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The bad mechanics of high sec ganking

First post
Author
Black Pedro
Mine.
#41 - 2015-10-01 11:27:23 UTC
Christopher Multsanti wrote:
Not being able to defend your freighter against those 40 man fleets is the issue. i.e Game Mechanics.
Why should one person be able to successfully defend themselves from a 40 man fleet? It would seem to me the game would be broken if that was possible.
Khan Wrenth
Viziam
Amarr Empire
#42 - 2015-10-01 11:27:35 UTC  |  Edited by: Khan Wrenth
It's threads like these that make me happy certain emojis Pirate exist.

Edit:
Black Pedro wrote:
Christopher Multsanti wrote:
Not being able to defend your freighter against those 40 man fleets is the issue. i.e Game Mechanics.
Why should one person be able to successfully defend themselves from a 40 man fleet? It would seem to me the game would be broken if that was possible.


Technically speaking the game is NOT broken, but it IS possible to do. 1 webbing friend and you can defeat every single gatecamp. Doesn't matter if they have 40 or 400 people on the other side of that gate. Your buddy jumps through the gate, sees all heck waiting to pounce you on the other side, tells you "NOPE!", and you both safe log until later. Or heck, you can take your VERY good chances and forge through it anyway, web your freighter right and that 400-man fleet can do nothing but cry in local while you play a song off Youtube "Can't touch this!.

Even if you forsake having friends because you can't trust anybody in EVE, that doesn't preclude you from scouting the gates yourself. If your cargo is important enough...and it should be if you're already fielding a 1-bill isk vessel just to move it, then repackage and carry a single shuttle along with you. They're tiny, you can always dock in a system, change to the shuttle, check the next gate, see if any bumpers are active there, then return to the station with your freighter. Or...you have 3 characters per account, just jump to a safe with your freighter, log in your scout buddy, jump through the next gate, safe log, re-log with your freighter, continue on. It's a bit more clunky, but it beats having to worry about possible systems without a station for you to re-ship.

There's dozens of ways to safely ship in highsec, and that's the simplest two that beat 99.99% of the scenarios you'll run into. For that 0.01% where those methods don't save you, I doubt anything else will, and superior planning on the ganker's side is rewarded with a kill (and they deserve it if they can pull it off). Face it, this is EvE, you can't have 100% security because the game would be broken if you could. You just have to learn the mechanics of how the game is played, and step up.
Archbishop Johnson
Viziam
Amarr Empire
#43 - 2015-10-01 11:31:50 UTC
lol.
Christopher Multsanti
Hedion University
Amarr Empire
#44 - 2015-10-01 11:36:08 UTC  |  Edited by: Christopher Multsanti
Mag's wrote:
Ahh indeed it was. My bad, I took the current rules and applied them retrospectively. Forgetting things were different back then. I was wrong, sorry.


Fair enough. Blink


Mag's wrote:
I did answer your question, I'm not going to fill in the blanks here for you. You made a claim and have yet to back it up. I have given you more than one option.

Look you have a choice. You either deem your haul to be worth having friends to help, or you do it solo. That's your decision to make, but that does not mean the ability to defend yourself is lacking, or missing completely.
Eve has always been about choices, whether is be fittings or how many you bring to a fight. You don't always make the right one.


I guess we will have to agree to disagree then. I fully understand the risks of eve and non consensual pvp.

In null/low sec space you can make sure there are no neutral/hostiles on the travel route of your freighter before you even undock it. You cannot do that in high sec space.

In null/low sec you can actively engage and kill any neutral/hostiles on your travel route before they engage you. You cannot do that in high sec space.

In high sec space you need to have your freighter be attacked before you can protect it. Again, not the case in null/low sec.


I am not sure how people can defend what I have posted above unless you're a suicide ganker, in which case. Make hay while the sun shines. And the sun has been shining for 12 years now.
Zan Shiro
Doomheim
#45 - 2015-10-01 11:51:31 UTC
Black Pedro wrote:
Christopher Multsanti wrote:
Not being able to defend your freighter against those 40 man fleets is the issue. i.e Game Mechanics.
Why should one person be able to successfully defend themselves from a 40 man fleet? It would seem to me the game would be broken if that was possible.



So much this.....


Here is what you do when this happens OP.

A) hope for no bubbles in 0.0
B) hope extensive lag reads your pod move requests faster than their request to target lock you or server ticks hit favors you
C) spam warp on the best celestial you can find


You C (pun intended) when shot at by this many hostiles most things will die. Accept and get that exit plan of clearing pod fired up really. This even at even cap level. This can melt BS's. BS's that can't fight back (oh they technically can but its not doing a damn thing end of day).

Lets have it kill 1 ship by some miracle, it probably found one softened up already. 40-1 = 39. Still a lot of damage coming in. Caps die to this too.

the 1 one against many is really a titan and maybe mommy thing really. And well....if that titan gets no backup soon someone's kb is about to go to crap shortly all the same.
Mr Mieyli
Doomheim
#46 - 2015-10-01 12:14:38 UTC
Christopher Multsanti wrote:
afkalt wrote:
You can kill the bumper.

Whilst I do think the mechanics are pants on head stupid, it's very necessary for the ecosystem.


You're right, the mechanics are crazy and you're right you can kill the bumper, but for that argument to be valid it means that every freighter needs to be escorted by a support fleet in high sec, which in itself is kinda pants on the head stupid.

I am not going to search for dev blogs or anything so I may be incorrect when i say what i'm about to say but i'm pretty sure when CCP released Freighters they didn't come with an exception that they would need to escorted everywhere in high sec (low and null sec is a different matter).

There are also plenty of examples of CCP letting player actions influence game play against intended design, (jet can mining for one) But freighter ganking has gone way past the line imo.

I have no problem with freighters being killed, I love it. But freighters should be able to get their corp or alliance to escort and pro actively protect them. You can make market hubs only accessible through low secs or make everyone be war decable, there are plenty of other ways to make freighters valid targets than the way it currently happening.


Capitals are supposed to require support, freighters are not exempt from this no matter how much you might want it. Pay plenty of attention and you should be able to spot ganks before they happen; and using a webber can help you get to a station to hide for a while or whatever.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Christopher Multsanti
Hedion University
Amarr Empire
#47 - 2015-10-01 12:25:11 UTC
Khan Wrenth wrote:
It's threads like these that make me happy certain emojis Pirate exist.

+well written follow up post


Why thank you kind sir. I appreciate the time you have taken to write that out and while I don't agree with all of it I do enjoy your love of pirating.

Please see my video from Pirating in 2005 (in which you will see a 8 Ogre Thorax killing a lot of things. You will also get to see what a 15 Zerker Domi looks like) Oh them were the days.

I just uploaded it you tube for all my lovely eve peeps so you can see someone call me a, and I quote:

"A MUTHAF**KN GANKER F**K STIX"

He also says and I quote again:

"JAN, WATCHOUT FOR CHRIS, HELL F**K YOU WITH A SMILE ON HIS FA**OTY FACE"

Sorry for the caps, but I was quoting him exactly ;)

Enjoy

PS: Pardon for the bad resolution, its ten years old now lol
Daichi Yamato
Jabbersnarks and Wonderglass
#48 - 2015-10-01 12:31:12 UTC
As others have pointed out, 40vs1 ends up as a very short, very one sided fight no matter where you are.

Your idea means a lot less ships and their cargo is destroyed. Hauling becomes so easy prices in every corner of hi-sec equalise and it becomes even more difficult to make money out of hauling.

If you truly think there is no way to defend yourself when hauling in a freighter, let someone who knows what they are doing haul it for you. Ill haul it for you for a fair price.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Syeed Ameer Ali
Dirtbag Space Warriors Coming for yor Loots
#49 - 2015-10-01 12:45:20 UTC
Christopher Multsanti wrote:

So please tell me how you would defend your freighter against a bumping mach and 40 catalysts? Cos If I am missing some fundamental I would like to know.


You obviously are missing something fundamental. In fact I'm a little surprised nobody has pointed it out to you yet. The easiest and most successful method of defending your freighter against a ganking fleet is to not jump your freighter into a ganking fleet in the first place.

There is a thing called situational awareness. It means paying attention to what is going on around you. If you blindly jump your freighter into any system without first checking what you will be jumping into then you deserve whatever you get. Especially if you are jumping into systems known to be extremely hazardous for freighters - like Uedama for example. It isn't terribly difficult to avoid freighter ganking fleets - they tend to stand out from the usual crowd in highsec.

Another option, of course, would be to buy a mining permit and follow the Code.Big smile
Kenrailae
Center for Advanced Studies
Gallente Federation
#50 - 2015-10-01 13:06:45 UTC
Ganking needs to stay.


But the Mechanics do need to be more balanced.

The Law is a point of View

The NPE IS a big deal

Christopher Multsanti
Hedion University
Amarr Empire
#51 - 2015-10-01 13:23:14 UTC
Most of the responses in this thread are incredibly naive and simplistic.

One response is even hope for no bubbles in 0.0, i mean lol wtf!!?? srsly man put down the bong.

Kenrailae wrote:
Ganking needs to stay.


But the Mechanics do need to be more balanced.



Best post yet tbh.
Paranoid Loyd
#52 - 2015-10-01 13:40:05 UTC
Kenrailae wrote:
Ganking needs to stay.


But the Mechanics do need to be more balanced.


Was waiting for the just one more nerf.

Pirate

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Kenrailae
Center for Advanced Studies
Gallente Federation
#53 - 2015-10-01 13:44:12 UTC
Paranoid Loyd wrote:
Kenrailae wrote:
Ganking needs to stay.


But the Mechanics do need to be more balanced.


Was waiting for the just one more nerf.

Pirate




Is that what you read there? :/

Huh.....

The Law is a point of View

The NPE IS a big deal

Zan Shiro
Doomheim
#54 - 2015-10-01 13:54:56 UTC
Christopher Multsanti wrote:
Most of the responses in this thread are incredibly naive and simplistic.

One response is even hope for no bubbles in 0.0, i mean lol wtf!!?? srsly man put down the bong.





I was being optimistic and giving a theoretical break. You are screwed most likely yes. Try to be positive get called out for it. My usual jaded self I get called jaded and bitter. Can't win here really.


And its your recreational habits we have to wonder about really. 40 on 1....stuff dies. You are saying this is unfair to freighters. Please do tell, what ship is fairing any better here? In empire since this seems to be the focus.


40 ships have decided my kronos must die, it will die. In bastion even. And I actually run a real tank for defense out of bastion (not glass cannon rely on bastion effect tanking style).

I will even let you dual tank an orca. I was partial to shield tank mids and hull tank lows. Not easy to kill...but not invincible either.


Christopher Multsanti
Hedion University
Amarr Empire
#55 - 2015-10-01 14:18:26 UTC  |  Edited by: Christopher Multsanti
Zan Shiro wrote:



I was being optimistic and giving a theoretical break. You are screwed most likely yes. Try to be positive get called out for it. My usual jaded self I get called jaded and bitter. Can't win here really.


And its your recreational habits we have to wonder about really. 40 on 1....stuff dies. You are saying this is unfair to freighters. Please do tell, what ship is fairing any better here? In empire since this seems to be the focus.


40 ships have decided my kronos must die, it will die. In bastion even. And I actually run a real tank for defense out of bastion (not glass cannon rely on bastion effect tanking style).

I will even let you dual tank an orca. I was partial to shield tank mids and hull tank lows. Not easy to kill...but not invincible either.




Again seriously, Bong down.

I do not wonder why stuff dies 40 to 1 and have never said that freighter should survive any sort of attack never mind 40 v 1.

The point i'm making is that in null sec or low sec you would never ever put your freighter in harms way in the first place. If there is a 40 man gang camping your travel route then you send a friendly fleet to kill them. Once the way is clear then you move your freighter with scouts.

I have never said a freighter should fly around solo in null or low sec. That is crazy.

I added a tldr in my op to just be clear about what i am saying.
Joe Risalo
State War Academy
Caldari State
#56 - 2015-10-01 14:29:44 UTC
The problem is not the gank, the loss, the amount of ships used, nor the cost variation between the ganker and the ganked.

The problem is the bump...

The suggestion has been made that you can gank the bumper...
Why should a player have to commit a criminal act in order to stop a criminal act?
The worst part about this action is the standing loss.

Here's a suggestion.

When you bump another ship, you're given a suspect flag..

What does this do?
Well, CONCORD will not attack the target, but other players can freely engage that target without CONCORD/gate gun response, and without standing loss.

Now, this is a nerf to ganking, but only in the case of the bumper. If you can gank a freighter without having to pump it with a Mach, then you're fine.
However, this does push the defense of the target onto the players.
So if you don't know/can't find someone willing to assist you, you're still screwed.

This will also (hopefully) stop the bumping off-grid, which I feel is a EULA breach as they're bumping off grid in order to avoid the response of gate guns during the gank.
Number 23 in the Rules of Conduct
Quote:
You may not exploit any bug in EVE Online to gain an unfair advantage over other players. You may not communicate the existence of any exploitable bug to others directly or through a public forum. Bugs should be reported through the bug reporting tool on our website.

It has been stated that using grid mechanics to take advantage of a situation is against the EULA.
This has been stated in situations where players were knowingly using the grid to break locks, or bounce on and off grid in order to avoid damage.
It's also been stated that it's against the rules the attempt to escape CONCORD response.

Why is it ok that gankers are intentionally bumping the target off-grid in order to avoid gate gun and faster CONCORD response?
In a RL scenario (i know, RL vs game) there wouldn't be a grid to bump the target out of.
It also causes situations where the target/gank fleet is right on the edge of a grid, which causes some of the CONCORD response to land off-grid at warp in, reducing response time that much more.


Regardless of my belief on the grid mechanics, I truly feel that bumping should give a suspect flag, which allow players to potentially defend themselves without losing standing to do so.(Standing is much more important than a destroyer.)

Also, I would like to see players locked out of stations for the duration of the criminal flag.
I don't get why NPCs are always like "Oh hey there... I see you've pissed off CONCORD and are a known criminal.. Common in, buddy!"
Lan Wang
Federal Navy Academy
Gallente Federation
#57 - 2015-10-01 14:39:00 UTC
i didnt think bumping was a criminal act

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

afkalt
Republic Military School
Minmatar Republic
#58 - 2015-10-01 14:40:56 UTC
Suspect bumping makes jita unlock lolworthy. The only way I've seen a viable way to make it work is to make bumping only work if a target is locked then a flag is an optin but it's probably a code nightmare.
Cidanel Afuran
Grant Village
#59 - 2015-10-01 14:41:26 UTC
Christopher Multsanti wrote:

The point i'm making is that in null sec or low sec you would never ever put your freighter in harms way in the first place. If there is a 40 man gang camping your travel route then you send a friendly fleet to kill them. Once the way is clear then you move your freighter with scouts.


In HS you never ever put your freighter in harms way in the first place too. Why is that super magically different for HS in your mind? How do I have scouts again?
Joe Risalo
State War Academy
Caldari State
#60 - 2015-10-01 14:43:26 UTC
Cidanel Afuran wrote:
Christopher Multsanti wrote:

The point i'm making is that in null sec or low sec you would never ever put your freighter in harms way in the first place. If there is a 40 man gang camping your travel route then you send a friendly fleet to kill them. Once the way is clear then you move your freighter with scouts.


In HS you never ever put your freighter in harms way in the first place too. Why is that super magically different for HS in your mind? How do I have scouts again?


You're in HS... You're in harm's way when you undock in that freighter from the get go.