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RattleSnake Mission running and WH perhaps

Author
Donnachadh
United Allegiance of Undesirables
#41 - 2015-09-18 13:52:15 UTC
Passive fits can be nice but they still use cap depending on the hardeners and other mods that may be fit.

Here is a passive tank fit I was given and flew for quite a while, in fact I still do from time to time.
Omni tank and averages about 800-850 DPS tank across the various NPC races.
There are Dead space hardeners on this fit but T2 will work fine it will just lower your tank and decrease cap life a little.
The 2 dead space hardeners will not add appreciably to the gank magnet status so I would not be concerned in that regard if you want to try this, or go T2 save some ISK and not worry about it.

This fit is not cap stable, however with good but not max skills it should be good for about 1 hour.
With all relevant skills to level 5 it has 1 hour 15 minutes cap.
Once the incoming DPS is down a bit and you can turn off 1 hardener it is cap stable so that is an option if needed.

[Rattlesnake]

5x Cruise Missile Launcher II - in some missions control range may be a problem, if so drop one launcher and add another DLA
1x Drone Link Augmentor II

3x Shield Recharger II
Large Shield Extender II
2x Dread Guristas Adaptive Invulnerability Field
Pith A-Type EM Ward Field

3x Drone Damage Amplifier II
3x Shield Power Relay II

3x Large Core Defense Field Purger I

5x Hobgoblin II
2x Garde II - always in the bay no matter what mission
2x Bouncer II - change to mission specific, or go with wardens for range
Leaves 50m3 of drones bay space you can use for armor bots, extras, mediums or that Gecko if you want to try it.

Xorce
Old Core X
#42 - 2015-09-18 16:27:27 UTC
Ok so now im playing around with a passive fit :) .. and have below what do you think ?

* Rat specific hardeners not the invul T2 x 2

* I had T2 cruise launcher skill trained at max i noticed .. so changed that against previosuly arb heavy assault missiles .. bad or good ? Was thinking to take out frigs with sentry and small drones

* 39k shield / 920s
* 1073 DPS

Thinking of changing 1 LSEII against another SRII ?


[Rattlesnake, Cobra]
Drone Damage Amplifier II
Drone Damage Amplifier II
Shield Power Relay II
Shield Power Relay II
Ballistic Control System II
Ballistic Control System II

500MN Y-T8 Compact Microwarpdrive
Gist B-Type Kinetic Deflection Field
Gist B-Type Thermic Dissipation Field
Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
Shield Recharger II

Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Drone Link Augmentor II

Large Core Defense Field Extender I
Large Core Defense Field Extender I
Large Core Defense Field Extender I


Hobgoblin II x5
Caldari Navy Warden x2
Berserker II x2
Federation Navy Garde x2

Caldari Navy Scourge Cruise Missile x4000
Caldari Navy Inferno Cruise Missile x3865
Estella Osoka
Cranky Bitches Who PMS
#43 - 2015-09-18 16:53:14 UTC  |  Edited by: Estella Osoka
The more shield buffer the better the recharge rate.

You might want to change the rigs out to Purgers.
Chainsaw Plankton
FaDoyToy
#44 - 2015-09-18 19:39:29 UTC
For missions passive is meh, way too many slots wasted for pretty much no gain, if anything a loss because you are dropping damage/application mods. If you just want to be lazy throw a deadspace medium shield booster on.

for WHs I think you might need a passive tank, or multiple ships for a cap chain.

@ChainsawPlankto on twitter

Arthur Aihaken
CODE.d
#45 - 2015-09-18 23:04:07 UTC
Chainsaw Plankton wrote:
For missions passive is meh, way too many slots wasted for pretty much no gain, if anything a loss because you are dropping damage/application mods. If you just want to be lazy throw a deadspace medium shield booster on.

This. You sacrifice way to much mobility, raw damage and application to go passive for L4 missions.

I am currently away, traveling through time and will be returning last week.

Arthur Aihaken
CODE.d
#46 - 2015-09-18 23:54:55 UTC  |  Edited by: Arthur Aihaken
Xorce wrote:
Ok so now im playing around with a passive fit :) .. and have below what do you think ?

What I think is that you're going to find this fit rather underwhelming for L4 missions. Here's what I would run:

5x Cruise Missile Launcher II
Scourge/Inferno Fury, Scourge FoF, Inferno Precision
1x Drone Link Augmentor II
2x Warden II, 2x Garde II, Gecko

1x Shadow Serpentis 500MN Microwarpdrive
3x Pithum C-Type EM, Thermic and Kinetic Amplifiers
1x Pithum C-Type X-Large Shield Booster
1x Phased Weapon Navigation Array Generation Extrom
1x Omnidirectional Tracking Link II
Tracking speed script (Gecko/Warden), Optimal range script (Garde)

2x Dread Guristas Drone Damage Amplifier
2x Dread Guristas Ballistic Control Unit
1x Ballistic Control Unit II
1x Drone Damage Amplifier II

3x Large Hyperspacial Velocity Optimizer II

Mid-grade Ascendancy implants 1-6
Eifyr and Co +5 Evasive implant 7
Zaniou +5 Missile implants 8-10

Depending on your budget you can drop the Faction damage and MWD module out for T2 versions. Personally I'd go with rapid heavy missile launchers and FoF missiles and let them take out the frigates, destroyers and cruisers and concentrate the drones on battlecruisers and battleships.

I am currently away, traveling through time and will be returning last week.

Xorce
Old Core X
#47 - 2015-09-21 21:45:51 UTC
A little update been trying to Gimp my fitting and still have a good boat.. thinking of reducing costs just incase someone might get lucky and gank me haha - this is what i have atm ..

It seems to be working pretty good, i have no problems (so far) with any level 4 missions i encountered. Em shield is just in case ganking spooks my mind :) can be switched to rat spec hardner. Res is 73/78/84/72 pretty alround id say :D

down to around 150mil on faction mods well + the 90 mil Gecko but.. downgraded fit from 2,5 bil so pretty happy with that :D

Jurry Rigging T2 is just about done and going now for heavy missiles T2 which i will swith for Arbys.

I been trying out various tactics .. and the Garde is a really weird drone seems not to hit anything really at any distance the warden however is really good. Thinking about also removing the Gecko and fitting some heavy drones or mediums cant decide really :D

Perhaps some tracking enhancers in mid slot ?


[Rattlesnake, Restless]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

500MN Y-T8 Compact Microwarpdrive
Pith C-Type X-Large Shield Booster
Dread Guristas Shield Boost Amplifier
Adaptive Invulnerability Field II
Gist C-Type Kinetic Deflection Field
Gist C-Type Thermic Dissipation Field
Dread Guristas EM Ward Field

'Arbalest' Rapid Heavy Missile Launcher I
'Arbalest' Rapid Heavy Missile Launcher I
'Arbalest' Rapid Heavy Missile Launcher I
'Arbalest' Rapid Heavy Missile Launcher I
'Arbalest' Rapid Heavy Missile Launcher I
Drone Link Augmentor II

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Federation Navy Hobgoblin x5
Gecko x1
Caldari Navy Warden x2
Federation Navy Garde x2

Scourge Auto-Targeting Heavy Missile I x12045
Market McSelling Alt
Doomheim
#48 - 2015-09-21 22:09:28 UTC
Xorce wrote:
A little update been trying to Gimp my fitting and still have a good boat.. thinking of reducing costs just incase someone might get lucky and gank me haha - this is what i have atm ..

It seems to be working pretty good, i have no problems (so far) with any level 4 missions i encountered. Em shield is just in case ganking spooks my mind :) can be switched to rat spec hardner. Res is 73/78/84/72 pretty alround id say :D

down to around 150mil on faction mods well + the 90 mil Gecko but.. downgraded fit from 2,5 bil so pretty happy with that :D

Jurry Rigging T2 is just about done and going now for heavy missiles T2 which i will swith for Arbys.

I been trying out various tactics .. and the Garde is a really weird drone seems not to hit anything really at any distance the warden however is really good. Thinking about also removing the Gecko and fitting some heavy drones or mediums cant decide really :D

Perhaps some tracking enhancers in mid slot ?


[Rattlesnake, Restless]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

500MN Y-T8 Compact Microwarpdrive
Pith C-Type X-Large Shield Booster
Dread Guristas Shield Boost Amplifier
Adaptive Invulnerability Field II
Gist C-Type Kinetic Deflection Field
Gist C-Type Thermic Dissipation Field
Dread Guristas EM Ward Field

'Arbalest' Rapid Heavy Missile Launcher I
'Arbalest' Rapid Heavy Missile Launcher I
'Arbalest' Rapid Heavy Missile Launcher I
'Arbalest' Rapid Heavy Missile Launcher I
'Arbalest' Rapid Heavy Missile Launcher I
Drone Link Augmentor II

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Federation Navy Hobgoblin x5
Gecko x1
Caldari Navy Warden x2
Federation Navy Garde x2

Scourge Auto-Targeting Heavy Missile I x12045



Going to let you in on a little secret.

You don't need the skills for rigs to use rigs.

That is right, even if you don't have skills for T2 rigs, you can still use them and gain their benefit.

Don't ask me why, its been that way for years.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Chainsaw Plankton
FaDoyToy
#49 - 2015-09-21 23:10:08 UTC
Xorce wrote:
Perhaps some tracking enhancers in mid slot ?


fo shizzle!

with optimal range they let your sentries hit out to much further range, and with tracking speed gardes can hit pretty much everything bigger than a frigate at orbit range. having a lot of dps is good, having a lot of dps that can actually hit stuff is better. I used to say gardes were good out to 50km, but they reduced their optimal and increased falloff so I'm not completely sure how well they hit at that range.

@ChainsawPlankto on twitter

Hasikan Miallok
Republic University
Minmatar Republic
#50 - 2015-09-22 04:08:27 UTC
Personally I always try for at least one scripted omni for better drone application but that is a matter of choice.

Use CN faction heavy missiles they are more expensive but worth it.
Altair Taurus
#51 - 2015-09-29 13:25:55 UTC
In my "crusade" to max-out Rattlesnake potential I train T2 cruise missile launchers. However I do not know what missile type I should use: T1, faction or T2 Fury/Precision? Moreover what module types are the best damage application multipliers now?
Anize Oramara
WarpTooZero
#52 - 2015-09-29 13:31:33 UTC  |  Edited by: Anize Oramara
Altair Taurus wrote:
In my "crusade" to max-out Rattlesnake potential I train T2 cruise missile launchers. However I do not know what missile type I should use: T1, faction or T2 Fury/Precision? Moreover what module types are the best damage application multipliers now?

If you have a rigor rig and target painters/missile guidance comps you can use Fury cruise missiles for good application against BS and BC ships. Use sentries against elite cruisers, cruisers and frigs. Another option is to use Rapid heavy launchers and use Fury heavies for good application against cruisers and up, although your range will suffer. MGCs can be scripted for range to help. I believe for best damage application 2 target painters followed by 2 prescision scripted MGCs are best but it depends on rigs and hull so not sure regarding snake.

Oh and only use scourge and inferno missiles, do not use mjolnier or nova as you'll be losing up to 50% bonus damage on your missiles.

A quick test fit gets me 1500-1600 dps out to 60km +- with rapid heavies. Another approach would be Faction cruises with range scripted omni directionals to reach out to 75km+ optimal with Wardens and Curators and obviously much further with the cruises. At 100km+ presciion scripted MGCs start being better than Paints because of TP falloff

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Altair Taurus
#53 - 2015-09-29 14:51:58 UTC  |  Edited by: Altair Taurus
Only the cruise missiles are an option. I try to fit Rattlesnake as cruise+sentry sniper, so my goal is to reach about 1300 DPS at 100 km with Fury CM and Wardens. Of course at closer range with Gecko drone it is possible to reach 1500 DPS but brawling in Rattlesnake is not my preferred form of combat.

As for damage application I have forgotten to mention I purchased full +5% "Zainou" missile implants set. I think that removed necessity to fit many damage application rigs and modules.

Besides I am not sure if it is good option to train T2 sentry drones. Maybe faction sentries are better overall?
Anize Oramara
WarpTooZero
#54 - 2015-09-29 15:06:37 UTC  |  Edited by: Anize Oramara
Altair Taurus wrote:
Only the cruise missiles are an option. I try to fit Rattlesnake as cruise+sentry sniper, so my goal is to reach about 1300 DPS at 100 km with Fury CM and Wardens. Of course at closer range with Gecko drone it is possible to reach 1500 DPS but brawling in Rattlesnake is not my preferred form of combat.

Nah you can get 1500 dps at 60km out of curators (bouncers do great too, wardens have a bit lower dps but great optimal) and Fury heavy missiles. Just depends on what mids you use. Problem is of course that the DPS isn't sustainable because of long reloads on rapids and with sentries you can't move around as much. It's amazing for missions like bezerk, recon 1, attack of drones, etc. if you want to murder everything.

Going with cruises you're going to need faction damage mods, maybe even faction drone amps and implants/rigs to get up to 1500 dps. All V you're looking at a 5% damage imp, 5% rof imp, 3 faction ballistics and 3 faction drone damage amps. 2 Omnidirection tracking amps (range scripted) and Fury cruises and you'll be doing 1506 dps at 97.5km optimal.

Pretty impressive actually.

Then again with only one Drone link aug your drone control range doesn't reach out that far Lol

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Altair Taurus
#55 - 2015-09-29 15:11:02 UTC  |  Edited by: Altair Taurus
So you suggest:

- 5% missile implants set
- 3 x faction DDA + 3 x faction BCS
- 5 x CMLs II with Furies + 2 x Warden II

to reach 1500 DPS at 100 km?
Anize Oramara
WarpTooZero
#56 - 2015-09-29 15:34:06 UTC
Altair Taurus wrote:
So you suggest:

- 5% missile implants set
- 3 x faction DDA + 3 x faction BCS
- 5 x CMLs II with Furies + 2 x Warden II

to reach 1500 DPS at 100 km?


You'll reach out to 84km due to drone control range. Adding a drone control range aug II rig will give you another 20km at the cost of 5% CPU. Will make fitting a bit tight but at 100km you don't need a lot of tank.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Yolli Sly
State War Academy
Caldari State
#57 - 2015-09-30 08:41:41 UTC  |  Edited by: Yolli Sly
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Ballistic Control System II
Ballistic Control System II
Shield Flux Coil II

Large Micro Jump Drive
Afterburner II
Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability II
EM Ward Amplifier II (change for mission specific)

Rapid Heavy Missile Launcher II (Inferno or Scourge Fury Heavy Missile)
Rapid Heavy Missile Launcher II
Rapid Heavy Missile Launcher II
Rapid Heavy Missile Launcher II
Rapid Heavy Missile Launcher II
Drone Link Augmentor II

Large Core Defense Field Purger II
Large Core Defense Field Purger II
Large Core Defense Field Purger II

2 x Caldari Navy Warden
Gecko
2 x Federation Navy Ogre
5 x Federation Navy Hobgoblin

If all in V:

Missile range – 40 km, drone 80 km

286 omni DPS tank, EHP 92 300

Damage with:
Gecko – DPS 1540 (applied: 1040 battleship/610 frigate)
Sentry – DPS 1300 (applied: 860/400)
Missiles only – DPS 800 (w/r 570) (applied 540/45)

Cap stable.

If tank is not enough - trade one extender for LASB (200) for 530 omni tank.
QQmonzter Bathana
Viziam
Amarr Empire
#58 - 2015-09-30 14:42:52 UTC
Didn't exactly go through all the fits posted here but if you ever want to do wormholes you'll need to change your fit comapred to any mission or ratting fit. (I'm guessing you'll want to do c3 because that seems the optimal environemtn for a single battleship)
First thing is you'll never need any kind of prop mod, you'll only need a MJD in your cargo to switch in case things go wrong and you get tackled.

I've used a fit like this, minimal pimp, the passives are really dirt cheap and they do make a difference compared to T2.
I have caldari/gallente BS at 3 and once the hole was scanned down I could do around 250mil/hour including salvage.
A fortification takes around 9 minutes to complete and these feel like the easiest and best sites to do.
Outposts require some playing around with modules while sitting at a depot but even with my skills they were doable.


[Rattlesnake, new rattlesnake]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Ballistic Control System II
Ballistic Control System II
Omnidirectional Tracking Enhancer II

Pithum C-Type EM Ward Amplifier
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Pithum C-Type Thermic Dissipation Amplifier
Large Shield Extender II
Large Shield Extender II

Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile
Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile
Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile
Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile
Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile
Drone Link Augmentor II

Large Core Defense Field Purger I
Large Core Defense Field Purger I
Large Core Defense Field Purger I

Altair Taurus
#59 - 2015-10-03 22:43:55 UTC  |  Edited by: Altair Taurus
I think I could reach about 1300 DPS at 100 km in Rattlesnake. It would be 800 DPS with Fury CM + 500 DPS with Wardens dealing about 9000 volley damage combined. I suppose Guristas BS and BC will die fast then.

On the other hand with Gecko I could reach 1500 DPS / 10000 volley damage combined.
Xorce
Old Core X
#60 - 2015-11-08 10:49:29 UTC  |  Edited by: Xorce
QQmonzter Bathana wrote:
Didn't exactly go through all the fits posted here but if you ever want to do wormholes you'll need to change your fit comapred to any mission or ratting fit. (I'm guessing you'll want to do c3 because that seems the optimal environemtn for a single battleship)
First thing is you'll never need any kind of prop mod, you'll only need a MJD in your cargo to switch in case things go wrong and you get tackled.

I've used a fit like this, minimal pimp, the passives are really dirt cheap and they do make a difference compared to T2.
I have caldari/gallente BS at 3 and once the hole was scanned down I could do around 250mil/hour including salvage.
A fortification takes around 9 minutes to complete and these feel like the easiest and best sites to do.
Outposts require some playing around with modules while sitting at a depot but even with my skills they were doable.


[Rattlesnake, new rattlesnake]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Ballistic Control System II
Ballistic Control System II
Omnidirectional Tracking Enhancer II

Pithum C-Type EM Ward Amplifier
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Pithum C-Type Thermic Dissipation Amplifier
Large Shield Extender II
Large Shield Extender II

Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile
Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile
Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile
Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile
Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile
Drone Link Augmentor II

Large Core Defense Field Purger I
Large Core Defense Field Purger I
Large Core Defense Field Purger I




Is this fitting viable for mission lv 4 as well ? how do you change modules while in space ? i cant do that
My dps lands at 1521 with this setup (730 drones - 790 launchers), 74k total HP - 64s HP / sec
I could afford exchanging a Large shield ext for a shield booster up to XL size .. but no?