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[December] Missile Disruptors and Tweaks to Missile Guidance Mods

First post First post
Author
Koshka narkotikov
Republic Military School
Minmatar Republic
#61 - 2015-10-02 19:05:30 UTC  |  Edited by: Koshka narkotikov
Stitch Kaneland wrote:
Yadaryon Vondawn wrote:
Question, why not have one module? The current Disruptors, but with this added functionality. Or a missile script. Especially if you are going for solo PVP I imagine this is a bit weird. You fit one module for all turrets, except for missiles. Now you have to choose which disruptor module to fit. All other EWAR is 'across the board', why is this designed for missiles only?

I see how it creates fitting options and more choices but I am genuinely interested in the thought proces behind creating a new module for this :)


I like separate modules. Otherwise one ship can defend against any threat with a single mod. At least you have to choose the mod and cant just blanket every circumstance. Course mobile depots will work around this, but at least you cant change mid fight.

Welp, its going to be sentinels, crucifiers, arbitrator, curse/pilgrim online after this. Like LS needs more of these flying around. Indirect drone buff as theyre the only weapon system that doesnt have an ewar counter.

Will adapt as usual, but heavies are going to be even more useless except in niche scenarios.


So you mean they would work like every other form of ecm where they work no matter what on every ship? Even ecm matched against the incorrect sensor type still has a chance to jam even if a low one.

Id much rather see this as a script since as it is tracking disrupting is by far the most inflexible of the ecm variants.
Fifth Blade
Jump Drive Appreciation Society
#62 - 2015-10-02 19:06:40 UTC
Ripard Teg wrote:
If they're going to use the same skills/bonuses as Tracking Disruptors, why not just use missile disruption scripts for the existing Tracking Disruptors instead of a new module?

As always ( Blink ), my thinking here is geared toward small gang, who while roaming are not going to know if they're going to be facing turret ships or missile ships until they're facing them.

Came here to say the exact same thing. From the same perspective (small gang). Please do this.
Anthar Thebess
#63 - 2015-10-02 19:06:44 UTC
Interesting.
But instead lets make this totally different EWAR.

My proposal.
1. Make anti missile modules only available in pirate faction lp stores.
2. Make this module area effect , similar to Remote ECM burst - affected missiles will lose target and don't hit target
3. Give Scorpion the ability to use this modules in full extent
4. Buff missile EHP , to make smartbomb firewall hard to achieve

This way we will introduce totally new mechanic.

Beidorion eldwardan
Tactically Armed Vanguard
Tactical Narcotics Team
#64 - 2015-10-02 19:08:48 UTC
did not read the commets

but i love ccp and even you Fozzie

i have been waiting for anti missile ewar for six years - thank you for telling me what i am getting for christmas
Harvey James
The Sengoku Legacy
#65 - 2015-10-02 19:09:01 UTC
all e-war needs nerfs though and how about drone e-war next?

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Bienator II
madmen of the skies
#66 - 2015-10-02 19:09:24 UTC
something tells me there will be a HAM, torp, cruise buff in conjunction with this mod. Because things like torp ravens will hate those new mods.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Mario Putzo
#67 - 2015-10-02 19:10:14 UTC
Out of curiosity, will there also be a "Remote Guidance Link" being implemented? In the sense Remote Tracking Links provide Optimal, fall off and Tracking benefits from a third party ship?

Harvey James
The Sengoku Legacy
#68 - 2015-10-02 19:10:31 UTC
Bienator II wrote:
something tells me there will be a HAM, torp, cruise buff in conjunction with this mod. Because things like torp ravens will hate those new mods.


HAM's and rockets need a range nerf .. they are both a class up atm from what they should be.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#69 - 2015-10-02 19:10:35 UTC
Are the T1, names and T2 variants going to be pre-tericided?

Because as it stands electronic warfare modules suffer from the Meta 4 being objectively the best problem pretty much across the board.
Clare Cooke
Doomheim
#70 - 2015-10-02 19:12:05 UTC
adding another mod because the other missile mods you introduced are now making it able for a titan to kill a bunch of frig sized ships....



ooops i broke it again!
afkalt
Republic Military School
Minmatar Republic
#71 - 2015-10-02 19:12:29 UTC
Fifth Blade wrote:
Ripard Teg wrote:
If they're going to use the same skills/bonuses as Tracking Disruptors, why not just use missile disruption scripts for the existing Tracking Disruptors instead of a new module?

As always ( Blink ), my thinking here is geared toward small gang, who while roaming are not going to know if they're going to be facing turret ships or missile ships until they're facing them.

Came here to say the exact same thing. From the same perspective (small gang). Please do this.


Because it's FAR too strong on unbonused hulls; people don't do it today because it only gets turrets - but make it both and it's all you'll see. Ever.
Knut Svanskern
Un4seen Development
Goonswarm Federation
#72 - 2015-10-02 19:12:49 UTC
As always changes bring fresh wind and new meta will come out of this !
Khan Wrenth
Viziam
Amarr Empire
#73 - 2015-10-02 19:13:41 UTC
Riela Tanal wrote:
As has been stated by others. If they go with the script method, every ship will fit just one of these tracking disruptors and swap the script out for whatever weapon type they are fighting.


Like everyone does with damps? Oh, wait....
afkalt
Republic Military School
Minmatar Republic
#74 - 2015-10-02 19:16:42 UTC
Khan Wrenth wrote:
Riela Tanal wrote:
As has been stated by others. If they go with the script method, every ship will fit just one of these tracking disruptors and swap the script out for whatever weapon type they are fighting.


Like everyone does with damps? Oh, wait....


Unbonused damp does nothing against loads of hulls - who cares if a HAC loses 15km target range, for example.. This is not the case with these mods/TD.
Joe Risalo
State War Academy
Caldari State
#75 - 2015-10-02 19:19:08 UTC
Ya!!!! Missiles are FINALLY doing good again!!!
Wait.. what? Oh, anti-missile ewar?!?!?!?!?


NNNNNNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!


On a more serious note, why couldn't defenders just be made functional as opposed to introducing yet another module??
Mr Hyde113
#76 - 2015-10-02 19:22:32 UTC
Quote:
Their range bonuses don't need any more improvements, but we are currently planning on buffing their explosion radius and explosion velocity bonuses by ~10%. We'd then observe how that change is received on TQ and decide if we want to go farther or not.



I agree 100%. When they were initially going to be released, I know CCP Rise announced that they were toning down the original bonuses. I thought this was a mistake on the precision side of things. Glad to see a change in direction, it will be a welcome buff, especially for bigger missiles.
Arya Alderian
Federal Defense Union
Gallente Federation
#77 - 2015-10-02 19:31:46 UTC
Make ot a script for regular tracking disruptor mod.

Ships wont fit 1 or each.


This idea of a new mod is terrible
Frostys Virpio
State War Academy
Caldari State
#78 - 2015-10-02 19:35:43 UTC
Arya Alderian wrote:
Make ot a script for regular tracking disruptor mod.

Ships wont fit 1 or each.


This idea of a new mod is terrible


A long range mod that counter any weapon system beside drones is a good idea?
MeBiatch
GRR GOONS
#79 - 2015-10-02 19:38:51 UTC
Awesome. .. thumbs up on this one... cant wait to play with setups on sisi

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

gascanu
Bearing Srl.
#80 - 2015-10-02 19:40:58 UTC  |  Edited by: gascanu
rip missiles

wait, so with bonuses one of these will give -45.10% flight time AND -45.10% missile velocity???