could use it to guarantee safety of ships that can't be scrammed (Titan bubbled, multi-MJD bump him til he's clear of bubbles and can jump out). Not saying it wont be hilarious (it will be hilarious) but inintended consequences and all that...
Josef Djugashvilis
#26 - 2015-10-03 18:11:53 UTC
Rain6637 wrote:
Players can't accurately control MJDs due to the nature of ship model direction vs velocity. Unless we get a line showing our velocity according to the server, It will be comedy.


Perhaps the 'comedy' potential is part of the plan? Smile

This is not a signature.

Otso Bakarti
Doomheim
#27 - 2015-10-03 18:52:54 UTC
Gregor Parud wrote:
They made MJD as a way for slow/sluggish ships to have options and now they're going to make that option redundant, Well done. In that case we need anti-MWD bubbles that disable everyone's MWD which would result in anti-anti-MWD ships to.... you get the point.

It's too niche and contrived.
You finally broke the code! It's circular reasoning the long way around based on pretzel logic.
You won the internet. Next time you boot your machine all it will say is GAME OVER.

There just isn't anything that can be said!

Mr Mieyli
Doomheim
#28 - 2015-10-03 20:07:15 UTC
Josef Djugashvilis wrote:
Rain6637 wrote:
Players can't accurately control MJDs due to the nature of ship model direction vs velocity. Unless we get a line showing our velocity according to the server, It will be comedy.


Perhaps the 'comedy' potential is part of the plan? Smile


Maybe CCP accidentally bought a 100 year licence for the benny hill theme and have had to introduce this module to go with it.

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Kaarous Aldurald
Black Hydra Consortium.
#29 - 2015-10-03 20:39:06 UTC
M1k3y Koontz wrote:
Kaarous Aldurald wrote:
I think that if it works indiscriminately, as in it jumps both hostiles and friendlies, that it will be the single greatest buff to trolling in the history of the game.


Use one of them on the Jita undock Smile


I was thinking more along the lines of making sure my target never finishes a mission ever again, unless they pay me a ransom.

But yes, undocks, mission pockets, wormhole entrances, decloak one into the enemy logi (or into carebear logi groups during an incursion), the possibilities are enormous. If it works indiscriminately, this thing is totally obscene.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Gregor Parud
Imperial Academy
#30 - 2015-10-03 20:44:26 UTC
stoicfaux wrote:
Gregor Parud wrote:
No more station games.

Unless you consider getting a few hundred of these destroyers in a circle to chain jump everyone on the Jita undock around in a loop indefinitely.

It will be interesting to see how this affects (slow) ships trying to align for warp.

And will it work on NPCs... *cough*CONCORD*cough*



I was thinking more about 0.0/low sec station games.
Buoytender Bob
Ronin Exploration Mission and Mining
#31 - 2015-10-03 20:53:48 UTC
I cannot imagine anyway this will be abused......pardon me, I meant I am looking forward to the emergent game play.

To buck the popular trend, I began to Rage Start instead of Rage Quit.

...and every time I get another piece of Carbon, I know exactly what CCP is getting this Christmas.

Alena McJenkins
McJenkins' Saucy Shipwreckers LLC
#32 - 2015-10-03 23:17:29 UTC
Well, more ships equals more options, and more options is never a bad thing.

Sauce.

Hasikan Miallok
Republic University
Minmatar Republic
#33 - 2015-10-03 23:41:01 UTC
Sivipul

Just saying.
Kuronaga
The Dead Parrot Shoppe Inc.
The Chicken Coop
#34 - 2015-10-04 14:08:51 UTC  |  Edited by: Kuronaga
Boozbaz wrote:
CCP Seagul Mentions these ships in this video https://youtu.be/oFc4jQghYDk

It's also mentioned in the Eve updates website

Quote:
Introducing New Destroyers
Four new Tech II Destroyers that favor defense and speed and can fit the powerful and versatile area-of-affect Micro Jump Field Generators, which microjump you and any ships nearby far from your current location.


What do you guys think of this idea?



Has some rather hilarious EVE-Dust applications if it can be used to drag enemy ships with you.

EX: Enemy destroyer camps within 10KM of a district satellite with his muscle nearby. New T2 Destroyer burns in and hits the MJD, drags target away from the satellite where friendly gank crew proceed to tear him apart.
Mai Khumm
172.0.0.1
#35 - 2015-10-04 14:17:27 UTC
The real question is, will we get them in a delayed one at a time fashion. Or OP for a year before nerfed into uselessness?

Val'Dore
PlanetCorp InterStellar
#36 - 2015-10-04 14:39:59 UTC
Like any offensive module, if it affects every ship in it's radius, it will trigger CONCORD when used against Freighters.

I don't see it being all that common given the inevitable cost of the ships. But, who knows.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Bazoobo Gwabo
Safe Heading Logistics
#37 - 2015-10-04 15:42:07 UTC
Kaarous Aldurald wrote:
I think that if it works indiscriminately, as in it jumps both hostiles and friendlies, that it will be the single greatest buff to trolling in the history of the game.


If this is to be an area of effect item, then it would probably end up with the initiating player to be flagged suspect/criminal if used against a non-fleet member in high-sec.

"As cannons overcharged with double cracks, so they doubly redoubled strokes upon the foe." Captain, Macbeth Act 1 Scene 2

Seven Koskanaiken
Shadow Legions.
Insidious.
#38 - 2015-10-04 17:26:42 UTC
I'd bet every single isk that this ship never makes it onto tq in this form.
Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#39 - 2015-10-04 17:28:52 UTC
I like the idea... having asked for it a few months ago

https://forums.eveonline.com/default.aspx?g=posts&m=6021276#post6021276
Mr Mieyli
Doomheim
#40 - 2015-10-04 18:07:09 UTC
Val'Dore wrote:
Like any offensive module, if it affects every ship in it's radius, it will trigger CONCORD when used against Freighters.

I don't see it being all that common given the inevitable cost of the ships. But, who knows.


I'm not sure the code exists to make this possible, other offensive modules either do damage or are expressly targeted modules. Mobile Microjump portals don't spawn concord do they?

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