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Player Features and Ideas Discussion

 
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Wardec limitation

First post
Author
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#21 - 2015-10-02 14:11:56 UTC
CCP Unifex restated the purpose of the war declaration system just prior to the release of inferno.

The purpose is "to allow somebody who's in a player corporation to declare war against any other player corporation for any reason they can think of."

There is no abuse happening. People are using the mechanic how they want to use it and it was designed to be used for whatever reason players want to use it.

Don't try and hide the fact that you want it to be changed because you personally dislike how other players use mechanics behind the idea that it is being used in a way not in line with some mystical idea of how CCP want it to be used. CCP want you to use mechanics however you want to use them.
David Asanari
AmPro
#22 - 2015-10-02 14:19:03 UTC
Vimsy Vortis wrote:
CCP Unifex restated the purpose of the war declaration system just prior to the release of inferno.

The purpose is "to allow somebody who's in a player corporation to declare war against any other player corporation for any reason they can think of."

There is no abuse happening. People are using the mechanic how they want to use it and it was designed to be used for whatever reason players want to use it.

Don't try and hide the fact that you want it to be changed because you personally dislike how other players use mechanics behind the idea that it is being used in a way not in line with some mystical idea of how CCP want it to be used. CCP want you to use mechanics however you want to use them.


I have the same right to request a change in a feature that's bothering me, lie the people who were bothered by drones and Ishtar, for example and asked for a nerf. I didn't like it, but it was nerfed for the balance of the game.
It's being abused the same way that gankers abuse the fact that CONCORD doesn't pod, for example.

E-mails were intended for people to communicate with each other. And then people started abusing it and spam is illegal or limited in many cases now. Same thing about wardecs. A perfectly good game mechanic that is abused and needs to be controlled.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#23 - 2015-10-02 14:27:19 UTC
When on the payroll of the wonderful Sengier we had to declare and maintain 10+ wars a week and ally in to 2-5 others just to shut him up. And that was a single client.

I'd legitimately expect 30% of P I R A T and Marmites wars to be that kind of crap.
Kaarous Aldurald
Black Hydra Consortium.
#24 - 2015-10-02 14:40:50 UTC
David Asanari wrote:

I have the same right to request a change in a feature that's bothering me, lie the people who were bothered by drones and Ishtar, for example and asked for a nerf. I didn't like it, but it was nerfed for the balance of the game.


The Ishtar was a legitimate issue. Yours is not.

You have no right to do anything.



Quote:

It's being abused the same way that gankers abuse the fact that CONCORD doesn't pod, for example.


And of course like all carebears you're anti PvP in general.

Go play Star Trek Online or something else that doesn't have PvP. EVE is a PvP game, and that means PvP belongs anywhere and everywhere.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#25 - 2015-10-02 14:45:47 UTC
It's good that we could get to the root of it.

You could have just said you were against PVP in highsec in general and feel entitled to have CCP take punitive measures against players that engage in gameplay you disapprove of.
Daichi Yamato
Jabbersnarks and Wonderglass
#26 - 2015-10-02 14:55:01 UTC
Id prefer as little restriction as possible. The idea, as kaarous mentioned, is to use it how you want as many times as you want.

Dont like someone making lots of decs? Teach them a lesson and wardec them!

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Black Pedro
Mine.
#27 - 2015-10-02 14:55:59 UTC  |  Edited by: Black Pedro
David Asanari wrote:
I have the same right to request a change in a feature that's bothering me, lie the people who were bothered by drones and Ishtar, for example and asked for a nerf. I didn't like it, but it was nerfed for the balance of the game.
You can beg CCP for anything you'd like. But generally, you will find your proposal to have a better chance if you present a compelling case on why a change would make the game better. So far, the closest I have seen is that you don't like people to use wardecs to extort other corporations for some reason. Why is that not appropriate gameplay for a dark, dystopian sandbox game? I guess removing wardecs would make your game better, or at least easier, but how does that make for better game for everyone?

David Asanari wrote:
It's being abused the same way that gankers abuse the fact that CONCORD doesn't pod, for example.
That's a pretty strange example. How would podding gankers do anything? It would just slightly increase the cost of a gank, not stop any criminal from attacking a target in highsec.

David Asanari wrote:
E-mails were intended for people to communicate with each other. And then people started abusing it and spam is illegal or limited in many cases now. Same thing about wardecs. A perfectly good game mechanic that is abused and needs to be controlled.
Wardecs were intended for player corporations to engage in limited PvP in highsec. That's all. It provides PvP with a limited set of targets with 24h notice.

How is a certain level of PvP in highsec too much for a PvP game? What is the correct number? Half of what it is now? 10% of the amount of current highsec PvP? And how did you arrive at this number?

The bottom line is that you are here proposing an "idea" whose sole purpose is to isolate you from other players in the PvP sandbox. If you want a way to engage socially without the risks of wardecs, then propose something like a "corp-lite" which will allow you and a few friends to do stuff together without worrying about wardecs. But do not come here and throw out ideas to literally rewrite the rules of the game in your favour apparently only so that your game will be easier and not expect to meet some resistance.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#28 - 2015-10-02 15:29:30 UTC
My personal preference would be a mixture between the current system and the previous one.

Wherein corporations are restricted in the number of wars they can declare, but pay a much lower fee to declare war. This would incentivize smaller pvp groups and remove the pay-barrier that prevents groups of newer or less experienced players from forming highsec pvp corps. Alliances would remain unrestricted but would pay as much as they do now.

I'd also like to see the ally system opened up to work both ways, allowing the aggressor to bring in an ally if the defender does. This would present a risk of escalation that would disincentivize mercs hopping on to any war where they think the aggressor is easy kills and also facilitate big spiraling conflicts that would be super cool.

Both of those things put together should help to both break up larger groups by making corps actually competitive with alliances and lower the bar to entry for highsec pvp without nerfing anything.
Ralph King-Griffin
New Eden Tech Support
#29 - 2015-10-02 15:41:05 UTC
I really like the idea of an escalating conflict
David Asanari
AmPro
#30 - 2015-10-02 15:50:37 UTC
Vimsy Vortis wrote:
My personal preference would be a mixture between the current system and the previous one.

Wherein corporations are restricted in the number of wars they can declare, but pay a much lower fee to declare war. This would incentivize smaller pvp groups and remove the pay-barrier that prevents groups of newer or less experienced players from forming highsec pvp corps. Alliances would remain unrestricted but would pay as much as they do now.

I'd also like to see the ally system opened up to work both ways, allowing the aggressor to bring in an ally if the defender does. This would present a risk of escalation that would disincentivize mercs hopping on to any war where they think the aggressor is easy kills and also facilitate big spiraling conflicts that would be super cool.

Both of those things put together should help to both break up larger groups by making corps actually competitive with alliances and lower the bar to entry for highsec pvp without nerfing anything.


There is a lot of interesting ideas in what you're saying, except for one thing:
Quote:
"Alliances would remain unrestricted but would pay as much as they do now."

This is the exact issue I'm talking about as a number of hi-sec alliances are abusing the wardec mechanism right now.
Serendipity Lost
Repo Industries
#31 - 2015-10-02 16:52:35 UTC
I think a 10 agressive acts limit would do wonders to normalize the current war dec system.

You get 10 active agressive acts. You can have 10 war decs that you initiate, 10 assists that you accept to help someone or you can slide the bar side to side for any combination that adds up to 10.

If you wardec an alliance that's 1 agressive act. If 20 corps leave that alliance you now have 21 active war decs, but only 1 agressive act (the fail cascade is passive).

If someone war decs you and you put out for assist and get 12 corps on your side that adds up to zero agressive acts for you, but the 12 assisting corps each get 1 boink for actively pushing the assist button.

In the current system war decs are totally meaningless. 100+ decs is just about cheap targets. There is no meaning behind them.



Don't listen to Vimsy. If you check that chick's kb you can see she's just a risk averse free loader abusing the system. She'll hold on to the current crap mechanics for dear life. She pvp's all day every day and never loses ships. That would lead you to believe she's either risk averse or pvp elite. I wanted to find out and challenged her to a thunderdome 1v1 (see crime and punishment forum for details). It's basically 2 pilots enter one pilot leaves. She refused. Started clucking about it being dumb to take fights you might lose and some such nonsense. She's self documented she's only in it for the win, so disregard her as a cowering moppet terrified she might lose her current security blanket.
Kaarous Aldurald
Black Hydra Consortium.
#32 - 2015-10-02 16:55:41 UTC
Serendipity Lost wrote:

Don't listen to Vimsy.

Conversely, I would advise every not to listen to you, since you've spent pretty much your whole posting history crying about how PvP doesn't have oppressive handcuffs and punitive mechanics attached to every aspect of it.

You're a disgrace.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Serendipity Lost
Repo Industries
#33 - 2015-10-02 17:05:08 UTC
Vimsy Vortis wrote:
My personal preference would be a mixture between the current system and the previous one.

Wherein corporations are restricted in the number of wars they can declare, but pay a much lower fee to declare war. This would incentivize smaller pvp groups and remove the pay-barrier that prevents groups of newer or less experienced players from forming highsec pvp corps. Alliances would remain unrestricted but would pay as much as they do now.

I'd also like to see the ally system opened up to work both ways, allowing the aggressor to bring in an ally if the defender does. This would present a risk of escalation that would disincentivize mercs hopping on to any war where they think the aggressor is easy kills and also facilitate big spiraling conflicts that would be super cool.

Both of those things put together should help to both break up larger groups by making corps actually competitive with alliances and lower the bar to entry for highsec pvp without nerfing anything.


Except that most of the hs merc corps are all in the same chat channel and work things out. (I was in that or one of those channels years ago) So you know your 'escallating blah blah blay' is just a poorly disguised request to allow agressors to bring in help if they get over their head. The risk averse just drips off of you sweety. We can smell it on you as soon as you walk into the room.

Even with the current mechanics that truely favor you - you still want more. All the time saying the current system is what the carebears asked for. I'll clear that up for you. The carebears didn't get together and ask CCP to create a war dec system where 4 100 dude merc corp/alliances can hold 100+ active decs open and sit in 6 locations in new eden and just pummel them. It's ludicris to claim the bears asked to be shot like fish in a barrel. Just stop with the rhetoric. It's garbage talk and we can all see that.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#34 - 2015-10-02 17:09:07 UTC  |  Edited by: Vimsy Vortis
It's not like I have 5+ years of experience as both an carebear defender and as a director in a highsec mercenary corp/alliance and been witness to several different iterations of the war declaration system or anything.

I wouldn't know anything about it.

Instead you should listen to people with no relevant experience who're openly disdainful of the fact that highsec PVP exists at all. Those are the people whose input about highsec PVP mechanics is valuable.

Quote:
Except that most of the hs merc corps are all in the same chat channel and work things out.


The only chat channel most merc corps are in is Merc Contracts. The idea that every merc corp is in cahoots with the others is a flagrant lie that's been perpetuated since the dawn of time by carebears to justify their unwillingness to interact with other players. It's obviously a lie too, and this is evidenced by the fact that these groups are perpetually at war with each other.

We were literally at war with marmite for six months this year, P I R A T for almost two months and both those groups have been at war with eachother too, not to mention all the lesser merc entities.
Serendipity Lost
Repo Industries
#35 - 2015-10-02 17:10:40 UTC
Kaarous Aldurald wrote:
Serendipity Lost wrote:

Don't listen to Vimsy.

Conversely, I would advise every not to listen to you, since you've spent pretty much your whole posting history crying about how PvP doesn't have oppressive handcuffs and punitive mechanics attached to every aspect of it.

You're a disgrace.



Care to compare kb and pvp history?

And to clarify, I'm actually saying HS pvp does have oppressive handcuffs and punitive mechanics attatched to several aspects of it.

I'd just like to see it balanced.

Are you a vimsy alt?
Serendipity Lost
Repo Industries
#36 - 2015-10-02 17:12:56 UTC
Vimsy Vortis wrote:
It's not like I have 5+ years of experience as both an carebear defender and as a director in a highsec mercenary corp/alliance and been witness to several different iterations of the war declaration system or anything.

I wouldn't know anything about it.

Instead you should listen to people with no relevant experience who're openly disdainful of the fact that highsec PVP exists at all. Those are the people whose input about highsec PVP mechanics is valuable.



Let's do a 1v1 sweety. You and me. I'd like to see how you feel about an actual balanced engagement.

Until you can accept a 1v1 it's pretty obvious you're just in favor of unbalanced garbage play and should be ignored.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#37 - 2015-10-02 17:15:35 UTC
You're welcome to come to Nourvukaiken and 1v1 me whenever you want.
Serendipity Lost
Repo Industries
#38 - 2015-10-02 17:19:39 UTC
Vimsy Vortis wrote:
You're welcome to come to Nourvukaiken and 1v1 me whenever you want.



Is that a yes you are accepting a 1v1?
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#39 - 2015-10-02 17:32:31 UTC  |  Edited by: Vimsy Vortis
You've always been welcome to try and initiate combat with me in any way you want, whenever you want.

However instead of actually doing something you just sit around challenging me to duels on the forums as if I'm going to go out of my way to facilitate something I've got no interest in participating in, which obviously isn't going to happen.

When I want to shoot someone I go to where they are and try and shoot at them. When you want to shoot at someone you apparently post on the forums.
David Asanari
AmPro
#40 - 2015-10-02 17:44:23 UTC
Serendipity Lost wrote:
I think a 10 agressive acts limit would do wonders to normalize the current war dec system.

You get 10 active agressive acts. You can have 10 war decs that you initiate, 10 assists that you accept to help someone or you can slide the bar side to side for any combination that adds up to 10.

If you wardec an alliance that's 1 agressive act. If 20 corps leave that alliance you now have 21 active war decs, but only 1 agressive act (the fail cascade is passive).

If someone war decs you and you put out for assist and get 12 corps on your side that adds up to zero agressive acts for you, but the 12 assisting corps each get 1 boink for actively pushing the assist button.


Thank you for actually contributing something to the original discussion.
This sounds logical.

Serendipity Lost wrote:
In the current system war decs are totally meaningless. 100+ decs is just about cheap targets. There is no meaning behind them.


This summarizes the problem very well.