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Barghest Torpedo

Author
Arthur Aihaken
CODE.d
#1 - 2015-09-27 16:17:58 UTC  |  Edited by: Arthur Aihaken
Barghest Torpedo

7x Torpedo Launcher, Faction torpedoes
1x Auto Targeting System I
5x Warrior II, 5x Hobgoblin II, 5x Curator II
5x Warrior TP-300 (optional)

1x 500MN Y-T8 Compact Microwarpdrive
2x Adaptive Invulnerability Field II
2x Missile Guidance Computer II, precision script
1x Pith C-Type Large Shield Booster

2x Dread Guristas Ballistic Control System
2x Ballistic Control System II
1x Co-Processor II
1x Missile Guidance Enhancer II

1x Large Warhead Rigor Catalyst II
2x Large Hydraulic Bay Thrusters I

The Barghest has several advantages that gear it for torpedoes: 200% torpedo velocity and 25% damage bonus, extremely low signature radius, high speed/inertia and a passive shield recharge on par with the Rattlesnake. It can tank a lot of missile damage just moving around at regular speeds which is why we're not inflating the signature radius with shield or hyperspacial rigs and shield extenders.

First and foremost, this setup needs Faction torpedoes to work. Javelin torpedoes do 30% less damage and you won't be able to apply full damage to some battleships with Rage torpedoes (keep a short supply for structures, though). Everything has been optimized to kill battleships in 2-3 volleys, elite cruisers in 2 volleys and cruisers and destroyers in a single volley. You run precision-scripted MGCs against everything except battlecruisers and battleships - so if the latter pulls range swap-out to range scripts. The MWD is recommended for short bursts to close range or reach objectives and gates.

This fit requires V skills in a lot of areas as CPU is tight (launcher rigging IV minimum), so if you're short you may need a CPU implant, a second co-processor or substitute more T2 modules for Faction. Auto Targeting System I is intended as a passive +2 target boost so you can lock 9 targets. Performance specifications reflect 7-10 Zainou missile implants (+5). The co-processor and MGE can be substituted for a pair of Prototype Hyperspacial Accelerators that will boost warp speed to 4.22AU/s with Ascendancy implants. Not Machariel speeds, but no slouch either.

Depending on your skills and implants, it's possible to break 1600 DPS (1869 DPS overheated) against battleships and structures. For all intents and purposes though, you'll find that achieving 100% damage application against anything larger than frigates lands you in the 1300-1400 DPS range and places the Barghest firmly in Rattlesnake territory. Torpedo range varies from 45.1km to 57.3km, which is optimal for most missions.

Pyfa fittings estimate came in at 365 million ISK plus hull, or around 1 billion ISK total.

I am currently away, traveling through time and will be returning last week.

The Bigpuns
United Standings Improvement Agency
#2 - 2015-09-27 18:54:45 UTC
Was looking at a barghest myself a little while ago, although I looked at cruise rather than torps. This looks good, although...

If you switch mwd to ab, does it give you enough fitting space to drop the coproc for something more useful? Or swap the rigor for a cpu rig and the coproc for another mge? Maybe upgrade another bcu ii to faction as well.

I would probably be inclined to fit a dcu ii for tough missions, but otherwise I like it.
Arthur Aihaken
CODE.d
#3 - 2015-09-28 00:06:51 UTC  |  Edited by: Arthur Aihaken
The Bigpuns wrote:
Was looking at a barghest myself a little while ago, although I looked at cruise rather than torps. This looks good, although...

If you switch mwd to ab, does it give you enough fitting space to drop the coproc for something more useful? Or swap the rigor for a cpu rig and the coproc for another mge? Maybe upgrade another bcu ii to faction as well.

I would probably be inclined to fit a dcu ii for tough missions, but otherwise I like it.

You can definitely swap out to an AB as it helps tank damage, although it's not quite as effective at closing range with targets. The rigor can be swapped out for a Large Processor Overclocking Unit I rig and then you can run a pair of T2 missile guidance enhancers that almost replicates the rigor rig (it also bumps your range to 48.6km/58.5km). You may need to swap out one of the T2 ballistic control units for a Faction variant as it's still really tight on CPU.

The main reason I use the T2 rigor in my fit is so I can run a pair of Prototype Hyperspacial Accelerators in the lows to boost warp speed to 4.22AU/s. I give up a bit of range but it allows me to apply more damage when I swap out for range scripts on the missile guidance computers.

I am currently away, traveling through time and will be returning last week.

Arthur Aihaken
CODE.d
#4 - 2015-09-28 00:19:21 UTC
One thing I neglected to mention is that I run torpedoes in three groups: two pairs and a trio. This allows you to utilize one of the pairs for the occasional weak frigate or destroyer, or split between two cruisers or battlecruisers. Occasionally you only need a single torpedo or two to finish off a target as well and this maximizes your ability to apply damage.

I am currently away, traveling through time and will be returning last week.

Val'Dore
PlanetCorp InterStellar
#5 - 2015-09-28 00:40:45 UTC
This is a troll fit, right?

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Arthur Aihaken
CODE.d
#6 - 2015-09-28 00:44:16 UTC
Val'Dore wrote:
This is a troll fit, right?

Why would you say that?

I am currently away, traveling through time and will be returning last week.

Val'Dore
PlanetCorp InterStellar
#7 - 2015-09-28 01:06:36 UTC
It wouldn't be hard to do what you are doing with no co processor. I fail to see why one is even considered necessary. Once you open up the faction module can, just go all the way with it and stop eating CPU with a 4th BCU.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Arthur Aihaken
CODE.d
#8 - 2015-09-28 02:06:07 UTC
Val'Dore wrote:
It wouldn't be hard to do what you are doing with no co processor. I fail to see why one is even considered necessary. Once you open up the faction module can, just go all the way with it and stop eating CPU with a 4th BCU.

Simply to save on cost. And yes, if you go the Faction route it does free up some CPU.

I am currently away, traveling through time and will be returning last week.

Anize Oramara
WarpTooZero
#9 - 2015-09-28 09:06:12 UTC
I've had a look at a torp Barghest multiple times and as much as I want it to work it just doesn't and with the how the torps are now they never will.

Each of the missile boats have at least some redeeming quality, be it tank, application, fitting space, DPS or all of the above if you're a rattlesnake.

The barghest gets what, faster missiles at the cost of all of the above? It's a raw deal and is just not something that can be fixed unfortunately. It's not really the Bagh's fault tho, part of it is because of the PvP bonus it gets so naturally can't be as good of a PvE boat and other part is just how bad torps are.

The Navy Raven would make a better torp boat in almost every single way and it's hardly suited for it in the first place. Not that I'd fly it (lacks Hyperspasials) but it can manage almost identical dps with same range and insanely better application at the cost of torp speed. Also has a paint on top of it all.

Also small error in the op. The barghest has 75 drone space and only 50 bandwith. You have 5 Curator IIs listed in addition to 75m3 worth of drones.

If I were to get a Bargh I'd probably fly something like this but it's been a while so i'd probably modify it here and there depending on how it does in missions. It has similar tank to my Mach so there will be missions it might not be able to do.

[Barghest, Torp]
Caldari Navy Ballistic Control System x3
Missile Guidance Enhancer II x3

Republic Fleet Target Painter
Republic Fleet Target Painter
Pith C-Type Large Shield Booster
100MN Monopropellant Enduring Afterburner
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

Torpedo Launcher II, Caldari Navy Mjolnir Torpedo x7
[empty high slot]

Large Warhead Rigor Catalyst II
Large Hyperspatial Velocity Optimizer II
Large Hyperspatial Velocity Optimizer II

Hobgoblin II x5
Hammerhead II x5

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Anize Oramara
WarpTooZero
#10 - 2015-09-28 13:20:01 UTC
You can also always save a huge amount of fitting space by going meta 4 launchers or even faction if you have more money than sense or missioning in a dead system. You lose around 100 dps (so you're close to what a navy raven does with T2 launchers + faction ammo) and you can up the tank modules, maybe fit a cap booster, etc.

*shrug* it's something to consider.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Arthur Aihaken
CODE.d
#11 - 2015-09-30 04:47:31 UTC
Anize Oramara wrote:
You can also always save a huge amount of fitting space by going meta 4 launchers or even faction if you have more money than sense or missioning in a dead system. You lose around 100 dps (so you're close to what a navy raven does with T2 launchers + faction ammo) and you can up the tank modules, maybe fit a cap booster, etc.
*shrug* it's something to consider.

True. It's too bad torpedoes aren't in a slightly better place.

I am currently away, traveling through time and will be returning last week.

elitatwo
Zansha Expansion
#12 - 2015-09-30 09:27:27 UTC
Arthur dear, you should try the answer to all missiles ships - the Raven Navy Issue. You want torpedos to work, fit them on the Raven Navy Issue and see what will happen.

60km javelin torpedos will make people scream for their lives. Giggles included Smile

Eve Minions is recruiting.

This is the law of ship progression!

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Arthur Aihaken
CODE.d
#13 - 2015-09-30 13:01:23 UTC
elitatwo wrote:
Arthur dear, you should try the answer to all missiles ships - the Raven Navy Issue. You want torpedos to work, fit them on the Raven Navy Issue and see what will happen.

60km javelin torpedos will make people scream for their lives. Giggles included Smile

Why wouldn't I just stick with my Golem?

I am currently away, traveling through time and will be returning last week.

Serendipity Lost
Repo Industries
#14 - 2015-10-01 19:02:14 UTC
I was thinking it was a horrible fit. No XL ASB, no point.... and then it dawned on me - this is a bear fit for running pve.

You mission nerds crack me up.

Super fit, get a set of high grade crystals for it while you are at it - it's not like Kruul (SP?) is going to pod you.
Omar Alharazaad
New Eden Tech Support
#15 - 2015-10-02 02:48:32 UTC
These fits make my Ishkur all sweaty in it's 'no place'.

Come hell or high water, this sick world will know I was here.

Anize Oramara
WarpTooZero
#16 - 2015-10-02 02:58:56 UTC
Serendipity Lost wrote:
I was thinking it was a horrible fit. No XL ASB, no point.... and then it dawned on me - this is a bear fit for running pve.

You mission nerds crack me up.

Super fit, get a set of high grade crystals for it while you are at it - it's not like Kruul (SP?) is going to pod you.

Must be a slow day over in C&P if the PvP 'jocks' have nothing better to do than come bully us 'mission nerds'

You guys crack me up Lol

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Celthric Kanerian
Viziam
Amarr Empire
#17 - 2015-10-06 13:02:02 UTC
I've never understood why people would use this for pve...
The Bigpuns
United Standings Improvement Agency
#18 - 2015-10-06 21:13:50 UTC
Celthric Kanerian wrote:
I've never understood why people would use this for pve...


Cos it's a decent missile boat - highest dps of any feasible missile bs, good mobility, good projection.

Stick a pvp bonus on a ship and people get all blinkered.

Not saying it's the best choice, but its certainly good enough.
Caleidascope
Republic Military School
Minmatar Republic
#19 - 2015-10-07 01:32:40 UTC
Celthric Kanerian wrote:
I've never understood why people would use this for pve...

We like to brag, just like cracked up pvp jocks.

Life is short and dinner time is chancy

Eat dessert first!

LordInvisible
Nova Ardour
#20 - 2015-10-15 13:11:52 UTC
Come on guys, ppl were saying marauders are only for pve due to low sensor strength, but ppl are using them for pvp alot lately.
bargh can do pve too, its just a question if its worth it tbh.

Rattler, CNR or Golem can do this thing more efficiently I bet with having all the bonuses to put in use in pve, while bargh only uses one or two..
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