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The bad mechanics of high sec ganking

First post
Author
Mag's
Azn Empire
#161 - 2015-10-02 19:54:25 UTC  |  Edited by: Mag's
Christopher Multsanti wrote:
ShahFluffers wrote:
Christopher Multsanti wrote:
Mag's wrote:
1. It's already been pointed out to you, that you merely have to defer some of the dps. As baltic has also said, 3 is enough for this purpose.



3 Logis will not get the first cycle applied before your freighter is dead from 40 catalysts.

Shield Logi will. Reps land at the beginning of the cycle.

Also, I think you are grossly overestimating how fast destroyers can chew through several hundred thousand HP. A medium armor rep lands in under 5 seconds and reps enough to negate about 2 volleys from a Catalyst... which CAN mean the difference between life or death (I have survived on slimmer margins).


Did you see the video I posted in the op? 40 catalysts do 28k DPS, I am afraid you are a bit detached from reality if you believe 3 logis will stop a freighter from dieing.

I'll repost it for you. 28k DPS In Action.

It took 12 seconds to take down the first freighter in that vid. So yes, reps will land for one cycle, but it will no difference what so ever.
Why are you still relying upon a vid from pre-module days?

Both that and the cargo dropped in that vid, doesn't help your argument in the slightest. Not to mention the last ship, which quite frankly makes it all laughable.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Teckos Pech
Hogyoku
Goonswarm Federation
#162 - 2015-10-02 19:59:47 UTC
Christopher Multsanti wrote:
Mag's wrote:
I have to ask, when did you buy that character?


Mag's my friend I created this char 3 months before you did and almost a full year before you joined MASS. And probably like you, I have done it all. High sec ganked, been ganked, scammed (never been scammed), Pirated, killed BOB haulers in delve, FC'ed. I have done the lot.


So please tell me how you would defend your freighter against a bumping mach and 40 catalysts? Cos If I am missing some fundamental I would like to know.


A scout. The scout sees the bumping ship, and I dock up 1-2 systems out.

There, ironclad defense.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Christopher Multsanti
Disaster Area
DISASTER Delivery Service
#163 - 2015-10-02 20:23:20 UTC
Mag's wrote:
]Why are you still relying upon a vid from pre-module days?

Both that and the cargo, doesn't help your argument in the slightest. Not to mention the last ship, which quite frankly makes it all laughable.


Again reducing your cargo value, if that's what you mean, makes no difference to whether you get ganked or not if the gankers are having a slow day, as has already been proved by someone else in this thread.

You mean that last freighter that took a full 20 seconds to kill. And the main problem with logis and freighters, freighters have very little shield and armour which is what logis rep. So you're going to need minimum 15 logis to keep a freighter alive against 40 catalysts.




Christopher Multsanti
Disaster Area
DISASTER Delivery Service
#164 - 2015-10-02 20:24:13 UTC
Teckos Pech wrote:
Christopher Multsanti wrote:
Mag's wrote:
I have to ask, when did you buy that character?


Mag's my friend I created this char 3 months before you did and almost a full year before you joined MASS. And probably like you, I have done it all. High sec ganked, been ganked, scammed (never been scammed), Pirated, killed BOB haulers in delve, FC'ed. I have done the lot.


So please tell me how you would defend your freighter against a bumping mach and 40 catalysts? Cos If I am missing some fundamental I would like to know.


A scout. The scout sees the bumping ship, and I dock up 1-2 systems out.

There, ironclad defense.


So just don't go where you need to go. Cool.
Cidanel Afuran
Grant Village
#165 - 2015-10-02 20:28:49 UTC
Christopher Multsanti wrote:
So just don't go where you need to go. Cool.


Take another route.

Haul less valuable cargo.

Use a DST instead of a freighter and make multiple trips.

Pay someone to haul it for you.

Use an iota of creativity beyond "I want to semi-autopilot a freighter solo through HS"
Teckos Pech
Hogyoku
Goonswarm Federation
#166 - 2015-10-02 20:29:55 UTC
Christopher Multsanti wrote:
Teckos Pech wrote:
Christopher Multsanti wrote:
Mag's wrote:
I have to ask, when did you buy that character?


Mag's my friend I created this char 3 months before you did and almost a full year before you joined MASS. And probably like you, I have done it all. High sec ganked, been ganked, scammed (never been scammed), Pirated, killed BOB haulers in delve, FC'ed. I have done the lot.


So please tell me how you would defend your freighter against a bumping mach and 40 catalysts? Cos If I am missing some fundamental I would like to know.


A scout. The scout sees the bumping ship, and I dock up 1-2 systems out.

There, ironclad defense.


So just don't go where you need to go. Cool.


No, just don't go when you are going to get ganked. FFS... Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#167 - 2015-10-02 20:32:47 UTC
Cidanel Afuran wrote:
Christopher Multsanti wrote:
So just don't go where you need to go. Cool.


Take another route.

Haul less valuable cargo.

Use a DST instead of a freighter and make multiple trips.

Pay someone to haul it for you.

Use an iota of creativity beyond "I want to semi-autopilot a freighter solo through HS"


I have used these techniques. I used a JF to actually make the trip shorter and bypassed ganking spots entirely. I have also used a transport ship to move small volume high value cargo, the cloak and align speed mean I fly right by gank squads and they can do nothing about it. And at my laziest I've used Red Frog.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Cidanel Afuran
Grant Village
#168 - 2015-10-02 20:33:00 UTC
Teckos Pech wrote:
No, just don't go when you are going to get ganked. FFS... Roll


Or just jump through choke points immediately after downtime. 99% of the time gankers don't have fleets organized in time to catch anyone.
BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#169 - 2015-10-02 20:37:03 UTC  |  Edited by: BeBopAReBop RhubarbPie
Christopher Multsanti wrote:
Some of the arguments against a change have been:


  • Bring 20 plus logis every time you want to move a freighter through high sec
  • Don't carry to much stuff in freighters
  • Don't go to 0.5 systems
  • Web your freighter and hope you don't get bumped before it warps
  • The market will collapse if we stop high sec ganking
  • The sandbox as we know it will end if you stop high sec ganking
  • Don't use freighters


Only one of those is really a decent suggestion and is currently being used but, as the video shows in the OP, Grath (one of the leaders in PL) did this and still got ganked. So really, webbing is just down to RNG. That's great game design right there.

A gank fleet targeting freighters requires 20+ characters. Why should you be able to defend against it with less? Scout effectively, set up watchlists, and avoid systems with active gankers or bumpers. If you want to go through a system with active gankers, have counter bumpers, ecm (both targeted and suicide burst), and logistics. If you expect to be able to waltz through a system with 5-10 people and actually be effective against an organized 20-30 man fleet, think again.

Cidanel Afuran wrote:
Teckos Pech wrote:
No, just don't go when you are going to get ganked. FFS... Roll


Or just jump through choke points immediately after downtime. 99% of the time gankers don't have fleets organized in time to catch anyone.

Right before and after downtime is often when the best kills come in.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

Teckos Pech
Hogyoku
Goonswarm Federation
#170 - 2015-10-02 20:39:34 UTC
Teckos Pech wrote:
Christopher Multsanti wrote:
Teckos Pech wrote:
Christopher Multsanti wrote:
Mag's wrote:
I have to ask, when did you buy that character?


Mag's my friend I created this char 3 months before you did and almost a full year before you joined MASS. And probably like you, I have done it all. High sec ganked, been ganked, scammed (never been scammed), Pirated, killed BOB haulers in delve, FC'ed. I have done the lot.


So please tell me how you would defend your freighter against a bumping mach and 40 catalysts? Cos If I am missing some fundamental I would like to know.


A scout. The scout sees the bumping ship, and I dock up 1-2 systems out.

There, ironclad defense.


So just don't go where you need to go. Cool.


No, just don't go when you are going to get ganked. FFS... Roll


Serious question Christopher, do you often stick a fork in an electrical socket? Do you do it repeatedly? Really, I'm totally serious here, because it seems like you do the in game equivalent.


"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Kaarous Aldurald
Black Hydra Consortium.
#171 - 2015-10-02 20:53:44 UTC
EnacheV2 wrote:
high sec ganking should be removed completely

this isn't 2004 anymore, time have changed, in order for the game to survive it must adapt


EVE Online was never more popular nor more prosperous than when the game was much, much less safe than it is now.

Furthermore, CCP's very own data proves that PvP in highsec is a strong driver of positive player retention. You know, as opposed to boring them to death with the worst PvE "content" in the genre.

"adapt" will not look at all like what you hope. In fact, I rather suspect it will look like an abattoir of everything you hold dear.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Thron Legacy
White Zulu
Scorpion Federation
#172 - 2015-10-02 21:02:10 UTC
I only read the first page and it was painful

Jump Freighters are a thing you know?
Or Blops bridging some Blockade Runners if you want it even safer
Zura Namee
The Scope
Gallente Federation
#173 - 2015-10-02 21:09:19 UTC
Christopher Multsanti wrote:
afkalt wrote:
You can kill the bumper.

Whilst I do think the mechanics are pants on head stupid, it's very necessary for the ecosystem.


You're right, the mechanics are crazy and you're right you can kill the bumper, but for that argument to be valid it means that every freighter needs to be escorted by a support fleet in high sec, which in itself is kinda pants on the head stupid.



If it's worth ganking, it's worth defending.
Cidanel Afuran
Grant Village
#174 - 2015-10-02 22:13:25 UTC  |  Edited by: Cidanel Afuran
BeBopAReBop RhubarbPie wrote:

Right before and after downtime is often when the best kills come in.


Immediately after I've never been killed in my two years in EVE, but I don't give info on where I'm coming from before downtime.

Teckos Pech wrote:
I have used these techniques. I used a JF to actually make the trip shorter and bypassed ganking spots entirely. I have also used a transport ship to move small volume high value cargo, the cloak and align speed mean I fly right by gank squads and they can do nothing about it. And at my laziest I've used Red Frog.


I've been unbelievably lazy lately. If I can't haul it in a DST I use red frog anymore.

I also added it up and I have a stupid amount of ISK in null stations that are red to me now that I was too lazy to move out
motie one
Secret Passage
#175 - 2015-10-02 22:24:40 UTC  |  Edited by: motie one
There is a very simple way of dealing with Gankers.

First Ignore all the propaganda about how to avoid Ganking from Gankers.

Decide for yourself what lowers your risk, logically, rather than Jumping through hoops.
People find great amusement in watching someone trying to desperately avoid the inevitable, before they blow them up, and then they find some absurd reason as to why it is the victims fault to make them even more frustrated.

The reality is you are a tasty fluffy fat dinner. (Possibly with extra tears if that is their thing)
Making yourself extra tasty, by carrying a value that makes killing you a no brainer will not help though. So they are right on that.

Hell, Even a missioning Nightmare will kill you if you are carrying 20 bil, and he has an industrial alt nearby, and he gets a tip off.
Gankers are just more organised.

If the ganker is Hungry he will kill you, also if he is bored, not bored, interested in your exotic fit, curious about your double wrap. It is Tuesday, or just because.

Some helpful tips. They may or may not help, sometimes nothing does.

Fly defensively
Use an appropriate ship.
Know that .5 pipes are where you need to be very alert.
And the autopilot is a tool to deliver you into a meat grinder, sometimes, depends if you feel lucky.
If you just bought some nice purple goodies from Jita, do not be surprised if the seller is waiting for you on the undock.
For some ships,(looking at you DST) Max out your tanking skills, It will make no difference as to whether you get ganked or not, but if they miscalculate, sometimes you might the only one left alive after concord has swept through, or not, but it can't hurt, and that one time will make your day.

And most importantly, most of the time, gankers are not bothered to kill every ship, unless they are that day.

Fly safe.

And a Ganker has just as much right to shoot you as you have not to be shot.
No matter how much you hate that, deal with the reality as it is presented to you.
You WILL lose some ships, try to make it less painful when you do.
If you are going to lose ships, make it expensive for them, and limit their profitability. Get at least a little satisfaction from that and move on.

One day, CCP may rebalance ganking risk, or they may not, who knows, but today is today, deal with it as it stands and reduce your risk where you can.

If you choose to rage in local after you die, It will not make you feel better, but It does guarantee, you will get special attention next time you come through niarja. Best keep it cool.
Mag's
Azn Empire
#176 - 2015-10-02 22:32:31 UTC
Christopher Multsanti wrote:
Mag's wrote:
]Why are you still relying upon a vid from pre-module days?

Both that and the cargo, doesn't help your argument in the slightest. Not to mention the last ship, which quite frankly makes it all laughable.


Again reducing your cargo value, if that's what you mean, makes no difference to whether you get ganked or not if the gankers are having a slow day, as has already been proved by someone else in this thread.

You mean that last freighter that took a full 20 seconds to kill. And the main problem with logis and freighters, freighters have very little shield and armour which is what logis rep. So you're going to need minimum 15 logis to keep a freighter alive against 40 catalysts.

You again missed the point completely. Let's do a run down of the three kills.

Kill 1, dropped two Paladins and 7 Apocs the total drop was 3.478 billion. Total loss was 5.365 billion
Kill 2, dropped 80+ blueprint originals plus more in the way of copies and it's total drop was 3.065. Total loss was 7.554 billion.
kill 3, dropped 2 Lokis and other assorted ships, it's total drop was 2.126 billion. Total loss was 9.715 billion.

Solo loot piƱatas.

At no point did we see any assistance with webs, or anything that could help for that matter. That last ship was a jump freighter, so the most laughable kill out the three. 15KM from the gate, without assistance and a cargo full of high end gear.

What a joke.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

admiral root
Red Galaxy
#177 - 2015-10-02 23:07:58 UTC
motie one wrote:
First Ignore all the propaganda about how to avoid Ganking from Gankers.


Good grief, that's got to be one of the most idiotic things I've read in this thread. I'm impressed!

No, your rights end in optimal+2*falloff

motie one
Secret Passage
#178 - 2015-10-02 23:12:10 UTC  |  Edited by: motie one
admiral root wrote:
motie one wrote:
First Ignore all the propaganda about how to avoid Ganking from Gankers.


Good grief, that's got to be one of the most idiotic things I've read in this thread. I'm impressed!

Yeah, I know, that permit is so going to save you when you come through in a paper tanked iteron V with a plex in the cargo hold.

And as for the rest, you are Always a potential target, so mitigate your risk, and do not make it insanely profitable, or easy.
That pretty much covers the rest.
Kaarous Aldurald
Black Hydra Consortium.
#179 - 2015-10-02 23:20:52 UTC
motie one wrote:

Yeah, I know, that permit is so going to save you when you come through in a paper tanked iteron V with a plex in the cargo hold.


Obviously a permit doesn't save you if you flagrantly violate the Code like that, duh.

But if you actually abide by it in good faith, it's the best tank isk can buy.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

admiral root
Red Galaxy
#180 - 2015-10-02 23:25:36 UTC
motie one wrote:
admiral root wrote:
motie one wrote:
First Ignore all the propaganda about how to avoid Ganking from Gankers.


Good grief, that's got to be one of the most idiotic things I've read in this thread. I'm impressed!

Yeah, I know, that permit is so going to save you when you come through in a paper tanked iteron V with a plex in the cargo hold.

And as for the rest, you are Always a potential target, so mitigate your risk, and do not make it insanely profitable, or easy.
That pretty much covers the rest.


A permit isn't the only advice gankers give, not to mention that those only apply to gankers who are part of the New Order of High Sec. You should feel bad for spreading lies that a newbie might read.

No, your rights end in optimal+2*falloff