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New module idea - MJP Micro Jump Projector

Author
James Cestar
Market Cogs LLC
#1 - 2015-10-01 16:46:03 UTC
AttentionPlease read the post in it's entirety, pros and cons are given within the text, any you can think of are more than welcome!

Micro Jump Projector (MJP) - Jumps ships 100km. (Same rules as a MJD, can be shut off with scram, etc.)

Basic premise: A Micro Jump Projector moves several ships through space at once, not just the MJP ship.

Ways that a MJP could work:

1. MJP ship activates the MJP, and all ships within 10-20km are jumped along with the MJP ship.
2. MJP ship activates the MJP, and all ships within 10-20km are jumped, only this leaves the MJP ship behind.
3. MJP ship targets a ship, hostile or friendly, activates the MJP on them, and the target ship gets jumped 100km in the direction it is moving. (Would be quite hilarious for intys, to get jumped to or away from a fleet)
4. MJP targets multiple ships, hostile or friendly, and upon activating the MJP, all targeted ships are jumped 100km in the direction they are moving.

Option 1 is the only one that allows for the MJP ship to move with it's fleet in the jump. Options 2-4 leave the MJP ship at the jump origin
This also raises the question if a Micro Jump projector would move each individual ship in the direction it's facing (starburst) or all in the direction the MJP ship is facing, allowing much more control. Both have merits, a Starburt method would allow enemy ships to try and manuver to a better position while requiring friendly ships to align correctly to jump together. While the single direction allows for the MJP ship to choose the destination, which is potentially a lot nastier.


This is slightly like a mini-Titan ability, only instead of across star systems, it's across the battlefield.
As you can see, this is just an extension of the Micro Jump Drive module, only capable of moving multiple ships at once, hopefully non-consensually however.

Limitations that I believe this must have:
1. Will trigger a criminal flag if not in the same corp/fleet.
2. Can be shut off by scrams.
3. Cannot jump Bastioned/Seiged ships.
4. Large Cooldown.
5. Will start a Cooldown on any other ships with a MJP that are jumped by a MJP. (Limit chain jumping, would be fun to see, but too OP to cross 1000km in a short time with 10 of these modules/ships.)
~~~~~
6. (Maybe a limitation) Can only jump ships your size and smaller? Aka a BS MJP wouldn't be able to jump a squad of Dreads around. Just a maybe in my mind, not a hard 'no'.
7. (Another maybe limitation): Maybe require a MJP specific ship? (T2 - Rohk, Tempest, Abbadon, Hyperion)?


Ways that this could be useful:
1. MJP ship could project a wing of Interceptors/Snipers/Brawlers/Logis 100km into or away from the battle.
2. MJP ship could sling enemy Tacklers/Brawlers away from friendlies.
3. MJP ship could sling enemy Logis away from enemy fleets (Maybe into their own fleet)
4. MJP ship could be used to gank a freighter by flinging it away from a gate. (Would have to be able to move larger ships, and why the MJP should only be on larger ships, more expensive loss.)
5. MJP ship could be used to save a freighter by flinging it away from a gank. (Again, only if captials can be jumped by the MJP)
6. MJP ship could be bored and help a miner jump straight to the rock 100km away in a belt.
7. MJP ship could be bored and suicidal and MJP a miner non-consensually away from a belt, and then get Concorded if in HS. (Mega bump anyone?)

Something to think about, I think it might be neat for HS, LS, NS, and even WHs. So something for everyone.
Solo would even be funny, especcially if the MJP ship could target 1 other ship, jump him 100km along with the MJP ship, and all of a sudden it's 1v1 instead of 1 v fleet. Pirate

To leave you with two short illustrations:
Aggresively: Massive eagles or dragons picking up prey, carrying them away to their doom.
Defensively: Angels picking up the wounded, carrying them to safety.

Questions, comments, concerns?
Frostys Virpio
State War Academy
Caldari State
#2 - 2015-10-01 16:52:27 UTC
The reason ship smaller than BC do not have access to micro jump technology is because their mobility is good enough. If you give it to them even with a requirement of another ship, you completely remove the value of the micro jump from the bigger one by granting it to smaller one. The fact that they do not have to use their own slot of it too just make it even better for the small ships being projected compared to the larger ship using slot + fitting for the ability.
James Cestar
Market Cogs LLC
#3 - 2015-10-01 17:06:42 UTC  |  Edited by: James Cestar
Frostys Virpio wrote:
The reason ship smaller than BC do not have access to micro jump technology is because their mobility is good enough. If you give it to them even with a requirement of another ship, you completely remove the value of the micro jump from the bigger one by granting it to smaller one. The fact that they do not have to use their own slot of it too just make it even better for the small ships being projected compared to the larger ship using slot + fitting for the ability.


Hm, great point that I overlooked. Strengthens the argument for a more expensive and specialized ship, such as a T2 BS.
We have a very mobile ship in the Blops, and very slow, if not immobile, marauder, A BS with this capability would land in the middle.

Edit: Thought about your concern for a bit, your argument could be said exactly the same for Logi. They equip the slots so others in the fleets don't have to. And large rep Logis can rep something smaller that should not be capable of those reps. Kind of the same idea here. Something to think on.
Faxat
#4 - 2015-10-01 17:17:54 UTC
Except for the obvious extreme griefing this could potentially create, most of the consensual use is already here with the mobile micro jump unit?

Not exactly the same, but you not mentioning it makes me think you didn't know about it.

My apologies if that is not the case Roll

Faxat out! o/

Leto Aramaus
Frog Team Four
Of Essence
#5 - 2015-10-01 17:20:02 UTC
James Cestar wrote:
Frostys Virpio wrote:
The reason ship smaller than BC do not have access to micro jump technology is because their mobility is good enough. If you give it to them even with a requirement of another ship, you completely remove the value of the micro jump from the bigger one by granting it to smaller one. The fact that they do not have to use their own slot of it too just make it even better for the small ships being projected compared to the larger ship using slot + fitting for the ability.


Hm, great point that I overlooked. Strengthens the argument for a more expensive and specialized ship, such as a T2 BS.
We have a very mobile ship in the Blops, and very slow, if not immobile, marauder, A BS with this capability would land in the middle.

Edit: Thought about your concern for a bit, your argument could be said exactly the same for Logi. They equip the slots so others in the fleets don't have to. And large rep Logis can rep something smaller that should not be capable of those reps. Kind of the same idea here. Something to think on.


Or how about it strengthens the argument for not having this module at all?

My stance on this is the same as most new gimmicks that people suggest...

How about we put work into updating and balancing the game and it's existing ships and modules, instead of continuing to add new gimmicks every year??

Huh? How about that CCP?

-1
Celthric Kanerian
Viziam
Amarr Empire
#6 - 2015-10-01 20:27:07 UTC
Sounds incredibly overpowered to me, as it would make only 1 ship require the module instead of the current system.
elitatwo
Zansha Expansion
#7 - 2015-10-02 06:23:11 UTC
Hmm.. if only we had some sort of deployable thingy that does what you desire.. oh wait!

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Tappits
Sniggerdly
Pandemic Legion
#8 - 2015-10-02 07:30:45 UTC
elitatwo wrote:
Hmm.. if only we had some sort of deployable thingy that does what you desire.. oh wait!

I was thinking the same...
motie one
Secret Passage
#9 - 2015-10-02 21:37:06 UTC
Sounds like CCP have picked up some of this message, with their new T2 destroyers.
You may never know for sure, but a pat on the back is deserved.
Give yourself one immidiatelyLol

I wonder exactly how they will implement it, but ther is a lot of potential for interesting play and general mayhem.

Nicely thought of.

Pat on the back from me too.
Jennifer Maxwell
Crimson Serpent Syndicate
#10 - 2015-10-02 21:49:00 UTC
This smells fishy.
James Cestar
Market Cogs LLC
#11 - 2015-10-03 03:56:14 UTC  |  Edited by: James Cestar
motie one wrote:
Sounds like CCP have picked up some of this message, with their new T2 destroyers.
You may never know for sure, but a pat on the back is deserved.
Give yourself one immidiatelyLol

I wonder exactly how they will implement it, but ther is a lot of potential for interesting play and general mayhem.

Nicely thought of.

Pat on the back from me too.



I just saw this myself. However I don't think I can claim credit? As they have probably had this in the thinktank for some time before I posted this. Thanks though, cool to see this actually happening!


To all those who gave feedback, thank you for it.
To those who say "stop the gimmicks, more balance!" CCP is already balancing things just fine, and they have different teams working on different facets.
Thank you CCP, for what you do.

And thank you to the people who post new ideas and those who give feedback on them - it does help to build up the game!
Thron Legacy
White Zulu
Scorpion Federation
#12 - 2015-10-03 07:42:29 UTC
In the december update there will be t2 destroyers with exactly that ability
/thread