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New Micro Jump Destroyers?

Author
Boozbaz
Securitech Industries
#1 - 2015-10-03 08:39:47 UTC
CCP Seagul Mentions these ships in this video https://youtu.be/oFc4jQghYDk

It's also mentioned in the Eve updates website

Quote:
Introducing New Destroyers
Four new Tech II Destroyers that favor defense and speed and can fit the powerful and versatile area-of-affect Micro Jump Field Generators, which microjump you and any ships nearby far from your current location.


What do you guys think of this idea?
Gregor Parud
Imperial Academy
#2 - 2015-10-03 08:46:36 UTC
They made MJD as a way for slow/sluggish ships to have options and now they're going to make that option redundant, Well done. In that case we need anti-MWD bubbles that disable everyone's MWD which would result in anti-anti-MWD ships to.... you get the point.

It's too niche and contrived.
Rain6637
GoonWaffe
Goonswarm Federation
#3 - 2015-10-03 08:50:33 UTC  |  Edited by: Rain6637
Players can't accurately control MJDs due to the nature of ship model direction vs velocity. Unless we get a line showing our velocity according to the server, It will be comedy.
Herzog Wolfhammer
Sigma Special Tactics Group
#4 - 2015-10-03 09:01:42 UTC
CCP has finally recognized the detriment that bubbles are to the game but, in the usual Eve-ish way, instead of removing bubbles (which have some good use at times instead of ridiculously spamming gates to death with them because kill everything that moves for no reason) are offering players an option.

Very good. They studied the metrics of the bubble-immune ceptors and saw that players do want to get out into lawless space and will try it when OMGWTFINSTAPWNHAHAHEADSHOTNOOBGOBACKTOWoW is not totally guaranteed.

Bring back DEEEEP Space!

Gregor Parud
Imperial Academy
#5 - 2015-10-03 09:03:49 UTC
Rain6637 wrote:
Players can't accurately control MJDs due to the nature of ship model direction vs velocity. Unless we get a line showing our velocity according to the server, It will be comedy.


I bet the affected ships will move in line with the MJDD, otherwise you could do a starburst at any moment.
Rain6637
GoonWaffe
Goonswarm Federation
#6 - 2015-10-03 09:05:35 UTC
Gregor Parud wrote:
Rain6637 wrote:
Players can't accurately control MJDs due to the nature of ship model direction vs velocity. Unless we get a line showing our velocity according to the server, It will be comedy.


I bet the affected ships will move in line with the MJDD, otherwise you could do a starburst at any moment.

it's pretty much going to be starburst. I don't see MJDDs suddenly acting any different from local or anchored MJDs. Do you? Pinpoint MJD would be even more powerful than fleet warp while everyone is aligned.
Gramps Pljugi
Black Rabbits
Black Rabbit.
#7 - 2015-10-03 09:10:58 UTC
Great idea, I can't wait to see it in action. +1 CCP
Anything that shakes game fundamentals a bit is welcome to the game. People usualy fear change so just ignore anyone opposing the idea, as was with every other idea implemented so far :)
Gregor Parud
Imperial Academy
#8 - 2015-10-03 09:18:02 UTC  |  Edited by: Gregor Parud
Rain6637 wrote:
Gregor Parud wrote:
Rain6637 wrote:
Players can't accurately control MJDs due to the nature of ship model direction vs velocity. Unless we get a line showing our velocity according to the server, It will be comedy.


I bet the affected ships will move in line with the MJDD, otherwise you could do a starburst at any moment.

it's pretty much going to be starburst. I don't see MJDDs suddenly acting any different from local or anchored MJDs. Do you? Pinpoint MJD would be even more powerful than fleet warp while everyone is aligned.


There's issues/problems with both options, both can be very powerful but yeah in hind sight the starburst version makes more sense. Still, I feel it's too gimmicky.
Rain6637
GoonWaffe
Goonswarm Federation
#9 - 2015-10-03 09:39:25 UTC  |  Edited by: Rain6637
Gregor Parud wrote:
Rain6637 wrote:
Gregor Parud wrote:
Rain6637 wrote:
Players can't accurately control MJDs due to the nature of ship model direction vs velocity. Unless we get a line showing our velocity according to the server, It will be comedy.


I bet the affected ships will move in line with the MJDD, otherwise you could do a starburst at any moment.

it's pretty much going to be starburst. I don't see MJDDs suddenly acting any different from local or anchored MJDs. Do you? Pinpoint MJD would be even more powerful than fleet warp while everyone is aligned.


There's issues/problems with both options, both can be very powerful but yeah in hind sight the starburst version makes more sense. Still, I feel it's too gimmicky.

Covops cloaks for Nestors. It would have synergized with constellation defense (fozzie sov) and jump fatigue. New ships and T2 destroyers is nice, but an attribute switch on the Nestor would do more to energize subcap gameplay from frigates to battleships (covops through blops).

Blops fuel bays have enough capacity to launch a Nestor, which in turn has the capability to supply more fuel back to the blops.

I'm excited for new ships, but also disappointed.

I doubt MJDDs will make any difference outside of the occasional lucky activation. Even players at the AT level can't use the MJD correctly. Unless MJDDs will be easy mode, they won't so much be gimmicky as they are simply fail.

Gramps Pljugi wrote:
Great idea, I can't wait to see it in action. +1 CCP
Anything that shakes game fundamentals a bit is welcome to the game. People usualy fear change so just ignore anyone opposing the idea, as was with every other idea implemented so far :)

I'm saying do it. It will be funny.
Rain6637
GoonWaffe
Goonswarm Federation
#10 - 2015-10-03 10:02:38 UTC  |  Edited by: Rain6637
I wonder if this is the answer to making fleet warp and on-grid fleet warp more active. You know, how fleet warp was going to be removed, and then not, and instead somehow incentivized. The timing seems a little too fast for there to be a connection, but man what if.

Haa what if fleet warp will require a module. Say, command ship or T3 warfare subsystem only.
Mr Mieyli
Doomheim
#11 - 2015-10-03 10:07:55 UTC
Is there anything stopping a group of these ships from moving at effectively infinite speed by staggering their MJDs?

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Gregor Parud
Imperial Academy
#12 - 2015-10-03 10:09:51 UTC
Mr Mieyli wrote:
Is there anything stopping a group of these ships from moving at effectively infinite speed by staggering their MJDs?


high speed MWD saves just got busted.
Rain6637
GoonWaffe
Goonswarm Federation
#13 - 2015-10-03 10:26:55 UTC
VaL Iscariot
Deep Core Mining Inc.
Caldari State
#14 - 2015-10-03 13:04:00 UTC
so wait, does this mean you could micro jump drive a enemy fleet away from you? because that concept alone is hysterical!
Gregor Parud
Imperial Academy
#15 - 2015-10-03 13:08:51 UTC
VaL Iscariot wrote:
so wait, does this mean you could micro jump drive a enemy fleet away from you? because that concept alone is hysterical!



Miner bumping just got even more hilarious, we can dream.
Vel'drinn
Sanguine Vipers
#16 - 2015-10-03 13:12:03 UTC
I see a use for it in faction warfare. Minnies always perch at 'minmatar range' so having an option for small ships to jump on top of their ****** kestrel and talwar gangs would be cake.
Mr Mieyli
Doomheim
#17 - 2015-10-03 13:16:18 UTC
Gregor Parud wrote:
VaL Iscariot wrote:
so wait, does this mean you could micro jump drive a enemy fleet away from you? because that concept alone is hysterical!



Miner bumping just got even more hilarious, we can dream.


And people complained about freighters being bumped away from gates etc, now then can just be MJD'd 100km off easily. Doesn't seem like a well thought through idea from CCP

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Divine Entervention
Doomheim
#18 - 2015-10-03 13:18:17 UTC
Well. . . CCP tried to give everyone the ability to use a MJD with that item no one uses, that portable micro jump drive thing.

No one uses it though, but apparently CCP thinks it's really important we're all constantly micro jumping around.

Hopefully there is a timer on it so if you get jumped by someone else, you can't use yours. If not you'll have micro jump drive chains preventing anyone from ever getting tackled again. Mobility and the inability to die being highly desirable, flying anything other than these ships will result in tongue lashings and discrimination.
Owen Levanth
Sagittarius Unlimited Exploration
#19 - 2015-10-03 13:28:35 UTC
Mr Mieyli wrote:
Is there anything stopping a group of these ships from moving at effectively infinite speed by staggering their MJDs?


They'll probably be incapable of micro jumping ships with a micro jump drive equipped, to prevent silly things like this. When not, they'll probably get this restriction about a week after the MJDDs got added to the game. P
Rain6637
GoonWaffe
Goonswarm Federation
#20 - 2015-10-03 14:35:19 UTC
Serious suggestion. MJDs would be used more often if they either:

Activated jump only after being aligned to selected or locked(?) object
Didn't pull the ship into them first, which is the case with mobile MJDs.

If you've never used a mobile MJD, go on Sisi and try one out. You're in for a treat.
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