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Wardec limitation

First post
Author
David Asanari
AmPro
#1 - 2015-10-02 12:50:54 UTC
Hi

War declaration is a mechanism allowing for PvP interaction in empire space without facing CONCORD punishment or security status penalties. It allows you to hassle or get even with someone. You can even hire mercenaries to do the dirty job for you and they can use the wardec mechanism. And that's fine, it's part of the game, part of what makes it fun.

War declaration mechanism is abused. For some corps/alliance is it simply a way to circumvent the hi-sec security mechanisms, basically turning it into a big, highly populated null-sec zone.

Here are some real-time examples:

PIRAT alliance - 162 active wars and 53 pending wars
Guardians of the Galaxy - 110 active wars
Public Enemy - 12 active and 31 pending wars

There are others like Bad Neighbours, Forsaken Asylum, Marmite Collective and such. I'm positive there are more examples of this behavior.

I'm pretty sure that wasn't the original idea behind this feature.
I think it's wrong and needs to be dealt with.

My suggestion is to limit the allowed number of CONCURRENT war declarations or active wars for a corp/alliance to a single digit number, like 3 or 5.

Thank you
David Asanari
AmPro
#2 - 2015-10-02 12:55:25 UTC
I'd also like to add that this behavior is very similar to ganking except for the penalty of losing a ship that comes with the latter.

Based on the killboard analysis, a large percentage of kills is around trade hubs and targeting industrial ships often.

This just adds to the problem, IMHO.
Frostys Virpio
State War Academy
Caldari State
#3 - 2015-10-02 12:55:53 UTC
David Asanari wrote:
Hi

War declaration is a mechanism allowing for PvP interaction in empire space without facing CONCORD punishment or security status penalties. It allows you to hassle or get even with someone. You can even hire mercenaries to do the dirty job for you and they can use the wardec mechanism. And that's fine, it's part of the game, part of what makes it fun.

War declaration mechanism is abused. For some corps/alliance is it simply a way to circumvent the hi-sec security mechanisms, basically turning it into a big, highly populated null-sec zone.

Here are some real-time examples:

PIRAT alliance - 162 active wars and 53 pending wars
Guardians of the Galaxy - 110 active wars
Public Enemy - 12 active and 31 pending wars

There are others like Bad Neighbours, Forsaken Asylum, Marmite Collective and such. I'm positive there are more examples of this behavior.

I'm pretty sure that wasn't the original idea behind this feature.
I think it's wrong and needs to be dealt with.

My suggestion is to limit the allowed number of CONCURRENT war declarations or active wars for a corp/alliance to a single digit number, like 3 or 5.

Thank you


There is no problem with the number of concurrent war a corp/alliance can currently have. More concurrent wardec means more people who can shoot you back. It balances itself as long as the opposition try to do something about it. If every corp currently decced by PIRAT actually tried to do something, there might be a change in their behaviour but right now, I'm guessing they do nothing about it so PIRAT and co. keeps on trucking.
Syeed Ameer Ali
Dirtbag Space Warriors Coming for yor Loots
#4 - 2015-10-02 13:10:06 UTC
Nah wardecs are awesome. The more the better.

Lower wardecs costs I say, so everyone can have more concurrent wardecs.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#5 - 2015-10-02 13:12:29 UTC
Also note that a new war is created every time a corp drops out of an alliance, when a corp at war joins an alliance or when an alliance at war disbands.

Large numbers of these "incidental" wars are a necessary result of how wars work. The trend of wardec corps being large and having large numbers of wars is a result of carebears calling for nerfs to wars and CCP blindly giving in without considering the consequences.

This is literally the result of carebears getting what they want. You wanted wars to be more expensive and to have more consequences for the aggressor and for the defender to have the ability to escalate unilaterally at no cost or risk to themselves and you got it. The result is highsec PVPers joining together to spread the massively increased costs around and to pool combat resources mitigate the risk of retaliation via the ally system.

You've people made your bed in Inferno, now you are laying in it rather than taking responsibility and admitting that maybe the changes that led to the problem were wrong you blindly call for more of the same nerfs.

It's hilarious.
Black Pedro
Mine.
#6 - 2015-10-02 13:19:18 UTC
Another wardec thread? I guess it has been a couple days.

Mercenaries are suppose to be a thing. How could a mercenary group operate if they could only have a single digit number of clients at a time? Especially in a world where the majority of wars end up with the target just evading the whole time?

So, -1.
David Asanari
AmPro
#7 - 2015-10-02 13:20:36 UTC
Vimsy Vortis wrote:

You've people made your bed in Inferno, now you are laying in it rather than taking responsibility and admitting that maybe the changes that led to the problem were wrong you blindly call for more of the same nerfs.
It's hilarious.


"I" haven't made anything. I've been in the game for less then 6 months and this is my first feature request of any kind.
So don't generalize or jump into conclusions about things that aren't true.

I'm standing by my request. The people that are eager for PvP should be eager to jump into FW lowsec and show their skills there. The funny thing is I rarely see it on the killboards for people of the above mentioned alliances.
Frostys Virpio
State War Academy
Caldari State
#8 - 2015-10-02 13:23:06 UTC
David Asanari wrote:
Vimsy Vortis wrote:

You've people made your bed in Inferno, now you are laying in it rather than taking responsibility and admitting that maybe the changes that led to the problem were wrong you blindly call for more of the same nerfs.
It's hilarious.


"I" haven't made anything. I've been in the game for less then 6 months and this is my first feature request of any kind.
So don't generalize or jump into conclusions about things that aren't true.

I'm standing by my request. The people that are eager for PvP should be eager to jump into FW lowsec and show their skills there. The funny thing is I rarely see it on the killboards for people of the above mentioned alliances.


The people who are eager to not engage in PvP should be eager to dock up and wait because nowhere is it written that PvP is not to be done in HS.
David Asanari
AmPro
#9 - 2015-10-02 13:26:34 UTC
Black Pedro wrote:
Another wardec thread? I guess it has been a couple days.

Mercenaries are suppose to be a thing. How could a mercenary group operate if they could only have a single digit number of clients at a time? Especially in a world where the majority of wars end up with the target just evading the whole time?

So, -1.


100+ concurrent wardecs has nothing to do with mercenary clients and everything with bypassing CONCORD for easy kills.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#10 - 2015-10-02 13:30:30 UTC
Exactly how would you know anything about why a mercenary group you aren't in and have no relation to has as many wars as it does?

Every single one of P I R A Ts wars could be a mercenary contract for all you know.
David Asanari
AmPro
#11 - 2015-10-02 13:31:40 UTC
Frostys Virpio wrote:
[quote=David Asanari][quote=Vimsy Vortis]
The people who are eager to not engage in PvP should be eager to dock up and wait because nowhere is it written that PvP is not to be done in HS.


PvP can be done is Hi-sec. There are duels and ganking for this. But constantly wardeccing everything in sight is not it.

Wardecs are fine. Wardec abuse is not.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#12 - 2015-10-02 13:39:45 UTC
Carebears get bored and quit the game so routinely that of course it's a different set of people every few years. They just consistentpy push the same short sighted ideas. The crap you're dealing with now is the result of your predecessors doing exactly what you're doing now. And when you've quit the game because carebearing got boring the next generation of carebears will complain about the crap you left them with.
David Asanari
AmPro
#13 - 2015-10-02 13:49:40 UTC
Vimsy Vortis wrote:
Carebears get bored and quit the game so routinely that of course it's a different set of people every few years. They just consistentpy push the same short sighted ideas. The crap you're dealing with now is the result of your predecessors doing exactly what you're doing now. And when you've quit the game because carebearing got boring the next generation of carebears will complain about the crap you left them with.


Once again stop assuming and generalizing as you're apparently very bad at it.
Abusive wardeccing is just as much a carebearing. When you shoot down industrials in hi-sec like there is no tomorrow, it is in no way more "honorable" then shooting NPCs.

I'm in a small corp with an average online attendance of 4-5 people, most of them new to the game. There is no way we can stand up and fight against gangs that include: A Sleipnir. two Loki's, a Svipul and a Stilleto.

We are talking about alliances consisting of several hundreds members constantly wardeccing corps of all sizes to increase the chance of having a valid easy target in hi-sec.
All these wardecs come with an "opt-out" option of paying some 400k-500k to end the war.
So it's not about mercenary contracts, it's simply an abuse of game mechanics.
Kaarous Aldurald
Black Hydra Consortium.
#14 - 2015-10-02 13:51:21 UTC
David Asanari wrote:

I'm pretty sure that wasn't the original idea behind this feature.


That people would use it as they saw fit?

You bet it was. It was intended to do only one thing. Remove the loathsome presence of Concord in highsec between two parties for a fee.

It does precisely that.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

David Asanari
AmPro
#15 - 2015-10-02 13:58:53 UTC
Kaarous Aldurald wrote:
David Asanari wrote:

I'm pretty sure that wasn't the original idea behind this feature.


That people would use it as they saw fit?

You bet it was. It was intended to do only one thing. Remove the loathsome presence of Concord in highsec between two parties for a fee.

It does precisely that.



No, that's not what it does. In the abusive cases it removes the presence of Concord entirely for the corp/alliance.
Frostys Virpio
State War Academy
Caldari State
#16 - 2015-10-02 14:01:47 UTC
David Asanari wrote:
Kaarous Aldurald wrote:
David Asanari wrote:

I'm pretty sure that wasn't the original idea behind this feature.


That people would use it as they saw fit?

You bet it was. It was intended to do only one thing. Remove the loathsome presence of Concord in highsec between two parties for a fee.

It does precisely that.



No, that's not what it does. In the abusive cases it removes the presence of Concord entirely for the corp/alliance.


I'm pretty sure you can't prevent CONCORD from destroying you while illegally destroying a ship from an NPC corp so your argument is invalid. There is also no abusive usage of the wardec system btw.
David Asanari
AmPro
#17 - 2015-10-02 14:03:59 UTC
Vimsy Vortis wrote:
And when you've quit the game because carebearing got boring the next generation of carebears will complain about the crap you left them with.


I don't intend to quit the game. I can always join an NPC corp to avoid that.

But, I want to be in a player corp, as this is what MMO games are for. I found a good group of people to join in order to do what I currently want to do. And yes, abusive wardeccing is bothering me.

So you are not forcing me out of the game, you are forcing me to stay in an NPC corp, ruining the idea behind MMO games.
David Asanari
AmPro
#18 - 2015-10-02 14:09:02 UTC
Frostys Virpio wrote:
David Asanari wrote:
Kaarous Aldurald wrote:
David Asanari wrote:

I'm pretty sure that wasn't the original idea behind this feature.


That people would use it as they saw fit?

You bet it was. It was intended to do only one thing. Remove the loathsome presence of Concord in highsec between two parties for a fee.

It does precisely that.



No, that's not what it does. In the abusive cases it removes the presence of Concord entirely for the corp/alliance.


I'm pretty sure you can't prevent CONCORD from destroying you while illegally destroying a ship from an NPC corp so your argument is invalid. There is also no abusive usage of the wardec system btw.


Stop twisting my words as you see fit. I wasn't talking about NPC corp ships.
I provided several examples of abusive wardeccing and explained the problems with it.
Kaarous Aldurald
Black Hydra Consortium.
#19 - 2015-10-02 14:10:57 UTC
David Asanari wrote:
Kaarous Aldurald wrote:
David Asanari wrote:

I'm pretty sure that wasn't the original idea behind this feature.


That people would use it as they saw fit?

You bet it was. It was intended to do only one thing. Remove the loathsome presence of Concord in highsec between two parties for a fee.

It does precisely that.



No, that's not what it does. In the abusive cases it removes the presence of Concord entirely for the corp/alliance.


It's intended to do that. That's the whole point of the mechanic, to get rid of Concord.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Black Pedro
Mine.
#20 - 2015-10-02 14:11:51 UTC
David Asanari wrote:
Black Pedro wrote:
Another wardec thread? I guess it has been a couple days.

Mercenaries are suppose to be a thing. How could a mercenary group operate if they could only have a single digit number of clients at a time? Especially in a world where the majority of wars end up with the target just evading the whole time?

So, -1.


100+ concurrent wardecs has nothing to do with mercenary clients and everything with bypassing CONCORD for easy kills.

Ah, the easy kill meme.

I can't speak for every wardec, but many of those declarations are made on behalf of clients. Clients who have often have very good reasons to want to inflict damage or harm on a rival corporation. Regardless, a hard cap on wardecs would put a pure, mercenary corp out of business.

It would remove a profession from the sandbox, limit destruction, hamper the development of player-driven stories, and make highsec a more boring place all for, well, no reason at all that you have given.

"Easy kills" isn't really a thing. it is just an excuse for people who don't like losing at a PvP game.

As has been said a thousand times before, If you do not want to deal with wars then stay out of player corporations where you are intended to have to deal with wars. Wars and player corporations are completely optional for you, the player.
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