These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
12Next page
 

Learning null-sec an hour at a time?

Author
The Larold
This is an anagram of itself.
#1 - 2015-09-29 22:36:40 UTC
My playing sessions are limited to 60-90 minutes at a time.

I'm thinking about braving null-sec for the first time, but wondering how to stay safe in-between login sessions if I'm not a member of a corp?

Is there a specific part (NPC) space I should go to in order to be able to dock at stations? Are there dockable stations available to me in parts of null-sec that aren't NPC-space?

I'm figuring since I'll be a long way from home (Caldari space near Jita), I should not plan on returning in the same play session as when I venture off. Also, I was going to try out exploration. I assume I should try to arrange for a station to be relatively close to drop my loot off at?

I'm reading all the advice I can find on surviving in null-sec, but strangely this topic of how to split up your playing sessions is left out a little bit. Thanks! (Any other null-sec advice is greatly appreciated. I'm paranoid and self-educating, so I'm learning all about d-scanning, bookmarking, cloaks, being alert, etc.)

Zihao
Doomheim
#2 - 2015-09-29 22:40:54 UTC  |  Edited by: Zihao
From my limited experience tooling around null via wormholes, most of the NPC areas are super empty and survival is more about maintaining your wits than anything else. Best practice would be to take a wh connection out to avoid the busy border systems with empire space.

Volumes have been written on how to effectively bookmark and dscan. I am still refining my own skills at these things so I'll leave someone else to comment on that. My game-play style however, is similar to your own. I seldom spend more than an hour logged in. So you can definitely digest it an hour at a time.
Do Little
Bluenose Trading
#3 - 2015-09-29 22:54:25 UTC
You can create a random bookmark while warping and return to that bookmark when it's time to logout. Then, right click on your ship and select "log off safely"- 30 seconds later you will be logged off. You will be vulnerable when you log back in but, if your bookmark is in the middle of nowhere, it's unlikely anyone will be waiting for you!
ergherhdfgh
Imperial Academy
Amarr Empire
#4 - 2015-09-30 02:07:36 UTC
There are various part of sov null that are NRDS ( Not Red Don't Shoot ) as well as places that freeport the stations meaning anyone can dock there. You'll have to do some research on this to find out more. Also not sure why you would be hesitant to join a corp that is a good way to get access to null.

Some good advice has already been given here about creating safe spots and using the safe log off feature.

Wormholes are definitely a good way to get deep into null where things can often be empty and also get you back home again while avoiding the risky and heavily populated high / low sec border systems.

Want to talk? Join Cara's channel in game: House Forelli

ergherhdfgh
Imperial Academy
Amarr Empire
#5 - 2015-09-30 02:13:04 UTC
another note is that ships that can fit cov ops cloaks are often good for exploring deep into null like that. Of course even a regular cloak can help with that as you can safe up and cloak then go afk when nature calls etc... however fitting a cloak can sometimes gimp the ship fit so it's not so good at what you brought it there for in the first place.

Depending on what you plan on doing finding a home can be kind of important. If you want to PvE having space that you are familiar with and access to intel channels etc... can make all the difference. Operating in null solo can be difficult especially for the player new to null.

Of course easy and fun do not always go together so it's your call on what you want to do, like everything in this game.

Want to talk? Join Cara's channel in game: House Forelli

The Larold
This is an anagram of itself.
#6 - 2015-09-30 05:58:46 UTC
ergherhdfgh wrote:
another note is that ships that can fit cov ops cloaks are often good for exploring deep into null like that. Of course even a regular cloak can help with that as you can safe up and cloak then go afk when nature calls etc... however fitting a cloak can sometimes gimp the ship fit so it's not so good at what you brought it there for in the first place.

Depending on what you plan on doing finding a home can be kind of important. If you want to PvE having space that you are familiar with and access to intel channels etc... can make all the difference. Operating in null solo can be difficult especially for the player new to null.

Of course easy and fun do not always go together so it's your call on what you want to do, like everything in this game.


I'm a bit hesitant to join a corp because for now, RL dictates that my play style is more of a loner style. My schedule is very unpredictable, I can't play for long periods of time, and I absolutely can not commit to any pre-scheduled, required event. (Call to Arms or something like that?) I'm happy to pay taxes if I get access to space that's profitable for relic / data exploration, but I can't offer much more than paying taxes. This will all hopefully change in a few months.

I just finished Cloaking IV to be able to fit CovOps devices. My main interest around null-sec right now is doing relic and data sites while learning the proper null-sec survival + navigation skills. I'm mapped Int/Mem right now, so I'm taking a month to jack astrometrics, archaeology, and hacking to V. Looks like a Buzzard would be a decent choice for me. I have no interest in PvP during explorartion; just keeping my guard up and GTFO'ing at the first sign of trouble.

I'm not familiar with WH space. If I am fitted with a CovOps and familiar with / skilled at scanning, will I eventually be able to find my way to null-sec and back? I keep hearing about how WHs can go deeper and deeper into WH space. For some reason I have this fear of becoming trapped, either by an endless maze or nasty-good WH PVP'ers.
Do Little
Bluenose Trading
#7 - 2015-09-30 08:00:04 UTC
Your biggest challenge will be bubbles. There are navigational tricks to avoid them - i.e. bouncing off a celestial instead of warping gate-to-gate so you approach the gate from an angle. Another option is to use an interceptor for exploration. You'll need better scanning and hacking skills since the ship isn't bonused but the agility (align/warp in less than 2 seconds) and interdiction nullification makes them very difficult to catch.

JonnyPew has a number of excellent videos on nullsec exploration https://www.youtube.com/playlist?list=PLwFpMhZDCXwHoiUFGXhmaRd8K5d1J6sv1
Jack Hayson
The Scope
Gallente Federation
#8 - 2015-09-30 10:27:21 UTC
The Larold wrote:
I keep hearing about how WHs can go deeper and deeper into WH space. For some reason I have this fear of becoming trapped, either by an endless maze or nasty-good WH PVP'ers.

Small lesson in the layout of w-space:

There are 6 classes of systems, C1-C6, which sort of represent a difficulty level of the NPCs in there.

A wormhole system always has a static wormhole. Static means that if it collapses it will reappear almost immediately somewhere in the system and always lead to the same class of system.

C1: always has a static to k-space (know space, aka low, high, or nullsec)
C2: one static to k-space, one to another w-space class
C3: one static to k-space
C4: two statics to w-space
C5: one static to w-space
C5: one static to w-space

The exact class of the static depends on the system and can be looked up e.g. here: http://wh.pasta.gg/

The different classes can additionally spawn wandering/random wormholes. E.g. in C5 space you can sometimes find connections to k-space (mostly to nullsec).

If you go down the "chain" (meaning go from static to static) you will eventually end up in lower classes, where you always have k-space connections, so you can't really get "stuck" in an endless maze.


Oh, and if you are looking for relic sites: C1-C3 also have the same pirate faction relic sites that nullsec has - just stay away from the sleeper sites as those have dangerous NPCs in them.
Cherri Minoa
Serendipity Technologies Inc
#9 - 2015-09-30 11:35:03 UTC
Providence is NRDS (Not Red Don't Shoot) null-sec and has stations in most systems. You can dock at any of them, although a docking fee based on ship size may apply. You are free to operate in the area as long as you don't do anything to annoy the locals, in which case you would end up on the KOS (kill on sight) list. Of course, other visitors to the area may be hostile towards you, but it will be much safer for you than most of null-sec which tends to be NBSI (Not Blue Shoot It).

Pay a visit, give it a try, see if you like it. Some people hate it, others like me call it home and stay permanently.

"If I had been censured every time I have run my ship, or fleets under my command, into great danger, I should have long ago been out of the Service" - Horatio Nelson

Memphis Baas
#10 - 2015-09-30 11:55:49 UTC  |  Edited by: Memphis Baas
The Larold wrote:
I'm a bit hesitant to join a corp because for now, RL dictates that my play style is more of a loner style. My schedule is very unpredictable, I can't play for long periods of time, and I absolutely can not commit to any pre-scheduled, required event. (Call to Arms or something like that?) I'm happy to pay taxes if I get access to space that's profitable for relic / data exploration, but I can't offer much more than paying taxes. This will all hopefully change in a few months.


Just so you know, this is not a problem, simply find a corp that is OK with your schedule. Not everyone has CTA ops, those only happen if there's a major war in the region and the enemy is winning. As a member, you do provide benefits to the corp., ranging from being another pair of eyes that can report enemies passing through (intel), to helping people transport stuff between stations, helping them with their mission, etc. You're not enrolling in the military, you're just joining a group of friends in a game, and being friendly and now and then helpful is all that's expected.

Also, EVE is a long term game; having another actual player who can fly ships and help out is worth it enough that a lot of corps are willing to invest the time it takes to recruit and train new players who may not be able to play until Christmas or spring or the weekend or whatever.

As above, the Providence region is inhabited by an alliance that is open to neutral / solo people entering their system; they're just against piracy, and they may roleplay as Amarr loyalists. If you decide to go there, do talk to the locals to figure out what the protocols are, what the intel channels are, etc.

EDIT: Also, consider training the skill Infomorph Psychology and then setting up a jump clone (any station with a medical button will let you set a jump clone). This way, you can leave a clone in Jita, and travel your other clone body to 0.0 space, and teleport (your mind) daily between the two (you won't be able to teleport items with you, but you can set up a base of ships and weapons and ammo at each location).
The Larold
This is an anagram of itself.
#11 - 2015-09-30 18:45:54 UTC
This is all amazing advice. Thanks everyone. Please keep it coming. :)
The Larold
This is an anagram of itself.
#12 - 2015-09-30 18:52:49 UTC
Do Little wrote:
Your biggest challenge will be bubbles. There are navigational tricks to avoid them - i.e. bouncing off a celestial instead of warping gate-to-gate so you approach the gate from an angle. Another option is to use an interceptor for exploration. You'll need better scanning and hacking skills since the ship isn't bonused but the agility (align/warp in less than 2 seconds) and interdiction nullification makes them very difficult to catch.

JonnyPew has a number of excellent videos on nullsec exploration https://www.youtube.com/playlist?list=PLwFpMhZDCXwHoiUFGXhmaRd8K5d1J6sv1


Interceptors are a really interesting idea I hadn't thought about. I would need the MWD + Cloak trick since I couldn't fit a CovOps cloaking, correct? In EveMon, it shows that inties have lots of immunity to warp disruption stuff. Is there any type of field or mod that can pin down an inty?
Memphis Baas
#13 - 2015-09-30 19:13:15 UTC  |  Edited by: Memphis Baas
Interceptors rely on speed as their defense. You align so fast that you probably don't even need to bother with MWD-cloak-trick. So, because they rely on speed, anything that affects your speed is a nightmare for interceptors.

Stasis Webifier modules are thus the worst thing to encounter. Most ships are limited to 10-15km range on the webifier range, but certain Tech2 cruisers have specific ship bonuses that can extend this range to 40+ km, and you will need to memorize the names of these ships so you can WARP OUT the moment you see them in the Overview.

You also need capacitor juice to run your MWD and keep up your speed, so Energy Neutralizer modules are also a danger. Same thing as webifiers, normally they are short range, but certain ships can suck you completely dry from 40+ km.

You also have to worry about drones; interceptors don't have a lot of armor or shields, and certain tech 2 drones CAN match your speed / catch you. Most big ships have a small complement of drones for anti-frigate defense, and depending on skills the drones could reach out to 40-80+ km.

Finally, you have to worry about insta-death. Your interceptor is small, and most big ships will take a LONG time to lock you as a target, but there are sensor boosters, remote sensor (assist), passive targeters (you don't realize you're targetted), and other modules that can achieve insta-lock (0 seconds lock time) even on interceptors, and then a cruiser or battleship sized weapon only needs one shot to take you out completely. Also, smartbombs are point blank area-effect weapons that do NOT require target locks, and they're often used at gate camps to catch and kill everything that arrives (your screen won't even load before you die).

EDIT: Watch this cool video (NSFW audio, some swearing) and you'll see smartbombs from minute 2:20 onward.
Cidanel Afuran
Grant Village
#14 - 2015-09-30 20:02:40 UTC  |  Edited by: Cidanel Afuran
You mentioned a buzzard. I have an alt that pretty much exclusively flies in a buzzard in null/WHs solo roaming.

I've used some variation of this for a while now with very good success. Substatute T2 as your skills allow, but this is the T1 version.

High:
Covert Ops Cloaking Device
Sisters Expanded Probe Launcher

Mid:
5MN Y-T8 Compact Microwarpdrive
Scan Pinpointing Array I
2x Scan Rangefinding Array I
Relic Analyzer I

Low:
Nanofiber Internal Structure II
Micro Auxiliary Power Core I

Rigs:
2x Small Gravity Capacitor Upgrade I

Cargo:
16x Sisters Core Scanner Probe
8x Sisters Combat Scanner Probe
Mobile Depot
Data Analyzer I

If your skills don't let you online everything at once, offline one of the scan rangefinding arrays to online the relic analyzer to run sites. If you want to run data sites, refit using the depot.

No need to dock up, just cloak up in a safe spot when you go AFK.

One tip I wish people told me a year ago: don't hack the last can. The evil cloaky guy waiting to kill you is waiting for you to start hacking the last one before he uncloaks. Always leaving that last can unhacked will save you from being killed a big chunk of the time.

Wormholes will be your friend. You can fairly easily find a way back to HS without worrying about the gate camps that happen in choke points getting into null. Shoot me a message in game if you want. I did solo exploration in hostile space quite a bit.
ergherhdfgh
Imperial Academy
Amarr Empire
#15 - 2015-09-30 21:46:03 UTC
The Larold wrote:

I'm a bit hesitant to join a corp because for now, RL dictates that my play style is more of a loner style. My schedule is very unpredictable, I can't play for long periods of time, and I absolutely can not commit to any pre-scheduled, required event. (Call to Arms or something like that?) I'm happy to pay taxes if I get access to space that's profitable for relic / data exploration, but I can't offer much more than paying taxes.

This is more stuff that you are bringing from other games. I know because I felt the same way when I first came to Eve and I can tell you that just does not work here. Eve is very casual friendly and typically all that is required of you is to be fun to play with.

Yes many null sec corps have a very in-depth application process but this is more to weed out spys than low activity players. You don't need to commit to anything to join a corp in this game. Some corps may have some requirements just don't join them. The kind of crap where you need to be a leet PvPer or leet decked out level capped raider to be helpful to a corp just has no place in Eve and there are no game mechanics to make it of any use here. The sooner you can let go of this idea the better off you will be in Eve.

I often compare Eve to kids at the playground. You see a bunch of kids and they tend to kind of round everyone up and figure out what they can play that would involve all or as many as possible of the kids present. They don't pick some L33t difficult game and then get rid of all the kids that can't play it, they work with what they have and find a way to have fun together. Eve works very similarly to that.

Even the hard core corps that do have mandatory CTAs typically that only means if you are logged on then you need to show up. I've not heard of any (even though I'm sure some exist) corps that require certain hours of play time. The equation RL > Eve gets thrown around a bit in this game. Certainly you can find a corp that gets you access to null sec with little to no requirements. I know because I am in one such corp.
The Larold wrote:

I just finished Cloaking IV to be able to fit CovOps devices. My main interest around null-sec right now is doing relic and data sites while learning the proper null-sec survival + navigation skills. I'm mapped Int/Mem right now, so I'm taking a month to jack astrometrics, archaeology, and hacking to V. Looks like a Buzzard would be a decent choice for me. I have no interest in PvP during explorartion; just keeping my guard up and GTFO'ing at the first sign of trouble.

I'm not familiar with WH space. If I am fitted with a CovOps and familiar with / skilled at scanning, will I eventually be able to find my way to null-sec and back? I keep hearing about how WHs can go deeper and deeper into WH space. For some reason I have this fear of becoming trapped, either by an endless maze or nasty-good WH PVP'ers.

The best way to get over this fear is to just jump into some wormholes with a cheap ship with a T1 cloak. Make some safe spots then warp to a safe and drop your probes then warp to another and immediately hit your cloak and then start moving in some direction just in case. This way you can scan all you want and not have to worry about someone scanning you down. Just focus on the sites and make sure you book mark everything. You can use combat probes also to check for PoS and other players and such without having to actually go there. Also D scan can be used for this as well once you learn how to use it.

If you are freaking out about throwing a way a few ships on trying out wormholes send me an Eve mail and I'll throw a couple T1 scanning ships your way. Then you can insure them and go get blown up and make isk in the process.

The process of trial and error also known as experience is one of the best ways to learn. And worst case scenario is that you get lost and have to self destruct your pod to get back home. All that is lost then is a cheap or free ship.

Want to talk? Join Cara's channel in game: House Forelli

ergherhdfgh
Imperial Academy
Amarr Empire
#16 - 2015-09-30 22:05:07 UTC
The Larold wrote:
Is there any type of field or mod that can pin down an inty?

In Eve you are never really safe. The key is in creating options for yourself and make the most out of your strengths and stay away from situations which expose you to your weak areas.

Interceptors are immune to warp disruption bubbles and are very small ( thus difficult to lock quickly ) and very fast and as such are hard to keep pinned down even if you can lock and scram them before they warp off ( which is difficult to do ).

You'll have to learn gate mechanics and gate games and honestly probably the best way to learn how to not get caught by a gate camp is to join a gate camp and learn who is easy to catch and who is difficult and why.

Again experience is your best teacher and you are probably much better off just running around null sec in cheap ships and loosing a few than you are getting into a comparatively much more expensive T2 ceptor and trying to learn without loosing anything. If you are in a clone with no implants and you are flying a noob ship you literally have nothing to loose.

So just try it. Then maybe ready and / or ask more questions the try again then rinse and repeat.

Having access to vets to ask questions as you go is also very helpful. Eve is a rough game to solo, this is where joining a corp can be very helpful or at least joining a decent corp. Alternately you could also find some in game chat channels with friendly vets will to share and answer your questions but one way or another make friends. This game is intentionally designed to encourage group gameplay over solo.

Want to talk? Join Cara's channel in game: House Forelli

The Larold
This is an anagram of itself.
#17 - 2015-09-30 22:22:31 UTC
Cidanel Afuran wrote:

One tip I wish people told me a year ago: don't hack the last can. The evil cloaky guy waiting to kill you is waiting for you to start hacking the last one before he uncloaks. Always leaving that last can unhacked will save you from being killed a big chunk of the time.


This is amazing advice I would never have thought of. Is the reason they wait until you are on the last can so that you have the most loot possible when they pop you, and they wouldn't have been able to hack it open themselves?

Or is it simply because it takes them a few seconds to lock and attack you, and they need you to have your guard completely down.

Thanks on the offer to contact you in-game; I shall do that in the not-too-distant future.
The Larold
This is an anagram of itself.
#18 - 2015-09-30 22:30:36 UTC
ergherhdfgh wrote:

If you are freaking out about throwing a way a few ships on trying out wormholes send me an Eve mail and I'll throw a couple T1 scanning ships your way. Then you can insure them and go get blown up and make isk in the process.

The process of trial and error also known as experience is one of the best ways to learn. And worst case scenario is that you get lost and have to self destruct your pod to get back home. All that is lost then is a cheap or free ship.


All of your post was really great advice. I think the main thing I need to do is get a clone set up that doesn't have expensive learning implants like the one I'm using now, and fit the new clone with some reasonably priced exploration / stay-alive implants. (Any suggestions?)

Your offer to toss me some ships is very kind, but I'm okay funds-wise. (Been an l4 mission runner for awhile.) Your advice is invaluable though, so please keep that coming. :)

I think if I can get a low-cost implant clone going (I've got one in Jita with virtually no implants), I should be okay. I have to remind myself that even if it doesn't work out, I can always jump back into my mission-runner clone.

In WH space, I know there's no local. Does the advice above of 'don't loot the last can' hold particularly true / effective in WH space? I'd have no way to no if a potential stealth bomber is there...
ergherhdfgh
Imperial Academy
Amarr Empire
#19 - 2015-09-30 22:57:27 UTC
The Larold wrote:

In WH space, I know there's no local. Does the advice above of 'don't loot the last can' hold particularly true / effective in WH space? I'd have no way to no if a potential stealth bomber is there...

Everything in Eve is extremely situational and subject to your personal playstyle. They way that one person who logs on only during prime time hours and only scans systems very close to high sec would operate and how someone scanning during off peak hours deep in wormhole space or null sec many jumps away from empire in a system where you are likely alone operate are completely different.

There are many intel tools available to you. For example if you jump into a wormhole and it has 30+ sites and the last time that you saw and empire link was 3 wormholes ago and the KBs don't show any activity in that hole in the past month and there are no active towers in system then you can be fairly certain that the likelihood of anyone else being with you in that hole are low.

Also once you get more familar with exploring there will be more give-a-ways. For example there are ways to tell if you are the first person to scan down a wormhole and start it's timer for example. Gas sites have sleepers spawn 20 minutes after the first person to initiate warp to the signature. So you can warp to a gas site and if there are no sleepers and 20 minutes later there are then you know that you are the first person at that site.

Also once you are familiar with the hacking sites you'll know when a container is missing and thus has been hacked. Some players use cargo scanners to scan the containers and check the loot and only waste time hacking the most valuable ones.

These are just examples and the more that you explore the more this stuff will become second nature.

I just want to point out here that someone that enjoys scanning and exploring and is good at scouting and can jump into a wormhole system and preform a full recon job and come back with good intel and give warp tos to the fleet is extremely valuable in this game. Again I refer back to the agony empire dictor vid and focus on content creators.

Want to talk? Join Cara's channel in game: House Forelli

Cherri Minoa
Serendipity Technologies Inc
#20 - 2015-09-30 23:20:20 UTC
Interceptors are currently immune to bubbles, so as long as you can align and warp off before anyone gets a target lock on you then you are safe. If you use EFT or Pyfa to check your fitting it will show you your align time. Anything under 2 seconds is, in effect, unlockable. Of course, nothing in EVE is certain, and an unlucky lag spike or disconnect can ruin your day, but it will be pretty rare. I fly an Ares with 4 x Inertial Stabiliser II and it aligns in 1.67s. An Inty is also good for making the tactical bookmarks around gates that you will need when you come back later in ships that are not immune.

"If I had been censured every time I have run my ship, or fleets under my command, into great danger, I should have long ago been out of the Service" - Horatio Nelson

12Next page