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A kind request for metrics on warfare link use

Author
Oddsodz
Federal Navy Academy
Gallente Federation
#1 - 2015-09-25 20:56:44 UTC  |  Edited by: Oddsodz
Dear CCP

I Wonder if it would be possible for you to make a detailed analysis of my last 12 months of Pilot or Pilots vs Pilot or Pilots combat in the LowSec regions of New Eden.

What I am looking for is a report (with if possible some sort of graph porn) on how many ships I have lost in PvP when my opponents may or may not have had a fleet bonus from a warfare boosting module. I would like to think that it would be easy to work out by just listing all my losses over the last 12 months and then listing all the opponents listed on said lost mails and then looking to see if any of the opponents was in a fleet, If that fleet had a booster in the same system with an active warfare module at the time of my lost as dated on the lost mail.

Things I also would like to see if is, How many times I have lost ships when I was in a fleet that had a active warfare compared to when I have not had any boosting warfare module active in said fleet.

I Fully understand that the above information will take time to collect and correlate. But I do feel it would make for an interesting case study for metrics on how much or little the wide spread the use warfare links are used in LowSec space.

Thank you for taking the time to read my post.

Oddsodz
Paranoid Loyd
#2 - 2015-09-25 21:25:04 UTC
Lol Yeah right

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Valkin Mordirc
#3 - 2015-09-26 22:39:17 UTC
Show us on the doll where the Tengu touched you.
#DeleteTheWeak
Lloyd Roses
Artificial Memories
#4 - 2015-09-27 15:12:23 UTC
Might take some time to collect the info, I'll gladly do it for a reasonable compensation of (since I'm interested aswell) just 600mil/hr it takes me to do so. 25% of the estimate is payable inadvance.

Since we're talking about roughly 350 kills you apparently whored onto, at 2 minutes a kill, that'd be a shy 1.9bil investment upfront on your part.
Ralph King-Griffin
New Eden Tech Support
#5 - 2015-09-27 15:46:01 UTC
Valkin Mordirc wrote:
Show us on the doll where the Tengu touched you.

Riiiiiiiight here
afkalt
Republic Military School
Minmatar Republic
#6 - 2015-09-28 07:47:59 UTC
Valkin Mordirc wrote:
Show us on the doll where the Tengu touched you.


It didnt, it was off grid.



Awwwwww yiiiissss.
Cearain
Plus 10 NV
#7 - 2015-09-28 14:14:51 UTC
I really think cancers like off grid boosting are why we are seeing numbers decline. Yes it will take some short term pain to get rid of the cancer but the long term decline will hopefully end, and even reverse.

BTW I listened to a podcast where ccp fozzie said they are making some headway on the technical issues of off grid boosters. He could not give us a date through.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Estella Osoka
Cranky Bitches Who PMS
#8 - 2015-09-28 15:22:54 UTC
Cearain wrote:
I really think cancers like off grid boosting are why we are seeing numbers decline. Yes it will take some short term pain to get rid of the cancer but the long term decline will hopefully end, and even reverse.

BTW I listened to a podcast where ccp fozzie said they are making some headway on the technical issues of off grid boosters. He could not give us a date through.


Really? Off grid boosting is why people are leaving? You don't think it could possibly be because of nerf to capital ship movement (jump fatigue)? Or maybe all the new changes to null sov? Roll
Switch Savage
Center for Advanced Studies
Gallente Federation
#9 - 2015-09-28 15:45:55 UTC
I often see people complain about off grid boosters. Sadly the vast majority of these people are simply picking engagements that they would lose even if the opponent was not using warfare links. Not saying that's the case here but always something to keep in mind.
Cearain
Plus 10 NV
#10 - 2015-09-28 16:20:56 UTC
Estella Osoka wrote:
Cearain wrote:
I really think cancers like off grid boosting are why we are seeing numbers decline. Yes it will take some short term pain to get rid of the cancer but the long term decline will hopefully end, and even reverse.

BTW I listened to a podcast where ccp fozzie said they are making some headway on the technical issues of off grid boosters. He could not give us a date through.


Really? Off grid boosting is why people are leaving? You don't think it could possibly be because of nerf to capital ship movement (jump fatigue)? Or maybe all the new changes to null sov? Roll


I think there are many reasons why people are leaving and yes one of them is the horrible mechanic of off grid boosting. I can't really speak to the null sec changes. Null sec sov has never been of interest to me and I am not entirely sure what drives those players.

I can certainly speak for myself and say that as a mainly solo pilot ogb is a major reason I no longer pvp. Based on the feedback ccp has received over ogbs over the years I am sure lots of people feel the same way I do.

Switch Savage wrote:
I often see people complain about off grid boosters. Sadly the vast majority of these people are simply picking engagements that they would lose even if the opponent was not using warfare links. Not saying that's the case here but always something to keep in mind.


It's difficult to understand what you are saying. Hundreds of players have complained about off grid boosts and I don't even follow allot of eve media sites. Here is one assembly hall request to put them on grid that received 130 upvotes which makes it one of the most upvoted proposals that is yet to be implemented.

https://forums.eveonline.com/default.aspx?g=posts&t=10444

Have you examined the killboards of all these players and determined that the vast majority take bad fights?




Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Arla Sarain
#11 - 2015-09-28 16:47:44 UTC  |  Edited by: Arla Sarain
Estella Osoka wrote:

Really? Off grid boosting is why people are leaving? You don't think it could possibly be because of nerf to capital ship movement (jump fatigue)? Or maybe all the new changes to null sov? Roll

How many people have access to capital ships, and how many people have the ability to go and PvP and then end up on the wrong side of OGBs?

There are certain individuals who find capital changes oppressive, but I somehow doubt that all the new, relatively new and some slightly more casual players (casual enough to not bother with alts) find the capital movement changes a factor worth leaving the game for. Because it just does not concern them.

The first most intuitive thing one can do in this game is undock and go pew pew. Not looking forward to going through the headache of getting even a small gang together, managing who flies what ship and all the other relevant roadbumps to setting up a fleet. The simplest thing anyone can do is just grab a ship and go.

With these things in mind, how in the fudge do you conclude that the introduction of fatigue is a large driver for players choosing not to stay? Are all the cry posts (what, 10 of them or something?) such a convincing sample? I mean sure it can be argued this way for links too, but far more people are affected on far more occasions by not having a flat out stat boost that introduce dramatic consequences to combat, as opposed to being affected by fatigue, which is remote.

Furthermore, you can't ignore the people who don't post on the forums. It is only logical to believe that there are simply far fewer people with access to anything fatigue-involved. Bloody mind boggling when people claim fatigue is killing the game. The reality is that fatigue is a hit to an investment - it affects people who have put the time to get carriers/jumpfreighters/titans/blops/etc. It doesn't stop them from playing. It is upsetting, I can sympathise with that, but it is hardly game breaking.

Links on the other hand introduce a barrier. You can argue that it doesn't stop anyone from playing, and refering to all the "2-week rifter tackling" youtube videos all you want. On the face of it, it is simply not convincing for the majority to look at ships going 6k m/s at a minimum, tackling from ranges that a majority of weapons cannot project to, and say "yeah, I'd like to participate in this form of entertainment. This is reasonable. I am also enthusiastic about bringing a niche module, fitted to a niche ship, to play a niche gameplay pillar (scanning) to counter what my enemy is doing. This is going to be fun".

Nope, get real.
Estella Osoka
Cranky Bitches Who PMS
#12 - 2015-09-28 18:14:52 UTC
Arla Sarain wrote:
Estella Osoka wrote:

Really? Off grid boosting is why people are leaving? You don't think it could possibly be because of nerf to capital ship movement (jump fatigue)? Or maybe all the new changes to null sov? Roll

How many people have access to capital ships, and how many people have the ability to go and PvP and then end up on the wrong side of OGBs?


I'll focus on the main part of your mindless drivel.

1. While EVE is a pvp-centric game, the majority of people are either in highsec or nullsec; and while any day one newbie can fit a ship and go off and pvp, they normally don't.

2. OGBs are not so effing prevalent that they would drive people away from the game.

3. Flying a Capitol Ship does not take all that long to skill for now. In fact, skilling for a Jump Freighter is rather quick now, and are very useful. Oh, did I mention that that the publicized fights non-EVE players will often hear about will be the big capitol ship battles. Not that little 4 vs. 7 frig battle you just had in Kedama. People get into EVE because they want to fly the big ships.


Get over yourself, OGBs are not the main reason people quit. If I had to say anything is the main reason people quit, it would be those people who get their mining barge ganked because they fail to do some research about this game.
Arla Sarain
#13 - 2015-09-28 19:13:55 UTC  |  Edited by: Arla Sarain
Estella Osoka wrote:
Arla Sarain wrote:
Estella Osoka wrote:

Really? Off grid boosting is why people are leaving? You don't think it could possibly be because of nerf to capital ship movement (jump fatigue)? Or maybe all the new changes to null sov? Roll

How many people have access to capital ships, and how many people have the ability to go and PvP and then end up on the wrong side of OGBs?


I'll focus on the main part of your mindless drivel.

1. While EVE is a pvp-centric game, the majority of people are either in highsec or nullsec; and while any day one newbie can fit a ship and go off and pvp, they normally don't.

2. OGBs are not so effing prevalent that they would drive people away from the game.

3. Flying a Capitol Ship does not take all that long to skill for now. In fact, skilling for a Jump Freighter is rather quick now, and are very useful. Oh, did I mention that that the publicized fights non-EVE players will often hear about will be the big capitol ship battles. Not that little 4 vs. 7 frig battle you just had in Kedama. People get into EVE because they want to fly the big ships.


Get over yourself, OGBs are not the main reason people quit. If I had to say anything is the main reason people quit, it would be those people who get their mining barge ganked because they fail to do some research about this game.

I didn't say or imply that OGB is the main reason why people leave. I said Jump-Fatigue is trivial in comparison to OGB because it affects so few people directly. That it's the culprit for fewer capital fights - maybe. Except there are capital fights happening daily.

Also capital fights are only arguably the main focus of the EVE publications - the thrill is just as much, if not more, about the scale and the number of people involved and the real money equivalent of the stuff destroyed that catches the attention. To claim that everyone who hears about EVE from this media ends up looking forward to a year long train to participate in those fights in those same big ships is unreasonably positive of the players' interest and attention time span.

Meanwhile, how is any of this related to the relatively fast skilling into a Jump Freighter? Does everyone rush to play EVE so that they could hop into a Jump Freighter "rather quickly" and participate in these big fights with their freighters? Big smile

So whilst the 4-7 frig fight in Kedama isn't what most players will hear about, it's what a majority will participate in with an out-of-the-box or slightly higher-SP character.

Wanting an environment that is healthy to actually play in moment-to-moment, instead of a game where everyone waits to get pinged for the spontaneous capital fight, is bad? I suppose opinions are just that - opinions.
Crosi Wesdo
War and Order
#14 - 2015-09-28 19:24:46 UTC  |  Edited by: Crosi Wesdo
I think you will find that the vast majority of PvPers sit in station most of the day or are not logged on but are waiting for a ping while they wonder down lanes or whatever other games they are playing.

The low concurrent log on numbers could be somewhat explained by lots of players blobbing up into larger entities that are basically CTA based.

Saying that boosts are what is causing newer players to not stick with EVE is being very selective with the facts. Do some people quit because they get the impression that EVE is unfair? Im sure they do. Have newbs been quitting EVE in droves with EVE retention numbers being ludicrously low for its entire existence separate from the proliferation of OGB? i think you will find they have.

The drop in numbers really does seem to be as a result of a final straw scenario for lots of older players regarding jump and SOV. Remember when one bittervet quits, thats usually 2-4 characters that no longer log on.

You cant just explain away low new player retention by pointing fingers at the OGBoogyman when new player retention has always been very low.

On top of that, i have known a lot of people who have quit the game. Not one of them has quit because of OGB. They quit because they are burned out and need a break (at least) or usually, real life commitments. Far be it for me to question cerains motivations but i get the impression he likes to blame things for his shortcomings and OGB are a convenient target. That while he may have quit PvP due to lack of compelling (self-generated) content or burnout, he blames OGB as the single factor to further his vapid rhetoric and make himself feel better about being a quitter.
Cearain
Plus 10 NV
#15 - 2015-09-28 19:47:34 UTC
Estella Osoka wrote:


I'll focus on the main part of your mindless drivel.


Her post was not mindless or drivel. But your posting this is a big reason why people consider eve -o forums to be a waste of time.

Estella Osoka wrote:

1. While EVE is a pvp-centric game, the majority of people are either in highsec or nullsec; and while any day one newbie can fit a ship and go off and pvp, they normally don't.


A large percent of the people in high sec are alts of people who pvp in low sec. If the low sec pvper stops those alts in high sec disappear.
Estella Osoka wrote:

2. OGBs are not so effing prevalent that they would drive people away from the game.


I'm not sure what game you are playing but it is not that uncommon to see more off grid tengus on dscan than actual combat ships. Look at the killboards of those using links and you will see how many people are effected by links.

There are several reasons that ogb drive players away. Not only is it god mode but it tends to be a very disheartening kill. It used to be that by and large the kiting ship had about a 14k cushion from the brawling ship. This lead to some very fun play where the brawling ship might have a shot at slingshoting the kiting ship even if the brawler only had an ab. Links broke that very fundamental game play. With links the kiting ship has such a huge cushion it can fly in, there is simply no hope for a brawling ship.

You will just die this horrible slow death. Even if you have an active tank that can take the trickle of damage you can't go anywhere. Its just a matter of who will bring in friends or who has more time to waste. Before links brawlers would get caught and killed by kiters but there was always some hope of trying to get a slingshot so an actual struggle happened. Now there is no fight at all, might as well eject.

This was enough for me and plenty of other people to decide to watch more tv with their spouse instead of logging in. What that meant is not only was I no longer there but people who remained there would no longer get fights with me. And I would no longer get fights with others who are more inclined to do something else with their free time other than get caught by some lame ship that is horrendously overpowered. This tends to snowball and before you know it not only is low sec becoming empty but you also don't see those alts logging into high sec either. Because the whole point of the high sec alt was to support the low sec pvp which is not happening for that person anymore.



Estella Osoka wrote:

3. Flying a Capitol Ship does not take all that long to skill for now. In fact, skilling for a Jump Freighter is rather quick now, and are very useful. Oh, did I mention that that the publicized fights non-EVE players will often hear about will be the big capitol ship battles. Not that little 4 vs. 7 frig battle you just had in Kedama. People get into EVE because they want to fly the big ships.


Its funny you picked jump freighters as an example of capitol ships. Whether people get into eve to fly the big ships might depend on their age. I think allot more people sub because they like the small scale pvp rather than the tidi blob pvp. But again this is hard to say for sure. Again I can just speak for myself and say I would certainly be more likely to pvp if ogb was fixed. When we consider the trickle down chilling effect this has on people going to low sec to do solo or micro gang pvp it might even be one of the main reasons eve is doing so poorly now.

And its not just people who don't use ogb. Even people who use those alts might eventually figure out what a tool they have become. They pay to have an extra account so they can bring that ogb crutch with them everywhere they go. Even they likely will decide the game isn't so fun anymore and they might also decide they would rather watch tv with their spouse.

They are obviously a horrible mechanic. If you doubt it go to some other mmo game that doesn't have something like this. And recomend that if people pay for an extra account they should get lots of extra powers. See what the reaction is.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#16 - 2015-09-28 20:04:15 UTC  |  Edited by: Cearain
Crosi Wesdo wrote:

Saying that boosts are what is causing newer players to not stick with EVE is being very selective with the facts. Do some people quit because they get the impression that EVE is unfair? Im sure they do. Have newbs been quitting EVE in droves with EVE retention numbers being ludicrously low for its entire existence separate from the proliferation of OGB? i think you will find they have.....



The drop in numbers really does seem to be as a result of a final straw scenario for lots of older players regarding jump and SOV. Remember when one bittervet quits, thats usually 2-4 characters that no longer log on.

You cant just explain away low new player retention by pointing fingers at the OGBoogyman when new player retention has always been very low.


I don't claim that most new players quit because of ogb. They most likely quit for a variety of other reasons and always have. But lots of eve players are pretty bright and don't appreciate being played by ccp. ccp forcing them to pay for an extra account in order to get these massive bonuses is really pretty hard to swallow. And yes when new players see that if they want to really be competitive at pvp they will need to get an alt account in a tengu I am sure that is disheartening.

When CCP fozzie posted the off grid re-balance that really was no re-balance at all I think many players started to lose hope that they really were committed to fixing this problem. The off grid boosting just continued to proliferate and this combined with whatever else bothered people lead to long time players unsubbing. This meant less content and less content leads to even more people unsubbing etc.

As far as null sec my hunch is it had to do with risk adverse leadership that first brought about the problem. BOB wasn't a problem on many levels but they did just bring huge fights for the heck of it. And they would make headlines in the NY times. It wasn't that ccp changed the mechanics that lead to the blue doughnut. It was that goons became dominant and their leadership was extremely risk adverse.

I think allot of pilots sort of held on hoping that null sec changes would somehow invigorate null sec. Now that they see what the changes are they realize ccp does not have some silver bullet that can change the risk adverse leadership they are giving up hope. Its not necessarily that the changes are bad it's just that the changes can't accomplish what they were hoping for.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Crosi Wesdo
War and Order
#17 - 2015-09-28 20:56:08 UTC
Yet i literally dont know a single person that has quit or taken a break because of boosts. I dont even know anyone who viewed boosts as a contributing factor to their inactivity.
Cearain
Plus 10 NV
#18 - 2015-09-28 21:41:10 UTC
Cearain wrote:

I can certainly speak for myself and say that as a mainly solo pilot ogb is a major reason I no longer pvp.

Cearain wrote:

[OGB] was enough for me and plenty of other people to decide to watch more tv with their spouse instead of logging in.

Cearain wrote:

... Again I can just speak for myself and say I would certainly be more likely to pvp if ogb was fixed.


Crosi Wesdo wrote:
Yet i literally dont know a single person that has quit or taken a break because of boosts. I dont even know anyone who viewed boosts as a contributing factor to their inactivity.


It is interesting that you post that in a thread where I told you it was a large contributing cause of my inactivity. If ccp said all boosts had to be on grid I would pvp much more often. Hopefully they will do that before there is no one left online to pvp with.

I highly doubt I am alone. Take a look at the thread I linked (and there were several others.) I bet you will find many of the people who were asking ccp to do away with ogb are no longer active.

Of course you and ccp can ignore the reasons players give for leaving the game. Perhaps you think they are lying or mistaken about their own motivations to play this game or do something else.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Crosi Wesdo
War and Order
#19 - 2015-09-28 21:43:05 UTC  |  Edited by: Crosi Wesdo
Crosi Wesdo wrote:
Far be it for me to question cerains motivations but i get the impression he likes to blame things for his shortcomings and OGB are a convenient target. That while he may have quit PvP due to lack of compelling (self-generated) content or burnout, he blames OGB as the single factor to further his vapid rhetoric and make himself feel better about being a quitter.


It think i covered that. Even giving you the benefit of the doubt, one account is just an anecdote.
Estella Osoka
Cranky Bitches Who PMS
#20 - 2015-09-28 21:48:44 UTC
Arla Sarain wrote:
Estella Osoka wrote:
Arla Sarain wrote:
Estella Osoka wrote:

Really? Off grid boosting is why people are leaving? You don't think it could possibly be because of nerf to capital ship movement (jump fatigue)? Or maybe all the new changes to null sov? Roll

How many people have access to capital ships, and how many people have the ability to go and PvP and then end up on the wrong side of OGBs?


I'll focus on the main part of your mindless drivel.

1. While EVE is a pvp-centric game, the majority of people are either in highsec or nullsec; and while any day one newbie can fit a ship and go off and pvp, they normally don't.

2. OGBs are not so effing prevalent that they would drive people away from the game.

3. Flying a Capitol Ship does not take all that long to skill for now. In fact, skilling for a Jump Freighter is rather quick now, and are very useful. Oh, did I mention that that the publicized fights non-EVE players will often hear about will be the big capitol ship battles. Not that little 4 vs. 7 frig battle you just had in Kedama. People get into EVE because they want to fly the big ships.


Get over yourself, OGBs are not the main reason people quit. If I had to say anything is the main reason people quit, it would be those people who get their mining barge ganked because they fail to do some research about this game.

I didn't say or imply that OGB is the main reason why people leave. I said Jump-Fatigue is trivial in comparison to OGB because it affects so few people directly. That it's the culprit for fewer capital fights - maybe. Except there are capital fights happening daily.

Also capital fights are only arguably the main focus of the EVE publications - the thrill is just as much, if not more, about the scale and the number of people involved and the real money equivalent of the stuff destroyed that catches the attention. To claim that everyone who hears about EVE from this media ends up looking forward to a year long train to participate in those fights in those same big ships is unreasonably positive of the players' interest and attention time span.

Meanwhile, how is any of this related to the relatively fast skilling into a Jump Freighter? Does everyone rush to play EVE so that they could hop into a Jump Freighter "rather quickly" and participate in these big fights with their freighters? Big smile

So whilst the 4-7 frig fight in Kedama isn't what most players will hear about, it's what a majority will participate in with an out-of-the-box or slightly higher-SP character.

Wanting an environment that is healthy to actually play in moment-to-moment, instead of a game where everyone waits to get pinged for the spontaneous capital fight, is bad? I suppose opinions are just that - opinions.


Jump Freighters factor in due to logistics. Lowsec and nullsec markets are crap. Having a JF makes it a lot easier to resupply yourself.
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