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Current state of turret tracking and damage application...

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Author
Amanda Guido
Federal Defense Union
Gallente Federation
#1 - 2015-10-01 21:24:13 UTC  |  Edited by: Amanda Guido
There once was a time when people claimed EVE was "world of battleships". The battleship was the "be all end all" of ships. Supposedly during this age, nobody had a reason to fly anything else (which I believe is nonsense, BS are expensive as hell to fit, and not everyone can afford to fly or lose one). So, in came the CCP nerf bat which nerfed turret tracking and medium/large turret damage application into oblivion.

Now, in 2015, we are left with a game where PVP is dominated by fast, small ships, and larger ships have been rendered near obsolete because of their inability to apply appropriate damage to smaller ships. Instead of BS fleets, we have frigate and dessie blobs. Hardly anyone flies anything else because larger turret based ships have no real counter to smaller vessels and the smaller vessels generally get more bang for their buck. The occasional t2 cruiser shows his head, but even they are overshadowed in many regards.

I understand the concern for variety, but how does it make sense that my 1.5 billion isk ship is out performed by some cheap t2 assault frigate worth maybe 50 mill total? I always hear, bigger is not better in EVE. Yeah, I get that, but that makes no sense! Think about how ******** that concept sounds. If I spend 1.5 bill on a ship, it better perform like a 1.5 billion dollar ship and not be a hangar trophy to spin and say "ohhh pretty". Or else, why even bother buying a big badass ship, when I can buy an assault frig or t3 dessie for a tenth the price that is more effective?

The benefit of a frigate is its cheap and fast, can be easily mass produced, and a fleet of them can be put together fast. In great numbers they should be formidable. Current state of the game has solo assault frigates charging head first at player BS and cruisers in missions and plexes with zero fear of death, knowing full well that the BS/cruiser wont be able to do a damn thing about it unless its equipped a neut. Drone damage on a turret boat is piddly and they can be simply shot down with ease, so drones are laughable as a counter.

Note, we are not talking about drone boats or missile boats, which perform fine against any target. This seams to be a turret based issue.
Bumblefck
Kerensky Initiatives
#2 - 2015-10-01 21:34:41 UTC
Who attacked and killed your blingy mission Mach in a little assault frig? lol

Perfection is a dish best served like wasabi .

Bumble's Space Log

Kestral Anneto
State War Academy
Caldari State
#3 - 2015-10-01 21:36:28 UTC
Amanda Guido wrote:
There once was a time when people claimed EVE was "world of battleships". The battleship was the "be all end all" of ships. Supposedly during this age, nobody had a reason to fly anything else (which I believe is nonsense, BS are expensive as hell to fit, and not everyone can afford to fly or lose one). So, in came the CCP nerf bat which nerfed turret tracking and medium/large turret damage application into oblivion.

Now, in 2015, we are left with a game where PVP is dominated by fast, small ships, and larger ships have been rendered near obsolete because of their inability to apply appropriate damage to smaller ships. Instead of BS fleets, we have frigate and dessie blobs. Hardly anyone flies anything else because larger turret based ships have no real counter to smaller vessels and the smaller vessels generally get more bang for their buck. The occasional t2 cruiser shows his head, but even they are overshadowed in many regards.

I understand the concern for variety, but how does it make sense that my 1.5 billion isk ship is out performed by some cheap t2 assault frigate worth maybe 50 mill total? I always hear, bigger is not better in EVE. Yeah, I get that, but that makes no sense! Think about how ******** that concept sounds. If I spend 1.5 bill on a ship, it better perform like a 1.5 billion dollar ship and not be a hangar trophy to spin and say "ohhh pretty". Or else, why even bother buying a big badass ship, when I can buy an assault frig or t3 dessie for a tenth the price that is more effective?

The benefit of a frigate is its cheap and fast, can be easily mass produced, and a fleet of them can be put together fast. In great numbers they should be formidable. Current state of the game has solo assault frigates charging head first at player BS and cruisers in missions and plexes with zero fear of death, knowing full well that the BS/cruiser wont be able to do a damn thing about it unless its equipped a neut. Drone damage on a turret boat is piddly and they can be simply shot down with ease, so drones are laughable as a counter.

Note, we are not talking about drone boats or missile boats, which perform fine against any target. This seams to be a turret based issue.



shhh no common sense, only CCP, and their wierd way at looking at how ships should be.
Commander Spurty
#4 - 2015-10-01 21:43:06 UTC
If eve were to emulate reality, a battleship would take care of a frigate fairly efficiently (real meaning, not the fake ISK meme).

Alas it does not

So, bigger not better (unless you're talking fleet sizes, then size matters)

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Mina Sebiestar
Minmatar Inner Space Conglomerate
#5 - 2015-10-01 21:58:09 UTC
They need some help but making them be able to blap frigs and dessies left and right w/o breaking a sweat is not how eve works.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Amanda Guido
Federal Defense Union
Gallente Federation
#6 - 2015-10-01 22:03:02 UTC
Not saying they should be able to blap them left and right, but large/medium turret tracking at the moment is just broken.
Yong Shin
Center for Advanced Studies
Gallente Federation
#7 - 2015-10-01 23:12:43 UTC
Absolutely agree. I made the mistake of training ONLY battleship related skills for the 2.5 years I've played EVE. As a dedicated battleship pilot, I feel that I'm stuck with the following problems:

1) It's difficult to break into PVP - Sure, I can fly smaller hulls, but I don't want to have to. Outside of experienced pvp corps outside of high sec (which I can't get into because everybody requires experience + a good killboard), I don't really have an avenue to start. Considered FW, but turns out they all use small hulls as well. I can't afford to be whelping battleships in PVP left and right in this meta, and corp I've seen has a ship replacement program for battleships. Nobody wants them because T3 Cruisers are better it seems. And solo PVP with battleships in highsec is practically suicide, especially without boosters.

2) I feel corralled into PVE - Only outlet I can make a living flying battleships. I hear they're useless in wormholes too, unless I can afford to whelp marauders.

3) Feels sort of like I'm in a place where I'm useless against ships smaller than me (without lots of support, but in those situations, might as well have a bigger T3 cruiser blob instead of battleships + logi&support), while simultaneously useless against ships larger than me (I hear dreads blap battleships left and right). Not quite sure what my role in life is. Although maybe now I can blap battlecruisers since they're going to be seeing much more use!

But I admit I'm not really experienced enough in this game to complain, so I generally keep my weeping to myself ^^

Areen Sassel
Dirac Angestun Gesept
#8 - 2015-10-01 23:45:03 UTC
Commander Spurty wrote:
If eve were to emulate reality, a battleship would take care of a frigate fairly efficiently


Think battleships and torpedo boats.
Jonah Gravenstein
Machiavellian Space Bastards
#9 - 2015-10-02 00:02:53 UTC  |  Edited by: Jonah Gravenstein
Commander Spurty wrote:
If eve were to emulate reality, a battleship would take care of a frigate fairly efficiently (real meaning, not the fake ISK meme).

Alas it does not

So, bigger not better (unless you're talking fleet sizes, then size matters)
If Eve emulated reality the battleship class ships would have been decommissioned and scrapped; because they've been made obsolete by more effective fleets of carriers and their attendant escort groups of smaller ships.

In reality there are no active duty battleships left, the last hull was launched in 1944. The only ones that are still afloat are either on their way to the scrapyard or museums and tourist attractions.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Nafensoriel
Brutor Tribe
Minmatar Republic
#10 - 2015-10-02 00:33:31 UTC  |  Edited by: Nafensoriel
Amanda Guido wrote:
There once was a time when people claimed EVE was "world of battleships". The battleship was the "be all end all" of ships. Supposedly during this age, nobody had a reason to fly anything else (which I believe is nonsense, BS are expensive as hell to fit, and not everyone can afford to fly or lose one). So, in came the CCP nerf bat which nerfed turret tracking and medium/large turret damage application into oblivion.

Now, in 2015, we are left with a game where PVP is dominated by fast, small ships, and larger ships have been rendered near obsolete because of their inability to apply appropriate damage to smaller ships. Instead of BS fleets, we have frigate and dessie blobs. Hardly anyone flies anything else because larger turret based ships have no real counter to smaller vessels and the smaller vessels generally get more bang for their buck. The occasional t2 cruiser shows his head, but even they are overshadowed in many regards.

I understand the concern for variety, but how does it make sense that my 1.5 billion isk ship is out performed by some cheap t2 assault frigate worth maybe 50 mill total? I always hear, bigger is not better in EVE. Yeah, I get that, but that makes no sense! Think about how ******** that concept sounds. If I spend 1.5 bill on a ship, it better perform like a 1.5 billion dollar ship and not be a hangar trophy to spin and say "ohhh pretty". Or else, why even bother buying a big badass ship, when I can buy an assault frig or t3 dessie for a tenth the price that is more effective?

The benefit of a frigate is its cheap and fast, can be easily mass produced, and a fleet of them can be put together fast. In great numbers they should be formidable. Current state of the game has solo assault frigates charging head first at player BS and cruisers in missions and plexes with zero fear of death, knowing full well that the BS/cruiser wont be able to do a damn thing about it unless its equipped a neut. Drone damage on a turret boat is piddly and they can be simply shot down with ease, so drones are laughable as a counter.

Note, we are not talking about drone boats or missile boats, which perform fine against any target. This seams to be a turret based issue.


Ok I will bite.

Cruise Missile: 1.4m dollars
Next gen US Navy Cruiser: 3.2B estimated cost

That's 2269 Cruiser missiles to equal the cost of the cruiser. The cruiser would not survive 2269 cruise missiles.
Cruise missiles should cost more since they can blow up ships and structures way more valuable than they are according to your logic.

Ok.. Lets scale this down.. An aircraft carrier. A missile cruiser can sink one. So can a destroyer. Sure special circumstances would be involved(like no CBG to protect the carrier) but the fact remains a less expensive ship in the right situations can and will destroy far more than its listed dollar value.

This, literally, is the economics of war.

Bigger does not make one immune. Bigger allows for specialization or deployment of things that just don't work on smaller platforms. This axiom carries over to EVE. A battleship in eve has more EHP, more fitting options, more fitting flexibility, and better proportional bonuses to fleet environments than a frigate. A fleet of battleships against a fleet of frigates? The frigates cant really do much. A single lone battleship with a frigate in close orbit? You gonna get rekt.


TLDR: Stop being a terrible trying to attack your paper when you are the big fat ass rock. Papers gonna womp ya unless you brought some scissors along.
Captain Brownfinger
Republic University
Minmatar Republic
#11 - 2015-10-02 00:34:53 UTC
Medium and large projectile tracking is fine. We do not need to go back to the days of battleship solopwnmobiles. If you want to deal with frigates in your battleship then fit accordingly, it's all about tradeoffs and by the sounds of it you traded off in favour of more large target dps numbers.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#12 - 2015-10-02 00:44:27 UTC  |  Edited by: Scipio Artelius
Amanda Guido wrote:
Now, in 2015, we are left with a game where PVP is dominated by fast, small ships, and larger ships have been rendered near obsolete because of their inability to apply appropriate damage to smaller ships. Instead of BS fleets, we have frigate and dessie blobs. Hardly anyone flies anything else because larger turret based ships have no real counter to smaller vessels and the smaller vessels generally get more bang for their buck. The occasional t2 cruiser shows his head, but even they are overshadowed in many regards.
...
...
Note, we are not talking about drone boats or missile boats, which perform fine against any target. This seams to be a turret based issue.

I'm not so sure I'd agree that doctrine's across all of Eve are the same and that only one meta holds all the advantages.

I think when it comes to small gang pvp your statement is relatively correct, however larger scale fights still use larger ships and larger support.

At the same time, I agree that particularly in the past, when the nerf bat has been used it probably swung things too far in the other direction (eg. Rifter and Drake as historical examples), but I don't know that this is the case so much now (eg. Ishtar was progressively nerfed, T3D looking like receiving another round of balancing soon'ish).

What is key now is to pick the right tool for the job and location and if you choose the wrong thing, you'll probably face the consequences of doing so. I'm not uncomfortable with that personally and think balancing is a mix of craft (ie. the modules, bonuses and attributes of a ship) and art (ie. how to use those tools effectively) and it's never perfect. It's why balancing will always be needed.
Areen Sassel
Dirac Angestun Gesept
#13 - 2015-10-02 01:20:24 UTC
Captain Brownfinger wrote:
Medium and large projectile tracking is fine. We do not need to go back to the days of battleship solopwnmobiles. If you want to deal with frigates in your battleship then fit accordingly, it's all about tradeoffs and by the sounds of it you traded off in favour of more large target dps numbers.


To be fair, I would like more numbers in the UI as to whether one missed because of poor tracking, falloff, signature, or just poor luck.
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#14 - 2015-10-02 02:07:02 UTC
Areen Sassel wrote:
Captain Brownfinger wrote:
Medium and large projectile tracking is fine. We do not need to go back to the days of battleship solopwnmobiles. If you want to deal with frigates in your battleship then fit accordingly, it's all about tradeoffs and by the sounds of it you traded off in favour of more large target dps numbers.


To be fair, I would like more numbers in the UI as to whether one missed because of poor tracking, falloff, signature, or just poor luck.

You actually have all of these tools available when you combine them with a brain in real time. Columns on your overview tell you so many things for guns and tracking.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Matrea D
Maggie's Magical Miners
#15 - 2015-10-02 02:23:00 UTC
Webs, scrams, neuts, drones, target painters.
Giaus Felix
Doomheim
#16 - 2015-10-02 02:37:32 UTC
Matrea D wrote:
Webs, scrams, neuts, drones, target painters.
+Brain

I came for the spaceships, I stayed for the tears.

Markus Reese
Deep Core Mining Inc.
Caldari State
#17 - 2015-10-02 02:37:33 UTC
Also the concern for dps over application. A track speed fit bs can do some serious harm to little ships. big bs were only fleet meta cause alpha was king.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Gregor Parud
Imperial Academy
#18 - 2015-10-02 03:26:22 UTC  |  Edited by: Gregor Parud
How is it possible that people who, seem to, have enough coherent thought to splurge out several paragraphs of text are not capable of having enough understanding on why their ramblings are mistaken?

Also, OP should probably stop losing 2 bil in ship & pod low sec. That would probably keep the rage posts away.
Val'Dore
PlanetCorp InterStellar
#19 - 2015-10-02 03:34:56 UTC
As a Battleship aficionado, myself, I too get the frustration. Battleships never really were overpowered, even when they were able to kill orbiting frigates without neuts or drones. The problem was that the frigate was guaranteed to die to the battleship, eventually, if the BS pilot kept shooting.

I usually get flamed for it, but I've always thought Battleships should have slots for Large and Medium weapons without losing effectiveness:

An example: Apoc goes from 8 turret slots to 4 Large and 4 Medium turret slots, and the bonuses apply to both, with a ROLE Bonus for +50% Large Energy Turret damage.

So the Apoc would go from 8 Large Lasers to 6 Large Lasers and 4 Medium Lasers.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Chainsaw Plankton
FaDoyToy
#20 - 2015-10-02 04:26:08 UTC
people fly frigates because they are fast, cheap, easily accessible, and they can either get under the guns or run away from bigger ships.

fitting for pvp I would expect to see smaller ships and I would choose my ship accordingly, and or my gang composition. as much as I do like solo being a thing, it is an MMO. it is amazing what adding a ship or two can do vs potential targets.

@ChainsawPlankto on twitter

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