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How Do I Deal With Ninja Salvagers?

Author
Lauren Hellfury
Super Happy Awesome Fun Times
#21 - 2012-01-05 00:08:39 UTC
But the wrecks require specialised skills and equipment to turn into something useful. Salvaging is a mini-profession in its own right.

Ninja-salvaging also requires you to be able to probe which is another skillset. CCP have repeatedly stated that it is an intended function of the game.



Per CCP Mitnal:
CCP Mitnal wrote:
"Our policy on this is extremely clear... Salvaging is a mini-profession within EVE and does not constitute stealing."

Per GM Faolchu :
GM Faolchu wrote:
Salvaging other peoples wrecks.... This is an intended game mechanic and is in no way an exploit. People salvaging your missions npcs or the player you just blew up are doing nothing wrong. The players are salvaging what is effectively floating rubbish in space and Concord places no value on this wreckage.
Eve is a harsh place you won't always have everything go your way, its a do or die world and people do what they can to get along. If salvaging some wreckage gets them a few more ISK someone will do it, it doesn't matter who just blew it up.

Per Senior GM Ytterbium :
GM Ytterbium wrote:
Players are still completely free to salvage other pilot wrecks at will ... and doing so is not considered as an exploit.

Per CCP Prism X :
CCP Prism X wrote:
Why is stealing salvage OK? It's not. It shouldn't even be possible to move an item from your cargo-hold / hanger to another persons cargo-hold / hanger without opening a trade window. Before the salvage enters those containers it is not considered your stuff by the server code. Hence it's not stealing.

Per CCP Incognito :
CCP Incognito wrote:
Had a chat with some designers this evening.
Ninja salvaging is intended game play. It was always intended that the wrecks are public, the loot is private.
They do not see it as a problem if others salvage your wrecks.

(These quotes are kept handy for your convenience at Ironfleet.com.)

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SnowxCrash
Perkone
Caldari State
#22 - 2012-01-05 00:17:42 UTC  |  Edited by: SnowxCrash
Lauren Hellfury wrote:
But the wrecks require specialised skills and equipment to turn into something useful. Salvaging is a mini-profession in its own right.

Ninja-salvaging also requires you to be able to probe which is another skillset. CCP have repeatedly stated that it is an intended function of the game.



Specialized skills..that you can train in a day...That's not specialized. Also, linking statements concerning CCPs official standpoint(which were already linked and I already read, I suppose I should've replied) doesn't answer any of the concerns about whether or not this standpoint is justified, whether or not it should or should not be changed. When's the last time that dev's solely decided how gameplay in an mmo would be designed? I recall it being in the news about some changes CCP made in 2011 which the community was so outspoken against that they were redesigned, abruptly. My issue isn't nearly as, important, as whatever it was that got everyone upset about, I'm just pointing out how hollow and immaterial it is to hide behind those statements. If there's a good reason why the wrecks my actions are solely responsible for making possible shouldn't be mine I want to hear it but 'intended' isn't a reason, it's an excuse, and I don't care much for opinions which hide behind excuses or reasons with poor justification.
Kahega Amielden
Rifterlings
#23 - 2012-01-05 00:25:51 UTC  |  Edited by: Kahega Amielden
Quote:
I've explained the reasoning. It's really as simple as cause and effect. The wrecks exist because of my actions. Can anyone have any claim to something that exists solely due to myself? I rolled the mission, went to it, destroyed the ships, made the wrecks through that action. Why should anyone else profit from my efforts, other than myself, without having to 'steal' from me and suffer the consequences of doing so.


You seem to be arguing the 'lore' perspective, so let me ask you this: if I walk across the street to my neighbor, stab him and wait for him to die, do I now take possession of all his stuff because it is now lying there, ownerless, as a result of my actions?

Quote:

It's also worth pointing out that it's hard to justify EVE as encouraging teamplay in this regard considering how easy it is to solo l3/4s. Even more from the standpoint of maximizing profit. The fastest way to do this would be to get a partner, as I often do, both of you do dps, one goes to get a Noctis to salvage a bit b4 the mission is about to be over. That's teamplay, working together to increase earnings and have fun.


But if that noctis pilot was in his own mission battleship, he could just run another level 4. Two players independently running missions will earn more combined than two helping each other.

That's why CCP added Incursions. They wanted PVE content that wasn't ****.

Quote:
But when some parasite has been salvaging the pockets behind you that teamplay goes out the window, and in effect you have to have one person solo a mish and the other wait to salvage, which is rather ridiculous, tedious, and defeats the purpose of finding someone to enjoy doing missions with. Having company is often about going to fights you can't do alone, working together to win those, and profiting from it. Which becomes troublesome when more than half the wealth get's jacked by someone who lacks common courtesy and is too lazy to run their own missions.


You seem to be failing at understanding EVE's basic design philosophy again. Players are allowed to (and even encouraged in many cases) to **** in someone else's cornflakes for personal benefit. Tis part of the game. If you don't like it, this is not the game for you.


Quote:
Also, when I was speaking of genre i wasn't speaking of games, I was speaking of pop/soft/hard SF stories, which are found primarily in books, books of which Eve and just about every other game/movie in existence has based themselves off of.


I'm unaware of any sci-fi which has clearly defined rules for loot and salvage...but even still, EVE is its own universe which is in many ways extremely different than most other sci-fi and ergo not subject to the same rules.
SnowxCrash
Perkone
Caldari State
#24 - 2012-01-05 00:57:08 UTC  |  Edited by: SnowxCrash
Kahega Amielden wrote:

You seem to be arguing the 'lore' perspective, so let me ask you this: if I walk across the house to my neighbor, stab him and wait for him to die, do I now take possession of all his stuff because it is now lying there, ownerless, as a result of my actions?
I don't understand this fascination with ill-gotten RL comparisons. You're talking about murdering someone for no reason, with no cause, to going on a mission, in an official capacity, against enemies of the state, and then saying you have claim to the spoils of it due to being the reason there's access to it. I just don't understand how or why you tried to compare this situation to that, it makes no sense, whatsoever....
Kahega Amielden wrote:

But if that noctis pilot was in his own mission battleship, he could just run another level 4. Two players independently running missions will earn more combined than two helping each other.

That's why CCP added Incursions. They wanted PVE content that wasn't ****.
I'm so confused, Guyz. Like, first someone tells me CCP wants to encourage teamplay, but now they're saying I can do better without someone in my team...like...was there a point somewhere here, other than that people can't seem to give any consistent reasons as to why I'm so obviously wrong...

Kahega Amielden wrote:

You seem to be failing at understanding EVE's basic design philosophy again. Players are allowed to (and even encouraged in many cases) to **** in someone else's cornflakes for personal benefit. Tis part of the game. If you don't like it, this is not the game for you.
I understand it quite well, and have plans to eventually be a part of that aspect, but what's at issue isn't the basic gameplay design, it's when and where to draw lines in it. If we follow this **** in peoples cornflakes philosophy then being able to steal from people missions shouldn't be limited to salvage, or should also extend to loot, as loot is really just something you salvage, it's simply 'intact' and easily salvaged, but there's a line drawn, because having that level of freedom causes unnecessary conflict and frustration, similar to what I'm feeling in this situation. I'm not disputing the gameplay design, nothing in my suggestion does prevents someone from stealing my loot or salvaging my wrecks, I'm simply asking for the immediate privilege of being able to take their **** and shove it right back down their throat instead of having to go to extreme measures to **** on them in retribution. No doubt I should go to Null eventually to release such infettered violence, but one month back into the game and barely flying a BC is hardly enough time to know enough to get there, and new players shouldn't be expected to do so.

Kahega Amielden wrote:

I'm unaware of any sci-fi which has clearly defined rules for loot and salvage...but even still, EVE is its own universe which is in many ways extremely different than most other sci-fi and ergo not subject to the same rules.

Sigh. Then I'll make you aware of one SF book, which copies many of it's aspects from others, called Broken Angels, part of Richard K. Morgans Takeshi Kovacs series. You could even say it is a mirror of the Eve Universe, albeit one with greater depth and practicality and began in 2002 with the release of Altered Carbon.
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#25 - 2012-01-05 01:07:51 UTC
You do realize people can steal your mission loot and people do in hopes you will aggress them so they can warp off and come back in their PvP ship to kill you and take your things, right? Pirate

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

SnowxCrash
Perkone
Caldari State
#26 - 2012-01-05 01:12:25 UTC
Surfin's PlunderBunny wrote:
You do realize people can steal your mission loot and people do in hopes you will aggress them so they can warp off and come back in their PvP ship to kill you and take your things, right? Pirate


I would have no problem with that. I in fact welcome it. All I want is that aspect of Eve, which I find fascinating, to apply to salvage. Is that really so much to ask?
Kahega Amielden
Rifterlings
#27 - 2012-01-05 01:23:02 UTC  |  Edited by: Kahega Amielden
Quote:
I don't understand this fascination with ill-gotten RL comparisons. You're talking about murdering someone for no reason, with no cause, to going on a mission, in an official capacity, against enemies of the state, and then saying you have claim to the spoils of it due to being the reason there's access to it. I just don't understand how or why you tried to compare this situation to that, it makes no sense, whatsoever....


You are saying that by virtue of 'creating' something (even if that something is **** that was owned by someone else which is there because you murdered them) it is yours. It is not.

You are correct that CONCORD is not going to give half a **** about the property of pirates and ergo they aren't going to complain when you take it off their wreck. However, there's no reason they would necessarily explicitly grant you ownership of it, either.


Quote:
I'm so confused, Guyz. Like, first someone tells me CCP wants to encourage teamplay, but now they're saying I can do better without someone in my team...like...was there a point somewhere here, other than that people can't seem to give any consistent reasons as to why I'm so obviously wrong...


The simple answer is that missions are poorly designed and not in the spirit of EVE's overall design philosophy. I agree. I've been clamoring for an overhaul of them for years. Instead of just fixing missions, however, CCP has simply introduced new PVE mechanics that are more rewarding and require more teamwork (wormholes, incursions)...and CCP has actually stated that they didn't like missions exactly for the reason I've stated



Quote:
If we follow this **** in peoples cornflakes philosophy then being able to steal from people missions shouldn't be limited to salvage, or should also extend to loot, as loot is really just something you salvage, it's simply 'intact' and easily salvaged, but there's a line drawn, because having that level of freedom causes unnecessary conflict and frustration, similar to what I'm feeling in this situation. I'm not disputing the gameplay design, nothing in my suggestion does prevents someone from stealing my loot or salvaging my wrecks, I'm simply asking for the immediate privilege of being able to take their **** and shove it right back down their throat instead of having to go to extreme measures to **** on them in retribution. No doubt I should go to Null eventually to release such infettered violence, but one month back into the game and barely flying a BC is hardly enough time to know enough to get there, and new players shouldn't be expected to do so.


You can already do that. You can run missions in lowsec and 0.0 - in both places you are able to freely shoot anyone who enters your mission, even if they don't so much as touch the wrecks. However, the ninjasalvagers are hiding behind the safety of hisec. Just like you are. The lore reason why CONCORD gives you access to loot but not salvage is that ownership is already arbitrary. A lore explanation for CONCORD arbitrarily giving people ownership of loot and not salvage is that loot is intact, whereas the ship wreck is just a floating piece of junk.

There's a gameplay benefit too - It provides interesting and varied dynamics. A ninjasalvager might be tempted to grab particularly valuable loot and in doing so be aggressed to you. He puts himself at risk but in doing so increases his own rewards.

Disclaimer for your own benefit: If a ninja takes from your can, he almost certainly wants you to shoot him so he can come back in a gankship and shoot your missionboat. Use the fact that he is aggressed to your entire (player) corp and call in a friend in an interceptor or something to take care of him.

Being new is not a reason to be in hisec. My friend was in faction warfare (e.g. lowsec) within days of starting...then 0.0 within a month. Once you understand basic mechanics (which you clearly do if you are running high level missions and not exploding all over the place) then you know enough to be in low/null.


Quote:
Sigh. Then I'll make you aware of one SF book, which copies many of it's aspects from others, called Broken Angels, part of Richard K. Morgans Takeshi Kovacs series. You could even say it is a mirror of the Eve Universe, albeit one with greater depth and practicality and began in 2002 with the release of Altered Carbon.


Not going to pretend like I've read that specific book but I would still point out that assignment of ownership is arbitrary. If CONCORD can reasonably assign ownership in multiple ways, then CCP is going to make them assign ownership in such a way that makes gameplay more fun and varied which, as I've shown, it does. Ninjasalvaging is in fact pretty much the only form of player interaction involved in missions currently.

There are plenty of sci-fi memes that are present in most sci-fi but aren't present here. Every once in awhile there's a post on F&I asking why there aren't aliens in EVE. That doesn't mean they should be added.
SnowxCrash
Perkone
Caldari State
#28 - 2012-01-05 02:09:58 UTC
Kahega Amielden wrote:


You are saying that by virtue of 'creating' something (even if that something is **** that was owned by someone else which is there because you murdered them) it is yours. It is not.

You are correct that CONCORD is not going to give half a **** about the property of pirates and ergo they aren't going to complain when you take it off their wreck. However, there's no reason they would necessarily explicitly grant you ownership of it, either.
I, as a player, in this game, my actions by accepting this mission and killing then npcs within it created those wrecks. That's not RP. That's my actions being the sole reason for there being anything to salvage, and by being the person whose efforts cause this, I have rights to receive the rewards of them. You're talking about existing game fiction, I'm talking about it not being in line with player actions and rewards and general guidelines for a great deal of SF, in order to illustrate the flaw within that fiction. So telling me the fiction with little to no justification for it doesn't substantiate why it should be there and more so seeing as it does not contest my claims that it's flawed and in need of revision.


Kahega Amielden wrote:

The simple answer is that missions are poorly designed and not in the spirit of EVE's overall design philosophy. I agree. I've been clamoring for an overhaul of them for years. Instead of just fixing missions, however, CCP has simply introduced new PVE mechanics that are more rewarding and require more teamwork (wormholes, incursions)...and CCP has actually stated that they didn't like missions exactly for the reason I've stated

I can't argue with that.

Kahega Amielden wrote:

You can already do that. You can run missions in lowsec and 0.0 - in both places you are able to freely shoot anyone who enters your mission, even if they don't so much as touch the wrecks. However, the ninjasalvagers are hiding behind the safety of hisec. Just like you are. The lore reason why CONCORD gives you access to loot but not salvage is that ownership is already arbitrary. A lore explanation for CONCORD arbitrarily giving people ownership of loot and not salvage is that loot is intact, whereas the ship wreck is just a floating piece of junk.

There's a gameplay benefit too - It provides interesting and varied dynamics. A ninjasalvager might be tempted to grab particularly valuable loot and in doing so be aggressed to you. He puts himself at risk but in doing so increases his own rewards.

Disclaimer for your own benefit: If a ninja takes from your can, he almost certainly wants you to shoot him so he can come back in a gankship and shoot your missionboat. Use the fact that he is aggressed to your entire (player) corp and call in a friend in an interceptor or something to take care of him.

Being new is not a reason to be in hisec. My friend was in faction warfare (e.g. lowsec) within days of starting...then 0.0 within a month. Once you understand basic mechanics (which you clearly do if you are running high level missions and not exploding all over the place) then you know enough to be in low/null.
You're right I could go to lowsec and null right now to do missions and be smart about it. Or I could stay in highsec and get a decent amount of isk while I train with +4s to cut down the time needed to train so that I could get into PvP and Null more suited to that environment. That's my choice though, and having that choice is one of the reasons I like Eve.

They don't put anything truly at risk. They come in on cheap frigs and if they do take that risk, they lose very little, and will regain it soon enough due to there being nothing preventing them from continuing this behavior. Your point also completely ignores that many missions have multiple pockets and the risk to being detected by the mission runner is minimal, and definitely not proportional to the loss the mission runner would suffer.

In any case, I find it kind of funny that I'm being told the reasonbehind allowing someone to salvage my wrecks is bc they're 'floating pieces of junk'. They're not junk, that's the flaw within this lore. Whatever CCP intended with salvage, the player assigned value it has means it's not junk. It's as valuable an asset as the mission reward, and telling me game fiction calls it junk is the reason that someone is allowed to steal that value from me isn't a solid argument towards supporting that lore. It's an excuse, and excuses support nothing.

Kahega Amielden wrote:

Not going to pretend like I've read that specific book but I would still point out that assignment of ownership is arbitrary. If CONCORD can reasonably assign ownership in multiple ways, then CCP is going to make them assign ownership in such a way that makes gameplay more fun and varied which, as I've shown, it does. Ninjasalvaging is in fact pretty much the only form of player interaction involved in missions currently.

There are plenty of sci-fi memes that are present in most sci-fi but aren't present here. Every once in awhile there's a post on F&I asking why there aren't aliens in EVE. That doesn't mean it should be added.


In that book a corporation lays claim to an item of interest by deploying a buoy to let everyone know who was there first, who made any form of recovery possible. I concede player interaction within missions is minimal, I also won't contest people the right to ninja things in my mission, I do want the risk to doing so be proportional to the value of what missions runners will lose due to being continually drained by these parasites and reprisal to be immediate rather than achieved through 2 accs, wardecs, or prohibitively expensive mercs. Something new players can be reasonably expected to do.
Orlacc
#29 - 2012-01-05 02:17:56 UTC
Mission in low sec if you want to do something. Otherwise don;t worry about it. Not that big a deal.

"Measure Twice, Cut Once."

Emiko Luan
Aliastra
Gallente Federation
#30 - 2012-01-05 02:34:37 UTC
Just ask one of your lower standing friends or new corpies to come along and salvage for you as you mission. It's good money for newbies.

+welcome to my world+ http://emikochan13.wordpress.com http://emikochan13.deviantart.com

Xenuria
#31 - 2012-01-05 03:48:16 UTC
Kilrayn wrote:
As long as they only salvage, there's not much you can do to them. You can move to another agent however. If you choose to stay, then they can continue to take your salvage, as salvage is not 'owned' by anyone currently, just the cargo.

You do also have the option of counter-griefing. When they enter your grid, just start blowing up your wrecks and wait for them to leave, or try to get a fresh spawn of rats to target them.


This is what I often do.
Kahega Amielden
Rifterlings
#32 - 2012-01-05 04:32:08 UTC
Quote:
I, as a player, in this game, my actions by accepting this mission and killing then npcs within it created those wrecks. That's not RP. That's my actions being the sole reason for there being anything to salvage, and by being the person whose efforts cause this, I have rights to receive the rewards of them.


You...You do? why? EVE is not real life. You are not a hard e-worker working a 9-5 e-job. You are playing a videogame, and a videogame can have whatever the hell rules it wants. Players of a videogame are only entitled to play the game under the rules present. One of the rules of EVE online is that loot belongs to the killer, but the wreck does not.

If you go on the forums for Battlefield 3, Starcraft II, Dawn of War II, Civilization, or any other game, you never hear an argument about gameplay which amounts to "I deserve...". The only thing concerned in any debate on these forums is what would make the game better.

EVE is no different. It is a bigger game, with more varied content and more freedom to do as you please, and less clear distinctions between friend and foe, but it is still a videogame.

Quote:
You're talking about existing game fiction, I'm talking about it not being in line with player actions and rewards and general guidelines for a great deal of SF, in order to illustrate the flaw within that fiction. So telling me the fiction with little to no justification for it doesn't substantiate why it should be there and more so seeing as it does not contest my claims that it's flawed and in need of revision.


I already explained the current mechanics. They introduce player interaction into missions, which otherwise don't have any. There are ways to compete with ninjas, and you can win or you can lose.


If you enjoy PVE, I would highly recommend you try to get into WHs or Incursions or something else like that. They're far and away more well-designed than missions.


Quote:
They don't put anything truly at risk. They come in on cheap frigs and if they do take that risk, they lose very little, and will regain it soon enough due to there being nothing preventing them from continuing this behavior. Your point also completely ignores that many missions have multiple pockets and the risk to being detected by the mission runner is minimal, and definitely not proportional to the loss the mission runner would suffer.


Well, it depends. When I ninja'd I did so in a pimped fleet stabber. I know people who ninja in dramiels. But yes, in general they are in rather cheap ships.

But yes, a good ninja doesn't have much risk, either because his ship is well-suited to surviving in missions, or because it's so cheap you don't care if you die. However, the missionrunner doesn't exactly have much risk, either. Running missions in hisec is about the least dangerous activity in EVE unless you're a brand-new player and don't know WTF you're doing...so, complaining that ninjas don't put themselves at risk doesn't really make much sense.

It's hisec. It's pretty damn safe.


Quote:
In any case, I find it kind of funny that I'm being told the reasonbehind allowing someone to salvage my wrecks is bc they're 'floating pieces of junk'. They're not junk, that's the flaw within this lore. Whatever CCP intended with salvage, the player assigned value it has means it's not junk. It's as valuable an asset as the mission reward, and telling me game fiction calls it junk is the reason that someone is allowed to steal that value from me isn't a solid argument towards supporting that lore. It's an excuse, and excuses support nothing.


Players have assigned value to it, but players don't determine what CONCORD policy does, CONCORD does. Your payment for completing the mission is the ISK/LP that the corp you mission for gives you (which is, by the way, not CONCORD). Running a mission has the cool side effect of giving you a bookmark to a field full of valuable things (some of which belong to you as per CONCORD's ruling, some of which don't), but it does not entitle you to them.

Quote:
In that book a corporation lays claim to an item of interest by deploying a buoy to let everyone know who was there first, who made any form of recovery possible. I concede player interaction within missions is minimal, I also won't contest people the right to ninja things in my mission, I do want the risk to doing so be proportional to the value of what missions runners will lose due to being continually drained by these parasites and reprisal to be immediate rather than achieved through 2 accs, wardecs, or prohibitively expensive mercs. Something new players can be reasonably expected to do.


So there is an established system for claiming things which otherwise have no clear owner. That sounds exactly like EVE's wrecks, except instead of deploying a buoy you just have to grab it. Hell, if you want to 'claim' it you could salvage it and then jettison it in a can (which would allow you to shoot anyone who took from it). I'm not seeing the fundamental difference here.

And from a risk/reward perspective, as I said above, missioning isn't exactly any more risky than ninjasalvaging.


Also, level 4 missions (the only level of missions that intelligent ninjasalvagers would bother with) are not for new players. Level 4s are the top end of what a solo missionrunner can do. The only thing bigger is level 5s, which are in lowsec, and demand a group (or a cap ship, or some insanely expensive passive tanked boat).

I also suspect that this is why you see it as such a big loss of income. If you're a "new player", then you don't have the proper skills to be flying a battleship/BC and thus missions are going to take you forever - which means that loot/salvage make up a big proportion of your income.
Corny Flakes
Aliastra
Gallente Federation
#33 - 2012-01-05 07:38:07 UTC  |  Edited by: Corny Flakes
Let me try to make you understand one of the core concepts of this game already mentioned by others. Eve is a 'Sandbox'-game more than any other game I know. Every player has the chance to have positive or negative inpact on other ppls game. Means eve encourages pvp in all areas(market/pve/invention/mining/territory..)

To understand the concept in a better way i strongly suggest you watch these trailers:

http://www.youtube.com/watch?v=08hmqyejCYU&list=PLF614A7A6461E61E1&index=10&feature=plpp_video

http://www.youtube.com/watch?v=uGplrpWvz0I&list=PLF614A7A6461E61E1&index=6&feature=plpp_video

This really is one of the parts defining eve.

Earlier you said this:
Quote:

Huh, shouldn't be able to farm ISK without negative interaction with players...Tell me now, other than the animosity that many players no doubt feel to those who salvage their missions, what negative interaction do these salvage ninja's have to deal with? Or right, none. They just warp in, unwanted, uninvited, and take what they want with no consequences to their actions. Though there is the part of people not liking them...oh wait, no doubt this is an alt of theirs...hmmmm. I'm not seeing the negative part of being a salvage ninja....care to enlighten me?


There are several ways:

1)The mission runner is done before he is scanned down
2)The mr sees the probes on his onboardscanner and keeps warping in and out to distract the scanner
3)The mr already salvaged by the time the salvager comes in
4)The mr starts shooting the wrecks
5)Someone else is already salvaging(mr/ally of mr/other ninja)
6)The mr warps in and out to kill the ninja or warps out dooing something else to return later when the salvager is gone
and so on..this means depending on personal and char skills a loss of a few - 30mins of time and possibly ship+fit.

And to make it clear one more time salvaging is not stealing according to gamelaws and the devs. The community accepted that, apart from a few solo missionrunners who have yet to learn the skills to blitz missions or simply insist on salvaging the wrecks.

I hope this helps you understand one of the reasons why this mechanic exists.

tl;dr : watch trailers, pretty good explanation why this mechanic exists, positive and negative inpact is a core part of this game and salvaging is part of that.
Schmata Bastanold
In Boobiez We Trust
#34 - 2012-01-05 07:58:22 UTC
I am always amazed by people who get into game that pretty much at every possible occasion says "you can kill, steal, scam and do bad things to other people's pixels but they can do the same to yours" and than they demand to be excluded from this core concept and all mechanics involved.

Salvaging wrecks is not stealing according to game mechanics, period. Accept it and either continue missioning or move on to other activities. Or grow a pair and be a ninja yourself, taking advantage of the very same rule that you are now crying about.

Invalid signature format

Defecanda
Federal Navy Academy
Gallente Federation
#35 - 2012-01-05 11:43:23 UTC
SnowxCrash wrote:
I guess this is one of the reasons Eve doesn't have that many people playing. Someone can get past the learning curve, has the patience for planning training, and then there's gameplay that allows other players to steal from them without any consequences. So, I'm a new player, and my only options are either to be passive aggressive and run away whenever they're around, to get a 2nd acc and train an alt just to deal with them, or buy plex to hire mercs to wardec, or somehow, find some corp in Null who will recruit a low sp noob and leave behind all the people I've met so far. All of those solutions are lame by any standard...How can they be seen as acceptable solutions? Maybe I'm just too accustomed to shooters, and dealing directly with people whose actions produce enmity towards them, but I've never been one to just bend over and take it. I'm rather baffled why CCP allows a situation like this, someone care to explain why this needs to be IG?



No need to QQ. Honestly, if you just warp out when new spawns come in, there is a chance they will aggress and maybe get frig scrammed (i.e they cant warp out and will probably go boom boom in a salvage ship.) You will receive alot of satisfaction from this and they will leave your wrecks alone.

[i][b]CCP Zulu.....      Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. [/b](i like to steal sigs)[/i]

Dust Fourtwenty
Doomheim
#36 - 2012-01-05 14:14:42 UTC  |  Edited by: Dust Fourtwenty
Asteroids exist because of my inaction (of not mining them out).
Therefore, any character attempting to mine from them should get aggro from me.

Belt rats spawn when I warp to a belt (due to my action).
Therefore, anyone attacking them should get aggro from me.

(this is how your argument sounds once you get over it)
Orlacc
#37 - 2012-01-05 20:47:04 UTC
Since "it only takes a day" (OPs words) to learn how to scan down missioners, why don't you do that and take their stuff?

"Measure Twice, Cut Once."

SnowxCrash
Perkone
Caldari State
#38 - 2012-01-05 21:20:41 UTC  |  Edited by: SnowxCrash
Well, first off, almost all of the 'solutions' you've all given assume a single pocket mission, so giving solutions which are contingent upon that situation is hardly a solution.

People tell me to get a newbie to come along and salvage, what makes you think my corp is actively bringing in new players? Your solution assumes something which is no longer the case. The draft is over and all the 'newbs' are in similar situations as I am. I can't blame you for not having that information, but I do have to point out that solutions which do not always apply are not real solutions.

Then there's the comment on my attitude making it seem as if I'm too engrossed in Eve to make the differentiation between my efforts here and those IRL. To me this is nothing more than another attempt to derail from the real topic, trying to dismiss what I've said through not only irrelevant but completely inaccurate observations. To go from wanting game mechanics to change so that not only are my efforts IG rewarded, one of the very hallmarks of what makes MMOs addictive, but that I wish for it to also encompass one of the most appealing aspects of Eve, which is risk and reward due to player interaction and the absolution found within that conflict. The conflict which occurs currently with ninja salvaging has no meaning, no context to lead to some end which confronts and resolves the two opponents with any sort of finality. For a PvP centric game conflict resolution through force is the epitome of interaction within it.

Links to videos which describe the sandbox nature of Eve do little to say why my suggestion shouldn't be implemented. It does nothing to explain how changing ninja salvaging from simple griefing into a real conflict with consequences would take way from the sandbox, rather than improve it, expand the finality of conflict. If anything that causality video, which I was already familiar with as well as the other, supports what I'm suggesting. Player actions which produce conflict with a finality that goes beyond minor annoyances, which have little to no real impact, to something that can result in feuds, to situations like that found in causality. I'm not going to hold a grudge on some noobs who go around occasionally ninjaing my missions, but a noob who repeatly get's blown up might feel differently, better yet, a group of noobs in the same corp who make the mistake of trying to gang up on that mission runner only to find out the mission runner has friends nearby. Real conflict, conflict with absolution, conflict that goes beyond two people wasting each others time with simple griefing. That's what Eve is about right? That's what make's it so appealing, right?
SnowxCrash
Perkone
Caldari State
#39 - 2012-01-05 21:21:47 UTC
Orlacc wrote:
Since "it only takes a day" (OPs words) to learn how to scan down missioners, why don't you do that and take their stuff?


Because I like to blow stuff up....you know, action, conflict, fighting.
SnowxCrash
Perkone
Caldari State
#40 - 2012-01-05 21:24:01 UTC
Schmata Bastanold wrote:
I am always amazed by people who get into game that pretty much at every possible occasion says "you can kill, steal, scam and do bad things to other people's pixels but they can do the same to yours" and than they demand to be excluded from this core concept and all mechanics involved.

Salvaging wrecks is not stealing according to game mechanics, period. Accept it and either continue missioning or move on to other activities. Or grow a pair and be a ninja yourself, taking advantage of the very same rule that you are now crying about.


Nowhere in my suggestion does it prevent ninjaing loot/salvage, it simply changes it from griefing to real conflict with consequences, which you seem to have completely ignored in your post.